Since the generals Handbook was released every new battle tome has included these fantastic new rules for changing how a faction plays. Beastclaw Raiders are no different and they have a couple of great abilities.
Beastclaw Stampede: When a Beastclaw Raider unit charges they can re-roll 1’s to wound in the combat phase.
The Everwinters Blessing: Roll on a chart in each hero phase for a chance to preroll failed saves of a 1, get and extra move or dish out mortal wounds to nearby enemy units.
Massive Bulk – +1 Wound
Overwinters Master – Reroll on the Overwinters Blessing Chart
Avalanche Voice – +8″ to Command ability range
Famed Hunter – retools Hit rolls of 1 o n your general
Beast-eater – Reroll wounds vs Monsters
Fearsome Leader – -1 Braver to nearby enemy units
There are 6 new magic artefacts in the Beastclaw Raiders battletome.
The Elixir of Frostwyrm deals damage to an entry unit in 9″, Th eBleeding Skull Dagger lets you unbind spells, Pelt of Charngar heals wounds, Blade of All-Frost Adds 1 damage to a melee weapon and can stop a hero or monster from fighting, Tokens of the Everwinter are amazing! The bearer can use them to preroll hit, winds and saves for a turn, and the Ice Mammoth Skull Plate lets the wearer re-roll all saves against – Rend attacks.
Overall its another really cool battletome that re-imagines an existing faction and breaths new life into them with only a few new war scroll combinations and some new rules. The highlight for me is the brand new backstory that suits the Beastclaw raiders in the Mortal Realms.