The Realms Gate Wars are at their final chapter now with the latest book release, The Realmgate Wars: All-gates.
(things have been a little off today... technical issues that are now fixed prevented access from my office)
The Realmgate Wars: All-gates £40
via Games Workshop
The fourth and final instalment of the Realmgate Wars saga, this book follows the sieges of four All-gates. The newly-reborn Alarialle and her sylvaneth fight desperately against the armies of Nurgle in realm of Life. Khorne’s Bloodbound have control over the gate to the realm of Beasts. Minions of Tzeentch guard the gate to the realm of Metal, and an entire Extremis Chamber is deployed to the realm of Fire…
This book draws the Realmgate Wars story to an epic close, with massive battles and incredible feats of heroism on page after page! As well as the thrilling narrative in this 304-page hardback, you’ll find:
- Four new Time of War sections - rules that anyone with any army can use for fighting in fantastical locations that wildly change the way Warhammer Age of Sigmar games are played, including new game effects, new spells for any wizard and a new triumph table;
- 11 new Battleplans – any Warhammer Age of Sigmar army can be used to play out these scenarios, adding depth and variety to your games;
- six detailed stage-by-stage painting guides for armies appearing in the book – get your armies looking exactly as they do when fighting these battles, with an awe-inspiring showcase of expertly-painted Citadel miniatures for inspiration;
- 22 Warscrolls and 11 Warscroll Battalions for Stormcast Eternals, Fyreslayers, Ironjawz, Slaves to Darkness, Daemons of Nurgle and Clans Pestilens armies.