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Deepthought: We. Are. The Hobby.

I went to school to become and try to make my living as a writer. Though I love the hobby, and I'd like nothing better than to sculpt all day, posting amazing things for all to ogle, there are times when the urge to write strikes, and I try to use these interludes to delve deeper into important parts of the hobby. I hope you find the following article interesting, and I promise to get back to posting cool models soon!

Editorial by Mr_Pink from Modern Synthesist.

First off, I'd like to state that this is not going to be one of those articles.

Anyone who knows me from Warpshadow knows that I don't go in for Games Workshop bashing. Though this may start with a bit of negative sentiment, I would ask you to stick with the article and read it through 'til the end as the end, in a way, is the most important part. That being said, it's a biggie, so best to grab a cuppa something to go along with it.

Though I don't go in for Company Bashing, I got very close last May, when it seemed like The Company was doing everything in their power to squeeze more money out of their Hobbyists (heck, at one point I was planning a revolution). On May 18th of last year, at the height of the Internet furor over price hikes, Finecast (and its further price hikes), and the restriction of UK-based, world-wide online retailers, Games Workshop CEO Mark Wells sent out a letter to hobbyists. If you missed it, the full letter can be viewed on Beasts of War.

There are many things I could take issue with in this letter, but the greatest and most glaring of them is the following, taken verbatim from the letter that Mark Wells, CEO of Games Workshop, sent out to a hobbyist:

...the simple fact is that European internet traders will not invest any money in growing the hobby in your country. Their model is to minimise their costs and free-ride on the investment of Games Workshop and local independent shops in creating a customer base.

For all my lack of Games Workshop bashing, that was a statement that rankled me. Though there may well be some free-riding internet retailers, there are also SCADS more internet retailers who support themselves by selling models so that they can spend the rest of their days writing hobby articles or creating cool conversions for other hobbyists to use. Some of these online retailers who invest a goodly portion of their time into growing the hobby online took the statement as what it was: a direct slap in the face, and they posted comments like this one from Matthew over at

The gist of this letter seemed to be the idea that Games Workshop invests more time and money than anyone in growing this hobby, so it makes sense to pay their prices and not to support freeloading online retailers. It got me thinking about just how much time and money all of us in this interconnected, online, miniature community invest into this hobby. I had a revelation about the nature of what our communities had evolved into: I thought that if we could ever herd together the 1,000 cats of our online community and convince them to dream a single dream, we would be the ones at the controls of this hobby community and not The Company. I came to a realization that is the first main thrust of this article. It was a simple statement that belies the foundation-shaking strength of the sentiment behind it:

We. Are. The Hobby.

You, and me; what we do here, and the interactions that hobbyists have on miniature-based blogs and forums all over the net. We are the hobby.
We are the ones generating the tutorials and the CMON/Massive Voodoo/Insert-Name-of-Awesome-Artist-Here-calibre painting. When The Company releases an army book, and half the entries in it don't have models, we are the ones who come up with the clever conversions to fill those holes. When new model kits are released, we are the ones who write the kit reviews that are far more in-depth than simple marketing rehash.

As an example, I ask how many of you were introduced to this hobby by your friends who were already into the hobby, and how many of you, then, introduced other friends? How many of you, conversely, were introduced to this hobby by a Games Workshop hobby centre, as Mark Wells believes the majority of his customers were?

As a further example, I'll ask you another question: when was the last time you picked up a White Dwarf and were impressed by the depth and breadth of its contents? In fact, when was the last time you felt a need to pick up a White Dwarf for anything more than a White Dwarf Only rules supplement?

Now, once again, this is not one of those articles, and these two questions may seem like an obvious shot at The Company, but what I'm trying to illustrate is something more complex.

The reason you were introduced to the hobby by your friends is that they know you, and when you've got your armies bought and painted, they are the ones who are going to play the game with you. Even when these friends fall out of the hobby or move away, the birth of the online miniature communities means that you've got a whole new group of e-friends to encourage you with your hobby projects and to get you into your next army.

The reason you haven't been impressed with a White Dwarf for a good while is not that White Dwarf is crap and has turned into nothing more than an expensive brochure. You're not impressed with White Dwarf because the concrete restrictions of a magazine can in no way keep up with the breadth of material available in our online community: the huge, seething, rabid mass of material that our netconnected web of modelers and painters and sculptors and kitbashers churns out on a daily basis.

We. Are. The Hobby.

If you doubt me, click over to the Games Workshop "What's New" blog. How much of the content that you see posted up there on a daily basis is simply posts "dipping into the Flickr pool" to present the hard work of independent hobbyists? How many of those posts rehash stuff that you've already seen elsewhere? When the recent second Tyranid wave arrived, I obsessively checked the Company blog, salivating for Tyranid updates, and all I found was marketing material and standard shots of standard models painted up in slightly unique colours. There were no clever conversions; there were no sneaky strategies. There weren't even in-depth kit reviews. The content was sterile and uninventive. I had to go to the online community to see innovative people doing interesting things with these new releases: cracking them open and pouring over them and coming up with great ideas for how they could be put to use.

Once again, that looks like an obvious shot at The Company, but I use it simply to illustrate a point:

We. Are. The Hobby.

We are an atomic reactor of potential, generating megawatts of original content every day. Whilst The Company tries to keep this Hobby chugging along with a paid creative staff of hundreds, we are an unpaid creation workforce that numbers in the thousands.

In case you ever doubted it, let me tell you something very important: you have power. We have power. We are a Games Workshop community that is, more or less, independent of Games Workshop. They could stop their factories and shut up their shops tomorrow, and never sell another sprue, and we would go on, and on, and on, working through our back stores of models and inventing new rules for ourselves.

It would be unfortunate. The models that are being produced today are TOP NOTCH. Ever since the Dark Eldar release, or maybe slightly before it, I have had to keep a key guard on my laptop to protect it from the saliva that's generated by each new Games Workshop release. However, when Mark Wells tries to argue that the online community is in some way freeloading off the investments made by Games Workshop and not pulling its own weight in growing the hobby, the bile comes up in the back of my throat.

When I try to comb through the hobby Blogosphere, or I try to take count of the hobby forums out there, my mind reels. We have grown into this massive, interconnected, gaming e-group, and if ever we all decided to move in the same direction at the same time, we would move mountains.

We. Are. The Hobby.
And don't let anyone ever tell you any different. We keep the Games Workshop Hobby running. We have power.

However, as has been cliché in the pop culture sphere ever since Uncle Ben uttered the words:

With Great Power Comes Great Responsibility.

This brings me to the second, important point of my little editorial, and if you go away without reading this, then you know nothing, Jon Snow!

I once had a talk with Jes Goodwin that was at once flattering and saddening. He was telling me about how he and Phil Kelly had occasionally dropped by Warpshadow, taking a peek around to see what Tyranid modelers were up to. I was flattered; that the fathers of modern 'Nids were snooping around our little forum! I felt about ten feet tall.

But then he told me that he doesn't spend much time on blogs and forums because he can't stand the levels of vitriol in them: for Games Workshop and for the models they create. He commented that it seemed to be a race: who could be first to label the next release as crap.

Anyone who knows me from Adam knows that I am a huge fan of Jes Goodwin's. The man standardized loyalist space marines, designed the bolters you've been using for more than ten years now, created the Eldar aesthetic and saved the Dark Eldar one, defined the four primary chaos legions, tamed the schizophrenic Tyranid aesthetic, and his dirty brush water has been known to cure cancer.

Okay, so maybe that last isn't true, but you certainly have him to thank for all of the previous points, and that is to say nothing about his contributions to other races and game systems. This man, pretty much, brought the aesthetic of Warhammer 40k into its current, golden age. And yet Jes, who has done so much for all of us; who created dozens of kits we love, using his bare hands before the age of Computer Aided Design, cannot interact with the modeling community because he gets tired of trying to filter through all of our bile.

Essentially, one of the men who built this house no longer feels comfortable living in it with all of us.

How would you feel, were the tables reversed: you dedicated years of your life to crafting a system of models, and you were excited to see the interesting things people had created using your models. However, when you visited their websites and blogs and forums, you had to wade through pages of people talking about how crap your models were before you could find anything truly interesting.

If all these rallying cries that I've been sounding for the first half of this article are true--If We. Are. The Hobby., then what does that say about how we've acted as the Hobby's stewards when one of the most talented sculptors The Company has ever employed doesn't feel comfortable interacting with hobbyists.

The Internet makes it easy for us to sit back and spout criticism at this big, faceless Company from behind the security of our own faceless aliases and avatars. Though this anonymity protects the individual, it harms the collective. The negative acts of the detractors persist and are remembered, and the positive contributions of that creative engine I was praising in the beginning of this article are lessened and coloured by the negativity of the rest of the community.

It is here that the responsibility comes into things. If you want to believe, like I do, that you and me, we make up this hobby, then we need to take responsibility for how we represent it in our posts and our comments and our actions.

In short, you have the responsibility of being the hobby you want to play/have/be a part of. I can't really figure out how to hammer this point home as concisely as I think I did with "We. Are. The Hobby.", but I can't help feeling that it is no less important.

If you think that there needs to be a change in this Hobby, then be the change you seek.

If there are too many little kids in your area who only play space marines at your local gaming night, then try to take some of them under your wing and explain that their strategies are simplistic or explain that there are other fun armies out there. If you wonder why there aren't more girls in the game, then treat them like humans when you come across them. If you're tired of playing against an opponent's unpainted models, then ask if your opponent has ever had any instruction on how to paint well/fast/en masse. If you are jealous of how nice someone's army is, then damn well tell them that those models are envy inducing; you might just find out from your opponent that you have some skills/models/paint jobs of which they are equally envious.

If you accept my previous point about all of us making up this Hobby, then you should also accept that we can shape the Hobby with our actions. For my own small part, I'm tired of seeing models go straight from box to table with little changed in between, so I started writing the How To Sculpt series in the hope of helping people to make their models more original. Consider what you do well, what you can contribute to the community, and then do so. Make the power that you have in this community known by standing up and making the Hobby a better place: in your gaming group or in your store or on your site or wherever you interact with others.

I'm not sure if I've done a good job of explaining this, but I hope that it has come across as rousing and empowering because that is how I intended it. It is a sentiment that I feel very deeply, and I hope to rally some of you around the standard to take up ownership for how awesome we all are in our day-to-day creations and to use our awesomeness to make this Hobby an awesome-er place.

If you feel what I am dishing out, please share this with people as far and wide as you think it should be shared. Hopefully these sentiments can help to bring us all closer together and to burn away some of the negative elements that naturally crop up in any net-based community.

Post a Comment


  1. Right on!

    Sometimes, it feels like being negative about the hobby is a core facet of the hobby, and man that gets exhausting.

    Positivity accomplishes so much more than negativity.

  2. I agree, it feels like in this day and age of the internet it is easier to bash and bad mouth then to praise or offer a better alternative. I am with you on the Jes Goodwin line he is an amazing sculptor and a creative genius!! The perry brothers were and still are some of my favorite miniatures.

  3. Well said!

    I whole heartedly agree.
    There are so many articles online, not to mention the bloggers and forum posters who generally help when asked.

  4. Its 2am GMT, I was about to put the Cogitator to bed, then I read this; a righteous article and then some, well written with a compelling message.

    'I mean like so many positive waves maybe we can't lose!' ;o)

  5. /stand

    Well said sir. well said.

  6. It's a hobby. It's supposed to be fun. If you aren't having fun maybe you are doing it wrong. I love 40k and tend to read and paint more than I play but that's the side of it I like. GW is just so big now that they can react to everything such a huge and diverse fan base would want. It happens to every big company, remember when Microsoft was awesome and Mac was cutting edge but for professionals only? I do. It all ebbs and flows...

    1. Whats really sad is when people dont have for lose or rage and thinktheir life is over because they lost one game.

      Nearly every day i have to go to the hospital where i see people with terminal illnesses or paitents that got in gruesome accidents. Ive had to watch people die in front of me.

      So yes there are somethings worse than losing a game or refusong to enjoy it for a silly reason.

    2. It so easy to get worked up over nothing for sure. I work in tv so it's very much like the hobby if you aren't having fun your doing it wrong but people take it soooo seriously:(. I guess it could be seen as passion because let's face it the opposite of love isn't hate - its indifference. When you get stressed remember your job matters then go home and watch what I do and have fun or better yet go BE THE HOBBY!

  7. Natfka 2012! Vote for Natfka for president! He'll. Bring equality to all armies...even tyranids!

    Haha seriously very well thought out statement/speech. I always to always put our hobby in this perspective : its just a game. If we stress and rage we ruin the fact that its just abgame as well as a hobby. There are others who strive to enjoy it so even if you hate GW someone may still toleratethem. Very nice.

    This blog is great because it is run by an even better man.

  8. Great article man! This is exactly the feeling that games work shop needs too hear and understand.

  9. I rarely post of forums. I don't see much constructive use from it but I feel that adding something as simple as support for your statement has value.

    I have been actively pushing and promoting the tournament and hobby aspect of The Company in my local area for about a year and a half now without bashing it. I brought Feast of Blades to our community and run local tournaments. Why? Because we have to be the change we want to see. We have to promote what's important to us. If you want something done, do it yourself.

    It is great to see someone on the right track.

  10. I think the writer of this article is forgetting a few things. One: the people on these internet forums are creating better models from conversions then games workshop is creating. Two: Games workshop has nerfed many units with new codex's (the most obvious being the carnifex nerf to sell Trygons) and Three: Ignoring some of the most popular and most used units (again with a tyranid reference in the Doom of Malantai) without creating a model for them.
    I Understand that for every one person with a legitimate gripe about Games workshop there are one hundred with no footing to stand on, but this is our game, why are we letting them decide what happens and just buying into whatever they sell us? Something does need to be done. As a community we should speak up against at least some of the things games workshop does not to help the game, but simple to line there pocket. I understand they are a business, but they can make money and make players happy as well

    1. "You dont deliver a baby withought pain a d you cant make a hamburger without killing a cow"

      Yes whilr GW is often slow think of the reasons. To create and maintain a plastic kit for years for ecery GW and IR takes tons of time anf oower as is. Yes while we hope they would listen to us more, we act like whiny children so as a parent you sometimes havr yo tune them out fir a period if time. GW has to constantly innovate and evolve, if they dont they wont be successful anymore. Its just business. Somethings just havr to move to make room.

    2. And to make tons you gotta sweat... I work in a pharm industry, I know something about delivering. You see, if it was me and a bunch of friends doing this things, I'd have said: "sure, it's 10 guys trying to keep up, please cut us some slacks". Here we are talking about a multinational company, on the stock exchange.
      I'm not criticizing their products in model terms: honestly they went a LONG way from pre-slotta up to now, but in terms of game experience... I cannot cut any slacks to something that should be a game and looks like a weekly issue at the newsagent:
      "Build your own 40k full game, monthly issues... wait, we change it in due course".
      I'm not complaining of unbalanced codex here, I'm not complaining of the quality of models (saved for fail-cast, but they are improving admittedly and I'll give them that all the way through), but honestly: is it too much to ask for a COMPLETE game in all its parts? That's their job, I make API's and I deliver what I am asked to, can they deliver what they said they do best?
      As you can see this is not childish complaints or tantrums because my favorite army doesn't win in 2 turns. I think this is reasonable criticism on the line of what they do for living. We are the hobby, YES! which means we are not unconscious life forms that can only spend blindly.
      Pack a product and I'll be the first to stand up and say: "go get it!!! it's frelling amazing product!"... otherwise we play the game of the market economy and I'll find any possible mean necessary to spend less and since my word is publicity, they gotta pay to have it.

  11. I agree, my god do I agree. I've brought nearly 10 people into this hobby since I started years ago. We each play our army based on how many people DIDN'T play it before. I took Daemonhunters as my own purely because I loved the models loved the story and never saw anyone use them. But now, with the advent of the new Grey Knight codex all I get is flak for using them and I find myself reiterating the same few words,"I played them before this new codex." I shouldn't have to defend myself. But the people I introduced to the game love the way I play and we emulate and feed off of each other's energy.

    Thank you for the post, it moved me and I'll be around for a long time to come, come what may.

  12. While I do agree majorly with this article, and with pretty much any hobby involving Internet interaction people tend to forget that we are ambassadors for our community, I can't help but feel a huge part of the problem has not been adressed.

    Back when Dark Elder were first released, that was when me and my gaming friends stopped playing. The reason was we were unhappy with the way The Hobby was going, with the attitude of The Company towards us the gamers and buyers.

    We didn't bitch and moan, we simply closed our wallets and voted against the changes in business models through cash - or a lack of it.

    The problem is that every time I've gone back into a Company shop it has reeked of the very reasons I stopped playing. I want to love them again, I want to give them money again, but with every new edition and change they just kept giving me reasons to keep my wallet shut.

    But now I'm back into The Hobby, however it's under Wyrd's banner playing Malifaux. I love to craft and paint, and after 12 years of searching I can again, but it doesn't involve jumping through the hoops that The Company demands.

    You see with thanks to things like Malifaux, WarmaHordes, Infinity etc, this hobby isn't exclusively provided by The Company, and it's about time they woke up and saw that!

  13. Never have I read something that instills me with inspiration and new motivation for the GW hobby. We -are- the hobby, and we should support it.

    Instead of bashing and whining about 'X army/unit' we should put our heads together and discover tactics to overcome them. Where is the wine to go with that cheese? Where are the crackers?

    Before anyone else whinges about price rises: Go to the Australian GW site, find the new prices for all finecast squig models and then compare them to the old price.

  14. The problem is always the same: what is the company doing to give out the idea that they are actually creating an overall balanced game?
    Of the many strategies used by competitors to create games, they use none: waves of minis to maximize income, codex after codex in order to maximize income of the single issue, outdated codexes left there hanging without even the slightest hint of interest. I sweat all day to make the money for my hobbies and the product cannot be called a game per say (that's way I play VERY rarely always, I'm more a modeler): has it ever occurred to you to buy a PC game (sold as complete) and discover it's not even 20% of what it should be and you have to wait for god-knows-how-long for the next bit?
    In my opinion there are 2 ways of dealing with this: one that will make players/hobbyists feel treated like people and not walking wallets or the one they are using right now... and honestly I do feel like walking wallet. On top of that WHFB/WH40k do feel like on a permanent beta...
    People have left the hobby never to come back and for the competitors simply because they offer a complete product and with the participation of the player base as a whole (manuals are not so secret). I understand the frustration of the creators, it's mine as well, but this is the result of VERY poor company policies... we, on a side have only one tool to manifest this frustration, they, on the other hand, have more direct ways to act

  15. I can fully understand Jes' point you wrote about, but that's what one calls corporate identity.
    I work in the hospitality industry, and here corporate identity is EVERYTHING. There is no such job as corporate-identity representative. Everyone is the part of the CI. From the general manager to the customer service, from the maintenance guy to the floor manager, everyone shapes the face of the company. A rude behaviour on the lowliest part can ruin the work of the entire team.

    Same goes for The Company. It is easy to hide behind the big, evil, faceless management, pointing at them, and the shareholders as the source of all evil. But I wonder, if after this infamous letter was there anyone with enough guts to talk with Mark about it's content? Was there anyone, who warned him that things aren't really as he perceives?

    With the first half of the article, I agree.
    I follow a very simple code: Do not commit yourself for a company instead of the hobby - by acts, words, or emotions. Every effort I make, are being made on the behalf of my LGC, or for my fellow readers on the internet, and is purely made for the sake of hobby, not for any company.

  16. As an older member of this hobby ( I'm 48) I mentor a number of younger players, helping them build, paint and use their models. 40 years ago when I first built WW2 armies, one thing that was noticeable was the total lack of support from the model manufacturers. All rules etc were, and still are, community generated. GW is a monopoly, but there are similar products out there. We.are.the. hobby is a truism they need to embrace, as do we all. To deny this is to doom the hobby.

    Hownowbrowntau. ( aka Tony Birchil)

  17. I know I might whine at times about rules changes, but that's because I'm not a fan of change. (I don't know why, it's something to do with the way my mind works) On the other hand, I love new models. It shows a new idea being brought to life, and that's one of the things I like best about the hobby. Don't bash the new unit just because you don't like it. What you post on the Internet about how s*** a model is will influence a lot of people, and often leads to herd mentality and people jumping on the hate bandwagon. And the Internet hate bandwagon is something I utterly despise.
    For example, take Nickelback or Justin Beiber (I know, a real world example!). How many people can actually give you an explanation for why they don't like their music? Very few, I'll be willing to bet (and I'm not saying I'm a fan either), and the explanations that most people give are not exclusive to either of those artists, it's just that they've been singled out. It's the same with most forums when a new release comes out. Unless the model and rules are stunning, and 100% perfect, the forums are bombarded with haters. As a good example, Matt Ward. NERDRAGE!!!, etc., etc. Yes, I don't particularly like some parts of what he has written, but others do. And don't complain about some things he writes being overpowered. Overpowered compared to what?
    I find it hilarious when some people on forums say OMG, guys, OP much! before actually playing against them. Games Workshop playtests rules. Unless you're playing someone who takes things read as written (RAW), then everything has a counter tactic to destroy it.
    My message? Think before you act. Don't just blindly follow other people and bash something for the sake of it.

  18. From Spain, I must say this is a great article, Natfka!!

    Here a lot of bloggers and forum members are mainly haters of GW. They love the old one, but hate this actual GW.

    Hope they read this and reconsider their active hating.

    1. I agree, however please do not forget that Mr. Pink is the author.

  19. This was a good article and something I agree with wholeheartedly, but one comment (if I haven't missed it already and nobody reads my comment :C), and I'm not ashamed to say this will in fact be GW bashing. We gamers, and particularly excellent bloggers like Naftka, have created an online community with tons of sites, blogs, and model showcasing; but why? Why do we have this massive online community? Because GW does NOT embrace it's players and its community one bit. Faeit 212 would lose all of it's followers if GW opened up it's own rumour forums, admit it. They simply don't take our input, they don't care. We say jump they say "we'd rather sit".
    As for Jes Goodwin not reading anything online because it hurts his feelings, well that's a load of crap. GW should pay people to follow the forums so they know what it is the people don't like and fix those things. Honestly it's so easy, they need to stop treating us like celebrities treat fans and start treating us like their friends.
    Of course we are the hobby, everyone already knew that, the problem is GW is trying to take that away from us. The flame wars and bashing are a desperate struggle to keep the game in our hands. But why do we need to struggle at all?
    Example 1: MTG players loved ravnica, this october the new set will be called return to ravnica, awesome.
    example 2: I was trying to find info on WFRP3e and was having a hard time finding reviews, then realised that was because fantasy flight has open forums, and everything I wanted to know was right there. Why host a blog about WFRP when the company that makes it is already hosting one? They don't even flag negative comments, they fully embrace their community, and are better off for it.

  20. Great post, a well balanced argument nicely delivered. Bravo.

  21. The article makes some really good points, but I have to think that GW needs to really read through the negative articles to find out what the players really want. If people don't care for a particular model, then instead of getting frustrated by a negative review. The Sculpter should ask themselves what they could have done better. The sculpter that was quoted seemed like he was being more than a little sensative to critisism. Perhaps if he had been listenting to his fanbase he could have made even better models in the future.

    Like all companies selling into Retail, customer service is VERY important. I think that GW forgot that somewhere along the way. There are good people working for them, but the upper leadership of the company don't seem to care about their customers. GW has spent the last 20 years doing stuff that annoy and alienate their customer base. They really need to stop doing that and take a good look at how they treat their customers.

    So YES we as hobbiests have a very strong voice, we spend money in a fairly expensive hobby. Our voice can influence the Companies we do business with. Though we may have to shout to get them to pay attention and give us respect.

  22. Its funny, there is a huge side of the hobby that has nothing to do with GW, even though GW would deny its existence, and the sort of negativity surrounding GW just doesn't seem to exist, not to the same level anyway, I can't remember the last time I read a rubbishing blog about a none GW manufacturers products, not because they are all great products, and not because they don't exist, but because the hobbyists just don't seem to hate these other manufacturers as much as GW is hated, where there is smoke there is fire, in fact there is so much negativity surrounding GW that hobbyists like yourself have to give pep talks to try and improve the mood, this just doesn't happen in other parts of the hobby, GW is no longer about the hobby, it is about profit margins and stock holders.
    Lots of GW products are great but they are now asking some very steep prices for their products, if you want to ask such prices you really need to do it with a smile, make the customer think you care, and at least try to provide a product that has minimal faults and is worth the money, and GW don't, so they pay the price with angry customers, GW need to hire an image consultant, and improve the way they deal with customers, oh and make a set of rules and stick with it, otherwise they will just fuel the belief that GW just changes the rules and codexs to sell models.
    your post has a lot of truths and great ideas, but part of "being the hobby" is making noise when things need changing, it maybe time someone listen to the noise and did something about it, just my 2 cents.

  23. Well said.

    A little perspective goes a long way.

    I can't tell you the number of times I've thought, "What a cool new release, I can't wait to talk about it on the boards," and then gone to a site only to find nothing but negativity about it. I don't want to join in the discussions. If people like nothing about the hobby, why are they still a part of it?

  24. Good Article

    I have been in the game since 3rd (back when a basic codex for each army was included so you could try out others armies for less cash.. and maybe LIKE them and buy some models.. GW is a company and not always run well, but well enough to be dominant in its market.

    The last major buys I made were black reach box sets to make a full Space Marine Company (Black Guard 4th) to go along with my Original DIY chapter, Guard, Guard Armor, Grey Knights (see a trend ?) Heck I even cosplay a Commissar!

    All that aside to those that say do not treat me like a walking wallet.. I say no Please Do ! just remember I can walk away too. Please GW treat me as a paying customer one that wants quality from you but does not want to decide between a new SINGLE mini and a TANK of Gas !

    On the positive side if Allies / Detachments work as described I can again play my Inquisitorial army Guard / GK's and even better can play Guard/Marine like say the armies that conquered the galaxy for the Emperor!

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