Games Workshop has been doing great at getting us some content in regards to videos of late. Here is the third of the series on psychic powers and warlord powers.

via Games Workshop on "Whats New Today"
In today's video about the new edition of Warhammer 40,000, Phil Kelly gets excited about the range of devastating new psychic powers and Adam Troke tells us more about the Warlord Traits. Both of these abilities are there to augment the power of your heroes and give them an even more formidable presence on the battlefield.

The psychic powers come in five different flavours known as disciplines - Biomancy, Divination, Pyromancy, Telekinesis and Telepathy - which you can give to the psykers in your army. Different races have access to different psychic powers - you can find out who has access to what powers in the Psychic Powers card deck and in July's issue of White Dwarf. Mat Ward also takes an in-depth look at the new psychic powers in the same issue, so it's well-worth picking up if you want to know how they can benefit you and your army.

All in all the psychic powers look really nasty. Much like the spells in Warhammer they are randomly generated, though there is a primaris power (much like a signature spell) that you can also pick. The higher your psychic mastery level, the more powers you can cast - it's pretty simple stuff. A Space Marine Librarian, for example, can cast one psychic power, an Epistolary can cast one devastating power or two regular powers, and Chief Librarian Tigurius can potentially cast up to three psychic powers a turn. A quick look through the new power cards reveals them to be pretty devastating. 'Spontaneous Combustion' (unsurprisingly from the Pyromancy list) ignites and then explodes your targets while 'Invisibility' from the Telepathy list allows you to make a friendly unit virtually invisible - particularly amusing when used on a tank.

Traits are a new ability that you can attribute to your army commander before a battle. There are three Warlord Traits to choose from - Command Traits, which give benefits to nearby units; Personal Traits, which enhance your commander's abilities; and Strategic Traits, which give your army deployment and manoeuvrability bonuses. Picking a Strategic Trait could, for example, reward you with the Divide to Conquer ability, which makes it harder for your opponent to bring on reserves. Alternatively you could choose a Personal Trait and make your Warlord even more powerful. The Legendary Fighter ability will certainly make your opponents less willing to fight him in combat, that's for sure


  1. My Gamers edition was shipped yesterday via UPS : )

  2. Actually I haven't been sent the tracking number so I am skeptical. Would any one like me to investigate, I am a Centre Manager at UPS, sadly not my centre delivering to my house but I have called my opposit number at the delivery centre for my post code and it's not on the truck. I know the centre manager at Nottingham. I will update you laiter if I find out if we will get them Friday or Monday if any one is interested, this is all UK.

  3. ***************
    hey Natfka, you did get my email right?

    1. Not until about 45 minutes ago.. Fell asleep at keyboard last night

  4. The god-emperor Phil Kelly, 6s be upon him! Praise his name. Lol.

    I have to say good job to GW, I am really loving these videos!

  5. I have to say after speed skimming the new rules, I think they'll be great once people get use to them. There will always be a period of adaption, and a few gripes that what worked before doesn't, but once everyone up to speed with the changes, and tried out a few new lists then it should be great.
    As someone who actually fondly remember 2nd edition, I may be biased, and there are clear signs on 2E inspiration in the book.
    Sure, there are some things annoying in there (the fluff moving forward about 10 seconds, Mat Ward's waistcoat), but on the who it's a well compiled book, the quality is excellent (ok, it's not light or small), and the allies rule should actually work out to be great in the future if people play to the fluff with it (no Dark Eldar/Slaaneshi combos)

  6. Like most new content I'm really torn. While I'm happy they are doing stuff with psyhic powers and the new abilities look fun, if I wanted to play fantasy I'd play fantasy. These random rolls for powers are really annoying.

  7. Mumma always said Warlord Traits are like a box of chocolates..

  8. I like how the guy in the video say people will be looking to "hone" in on what traits captures the feel of there army right after he explained its a random die role that determines what you get, and gave an example of someone not getting a useful trait. :P

    Welcome to warhammer fantasy 40k: why sink just one game?


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