There has been some confusion over exactly what the psychic powers are, and what you get in 6th edition. Some of the earlier glistened information was saying that you get both, the Codex psychic powers and the new rule book ones. However, later information is saying something a little bit different.


Hopefully we get to the bottom of this, and this settles it. Or we just wait a couple days and then we are set.

One note on this subject... I beleive that you do get non-puchased powers as well when you decide to get the new powers out of the 6th ed. rulebook. I think you are only swapping out powers that you would purchase. (we shall see soon). For example, a Grey Knight Librarian.... like in the battle report, gets his hammerhand, but not any codex purchased powers if he decides to get ones from the rulebook.

via pingualoty
•The new psychic are INSTEAD of the codex powers not in addition. You use either or.

•If you opt for the new ones you choose 2 disciplines that you can have, any combo, before deployment.can anyone confirm that you ROLL for the powers after choosing your 2 disciplines, or can you cherry pick which powers you want?


•The vehicle dice/markers has 4 AP3, 2 AP2, 2 AP1, 2 hull point markers and 2 stunned/shaken markers.


•The objective dice are "a means to represent the place or the importance of the mission objectives of primary and secondary scenarios used in the Eternal War. Also, be used to determine the nature of a mysterious Objective once revealed."


Thats the best we can gleam right now,confirmation of secondary objectives and also mystery ones. Also seems AP1, 2 and 3 have different effects on vehicles and of course hull points are in, though they only give you 2 dice for that.


via Akaiyou "Who gets What?"
Codex: Space Marines
- Body Discipline
- Fire Discipline
- Telekinetic Discipline
- Telephatic Discipline

Codex: Space Wolves
- Body Discipline
- Divination Discipline
- Telekinetic Discipline

Codex: Dark Angels
- Divination Discipline
- Fire Discipline
- Telekinetic Discipline
- Telephatic Discipline

Codex: Blood Angels
- Body Discipline
- Divination Discipline
- Telekinetic Discipline
- Telephatic Discipline

Codex: Grey Knights
- Divination Discipline
- Fire Discipline
- Telekinetic Discipline

Codex: Black Templars
- NONE

Codex: Chaos Space Marines
- Fire Discipline
- Telekinetic Discipline
- Telephatic Discipline

Codex: Chaos Daemons
- NONE

Codex: Tau Empire
- NONE

Codex: Eldar
- Divination Discipline
- Telephatic Discipline

Codex: Dark Eldar
- NONE

Codex: Sisters of Battle
- NONE

Codex: Necrons
- NONE

Codex: Orks
- NONE

Codex: Imperial Guard
- Body Discipline
- Fire Discipline
- Telekinetic Discipline
- Telephatic Discipline

Codex: Tyranids
- Body Discipline
- Telekinetic Discipline
- Telephatic Discipline

Body Discipline Psychic Powers [rough translation]
* Iron Arm
* Uncommon Speed
* Hemorrhage
* Life saver

Pyromancy
- Melta Shot
12" Range S8 AP1 Assault 1, Melta

Telepathy
- Hallucination? 24" Range [contains 3 effects letters too small to read]

Telekinesis
- Vortex of Doom
12" Range S10 AP1 Heavy 1, Blast

There are 5 disciplines in total and 6 powers per discipline. Even though they say there are 35 cards in the deck so i have no clue what the remaining 5 cards are for. It doesnt mention them, and it seems that the psychic cards are NOT required to use these powers but rather it is a physical 'reminder' of which powers are being used in the current game as it seems they can be chosen during deployment

You'd have to exchange all your powers for them it seems, even though it seems to apply differently depending on the codex as they showed two different examples with blood angels and chaos deciding their powers differently.

77 Comments:

  1. First and I cant wait to use vortex of doom

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    1. its called its in codex marines and it blows, you move and cant use it since its a heavy weapon and it has short range

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    2. Snap fire allows you to move and shoot HW though possibly.

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    3. Yeah, at BS1...

      And it sounds like it won't work for blast and template weapons.

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    4. FIRST to lick my butt

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  2. I wonder if they are going the card direct so they can add more psychic powers to the game later? It would be pretty easy to add more cards, particularly if you included them in new codex books. If so, I think it is a clever way to make the game more modular. Perhaps they should issue cards for more aspects of the game.

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    1. They always make a limited amount of the cards. So it is unlikely.

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  3. Tyranids don't use the warp, they use the hive mind, yet they get to choose from the disciplines.

    Daemons are made from the warp, they live in the warp, yet they don't get to choose any of the disciplines.

    ?Bemused scowl?

    I'm getting too old for this.

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    1. But few of Tyranid species comes from other races psykers. That might be the answer why do they use psychic powers. Ex zoanthrope from eldars. It looks like Tyranid shadow in the warp which is negative for other races helps tyranids to use warp powers...

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    2. Daemons may come from the warp, but they have no psykers. Blessing of the Blood God may have just got better though.

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    3. I come from the land of fermented harring but i dont eat it... Whats your point?

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    4. I had the same thoughts on the demons, entities of the warp yet can't use it for the new powers, wtf?

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    5. In fantasy daemons don't have access to every lore so it's not surprising.

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  4. Eldar: most ancient and powerful psykers in the galaxy, except for apparently Humans and Tyranids.

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    1. What makes you say that?

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    2. Eldar who put huge restraints on there potential by using runes to focus their minds and protect themselves. neither tyranids or spacemarines feel the need to do this

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    3. Agreed. Eldar should have some of the best if not the best Psykers in the game. Eldrad for example.

      But still. They almost never get perils of the warp. How many space marines can say that? And their codex still gives them lots of buffs to Psychic powers. Here they are only limited by which disciplines they can have.

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    4. They might limit themselves but they are already protected from perils of the warp and still are the most powerful psykers. They should be the only ones to have divination at least because nobody in the fluff could see the future as well as they could. I hope space marine books only get limited access into those psychic powers and eldar get full access as that would balance it out a lot. There powers do no damage anymore and grey knights and space wolves now have way better psychic powers than them.

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    5. I am pretty sure tyranids predate eldar.

      I can't prove it, but I just get that feeling.

      Also I am not sure why you are complaining Eldrad can cast an unnatural 4 powers per turn. Unless Ahriman can cast more I think that is the most in the game.

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  5. If psykers are going to be a big part of 6th then im screwed cause i have tau and SOB!

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    1. Maybe they'll fix faith to make it on par with Psi powers again since it seems special powers are going to be a larger part of the game.

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    2. Now we only have to wait a couple of years for a decent SoB book unless we can convince people to let us use the WH book instead. Even without allies it's still far better than the WD rag.

      At this point I'm sort of tempted to have them count as some sort of space marines.

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    3. By a Ultramarine Librarian and a tactical squad as allies for your Tau! Null Zone baby.

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    4. Tau can just shack up with eldar and take their farseers as allies if they want psykers.

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  6. Basing off of the White Dwarf battle report page that is floating around, the Daemon Prince of Tzeentch has both Bolt of Change and Molten Beam (Pyromancy). This leads me to believe that they will be able to choose from both since a DP does not come base with any.

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    1. I see I've been ninjad :D

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  7. In the WD picture we can see that the daemon prince has bolt of change and the new pyromancy power so he can mix his own powers with new ones... So I think that the rumours that he can't take both are wrong

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  8. Why do people keep equating power with variety. The Eldar could only have access to ONE discipline and still be the most powerful and the most skilled psykers in the galaxy.

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    1. Also, they probably CAN do most of the other stuff, but just don't train heavily in it or use it as part of combat doctrine. "Why would I want to learn how use a psychic power that shoots a hurty laser of death. We have lots of those already. They're called Fire Dragons. Do we have a brain melty gun? No? Ok, let's train in that, then.

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    2. Exactly, there will be buffs to the way eldar use psycic powers

      It is not about quantity

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    3. You dont hear people saying gk suck because they have fewer models so why do you complain now?

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    4. I know.. this is driving me nuts. It makes you wonder how many other knee-jerk reactions are being made.

      Equating choice to power is a fundamental schoolboy error, and it's embarrasing to read every time that assumption pops up ><

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    5. The Eldar choices seem to fit alongside the fluff.

      A Farseer isn't a Pyromancer, so why should they have access to those sort of powers. On the other hand, The Imperium will use whatever means necessary to win on the battlefield, and that means as much psychic variety as possible.

      The Tau and Dark Eldar have no psychics in their fluff (apart from a few Eldar eating Kroot), so why are people so shocked that they get no psychic powers? Psychic powers are not part of their fluff and therefore no part of their army lists and fighting style.

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    6. I don't think anyone is shocked that Tau and Dark Eldar have no psykers. After all it's in their fluff.

      What about Warlocks? Don't they have offensive powers? They could easily use telekines.

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    7. Early rumor was also put Divination as likely Eldar only. How can their psykers be "more powerful" when most SMs get the same stuff? Oh and you only get 2 lores to pick your two lores from, and everyone with Div gets TK.

      Everyone is saying the Eldar will get buffs to their psychic powers? Based on what? Far seers and Librarians are likely the same psychic mastery level, so they don't get any bonuses from that. They have an item which lets them cast a bonus spell, but since a level 4 only gets 4 spells and can only cast each spell once this item is irrelevant. Yes they don't perils, but "not dying during your turn" isn't the same "best.". Librarians are much better at not dying during every phase.

      I don't mind that they share lores with other armies, especially super common armies (every SM but vanilla). I don't mind not having an innate casting advantage, like far seers are the only unnamed level 4 or something. I am a little disappointed in the fact that they don't share both lores, but they share both lores at the same time. IE: both Angels get BOTH the lores that the Eldar have. So any power you get from a Seer, you get from the starter set army. Awesome.

      And, you can't even mix and match powers from the super awesome "Eldar Lore" with these two. We don't even know if the Eldar powers will remain unique. Once upon a time Doom and Guide were available to anyone who could get the deck. Based on the names of some of these psychic powers it seems likely that most of these lores are going to be filled out with powers from either existing books or Dark Millenium powers. All the Eldar spells are likely up for grabs for Angels.

      And if there is one thing that Mephiston and a million death company do NOT need, it's Doom.

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    8. Eldrad can supposedly cast 4 powers a turn though. No one gets that.

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  9. White Dwarf says: "may use the psychic disciplines find in rulebooks instead of those in Codex"

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    1. can you please verify if it said rulebookS or rulebook? Not to be an ass or anything, it kinda matters. One means there is one book while the other refers that they are planning others.

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  10. The 5 extra cards are probably signature spells in the same way as Fantasy. So that probably means you will have to roll to randomly determine your spell and you can switch it out for a signature.

    I can't see any other reason why there would be 5 extra cards. Well I could but that would be a stretch.

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  11. Don't have the new WD in front of me. It's at home. But basically every codex had it lined out who could take what, and which characters/models were allowed to use which powers and how many. Example, rune priests and Njal replace up to 2 powers from the new ones. Eldar may replace purchased powers with new ones. From what I remember Grey Knights can replace chosen powers, but can't replace hammerhand. Powers can be mixed.
    From reading it, it's almost like the intent is to potentially fill gaps in codexes while keeping it random to mix it up a little.

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    1. If its like that then Njal would be very playable compared to other rune priests since he can replace 2 powers and still keep all other in codex compared to generic priest which only have two and since loose what they got

      I LIKE IT, AND HOPE FOR IT

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  12. Would Tau maybe get a better save against psychic powers to reflect the fluff?

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    1. Probably BUT WAIIT FOR YOUR NEW CODEX!!!

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    2. Chill out. We are trying to figure out how our army is going to work just like the rest of you. And since a new codex is a minimum of 8 months away its a least somewhat valid to (dare I say it) wishlist because we are screwed until then.

      Are you saying no Tau players can post questions/comments until then? Because thats how your coming across

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    3. Dont see tau getting a better save as, generally speaking, arent save vs psychic powers usually granted by people who themselves are psychers?

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    4. Archon its fine but it gets annoying after a while...yes you need a codex but you must be patient... Its just irritating how impatient people get. Then they get upset because they compare their 4th ed codex to possible 6ed rules.

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    5. I am not expecting the Tau codex to drop until Fall next year the earliest... Cannot see them coming out before or right after DA

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    6. And it's not like the Tau were the only ones that wound up in that boat. We have a Codex that has stuff in it and GW says its useless.

      Imagine how other Armies that have yet to be updated or a supposedly updated via WD. We all get in the same boat eventually, it's just no one wants to try to have patience, or believe that others have, are or will be going through it soon.

      So lets not BOOHOO for any army, be them SoB, Eldar, Tau or Black Templar!

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    7. I think on that list SoB are at the worstt end if it. They got WD, so they probably wont get an official codex till a few years... :P At least BT,tau, and eldar are all said to be coming soon.

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    8. BT really? The last thing I remember hearing was that they would not support an army that no one plays... lol

      Unless they get rolled up in to the C:SM...

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    9. Coming sooner than SoB is what i should have said haha.

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    10. I'm sure Tau will get some bad ass new models that will cost you a kings ransom to buy. Probably something with strength 10 shooty death.

      I've been playing Space Wolves since WAY before the Tau came out and believe me - the space wolves sucked until their new codex came out. The Tau are going to get some good shiz and everyone is going to be freaking out at how tough they are until we all figure out how to beat them again. Just wait. It'll be worth it.

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    11. JayDee, how about trying out some of that patience you were talking about. Other than poor wording, the original question was legit: are there any bonuses against psychic powers for armies that dont have access to them?
      I'm guessing not, as no one has mentioned any rumors or references to the leak, but its not out of the realm of possibilities.
      Also while it doesn't make sense to compare Tau's 4th edition codex to 6th edition rules, thats what we have and we will be using them for the next year. Since half our codex didn't make sense for 5th edition, I think its totally resonable to question what's left going into 6th.
      Granted we could do with less wining, but I dont think any of the posts I've read tried to insinuate that Tau are alone in getting hosed or that we have the worst codex. I think SoB wins that hands down.

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  13. I think everyone can nullify on a 6+ "Deny the Witch"

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  14. Any word on the German Rulebook that is allegedly out there?

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  15. I have the new WD here, mat ward's article explaining the new powers reads that you can randomise from a particular school up to how many powers you would normally be allowed to take, or you can use the normal rules in your codex

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    1. if that is true, Njal can get 7 of those powers :S

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  16. 6+ is going to do nothing for armies with no physic defence. armies with no defence are going to get spammed with powers :( it sucks for armies

    mainly my necrons :(

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    1. We night be able to mindshackle some BA librarians so there is hope.

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    2. but that if we even get the chance , we could be spammed so badly that mindshackle scarabs become pointless. if we could take gear like the dwarf can if fantasy then I would have no trouble but by the looks of things we only get the pointless 6+ save.

      I can see if you do not have powers then GW just gives you the middle finger, after all not everyone wants to take allies just to use powers :(

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    3. I meant MSS as in thats how were(or just me)gonna say BA are allies....think we'd ever ally with them legitally...HA! :D

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    4. OMG. I can't believe Necrons are crying about not having Psykers. That's like a Space Wolf complaining that he doesn't have reanimation protocols.

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    5. Im not bothered too much as we have crypteks. But to go toe to toe librarians would be nice....

      And your just jealous because sw dont have renimation protocols :)

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    6. This comment has been removed by the author.

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    7. Did I complain here? I dont recall. I was simply telling another necron player that its no big deal.

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    8. Sorry, half of the comments didn't show for some reason. How odd...
      Back to OP now that I can see all of the conversation, I think most armies are going to be a bit screwed when it comes to psychic defense. Chaos only have Khârn and the blessing of Khorne, DEldar have nothing IIRC, along with Orks and Tau, and unless you take psykers in space marine armies, you have no defense (although I'm not too sure on this, correct me if I'm wrong). Other armies I don't really know, to be honest.
      I think we should just pray that pychic powers aren't too powerful. (although considering how many the Imperium get, I'm not too sure about this either :D)

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    9. Thats ok Shrike.I thimk though were starting to think pyschic powers are fonna be the bane of 6th ed. And mayb for a time. But i cant help but feel this is being exagerated. GW is trying to put life into it again thays all.

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    10. Exaggerated? Surely not! Wargamers would never overreact to these things, would they? We've all got great self-control...
      *Looks at new set of rumours* You still don't know what hull points are? Useless! How am I supposed to cope without knowing exactly what my plastic boxes will do in my next game of toy soldiers! NERDRAGE!

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    11. Hull points

      HULL points

      HULL POINTS!!!!!

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  17. Odds are for nids the only psyker that can pick from the rulebook will be the Hive Tyrant. Zoans, Tervigon, and the DotM have pre-selected powers or can buy specific powers rather than choosing from a list. Of course it would be great if you could switch any psychic power for a rulebook one (switch out Dominion at the very least) but I doubt that will be true.

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    1. You forgot the broodlord.

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  18. There are actually 7 power per discipline 6 that you would roll for numbered 1-6 and 1 called the Primaris Power which is your default you can always just do that power.

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    1. Also the powers have "Warp Charges" to use this is represented by the Psychic Mastery level of the user. Each Mastery level generates 1 Warp Charge. So a Mastery level 1 Psyker can only cast powers that cost 1 warp charge where as a Mastery 2 can cast 1 that cost 2warp charges or two that cost 1 warp charge.

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    2. Got my RB today, some big issues after first read. Haven't been able to find the chart for which armies get which psychic disciplines (perhaps they want me to by their pretty cards now that I have my $124 book....). Main army is Eldar and I can't see myself using them until new codex because existing codex powers MUST be taken AND paid for in points. They also have no warp charge cost (I'll assume just one for now), so who knows. I very much hope Eldar codex comes swiftly, the new rules are pretty interesting. Orks v Space Wolves infantry game tomorrow to test em out.

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  19. You'd think that necrons would get divinations at least, seeing as one of their characters is even called "the diviner".

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    1. They aren't psykers. And Orikan allows rerolls for failed reserve rolls. Seems pretty fluffy AND tabletop useful.

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