Finally I had the chance to read through all the rumors I post up, and start taking a few of them into consideration for 6th edition. Allies was the first rules I wanted to tackle, as I see them as being the most controversial to a large number of players. Personally I love the idea, and am excited about it.

Lets look at what we know so far......
There are different levels of allies, and without knowing what those are, and its effects, I am going to just pass by this for now.

It is also through rumored consensus that you will have to take your normal foc required slots first, and then you would be allowed to take 1 HQ and 1 Troop for your allied detachment. After the 1 and 1 requirement is filled, it allows you to take 1 Fast Attack, 1 Elite, and or 1 Heavy Support.

I have heard many people already complaining that 1 detachment of Grey Knights will be in every force. Grey Knight Terminators are pretty tough added to some armies, however I think looking at Grey Knights being every ones allied detachment is a little bit overblown and exaggerated. I don't think this will be the case.

What I think people will start looking for the biggest bang for your buck with allies, and its not going to be Grey Knights. Its going to be the Imperial Guard. Why?

I think the Imperial Guard will be easy for almost anyone to ally with. Next the Imperial Guard offers things that most allied forces will not be able to offer... to really make a huge difference and get the most for a single foc choice. 1 HQ is alright, but what you can get out of a single foc choice is phenomenal. The infantry platoon and vehicle squadrons.

Infantry Platoons
An infantry platoon is a single choice, but can really bring along 6 tanks, a mass number of infantry, and special or heavy weapons. Its very flexible, and will mesh with most army style lists. Flamers (great for defensive lines), heavy weapons, combined or separate infantry squads, etc are just some of the many bonus's other armies will be able to take advantage of. Best of all, you get all these options for a single foc choice.

Vehicle Squadrons
Want some flyers? How about a squadron of 3 Vendettas. I know we do not know how the rules will go down with vehicle squadrons yet, but if you really want some bang for your buck, 3 vendettas, or 3 leman russ's can really add to your firepower. You can't overlook the Hydra Flak Tank either... with flyers coming, flak tank batteries could easily become a staple.

A single Infantry Platoon consists of
1 Platoon Command Squad
2-5 Infantry Squads (which can be combined)
0-5 Heavy Weapon Squads
0-2 Special Weapons Squads
0-1 Conscripts Squad

Fast Attack Vehicle Squadron Units
Valkryie Assault Carrier Squadron 1-3
Vendetta Gunship Squadron 1-3
Armoured Sentinel Squadron 1-3
Scout Sentinel Squadron 1-3
Hellhound Squadron 1-3 (Banewolf and Devil Dog variants)

Heavy Support Squadron Units
Leman Russ Squadron 1-3 (many different varieties)
Ordinance Battery 1-3 (basilisks, and more)
Hydra Flak Tank Battery 1-3

Getting so much out of so little foc slots is really an advantage that many people will start taking advantage of. Right off the get go, can you see Grey Knights who have a serious issue with range, get all they need out of a single foc slot with allied forces?  There are many combinations we will start seeing, and I believe that the Imperial Guard will be at the heart of it.


86 Comments:

  1. This I am looking forward to, I have always been a massive fan of both ImperiAl Guard and Inquisition so to be able to ally them up is amazing, I no longer feel anger over the grey knight codex!

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  2. Very true. GK are deffinately good but their expensive point wise so you cannt fit a ton of tjem into 1000-1500 games.

    Now if only i could ally me Death Korps of Krieg and Necrons....

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  3. Hum let me guess what we´re going to see on most tables in the future, Guard and Grey Knights? ;-)

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    Replies
    1. Thats funny, but even funnier is I already have lists drawn up for Grey Knights with an IG detachment.

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    2. Ha. Lets see how much space this bandwagon is gonna have :)

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    3. yeah I expect to see a lot of people's armies looking suspiciously alike now that you can shore up any holes in your faction with IG or SM in some form. Very apt cover art for their new rulebook.

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    4. Guard and Grey Knights? Wasn't that the last Daemonhunter codex?

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    5. Dark Eldar would benefit more from Eldar than GK if you ask me. You have access to some potent psykers without loosing too much in movement. The synergies seem better

      I'm probably wrong though

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    6. If everyone has GK or ImpG, then they'll kinda cancel each other out.

      Personally, I'll use allies in the spirit that they're intended; using models from one of my painted armies to shore up points in one of my newer armies where I have less models.

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    7. Actually I like the Idea of a Grey Knight force with some cheap firewarriors holding an objective and Broadsides raining down railgun hell :).

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    8. I personally think that tyranids allying with anything should be out... the allies would be eaten. It does, however, allow for a lot of unique army choices, for example I play IG but wanted to write up some background for my regiment that has them being in the Tau empire and allying with them... now I can actually do that! It'll really make matches more dynamic because it'll create a nigh-infinite number of new metas, instead of forces from one race being relatively monochromatic in their composition, especially if it's someone you play against often and you both field similar armies every match. Now you can add something new, like a pack of Kroot to counter his cc units that chew through guardsmen.

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    9. I too have the same idea as far as background goes! Well, kinda. My guys are a regiment from a series of worlds near the Tau Empire that are like an 'independent human coalition' who share close ties with the Tau. Something tells me that, in order to take proper advantage of the Allies matrix, I'll need a giant pile of Kroot...

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  4. Now thinking of CSM allied with demons, just by choosing the minimal plus 1 extra HQ you will get 3 daemon princes for less than 400 points, then you can add 1 great demon for another 100, so basically you'll be able to use 4 monstruous flying creatures (Psy Powers included) for less than 500 points!!

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    Replies
    1. Except a winged daemon prince is 140 from the cd codex, and the winged hq is around 250 points. Sooo that doesn't work out...

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    2. You're thinking too small, run dual nurgle marked CSM dp's and take epidemius

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  5. Eldar farseer with fortune, attached to th/sh termies. 2+,3++,5+ FNP..... All rerolling.
    Never mind needing meltas for vehicles.....

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    Replies
    1. Fortune only works with Eldar units.

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    2. Eldar farseer rules specifically say "Eldar units"...

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    3. Damn, L2refresh before posting Me :P.

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    4. Unless it gets FAQed from the post 6th cleanup.
      Yeah, Farseer dumping Fortune on TH/SS Termies AND then Dooming the target unit.

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  6. No no no Diego. think how great some blood letters and juggernauts would be in a csm force. Great combat units that deep strike will the rest of your force UPS on the shooting.

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  7. I cried when GWE did away with the old ally system and I will cry again when the new one is implement. Allies are god dam BEAUTIFUL!!!

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  8. I thought you could only take up to 25% of your point limit in allies... that would be around 480 points. With the cheapest sensible HQ (Primaris) and a veteran squad with 3 meltas you'd be left with 310 points for tanks and flyers.

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    1. It doesn't say anything about %'s, however both armies in the batrep had the min 1HQ, 2Troops, though the chaos army had no elites or fast attack so it seems quite interesting

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  9. IMO their answer to fixing Xenos was to let them take detachments of space marines a imperial guard.

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    1. Dammit, he's onto me, adding death company to my necrons haha

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  10. Kroot walls are now obsolete. ork and conscript walls will be the new hotness. Commissar in 50 conscripts with some reg squads with flamers. Hilarious and doable at 1500. Love it. 30 boyz with nob and warboss with claws. I can't help but smile at that

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    1. Ummmm ig cant ally with orks....?

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    2. Yes, they can!

      http://www.games-workshop.com/gws/content/article.jsp?catId=&categoryId=&section=&pIndex=11&aId=22400024a&start=12&multiPageMode=true

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    3. Whaaat? Just checked and ork and csm with imperium contradicts EVERYTHING! Thousands of years of fluff destroyed! How...how...*trails off in shock*


      Necron alliea with IG. Yes! DkOK with my necrons. FINALLY!

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    4. I was referring to tau and their allies. Orcs and guardsmen to replace kroot as blockers.

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    5. Check again, CSM can only ally with IG and I believe we can all assume this would be a "traitor guard" detachment.

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  11. well said! the stereotyping of cheese to GK is annoying as hell. I definitely thought of GK with IG ally when rumor first surfaced (i only have GK and IG army anyway).

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  12. I would like to see the posibility of a space marine LR Crusader with a bunch of ogryns (if that is even possible)!

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    1. I'm still waiting to see if/how allied IC's interact with the host army's units. E.g. can a Farseer join a nit of Incubi, or will the seer be forced to stay within their own army's units. Furthermore, how will the Farseer's powers work in conjunction with said Incubi? Certainly Doom would work, as it says all failed rolls to wound... However, the buff powers, such as Fortune and Guide, say they must target an Eldar unit. Will the seer be able to target himself, thus spreading the power to the rest of the squad as it says it does, or will the power simply affect the seer.

      I certainly hope it ends up working out affecting the whole squad, as an Archon with a Shadowfield (read as Vect)being buffed by a Farseer with Fortune (read as Eldrad)... 2++ rerollable save. Simply fantastic.

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  13. Makes perfect sense now that stormtroopers were dropped from the Knights codex! Written with 6th in mind...........

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  14. CSM Pieplate spam + Full set of Pavanes from CD will be nice, as will Daemonwing.

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  15. I certainly expect that allies will not benefit from each other's powers, except those that the Warlord rolls for. And also that they will not be able to ride in ally vehicles.

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  16. I honestly am not looking forward to this at all... It just seems to me a ploy to get people to buy more units, and (for me) I LIKE my army, and don't really want to play with another, if that is what's required to make a good 6th list.

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    Replies
    1. Or not. If I take allies, I'll just use models from one of my other armies.

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  17. I can see some nice fateweaver combo's if They are friendly with chaos space marines.

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    1. Expecially if he can use their personal icons and if he has first turn deepstrike deployment.

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    2. I was also considering the issue of icons... Seems stupid not to allow it where you have the csm/cs combos... However I can see gw putting a stop to prevent some broken combos. Possible nerf to 6th ed csm, you now my have to ally your your death guard and worldeaters to field your old korne/nurgle army with no shared buffs...

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  18. Don't expect allies, mystery terrain, or other nonsense to make it near a tournament. So, for casual play? Go nuts. Who cares?

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    1. Nonsense? If your calling at least 60% of our rulebook nonsense then wow. I think tourneys should let mysterious terrain in. Allies...hmmmm it depnds the scale of the tournament but to bam them all toghether? No that woulndt be right.

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    2. You're CRAZY if you think any TO is going to allow unbalanced terrain and allies into their tournament. The codices themselves are terribly imbalanced; allies don't FIX that, they make it WORSE. They'll be out for sure; it's a horribad idea.

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    3. If a player is smart and descisive to craft a good list eith his allies I would be very dissapointed to see tournaments limit this. Besides whats stopping both sides from doing this?

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    4. If anything i see this as

      "Seperating the men from the boys"

      And you anon are just a boy.

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    5. Hmm, I think that the rule book will balance out any issues of making a list uncompetitive, especially if everyone can get allies and boost their armies then great ! No more land raiders and terminators in every tournament list, i welcome the change ! (and look forward to putting some grey knights into my BA Army, was thinking of getting termies, but love the new paladin models and their 2 wounds, with a Sang priest anda storm raven, should be a lovely combo...

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    6. Yeah original Anon is looking at this in a very narrow minded way. Worse case scenario is that a handful of Ally combinations are powerful and will become quite popular...

      And this is different from the current TO scene how exately?... except it will be combos from different books instead of 15 million Coteaz armies....

      As for the terrain, that's just stupid. It's part of the core rules now. It would be like not including terrain at all in 5th because you though universal 4+ cover was too imbalancing.

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    7. I'd say the 6th Ed is looking to shaft competitive tournaments as GW isn't really supportive of them outside of their own walls.

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    8. This comment has been removed by a blog administrator.

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  19. Ho man! I've never really understood how an infantry platoon worked, but with this simple explanation I can tell you I'm quite scarred.

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  20. Wow, I hope the new Tau codex gets some IG type love, because that one platoon has more options than our whole current dex! (ok, sarcasm and wining over JayDee)
    Anyway, loving the allies! God it will be nice to hold an objective...

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    1. You watch yourself bub!

      Haha no im just kidding. Just dont type a 3 paragraph sob story.

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  21. Hopefully this gets FAQ'd to not work for guard.
    Their troop selection system may be necessary for the codex to work, but it will be plain broken for them to be abused in this way as allies.

    If they are going to break the FoC chart in the way they did for guard then it should apply to everyone, particularly xenos who often have cheap choices but can't spam them.

    I guess the whole use your entire FoC then get an additional one is good though.

    I don't know why people are complaining though, lets be honest IG, SW, GK are the competitive armies with BA, DE and Crons arguably up there at the end of the day. The new BRB may effect some of these armies but the game is imbalanced and if you want a good army you have to choose the one that is most powerful, not the one you want to play.

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  22. Oh also...IG get that army format, considered as one troop choice WHEN DEPLOYING and ROLLING FOR RESERVES....NOT CONSIDERED 1 TROOP CHOICE IN FOC...BiG DIFFERENCE....Sorry to dash hopes, but don't think so...1 troop choice is I think (I don't play IG) 20 men and a command platoon, you can only access one fast attack and one heavy support (only 1 extra flyer)

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    1. Platoons are much bigger 1st of all. And can take heavy weapons teams,conscripts etc. Then vehicles can be taken in squads while only taking up 1 foc slot.

      Maybe reading the article next time will help...?

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    2. anon, please check the codex or read the article. A platoon is exactly what the article says it is. Yes its one single troop choice.

      A squadron is exactly as above says also, being 1-3 vehicles. So yes you can have 3 vendettas (although that is a little overkill).

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    3. JD - I'd actually wait until you've read the rules tbh.

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    4. nothing to do with rules, the codex is clear 1 platoon = 1 foc troops choice. perhaps youy should check before posting next time!

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    5. Guard player here...the 1 PCS and 2 guardsmen squads are only the prerequisite for it to be considered a platoon, as in the bare minimum (you can have well over 50+ minis and it'll still count as 1 troop choich)

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  23. My space Wolves will be able roll with the Leman Russ Tank again... Finally...

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  24. wow the foc isn't broken for ig. it is hard to understand untill you see 30 guardsmen get creamed in one hth round. they work as glue for enemy strikers but they break down. fear not the mob for it is supple and squishy. (not the other anons)

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    1. Thats why you drop in a Commisar (stubborn & execution) and give him and each SGT a power weapon. It ups the points a bit but ensures you do lots of return damage without breaking.

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  25. Speaking of allies, GW have added an allies page listing other codices and stuff you can buy to go with your armies.

    They seem to be grouped by alliance type, identical to that alliance matrix that appeared a few months back.

    It looks like that fluff progression rumour we got may be true after all. With Matt Ward being heavily involved in 6th ed, and vanilla marines and Tau being "brothers in arms", there's a lot of credibility for that rumour now.

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  26. i just played a game with some of the new rumored rules. i ran space marines with a guard attatchment: a company command squad, an infantry platoon and a blinged out leman russ to go along with a libby, a couple tac squads in rhinos, a razorback, a couple rifleman dreds, a couple stormtalons, and a couple autolas preds. it was pretty cool, but wasn't game breaking or anything. you gotta remember: the allies COST POINTS. in a 2k pt game, that IG ally detatchment cost me pretty much 1/4 of my army. you start getting into 1500 pt games, which are standard around here, and it's 1/3 of the army just for 1 hq, 1 troop, and a special.

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    1. Did you play using the rules for allies, such as Warlord traits affecting both armies, ICs from one army joing units from another, etc?

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  27. will an army ever be playable again without allies?

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    1. Tyranids don't exactly have a choice...

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    2. I mean, will armies who can, have a choice? Everyone that dont play nids or step up and buy some gk or ig support to their forces will be slaughtered

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  28. Although it doesn't specifically state it, I would imagine Tyranids can ally with other hive fleets! Now you can have a nice multicolored army instead of a boringly drab two-tone Tyranid army! Just imagine the look on your opponent's face!! Haha! :)

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    1. I believe it may be true for all factions as the rules for allies now makes a couple of pics in the necron codec make legal sense (one has like 5 elite choices in a single army... Unless those pics were supposed to be representative of apoc, but then who would have that many infantry in an apoc game?)

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  29. When you say "An infantry platoon is a single choice, but can really bring along 6 tanks" do you mean that 6 tanks slot into an infantry platoon? If so, how is this the case? Cheers!

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    1. if i remember the book correctly this is Chimera transports for the ten man squads and the command squad

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  30. This comment has been removed by the author.

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  31. No allies when everyone else has this huge advantage *cries*. I can only assume that in this edition Tyranids get eaten by Squats.

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  32. I have an Imperial Guard army. After reading this, I'm thinking that this would possibly be helpful for my guys to be wanted by others for fire power.. It could lead to some long arguments though.

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