One of the advantages of Faeit 212 is that we have a good solid reader base, and we have some great discourse in the comment sections of posts here. They not only help us figure out the rules as they will appear in the rulebook, but help us decipher the bits of information we are getting from the White Dwarf/ videos etc.

We have an very astute and not overly dramatic reader base, and I love to pull out comments on occasion. These are very helpful and come to us from Trent.

via trent
Psychneuein Hive (mysterious terrain effect)
For clarification Archeotech Artefact is classified as 'Mysterious Terrain' and doesn't automatically cause that effect.

You roll a D6 on a chart to discover what conditions are triggered the first time the terrain piece is entered.

ONE (of the six) results you can get is the unit has disturbed a Psychneuein Hive - those little pixie chaps that DE Haemonculi use to eviscerate victims.


Jink
All Bikes and Landspeeders DO NOT get the benefit of a 'Jink' save.
 
Only Dark Angel RAVENWING BIKERS AND LANDSPEEDERS GET THE JINK SAVE!!!

It is a special rule that Ravenwing had in every edition codex until the last one. It looks like with the upcoming 6th Ed FAQ and Codex:Dark Angels they will FINALLY get it back and have an advantage over other bikers again!


Flyers Evade
"Fliers can chose to Evade when shot at giving them a 5+ cover save, but can only Snap Fire during their next shooting phase. Can leave the board and return from reserves."

Not entirely correct.
Fliers can chose to evade shots...FROM OTHER FLIERS...to receive a 5+ cover save, but can only Snap Fire during their next shooting phase.

This is just one of the several elements to the 'dogfighting' concepts involving flyers in 6th edition.


Jetbikes and Jetpacks
In 6th edition Jetbikes and Jetpacks lose the flat 6" move in the assault phase.
It is replaced with a 2d6" move.
It DOES NOT allow the unit to avoid charges.
It DOES NOT allow the unit to leave combat. That is what the 'Hit and Run' rule is for.

It is simply a 2d6" move in the assault phase after firing.

34 Comments:

  1. Hmmmm. The nerf to bikes might make me takr tomb blades

    Might...

    But still no HP rulings...tsk tsk

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    Replies
    1. I meant buff instead of nerf. Btw

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    2. only revewing DA bikes have the buff

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    3. I meamt movement. 2d6 is nice compared to 6

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    4. Tomb Blades are pretty good. Excellent end game objectives contesters. Can really annoy the opponent.

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    5. what i heard at my store about HP is only what GW has told the staff.....HP makes tanks harder to kill....thats it.
      the staff have not even been brifted on the rule changes and my manager wont see a copy until Friday he hopes.

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    6. Really friday? I was talking to a friend who works over at GW. He told me some awesome things(most of which we knew but some...other things....) and he said that at least by thursday they get their books. He told me its because his GW is inside a mall so lots of new young people flock by and they often have to do some gaming demos. Hence learning the basic rules before us.

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    7. No news on Hull Points? Shrike is not amused...
      Wait a minute? They make tanks harder to kill? I thought all of the rumours said the opposite...

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    8. Shrike...... Yes I have heard harder to kill as well. But like anyone else, I dont know the details.

      In reality Shrike I have the section on hull points open sitting right in front of me, and I am reading it now....... joking. :)

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    9. Me too Shrike!

      Heres whay hull points do: they +censored + against+censored + but also +censored+ the best part is +censored+.

      Cleared up alot I thought! ;)

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    10. you two are evil to poor little Shrike.
      But honestly Shrike thats what my friend who works in my local GW said that hulls points make them tougher and that is all GW gave the staff as well as a list of what they can answer and the info to answer with but in all honesty they know squat about the new rules.

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  2. yep i thought he would get his gamer ed. on thursday but told me friday.. cant complain as he is openning an hour early for us that reorderd it AND giving us free dough nuts and tea ( he's alergic to coffee hence the tea XD )

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  3. Officially we don't learn anything before you guys, I get my info here. The reason we get the new products a day or two early is because it has to phsyically be in the store for us to sell it, and not having it at store open is a really bad idea. Technically, we're not allowed to touch anything until releae day, just like you guys

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    Replies
    1. Yeah thays obvious but i get mine 8pm the 20th :)

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    2. lol show off..guess you be shareing all?

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    3. Haha welll....i intend to sit down with a glass of eine and with my wife to read the book the entire night then go and play saturday. So probably not :)

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    4. I'm happy to wait until the 30th now and pick the books up in store whilst feeding on coffee and doughnuts.

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  4. All jetbikes or just Eldar jetbikes?

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  5. And it seems no one has picked up that krak grenades can be used in combat (monstrous creatures is used as the example)

    white dwarf doesn't explicitly state its only ravenwing that gets jink save either

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  6. lol well my store is having a 600pt league so we can learn the basics on luanch day

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  7. Hull Points.
    Points based on your Hull.....
    Easy really!

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  8. http://www.games-workshop.com/gws/content/article.jsp?catId=&categoryId=&section=&pIndex=0&aId=22400024a&start=1&multiPageMode=true

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    Replies
    1. Great find !!

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    2. Although does't go into much detail ...

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    3. Looking at that it appears each army _can't_ ally with 2 out of the 15 armies, but can with everyone else. Like SW for instance can't work with wither form of Chaos. Actually check that. So Chaos can ally with non terrans and each other, and the imperium can ally with non terrans and each other, but no chaos+imperium. Non Necrons with Elves. No Orcs with BA and Sisters. No Tau with...oh wow, Tau get everyone. I guess any alliance can be forged in the name of the Greater Good. Orwell would be pleased Tau :).

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    4. Actually Chaos CAN ally with guard, just no power armor chaps (except of course the chaos variety). It's a pretty interesting list when you look at the whole picture, the "degree" of the alliances however will certainly paint a better picture.

      Oh and the Hive Mind works...with NO MAN.

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    5. Tau ally with everyone omg lol the water caste can be amazing negotiator to get chaos and chaos deamons as allies.

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    6. Sweet Anon! So, Nid's can ally with Sisters of Battle? (Que footage of Eowyn from RotK)

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    7. Heres rhe truth: tau get all these alliea because they arent getting a codex update again! This is compensation!

      Seriously, think about it....

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  9. 2d6. tau suit jump move in assault.

    good luck catching suits in assaults again.

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    Replies
    1. I like lots of Stealth Suits... with a little luck, they'll be able to shoot at long range and use their stealth suits to avoid enemy fire.

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  10. Don't believe that Jink is only for DA's for a second seeing as how Eldar Jetbikes have almost always benefited from some rule that allows them to move incredible distances and evade fire.

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