How does fleet work and how does the FOC work with Allies? Some of these questions are answered in a Question and Answer format that appears to be from a friend at GW who has had some time with the 6th edition rulebook.

This was sent in to me by more than one person, so I posted it up from the original post

via General Chips
Courtesy of a friend from Games Workshop who has spent time with the Warhammer 40k 6th Edition rulebook. We (manager of my LGS) sent him a list of questions and these were his answers. Alot of IDK's, but some good stuff in there too.

Did the Force Org chart change?
No, the force org has not changed. It is still 1 HQ and 2 Troops. 3 Fast Attack, 3 Elites, 3 Heavy Support. Although, allies allows you in certain situati...ons to to add an HQ from another army and 1 Troop. You also, once you have satisfied the minimums can take 1 Fast, 1 Elite and 1 Heavy for you allies also. After your list is 2,000 pts, it appears you can double the Force Org chart. So up to four HQ with allies.

Is there pre-measuring for actions? (which ones?)
Pre-measure anytime and anywhere.

Cover Save for: Buildings, Ruins, Area Terrain (trees and whatnot)?
Cover saves seem less forgiving. I would expect less, I know being in woods or trees is now 5+. Also, if you have (Example) 4 guys that are not in terrain. I, being the shooting player, can target just those guys that are not in cover. I have no opportunity to kill the guys in cover although. Interesting.

What is the assault / charge distance?
2D6

Do vehicles have hull points?
Yes

How are psychic powers determined?
Leadership tests, everyone can attempt to nullify a psychic power.

Is 'overwatch' (like Necromunda) in the rules - how does it work?
Snap Shot is the rule. Any unit being charged can make a snap shot at BS 1. They use the full profile of the weapon. You can also use snapshot offensively, that meaning my tactical squad even if I move, I can shoot my Lascannon at BS 1. No template weapons, tanks benefit from this rule.

Is there a defensive fire mechanic (snapfire) for units being assaulted in the rules - how does it work?
See above.

Will you declare and move types (like assault and/or run) in the move phase ala fantasy?
No

how will fleet usr work, especially if run is removed?
Run is not removed. Fleet means you can re-roll you run or re-roll one of the D6 to charge.

Are flyers hit on 6's with shooting weapons and if true are there ways to mitigate that?
Flyers are hit on 6's if they perform a Zoom maneuver.

Details on how allies will work? Will it be on a codex by codex basis (eg CSM codex is rumored to allow IG and Chaos Demons via allies), with very specific unit allowances, more generic FOC based like the old demonhunter and witchhunter rules or fairly open ended anything goes.


There are three categories of allies. Lots of potential, I am not sure of the chart off the top of my head. CSM do get traitor guard, I also believe Demons. Tau have SM and Eldar. Lots of other arrangements. Tyranids get no one....but lots of Monstrous creature special rules added for their pleasure. Stomp, Impact Hits etc.

Psychic defense and abilities for armies without psychers? Rumor that all units get a 6+ save against psychic powers. Another rumor that their might be ways for Tau etc to get psychers.
I believe everyone will have access to some sort of psyker. 6+ is true for everyone.

Whats the effect on embarked units when transport is damaged, wrecked, penned etc. Can they more easily go about their business like 5ed, or entagled like 4ed, or something in between.
Similar, not sure. Much harder to blow up vehicles. Vehicle Damage chart has change as well as Deep Strike Mishap has changed.

Affect of being open topped (good and bad)
Not sure, I believe it is the similar

How will reserves work in the standard missions? Still always an option? Updates to determining when units arrive? Outflanking updated or same?
Normally it seems

Can you assault after deepstrike?
No

Changes to how units fire out of a vehicle (like say if it moves can only one model fire, is their range reduced, do they gain relentless)
None that I noticed

Assault weapons work different now? Can you still shoot and assault or ill they get some sort of ability to fire or affect on the charge?
I believe this is the same.

136 Comments:

  1. 1st! So no template weapons in snapshot. Yay no flamer rape. But some of these rules sound suspicously close to fantasy(impact hits). But this did clear a few things but not hull points...

    I need that book!

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    1. Also it said for snapshooting that the full profile for the weapon is used so tesla= un nerfed?

      It better be 3 hits on a 6!

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    2. From WD: Flamer get D3 atomatic hits when snapshot

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    3. So is no template weapons meaning on snapshot...

      1. NO Template Weapons at all shoot...
      2. No template used, automatic d3 hits of closer to flamer...?
      3. No template weapons on offensive snapshot

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    4. I would bet that templates are not laid down seeing as how the assault troops are moving so you get a random number of hits (think flamer fanning over the ground with troops trying to avoid). The real question will be if plasma cannon sponsons will get random auto hits also

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  2. Don't just dangle the 'misshap chart has changed'.. TO WHAT

    And i have to reiterate the BOO about no assaults off DS.... I still think that the defensive fire kills off the potential of deepstriking combat armies (daemons)... I hope their new codex gives them an appropriate defense against that.

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    1. Yeah, I was hoping that some of the Necron rules for DS in the enemy turn might give more of an advantage, but we've not seen the rules and FAQ yet.

      Can't wait to dust of my Fire Warriors. Looks like the psychic resist is going back to how it used to be with the WP stat, but now using leadership.

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  3. Impact hits? I thought I was playing 40k... :D
    Also, to anyone who has access to the rulebook, can you actually tell us what hull points do? I'm getting more and more annoyed, just seeing repetition of "Hull Points are in". I've known that for weeks.
    Run is still random? That means, with fleet, you could assault 3" or 18"... Quite a difference! I don't think I'll like that...
    Apart from that, I could live with most of this.

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    1. until an average joe has the book in hand, everyone is going to dance around the question about hull points. lol I feel your pain, especially when asked about Hull points everyone under the sun says the same thing. Either give info, or stop rehashing it.

      Pooooor Shrike and his Hull points :)

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    2. Lol i can picture Shrike getting his rulebook and him lookin through it and its missing a page...

      The page for hull points XD!

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    3. That is just plain wrong JayDee, funny as all hell, but oh so wrong!

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    4. I'd love to meet Shrike irl just to loudly yell: "HULL POINTS!" and watch him be reduced to a sobbing wreck.
      ...just kidding, don't hit!
      To that end, mentioning random charge distance would have about the same effect on me, to be honest. Everything else I am starting to accept or even look forward to. I suspect my Nerd Coping Mechanism is working overtime there. *shrugs*

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    5. That would really affect my tactics against imperial guard tanks... To do that would take some kind of tactical geni-
      CREEEEEEEEED!

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    6. And somewhere a warlord titan has just emerged from behind a park bench...GENIUS!

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    7. As has been mentioned, necron gauss weapons strip hull points on a armour penetration roll of 6, which as we all know, is a glancing hit.

      From that, you could probably assume that any glancing/penetrating hit will do this.

      According to Grant several weeks back, a vehicle is automatically wrecked when it loses all of it's hull points.

      Essentially, what this means is that most vehicles will be wrecked after 3 hits, even if all the damage rolls are 1s. Any vehicle wrecked/destroyed result will still instakill it.

      I just hope they've made them less vulnerable to the instakill, otherwise that it one massive nerf.

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    8. Pure speculation but I believe hull points will work as follows; Glancing hits will remove 1 hull point but not inflict a roll on the damage chart. Penetrating hits will result in the loss of one hull point, and a roll on the damage chart modified by your current remaining hull points. Once all hull points are gone, either vehicle is dead, dead on next hit, or some kind of plus to damage chart roll.

      i.e. Landraider with 4 hull points gets shot and takes a glancing and penetrating hit. The glancing removes a hull point. The pen then removes an additional hull point (down to two) and grants a roll on the damage table at -2.

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    9. But which damage table? There are 3 damage tables now.

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  4. Of course, fleet allows you to reroll the run move and (part) of your charge move. So you'd be very unlucky to run/charge a combined 3 with fleet :p

    Also, in the WD batrep a valkyrie carrying storm troopers gets destroyed and all storm troopers suffer a S10 hit with no save of any kind allowed.

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    1. Hahahahahhaha. Str10 hit with no AS's.....ouch! Hope thats not for all transports...just flyers...

      Good thing necron night scythes passangers are just put in reserve instead...thats funny...

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    2. And in the batrep orcs vs white scars in WD the orc flyer goes of the board and back again the next turn. How´s that for keeping flyers alive.

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    3. what the what??? The flyer leaves the board strafing run style? wow that is pretty amazing!

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    4. I knew Matt ward added that rule for a reason :) I to hope for more tesla power , I would like to know more about beasts

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    5. Supposedly, all the battle reports they've played for about the past 6 months have been using new edition.

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    6. I remember back in the rogue trader days, jetbikes and the like could leave the table.

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  5. I am the only one slightly annoyed about supposed no change to force organization? I was expecting a point based system, just to limit certain things like the Necron Royal court.

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    1. Some of us want to play 40k here... :P
      Points based systems should remain in Fantasy, where they work well. The FOC works for 40k. Different games, different rules (well, not for long at this rate). If it was a points based system, it would severely limit larger points models, and elitist armies. It too would be open to abuse, as the game would degenerate into who can spam the most of the cheapest psykers, or take the maximum amount of overpowered units (although that does sort of happen already).
      In my opinion, it would just limit armies and be too restrictive on what you can take in a battle.

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    2. You are. The game isn't designed for points based "foc" and many armies would be horribly screwed by it.

      Besides, the necron court isn't that bad compared to things like long fangs and the like.

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    3. Have you not seen it? Long fangs wouldn't dent it. I'm talking about the 2+ armour, 3+ invun. Has lots of mind shackle, labyrinth, and harmful things. Every model gets back up, and is in your deployment zone by turn 1. Long fangs are admitedly nasty, but the royal court is insane

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    4. A phase shifter is 45pts. Wich is more than a lord. Besides lords and crypteks only have 1 wound. I use the royal court but its deffinately not hard to counter. I guess youve been but smacked by a few crypteks as its really not crazy as it looks.

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    5. Actually, i just stuck 30 boyz on it and watch them suffer from the laws of averages. Works 9 times out of 10. If not, then i always have a second on to finish the job.

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    6. Royal court characters suck in combat. Just duel with them. I demand satisfaction!!!!

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    7. Ok, send your power character, or power unit in. Watch as they use Mind shakle to make you attack yourself. Top that off with all the lords being able to have Warsythes. Good luck.

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    8. At least the royal court got shafted with the shoddy one finecast Cryptek model. Oh how the Necron players around here like to whine about that one! :)

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  6. Just got my WD!

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  7. I can understand that. And, i only say about the points based, becuase, where i play locally, someone uses the maxed out royal court. And, it did do sort of wonders to Fantasy. It was terrible before that. It will just be intresting to see if they have made old power gaming units, more balanced... Still, it all looks good. Particullary snap shot. Sucidal guardsmen are even funnier...

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    1. Is a maxed out royal court really all that threatening?

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    2. It doesn't die. Grey Knights fought Necrons. 2 full terminator squads, and 2 dreadknights, with psycannons, psy bolts, all the tasty things. Took them 2 full turns of shooting, and combat to kill a 6 man court. Out of the 10. Both Dread Knights, and one full terminator squad were killed.

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    3. Ok a maxes out royal courts assuming you have 2 of them would eat up points. Sure you can give em 2+ saves and what not but they die by ap3-4.

      Sounds lik the guy playin necrons knew his army better than the grey knights...

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    4. And was this one battle you are referring to, or does this level or carnage happen all the time?

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    5. You mean even Wardcheese can't kill it? How overpowered is this thing? Who wrote the necron codex?
      Damn. Should have guessed, really. If you ever see that thing in apocalypse, throw a vortex grenade at it. That will definitely kill it...
      ...or maybe not, considering who wrote the rules.

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    6. And unless your playin apoc. I dont see mamy royal courts that are not spread about. So keeping them all in 1 squad is rare.

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    7. @ shrike...if the characters have Ever Living tjey can get back up after a vortex grenade XD

      I love playing necrons :)

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    8. Anything that removes from play, including running down after combat will kill it for good. And, well. With the royal court, this stuff usally happens, only the royal court goes through the whole enemy army.

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    9. @ sanvitch. Not if they have Ever Living witch oddly enough...crypteks and lords posses...

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    10. Wait Jaydee... What's the wording of that rule? Because vortex weapons aren't interested in any rules unless you're a gargantuan creature or a super heavy vehicle!
      *Crosses fingers and prays* nothing can survive six vortex support missiles, nothing can survive six vortex support missile...

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    11. @ JayDee the wording is 'when a model with this rule is removed as a casulty'. Remove from play is a whole different deal.

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    12. No, vortex missles dont allow any "saves"regular or invunerable. Ever living lets you get back uo even after you are dead and if your unit is gone(most likely) and since its not a "save" so to speak you still get to make it. And since the necron faw said if a lord with rez orb has died he can still use it so his unit is getting up on a 4+

      Hahahaha the cheese here is fantastic!

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    13. @sanvitch. If a model is removed as a casualty isnt it removed from play technically? So whay is your point?

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    14. It's all down to the wording. Remove as a casulty does mean you are removed from play, but getting removed from play doesn't mean you are removed as a casulty, rendering the ever-living rule void. The only things in the game that can come back from being removed from play are Thawn and Celestia, becuase they have been Faq'd on that. Necrons haven't.

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    15. But if i interpret it as my necron lord was killed by terminators thus being removed from play, or thus being removed as a casualty what is the difference?

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    16. Removed as a casulty means your wounds are reduced to zero. Removed from play is where you are taken off the board without such an event happening, like getting run down, turned into spawn or squigs. Essentially, dying normally is removed as a casulty. Removed from play, requires the wording, removed from play.

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    17. But if i have to take the models off the board as casualties they are removed from play!

      This is a matter of how you see it swaying. I think remoced from play and removed as casualties can mean the same thing. You dont. And thays ok i respect your opinion but until this gets faq we will never know.

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    18. I have one thing that could be seen as proof on my end. Abilities that turn one model into another are mentioned in the faq (Turned into spawn and such). these features remove from play in the wording, not remove as casulty. ever living can't be used in this situation. But, i respect your opinion as well. Everone has there own interperation to the rules.

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    19. As someone said, removed from play, when it is specifically stated as such, bypasses taking wounds and takes you off the board, making rules like ever living void, as these require you to be removed as a casualty. Anyway, vortex: "Any models touched by the template are removed from the game. Don't even think about taking any kind of save, and the vortex is not interested in your adamantine mantles, synapse, or any other special rules either! Just remove the models!" I think this clearly bypasses every rule in existence, and as such renders ever living completely void. Only gargantuans and super heavies can even hope to survive a vortex weapon.
      BTW, the difference between casualties and removed from play might be in the rulebook FAQ.

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    20. It looks like you're safe Shrike :P

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    21. Eh I dont get shot with vortex missles often so It doesnt bother me. Just thought i had found the Fabled city of cheese!

      But if i may make one final point to prove myself...

      ...Matt Ward wrote the codex....

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    22. Ah yes. Matt Ward... I forgot that. But, i still am not as scared of the royal court as i am of Purifiers. Or Trazan. Oh well. This was a fun conversation.

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    23. And i still think iam right! :()

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    24. I suppose we must disagree. And hope we never play each other, or we will be there for Years....

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    25. To quote Turn Signals on a Land Raider (a must read for anyone in this hobby):
      //THE CHEESE! THE CHEESE!//

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    26. I have to agree that vortex missiles override. Its not a matter of dying or coming back.

      I always thought of it as what is essentially a warp portal that sucks whoever is in it out, not killing them, but essentially banishing them. So while while they would try to use their abilities and powers, it would be futile in that they are floating around in some hopelessly remote part of the warp :D

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    27. Impressive... i shall have to read :P

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    28. The age old problem of applying logic to the rules...

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    29. It's the Necrons reaction when a lascannon blows a hole in their 3rd ed monolith. Guess what it was made of inside?

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  8. Basically the ever living rule allows for a model with the rule to make its 'will be back' role regardless if the unit has been wiped out. I.E. it doesnt need a 'model of the same type' on the board to get back up. Now I've never played apoc but the regular rule set allows for them to make an ever living role regardless of death scenario. So its possible for a squad of 5 to be wiped out... Then stand right back up. It sounds overpowered but a full court with 2+3++ is too expensive. Ignore the court and kill the 2 troop choices on the table so they can't score :)

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    1. Unless it's anhilation.

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    2. They can be scoring if Trazyn is there! XD

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    3. I had a similar argument when I used a tesseract labyrinth on ghazkull. My opponent didn't think I could because ghazkull is immune to instant death, but the wording states remove as a casualty with no saves of any kind; it doesn't state it caused instant death, just remove it.

      Vortex missiles work the same, so even necrons don't get their rp/el rolls because they aren't wounded, they are removed.

      One question that hasn't been FAQ'd is: can mindshackles be used on fearless units? As they automatically pass all leadership tests?

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    4. Fearless units pass MORALE checks. Not leadership, so they can still. As an Ork player, i know that for a fact (If i am wrong, i shall have to kill something). And, i will not start the remove as a casulty. remove from play argument again.

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    5. Hmmm im not sure. And since were talking about neceon faw's please i literally had a 20min argument the other day on if the Death ray must roll to hit on a doomscythe...

      Also please note i dont like ro argue about rules and enjoy having fun but this guy....man i have never played against such a poor sport.

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    6. That argument has gone on too long, and all respective parties have now withdrawn, still thinking that they are right. Let's leave that one alone for now.
      And you're right about leadership/morale, Sanvitch.

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    7. How did he not understand that? It says suffers a number of hits? Hits... have already hit... I feel very sorry for you JayDee

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    8. Agh! Where did Jaydee spring from? I was replying to Sanvitch!
      Ninja...

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    9. @Shrike. the arguement is over. It has reached a mutual agreement of disagreement. I wish to pursue it no further.

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    10. Well he thought melta can roll 2d6 at FULL range and thought the test for night fighting was 3d6x3. And of course i told him politely he was wrong and he flips out and calls me some bad things and how im the cheater....ugh....some people...

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    11. Yeah. I mean, even though some people do need to read things properly. I had a unpleasant expierince of playing someone using 3 thunderbolts on a 4x4, with my 1500 point ork army... He combined the rules of this edition with last, so i could only hit his flyers on 6's, on get glancing hits, he got a cover save from them as well. And that Bombs could be dropped at any place on any unit it had moved over... my orks died lots. And rather than argue with him for hours, i sat there, and let it happen... I was to nice...

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    12. one week from now, it will probably not matter. The 5th ed rules are very clear on on instant death and removed from play. However, only 6th edition now really matters.

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    13. Ouch. That sounds like a bad game(r). I hope you thrashed his army list for that sort of stuff.

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    14. @Shrike. If i ever met him again for a game, i will introduce him to my newly aquired hydra unit for my guard. Oh, they would look much better as a crashing fireball.

      And here hoping 6th edition is a good one.

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    15. Next time take his flyers...climb to the roof of the building. Throw them off. Then look at him gor 10 secomds and say" I thought they were flyers!"

      Haha just kidding dont...

      Unless you get a video of it...

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    16. If they were plastic ones... maybe. But not thunderbolts. Not even i'm that harsh :P

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  9. Ya not worth getting into the removed from play/no saves allowed argument :P Does anyone have a compilation of flyer rumors so far?

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    1. They are making flyers actually fly? Oh god... No... No my orks... Not again. Not death like last time..

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    2. @Sanvitch: Ah, but some things *coughhydracough* get the interceptor rule so that they can shoot with normal ballistic skill! Or maybe it's called skyfire...
      But remember! Apparently there's some new rule for vehicles which makes them more vulnerable! I can't quite remember what it is though...

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    3. Yes, i have heard your anger about hull points.

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    4. after picking apart WD it looks lick hull points removed from pens not glances unless gauss type weapon. vehicles can snapfire so a Land Raider can move fire one weapon at Normal BS + 1 for machine spirit plus snap fire everything else at BS1. vehicles can also fire when stunned at BS1 (in comments of WD)

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    5. NOOOOOO! Shhhhhhh dont tell shrike what hull points do!

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    6. Shrike, nothing to see here buddy... JayDee and I are trying to protect you till you get your WD! Trust us!!! hehehe ;)

      So we got a paraphrased answer... may still have an issue as with some of the other stuff. Oh well, just wait for tomorrow to get a WD

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    7. http://www.imperiusdominatus.com/2012/06/nothing-to-see-here.html?m=1

      This may clear up a few things except hull points

      *whew*

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    8. Hello Snapfire and overwatch!

      NO! Its neither, its Snapshot!

      No its overwatch and snapfire!

      is it really so hard to get the same info from the same mag from different people?

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    9. Apparently.....snap shot sounds cooler though than over watch...

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  10. Ok, having WD 391 few days before release I feel I should help you guys get some moar info.

    Feel No Pain is 5+, only InstaDeath overrides it.
    Flyers: (mentioned explicitly) Valkyrie, Storm Talon, Stormraven, Bommerz, Razorwing.

    Shooting at Flyers from ground at BS1, overridden by Skyfire rule (letting you use normal BS). Only when Flyers is Zooming. Hover mode is like Fast Skimmer.

    Launching multiple assault takes off +1 A for charging.

    Most vehicles have 3 HP, Dreadnought for sure.

    Snap Shots may be fired when Veh is Stunned.

    Flyers may Evade for 5+ cover.

    4+ for Look Out, Sir to redistribute wound, 3+ for ICs

    Storm Talon is 2 HP, as possibly other Flyers.

    There is talk about those Psychic powers, reeading between lines is:
    well, future Codexes will have them redistributed better, though for now it would be fail not to use them, so there you go, you can use them as we write here. then there is that table flying around on internets. Each Codex which has something to use has its own paragraph explaining how to use them, mechanics vary between armies.

    Ok, so that's about everything which hasn't come up before, or which I haven't seen.

    Greets!
    Shas'o

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    1. So, what are Hull points? are they like structure points for apoc? And, suddenly, the Stormtalon makes sense. and, mutli assulting thing, is kind of fair now. I'm to used to playing guard with my orcs. Oh, and thanks for putting this up.

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    2. And not a thing on how hullpoints work....

      And somewhere Shrike is banging his head i assume...

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    3. Oh and...

      NECRONS NIGHT AND DOOMSCYTHE ARENT ON THE LIST IF FLYERS?! They better be........

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    4. Yes, I am loving hull points actually... If its like structure points, i suddenly have a horrendus guard army. More so than normal.

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    5. And, they will be JayDee. If not then... ouch

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    6. *sob* And still no idea on what the damn things are! Surely if everyone has White Dwarf now, they could see what they do in the battle report!
      Starting to feel a bit paranoid - all this rehash of information makes me wonder if anyone has actually seen any of this stuff! [sorry if anyone feels offended - I really want to know how they work!]

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    7. Seeing as i run a Drop Pod Marine army, occasionally speed freak orks, and mechanized guard, I want to know a lot about vechiles as well. Especially if they work like i think they work.

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    8. If they're like structure points, vehicles will be horrendously powerful. If they're glancing hits = death, vehicles will be a waste of points, especially anything 150 points.

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    9. Yeah, it will be intresting to see. Maybe its like a void shield? only it doesn't repair?.

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    10. Av12, removed on a glancing hit, doesn't come back? That would actually be quite good.

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    11. Shrike, the truth is you will never obtain the knowledge you seek.

      Or maybe it works like both structure points and getting glanced to death. Think about it... If you wreck a vehicle,you might be able to expend a hull point to negate the damage. However this runs its risks because if you lose all your hull points bad things could happen. So I see that as having to decide wheather you need that vehicle for one more turn and expend a hull point, but also making it easier to kill, but still being active! Thats just how im thinking it...

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    12. What's interesting is whether hull points appear on super heavies or not. That could actually be game breaking, depending on whether the hull points are beneficial to the vehicle or not.

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    13. Given my poor example id say it could be mutual...another example.

      Leman russ has 2 HP left a destroyed battle cannon. Now if i needed the cannon maybe i could opt and expend a hull point to fix it. But i would be left with only 1. And uf i losed that im screwed. Hmmmm sees plausible but we need the book not second hand sources( no offense)

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    14. Knowledge is power... Hide it well. And, personally, i doubt they would be there if it wasn't beifical

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    15. Too bad we can not warn Shrike to not look here

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    16. JayDee. Its a fine balance. i think that would make vechiles to easy to kill. even more so than now.

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    17. Ok, sorry, I missed that with HPs. Tough, in WD there is just talk about taking them off. It seems (through battle report) it's like wounds for tanks, and there is totally no mention if weapon destroyed, only stunning and taking off HPs. Only penetrating mentioned as taking HPs, though looking closely, I see no mention of glancing at all... maybe just in that Battle Report.

      Hope this helps, though it's only that much in WD...

      Cheers,
      Shas'o

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    18. Actually i heard HP could only be taken by pens. Except of course necron gauss weapons takw HP away on glances. So wounds for vehicles? Maybe the damage chart havw been completely mixed and now the ONLY way to destroy a vehicle is to kill its HP...(?)

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    19. Yes, that's it. You have to take all it's HPs to kill it, and taking them is possible (it seems) only through penetration (except Necrons, I suppose).

      Shas'o

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  11. I think the void shield solution could be good. Seeing as it would make vechiles tougher, but not OP.

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    1. But theres a minimum range of 12inched on void shields....hehe reminds mebod when i took down a warhound titan with me scarabs....ALOT of scarabs...

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    2. Ah, Scarabs. Funny as hell. and, mayeb the hull points are the reverse. a void shield. solely in combat?

      Delete
    3. But not as funny as watching a HUNDRED scarab bases mow throw a reaver titan, 2 baneblades. 4 leman russes and 5 vindicators in one game...the most epic thing i have ever seen!

      Scary part is he had over 20 tomb spyders so he kept spawning more! :D

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    4. My answer to scarbs. Hellhound. Every wound kills 2 bases.

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    5. Impossibru! YOU CANT KILL THEM ALL!!!!!!! hahahahaha

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    6. Yeah, people say that you can't do a lot of things. I prove them wrong, at least in 40k. 1 guard squad of mine killed Kurgath plaguefather, with full wounds, in one round of shooting. a 10 man squad.

      Delete
    7. Besides, i have the answer for anything that doesn't have an armour value. Leman Russ Executioner.

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    8. yes the Executioner with plasma sponsons that can fire with snapfire BS1....Yeah for moving cupcake fart launching platforms of death!

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    9. @ Sanvitch

      THIS!

      And Anon I think you can't snapfire with templates, or so we've been told. I thought flamers were going to be useful for once, but I guess not...

      Delete
  12. Multi-Wound Model Wound Allocation!!

    Is it in? Is it like 5th? To shake it up too much would alter the value of many popular units.

    ReplyDelete
  13. So hull points can only be removed by penetrating hits? YES! Finally I get an answer!

    ReplyDelete
    Replies
    1. Nooooooo! Damn it who told him!

      But neceons remove hull points on glances via gauss....

      Delete
    2. Ooops, sorry!
      xD

      Shas'o

      Delete
    3. Shrike, forget everything you just read! Haha

      Delete
  14. FFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUUUUU No Tyranid alies!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    ReplyDelete
    Replies
    1. Except other tyranids, which means more HQs troops and other slots etc

      Delete
  15. I see they kept the poop rule of frag grenades when assaulting through cover "can attack at I" (should have made it a roll off on a d6, the person in cover is at a +1)....

    also see the GW kept the poop rule of deep striking vehicles or tunneling creatures can get destroyed on a mishap roll of a 1 if troop units are under it (should be tank shock for vehicles and a d6 roll off for tunnelers to see who strikes first, tunneler gets +1)....

    my question is...did they keep the poop rule of drawing LOS (line of site) through forest? Is there still no place to hide on the table (vehicle or troop) for shooty armies like in 5th ed?

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  16. Hull points are like vehicle wounds in a way. Once you loose the last hull point your ride is wrecked. Wrecked is no longer in the damage table.

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  17. no hull points are taken away for glancing hits AND pen. hits, but only pen. hits roll on the vehicle damage table

    ReplyDelete
  18. hey does anyone know if the chaos daemons are greatly affected by the 6th ed rules?? also ive got a chaos daemon army of khorne and the daemons have just recently been updated, im not sure if theres any new rules for khorne daemons so can anyone help???

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