Here we have even more rules and confirmation of rules for 6th edition 40k. Things like more on Allies, Hull Points, and something very cool.... Fortifications.

These are still considered rumors until we get the White Dwarf and Rulebook in our hands. Although in reality these are really starting to clear up. Also note where we first heard some of these things. Some rumor sources are really beginning to be shown as true to their word.


via Larry Vela on BolsHere's the latest from first hand reports of the new book:

Hullpoints: The previous rumors are true. Vehicles move to the new hullpoints system that will eventually kill them after receiving a number of critical chart rolls. Look for 3+ Hullpoints on most vehicles.

Allies are IN: As had been suspected, a new army chart will report the level of cooperation various armies can have. This will not allow cherrypicking of valuable units from another codex, but instead the ability to integrate a second FOC chart into you army from the selected ally. How deep you can develop this second tree (beyond the mandatory HQ and 2 troops) is determined by what level of cooperation the armies have on the chart.

Fortifications: The truth exceeds the mission based rumors. Look to find a new "Fortification Slot" on the FOC that all armies can access and use in standard army construction. Surprise, surprise, the common choices available happen to have existin Games Workshop kits already available.

Close Combat Weapon AP Values: This is true, and look for a full chart listing all the common CC Weapons in the game and where they land from AP1 all the way down to AP-



18 Comments:

  1. Ha. Id seen this earlier today...Now i juat want to see the WD pics! And see the cover of the gamer edition rulebook because the regular makes me facepalm..

    But thats just me....

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    1. Yo can Grant get some vindication now???

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    2. Uhh my quarrel was with him having the csm codex. Not the rulebook.

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    3. I never openly disagreed on his 6ed rimors. Just his harsh statements to other rumor sources and saying he had the csm codex.

      But its settled sooooo why bring it up anon.

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  2. I want the new WD to be leaked sooooo bad. Or Tasty to drop his time bomb. One or the other.

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  3. I just realized, playing Tau primarily there have always been the additional xenos they employ, but with this new ally system now Tau will be the additional xenos @.@

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    Replies
    1. Tau hiring Ork mercs and Eldar pirates.... Sounds fun :)

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    2. You could be on to something there Casey

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  4. "Vehicles move to the new hullpoints system that will eventually kill them after receiving a number of critical chart rolls. Look for 3+ Hullpoints on most vehicles."
    This might be me reading WAY too far into the semantics of this, but it almost seems like there is no more "vehicle destroyed" on the chart. Rather, you simply rack up hull points. Perhaps a 6+ roll does multiple hull points? If 6+ does 3, that would make Land Raiders (with 4 HP) unable to be one-shotted, which would fit into current rumors about increased survivability...
    Gah, I'm rampantly speculating! I wants me some rules!

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    1. Or a 6 on the damage chart could be "chain reaction" like the super-heavy chart damage result chart. Which would mean loose a hull point and roll again on the damage chart. This would make it possible but unlikely (0.0007% chance) to have a single "lucky shot" take out a land raider.

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  5. IMO, the biggest problem in the rumors comes from the new would allocation system. Casualties from the closest troops? Well, I guess we can cut the range for all special/heavy weapons in squads by .5-1" as they hide like little girls behind their generic squadmates. Just as it looks like flamers were becoming less problematic with overwatch/snapfire rules...oh well, I guess we can just consider it "putting the suicide in suicide melta".

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    1. This comment has been removed by the author.

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    2. It adds realism and strategy. On one hand you say it sucks that your special weapons have to hide like girls, but the other player says it make NO sense when you have flamers and melta leading your squad of 10, you get shot for 4 kills, and only the guys in the very back die. Bullets have an annoying habit of striking the first thing they come in contact with, so we will now have to put more thought into how we line our guys up, and much less into how we can creatively allocate wounds, which is some thing I have noticces players at different stores all do it differently and is usually a point of contention.

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    3. Think simulation with squad formation. GW claims so for a lot of its rules, including target picks the casualties. After all, your mini standing up big and tall on the table in the middle of a flat bit of painted foamboard with three trees on it inches away isn't "in cover", it is just standing up in the open, right? Just how is it that the half squad behind the solid wall get to shoot at the enemy on the other side of the wall, just because one mini has LOS on the enemy? Squad formation simulation. Soooo many mechanics based on that premise, but we will just change it for shooting wound allocation.

      FYI, most rounds fired ****MISS**** what they are fired at.

      I agree that the wound allocation system needs to be changed for three main reasons:
      1) It slows the game down
      2) It can be used abusively (see #3)
      3) It is often misinterpreted (as in RAI BS) by players instead of going strictly by RAW, which is straightforward.

      Me, I prefer defender just pulls bodies after rolling saves(using majority save value) with the attacker getting to nominate every 5th or 6th model to specifically have to make a save. So, I get 10 wounds on you, you roll 8 dice and distribute any casualties as you see fit and I get to tell you 2 minis to specifically make saves.

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  6. whoa whoa so hull points - i gotta hit a vehicle with how many broadside battlesuit railguns before it blows up? usually it takes only one good penetrating hit...

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  7. Yes, and it makes the $45 35 point vehicles many armies use actually survive more than one round. I don't use Rhinos because $/point I can spend my money on better choices.

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