This morning we have a nice rumor set that works to clarify how hull points are used (changing what we thought we knew). It also delves into the "to wound" charts, discusses pentrating hits and more. Some of this sounds decent and goes along with what we have heard before, and some of it alters or changes our current rumor sets.

These are rumors, so please take them with a grain of salt.

via mcmuffin

Hull points don’t work as rumoured: they are only for front armour 14 vehicles and work like a structure point or a “wound” which can be used to negate any result, even wrecked or explodes. not sure if this is a once per game thing, i suspect so. but no more one shotting land raiders and monoliths with meltaguns

and pens give +1 to all subsequent damage rolls in that shooting phase, so essentially after a pen all weapons shooting a vehicle become AP1

rapid fire: double tap up to 24” if stationary. 1 shot at 24 or 2 shots at 12 if moving. Relentless gives and extra shot at each range if stationary as well as the standard bonus.

power weapons are ap3 but give a 5++ parry save in combat

Stunned results stack to weapon destroyed, extra armour negates 1 stun per turn, not sure on shaken

Strength vs toughness chart changed to be like fantasy, so everything can be wounded on a 6.

there's going to be a bunch of FAQ/erratas when it drops for all codices

vehicles being hit in combat is auto if stationary, 3+ is going 6", 5+ if going 12", 6+ if going flat out

though, vehicles going flat out can only be hit on a max of 4+ with shooting, fliers hit on 6+

Damage results stack so shaken -> stun -> weapon -> immob -> wreck

Preferred enemy gives re-rolls to hit with shooting and in combat, but not the re-rolling of 1s to wound

38 Comments:

  1. What with everything being parttially contradicted every other day, I think I'm going to jut wait for the book.

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  2. If the 5++ save is true standard G.K will be even better with their +1 to invulnerable save bonus on swords.

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    Replies
    1. Unless Force Weapons do not provide that bonus. Currently Force weapons have all attributes of Power weapons, but that may not be true in the future.

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    2. Power weapons are not going AP3 and 5++. FnP nerfed to 5+, cover save nerfed to 5+, vehicles easier to kill, but 2+ saves are getting better?

      Pootie Tang says, "Nah nay no."

      AP2 is the whole point of power weapons. They are the counter to 2+ armor saves.

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  3. I like AP3 power swords with an invuln better! It's probably because I use MANZ in every list...

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  4. All the speculating is fun, and I assume if the book is released on the 30th (good chance) we should have leaked pages/info by the 23rd-ish.

    Needless to say, this reminds me of the anticipation that built before The Empire Strikes Back and Return of the Jedi release. I remember thinking that Han or Luke were going to die in episode six. Han almost did, as Harrison Ford pushed really, really hard for that ending.

    Maybe the Emperor is going to pop back to life and perform 'Ragtime Gal'?

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  5. Isnt this saying that armour 14 gets even better? A huge contradiction to everything we have heard, or am i missunderstanding?

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    1. Most rumors have Land Raiders becoming much more playable, so this fits with previous stuff.

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    2. before: av 14 get 4 hull points and if destroyed/wrecked its destroyed or if it catches 4 hits of anything its destroyed

      Now: can negate 4 destroyed results by paying hull points

      Insane buff

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    3. the rumor sais you can negate one result, not 4. that would be insane!

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  6. Isnt this saying that armour 14 gets even better? A huge contradiction to everything we have heard, or am i missunderstanding?

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    1. This comment has been removed by the author.

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  7. So Tau crisis suits fire rapid fire as if stationary and get relentless. Does that mean each suit gets 3 plasma rifle shots at 24"?

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    Replies
    1. I've got a whole heap of crisis suits that hope so!

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    2. Oh thank the... God? Emperor? that the Tau may get some GW love.

      Relentless Crisis Suits grants TRIPLE TAPPING??

      But this is a well deserved buff for the Firewarrior - double tapping at 24 is much more useful to a long range rifleman than the original 12 inch.

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    3. i hav a match coming up im wiv a space marine collector im (necrons) and im against imperial gaurd and ork (they have commisar yarric and gasscull thraka oh and a stompa i hav a lith though ANY TACTICS?

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  8. DANGIT Daemons already have a 5++!
    SCREW YOU, TERMINATORS! WHY DOES GW LOVE YOU SO?

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  9. What are you talking about "terminators" are GW's favorite? Haven't you read the new fluff rumors? TAU are the new favorite! What with all their cc weapons and cc specialists, super powerful IC's, and AC 14 vehicles they will be unsto....

    Oh.

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    1. Your wrong eldar are. With high AP weapons on all of their troop choices the terminators and rhino spam will be crushed. Than with cheap tanks we will crush them beneath our boots. Oh wait never mind.

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  10. So much contradiction from one rumor to the next. There definitely seem to be some general trends though. I'm liking these rumors for shooting armies, a much needed boost. Power weapons being AP 3 still scares the crap out of me though, huge hindrance to my CC Dark Eldar list, as I only have one real non-HQ oriented option for killing terminators in CC and that's Incubi. Oh well, can't wait for the book. Bring on the leaked copies so we can get some closure to the rumor-mongering! =3

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  11. So much for my DE witches tieing terminators up in combat if my Agonizer just went to AP3.

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  12. Wow so many buffs to necrons! PW ap3 so sepiternal weave will save them, Phaeron makes them relentless sobthey get xtra shots then prefered enemy. Then hull pointsbon a monolith! Yes I Like this!

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  13. Eldar Banshees with 5++ saves is nice. Dropping to AP3 kinda sucks for them.

    I'm going to go out on a limb and say that, since we heard that Rhinos have 3 hull points, I'll guess that all vehicles will have these points, but that between damage stacking and penetrating hits providing buffs to additional hits that phase, it will become a much more tactical game for someone using large amounts of armour. To spend your points to save your big gun? Or save it to negate a wreck?

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  14. I really can't see how to kill Terminators - or even Paladins - if Power Weapons become AP3 only. If there is no AP2 in CC, I don't see spamming AP1/AP2 shooting as a doable option...

    I'm interested in how Rending will change. Will it be AP3 as well?

    However, 5++ for my Bonesworded Tyranid Warriors seem to be a nice addition. Also 5++ for Incubi.

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    Replies
    1. The only way to kill a terminator is ANOTHER terminator... One what MC ap's will be...

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    2. rending most likely be the same, i can recall Captain Shrike: twin power claw-rending

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    3. well boneswords aren't power are they/, they just "ignore" armour saves, like warscythes or tychos punches. so, warriors might chew through them:P

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  15. not to forget Leman Russ, wooohooo

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  16. As a Guard player all I can say about 2+ saves is...send enough ordnance down range and everything dies, you can only make so many saves!

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    1. On a wim , rolled a russ punisher (heavy 20 str5 ap-) with heavy bolter sponsons and hull mount and Knight Commander Pask at a 5 man Terminator squad.......3 terminators bit the dust and the other 2 sent packing. I think everyone is worried about how their current army will do in 6th and not about what build possibilities will be presented. I would never use a punisher normally but with 14 front armor.........maybe.

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    2. As a DkoK player, I just shoot so much artillery the first round they wont even get to move bedore their obliterated. And witg cover said to be going 5+, even easier...

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  17. My land raider and baneblade like this much more than the other rumour. As do most of my tanks, actually, because the glancing hits = death has disappeared from this rumour. I can only hope that this is true...

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    1. I dont think HP would stack with your baneblades SP. Because baneblades are apoc only as of now. Unless an FAQ changes this...or the main rules *__*

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    2. I don't particularly care whether they stack, but if they change it so that superheavies have the glancing hits = death hull points, I will not be pleased. Stacking is a happy bonus if this rumour is true.

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  18. Inccubi will Not get the 5++ as they do not have powerweapons they ignore armour, that sounds pretty much like All Armour ;-) but we'll have to see. I always wondered why some weapons where powerweapons and some ignored armour, i guess thats why.

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    1. And I quote from the Codex "Klaives are two-handed power weapons that confer +1 Strength"

      Demiklaives read: "Demiklaives are power weapons that can either be wielded separately - adding + 2 to the bearers Attacks - or clasped together to form a larger blade that confers +2 to the wielder's Strength (choose which to use each round before the bearer makes his attacks)." I did a double-take when I saw your post and rushed to the codex to see if I'd missed something, but I'm afraid Incubi do not ignore armor in any other fashion than 5th edition rules for Power Weapons. If those change to AP3 they lose their Terminator killing goodness.

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