This week was a busy one for myself, and most of it was non-40k related. I was stuck in a 3 day criminal trial right up until the end of the week. Paperwork trying to purchase a new house, was coming through and there were a ton of legal documents that I had to read through. (of course I found errors and am having to work through these.)  However, there were a few things that happened this week.

Presence of Faeit is my weekly editorial. I generally report during the week what is going on, and today is my day to comment on what exactly it is that I am thinking of.



Games Workshop's Direction with 6th edition
There is a lot going on in the world of GW, and its seems new improvements are coming at a very fast rate of change. Everything from White Dwarf (which is next), unit upgrade sprues, a Great new ruleset (6th), Digital products, phone apps, extremely fast FAQ's and much much more.

This is not the same game we had a year ago. The future is wide open with these changes, and GW has taken huge gambles on these changes, and I for one appreciate what they are trying to do.

I love most of it, and of course there are a few things I would like to see, and have not. For instance, I think widening the platforms digital products are available in would be a huge step. I will claim ignorance though when it comes down to really knowing how these things are done, but a wider audience is one thing I would love to see. (I do think its coming.... I think we are mostly just an impatient hobby and want it all).

The next thing I would like to see, are more options to combat air. I know these are coming. I really do. However it makes it hard for some armies to compete, which brings me to my next subject..... tyranids.

Tyranids
I was doing some thinking late night the other day after a Dark Eldar vs Dark Eldar match up I had this week. The subject came around about tyranids. They really are having a hard time at the moment without being able to ally up. Then you have that tournament organizers have really put the crushing blow to the codex, by not allowing double FOC's.

What came about the subject is that I would really like to see a rule for Tyranids that would say, "no matter the point level, Tyranids can double their FOC chart if they wish". Not take themselves as an ally, but double their FOC charts at any point level. This of course would have to follow the normal 1 HQ and 2 Trooops per primary detachment.

This would be a nice step in doing a couple things for the hobby that I think should happen. #1, help tyranids open up their codex so that we might actually see them at a tournament or local gaming store, and #2 break the ice with double focs that the long time hobbyist are having a hard time with.

Dark Eldar Kabalite Warriors
All I have to say about my dark eldar, is that the more I play them, the more I am relying upon how my 20 man Kabalite warrior squads are doing. I have tried the mass MSU, tried several different ways of fielding my dark eldar, and I keep coming back to the strength of large warrior squads with dual splinter cannons.

6th edition changed the way rapid fire weapons work, and really brought out the best in this type of unit. 20 warriors with dual splinter cannons and a Haemonculi behind an aegis defense line, rule the world of anti-infantry. Outside of 12 you are looking at 30 poisoned splinter weapon shots, and within 12 its a maximim of 48 shots. (I have never yet gotten all 48 shots off, the most is somewhere around 42 but averages are normally just over 30 per round.)

Once these units become fearless (which is very quick in a MSU enviroment) they are rock solid and fight down to the end.

3-4 units of 20 kabalite warriors are extremely dangerous on the battlefield. The fact that there are normally archons mixed into them, make the units stronger and more defensible against incoming assault units.

Somethings to remember..... keep the Haemonculus near the back so that they have the ability to leave the squad (they do not have fleet). I normally have them join up with a 5 man warrior squad that is manning the Icarus lascannons, but they leave the pain token with the larger unit.

One more thing........ Icarus lascannons.... nothing like a 96" ranged lascannon that can see in the dark for those games where night fighting is a reality.

Dark Vengeance
I am working.... although not very hard on getting these models up and ready. Meaning painted and based. For some reason getting them all done (at least one set of them) is something I want to do, and has pushed my terrain building projects back a little.

So basically my Guardians of the Covenant are being worked on as we speak. I am hoping that I can get them done in a quick 2 week time period.

Next Week
I expect next week to be one hell of a week. We are heading into the 3rd week of the month, and it will be a fun one. The new White Dwarf is coming out, and I am hoping we will get to see pictures of new releases for the Chaos Marine codex in them. The questions about what and when things are coming is hopefully what we will be seeing a lot of this week.

The first 6th edition codex is right around the corner, and I am practically dying to see it.

Chaos Space Marines
As a long time fan of Chaos Space Marines, the one unit that I absolutely need to see are the veterans. Of course these are now considered to be Chosen (3rd ed they were called veterans). They have always had the best weapon load out options, infiltration (which I think may be gone now), and some of the best stat lines of the codex.

We have heard rumors of chosen terminators as well. Whether this is a unit upgrade, or is a separate entry all together we don't yet know. The rumors also point to abbadon making chosen into troops..... something I was able to do with my Night Lords back in 3rd edition, and look forward to seeing how that works out.

Beyond Chosen, the dragon is my next favorite upcoming unit. The rumors have it being a death in the extreme to flyers, and having some good Air to ground attacks. Its point cost does not look like its over-costed either. Its rumored to have one or two guns (no matter what they are called butcher cannons or Hades Autocannons) I am wondering with rumors of them having two guns, and conflicting rumors of them having one gun, if the possibly the second is an upgrade for additional points?

Beyond this, the first 6th edition codex should really give us some insight to what we will be seeing in the future. A hard back (rumored) full color codex is something I want to see. How big is it going to be? How much background is in there? All these things I am dying to know.


93 Comments:

  1. All very exciting. I want a Chaos elite army!

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  2. Chosen terminators...
    Abaddon and six 10 man squads of terminators! Not very cheap, but EPIC!

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    Replies
    1. Draigo and 6 10-man squads of Paladins, with no additional upgrades, are 3575 points. Your idea wouldn't be too far off that...

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    2. Any evidence that Chaos terms will get new models? I love the way the chosen look in Dark vengance and want to see term equivalents.

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    3. There were no any sign of new chaos terminators unfortunately. DV style terminators with options to detail them as chosen would be insanely cool. I'm working on Tartaros pattern TDA squad conversion. Moleds have lot of plain and open surfaces to be decorated, weapons set has nice weapons (I wish I could get Cataphractarii pattern lightning claws for all of them).

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    4. Shame. Guess I'll be converting the forge world cataphract armour then.

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    5. BTW, Is there way to give GW a feedback? I hate Black Legion emblem they put on almost every chaos model (that damned eye of Horus). I'm still trying to find a best way to get rid of it from Hellbrute's power fist.

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    6. I understand what you're saying, the eye does not just stand for the Black Legion. It is another sign of Chaos. Like the 8 pointed star. The eye of Tzeentch. The Eye of Terror. I'm sure there are more, but you get the idea.

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    7. I've always kept that in mind but the eye in the middle of the chaos star is purely Black Legion's emblem. Eye of Tzeench is a separate story, but 8-pointed chaos star is mentioned as Chaos Undivided emblem in all sources I'm common with. So, let me not agree with you, anon.

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    8. I just sand the emblem off. Green stuff and sanding stuff is my way to go. It's awesome when converting anything.

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  3. I may be missing something obvious, but in what way can an Icarus Lascannon "see in the dark"??

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    1. OK, so it's just with the Dark Eldar then? Not the gun itself?

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    2. Yes, I was talking above about dark eldar.

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  4. Flying Nids (and demons) can now vector strike zooming flyers. Thats a minimum of 2 st 10 shots max of 4(like you need it), if thats not good anti air i dont know what is. The question came up over the weekend if a flyer can try to evade vector strike since its neither shooting nor close combat.

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    1. Good question; evade is worded like its for shooting attacks (under fire, roll to hit). But vector strike seems like a special case. It's unclear to me as written but I've always allowed it so far; seems the more natural ruling

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    2. No Evade as there is no roll to hit.

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    3. @Forgebreaker:
      'after roll to hit, before roll to pen' is indicating at what time the decision to evade is made. Using it as a criterion for what attacks are evadable seems like reading a bit too far into the wording.

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    4. in my view you can still evade. The vector strike hits automatically, and so can be assumed that all rolls to hit have been made successfully. Therefore one can decide to evade once the number of hits has been determined, but before the roll to penetrate occurs.

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    5. How does a flying Tyranid get strength 10 vector strike?

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    6. Vector strikes are at base strength, so no str 10 hits. highest is str 6 from anything that can currently vector strike. so its not really that great.

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    7. If you read the description of vector strike, it is considered a shooting attack. A model that vector strikes is considered to have already fired a weapon when it reaches its shooting phase.

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    8. Forget vector strike, its a couple of s6 hits since its at base strength, what you want is just 2 sets of twin linked devourers, that will bring down plenty of fliers now they have skyfire.

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    9. If you give a Bloodthirster Unholy Might his profile is changed to be Strength 8 base. At least, that's how it works with Daemon Princes, so I assume it's the same for a Bloodthirster.

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  5. Someone else whose favourite unit is chosen! I'm not alone!
    What I'm also looking forward to are the new Maulers. They may replace chosen as my favourite unit, depending on the new rules and models they get.
    All in all, I can't wait for the codex! I've got £25 saved away - hopefully that's enough for the book, but you never know... ;D

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  6. Curious to see what your Dark Eldar list look like. I've tried making lists relying on 20-men squads but I can't seem to produce anything usable, I usually end up with a list that can't hurt enough vehicules to make a difference.

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    1. So true I'm trying to make a 1500 pt list in which I got 70 warriors and 20 wytches but still having trouble especially with gk

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  7. I hope Tyranids never gain allies, as it just doesn't make sense. Of all the things in 40k that are easily translated from fluff to rules, this is one that should stick.

    True, they probably need a much more badass codex, or at least one that opens up the FO chart more for them, but I imagine that will come. If the nerf to all-character squads came that quickly, the MC's Vector Striking fliers, 2 FAQ's, missions based on TO input, etc., I imagine GW is doing something we haven't seen before: listening to the player base.

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    Replies
    1. Knight_of_Infinite_ResignationSeptember 16, 2012 at 12:53 PM

      They should be allowed to ally with Imperial Guard to represent a Genestealer Cult. There should be some special rule to represent the fact that the Tyranids will eventually eat their friends though!

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    2. Nah the no ally rule for Tyranids is rubbish, it leaves out a massive part of the game for one group of players. Besides they used to get any units from the enemy army, as mind slaves. Now that's cool.

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    3. I agree, they shouldnt have allies, but they do need to be "the great devourer" that they are fluffed to be. If fluff is denying them power, then it should also grant them power in a different way.

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    4. I would like to see tyrnids have a dex with actual strategy of some kind involved. It is boring playing against nids. Oh, youre going to run your 500 gaunts in a wave that unless I run an all template weapon army I can never hope to win.

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    5. The issue with 'nids is the same as previous codices. New rules reshape the playing field, old codices have to cope.

      It's not a problem of "Fluffiness resulted in the crippling of the army, it should at least give them bonuses." It's more along the lines of "Fluffiness resulted in crippling of the army, bonuses are to come, likely when they receive their new codex."

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  8. This is a great blog. Thank you Natfka for the hard work. BTW...criminal trial? Are you a lawyer?

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  9. Hopefully we get some pics! Death to DA trolls!

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    Replies
    1. They will end their days as mosquitoes after DA codex release, filled with grief and wrath on every living soul.

      P.S. One thing may erase all the smiles from DA fans' faces - no plasma specialists rule = vanilla smurfs in robes.

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    2. Don't worry there will be a whole load of new DA special rules if Ward is involved. As I DA player I don't want a plasma fetish, it's entirely unjustified.

      P.S They're not DA trolls, they're Fallen and they will repent and die.

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    3. I have nothing against DA players, actually it may happen that I'll become one of them 'cause of damn nice models from DV ss, but I object against calling DA trolls Fallen, they are Trollen (at best). Repent and die - ok, no objections 8D

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    4. And the Chaos from DV have me walking on extremly thin ice. *must stay strong*

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    5. Trolls of any kind are bad.

      I'm patiently waiting for my DA codex, but then again, I'm impatiently waiting for the Chaos dex so I can hopefully field a nice fun Thousand Sons list again. Loved em since Rogue Trader days, and really, really want to be able to field a list that feels like them from the Chaos codex.

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    6. I don't dislike DA, but their theme is really muddled. Any one part of their fluff is enough for it's own chapter

      White Scars= Mongolians on Bikes
      Raven Guard= Albino Assault Squads
      Salamanders= Black-skinned Flamers, Meltas & Hammers

      Dark Angels= Gothic monks with elite Terminators, elite Bikers, plasma, & interrogator chaplains, who're chasing down the Fallen. Also, Watchers in the Dark.

      I realize the same could be said for the likes of Blood Angels & Space Wolves, but it seems a great deal more prevalent with the DA.

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    7. Didn't they used to have a native american theme going on as well?

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    8. Yup. You know why. Secrets within secrets within circles and wrap more secrets and circles round that too. I think with the new codex they'll either clear it up or wrap another circe around it. (maybe a secret too.)

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  10. I agree that there is a lot of good things coming from GW lately.

    http://da40korks.blogspot.com/2012/09/games-workshop-has-changed-for-better.html

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  11. I never understood all the double FOC chart hype. The FOC has doubled at 2000 points since 3rd Edition and people talk like its a new thing because I think it was technically at 2001 points instead of 2000. Also, I've been going to tournaments the last couple of months and I've only seen 1 dude throw down more than 1 flyer. And in my 3rd game yesterday I blew a storm raven out of the sky with shooting from 2 whole units - a Venerable Dread and a Dev Squad with only two missile launchers. What's the fuss?

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    Replies
    1. "Downing flyers is easy! Just roll sixes!"

      You've only had 3 games so I don't want to ruin it for you but if you think flyers can't ruin your day you're in for a rude awakening.

      Also, double FOC was at 3000 points before, not 2000.

      Keep up the positivity in any case, it's good for the hobby.

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    2. Yes you must never have delt with 9 Necron flyers before.

      Yes i do that. Trololol

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    3. I want to do my Necrons as a Flyer list but I don't want to lose friends lol.

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    4. Lol my brother does the whole necron flyer spam.... stupid space croissants! Im a fluffy khorne CSM list! Chainaxes do nothing!

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    5. I don't want to see a bunch of anti air options. Flyers are supposed to have an advantage. The options that are to come out, I hope have some balance. Like if a vehicle is upgraded for anti air then it can only fire snap shots at ground units. The same with flakk missiles. I play csm and have done fine with an aegis quad gun.

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    6. Double FOC was 2500.

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  12. There are lots of Nid players at my GW and they play at our TO's So i dont get it.

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  13. My FLGS house rules letting nids ally with themselves. This gives them the same FOC freedom that everyone else gets from allies. Seems like a suitable compromise to me. If they still can't hack it in general, then its a balancing issue that goes beyond FOC.

    For less than 2k pt games, allowing any army to double FOC doesn't seem good for the game. It essentially removes any type caps and encourages spamming - the very thing the FOC is designed to limit.

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  14. The new chaos codex should be amazing

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    1. Oh, it's a legend forged in time. It says, that once in five years there would be a book (hmm, amazing book) which will be published just before some blood-red tome.

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    2. go go gadget tome of blood

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  15. Im more looking forward to the possibility of new Havocs and a propper kit for the Hellbrute. just hoping it has some legion options.

    -DAMO.R

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  16. I know they won't do it but I miss the old favoured squads where my 8 berzerkers got a free champ! Also when they had specific rules for each legion like iron warriors and night lords.....

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    Replies
    1. It would be nice, but I doubt they will do that.

      As one of the most popular chaos cult units, I bet you will get some Khornate love. GW likes Khorne.

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    2. I hope so. 6th ed turned my zerks into a squad of limp axe tampons! Im really hoping they get their +1 initiative back!

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    3. Compare them to blood angels death company.. same points... same stats... but the death company get FnP

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    4. And the Death company straight up murder all they touch. 5 S5 attacks each, with HoW and don't even get me started on Lemartes. Blood for the Emperor indeed.

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  17. No infiltrate for chosen?
    Never played chaos marines but was hoping to do Alpha Legion with Fallen allies using DV (I like the "loyalties" arguments for both). Infiltrate seemed ideal for the Alpha fluff but now what?

    Any chaos players have suggestions.
    (also have maybe 6 extra bikes from my double wing, 3 norm n 3 scout).

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    Replies
    1. Rumor says infiltrate is gone for chosen, but there's no information about other units that may get it, or maybe GW takes back the legios and gives the Alphas infiltrate rules.

      Also, Alpha Legion is (in)famous for the rather large number of cultists in their armies, so you can use a lot of theme for an Alpha Legion-themed army. Maybe cultists get infiltrate somehow, who knows.

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    2. One rumour suggested that Ahriman can grant three units Infiltrate. Seems kind of strange that you'd need to take him to get Infiltrators though.

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  18. I know you have some more stuff, Natfka!

    Gimme my crack ;)

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  19. The rumors say Ahriman will give infiltrate to a number of units, though I find this rumor very nonsensical.

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    Replies
    1. I like it. Why have vehicles when you teleport to your battlefield of choice?

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  20. Totally agree with your take on the Nids, I really really like playing them but by leaving them out of so many of the things 6th brings to the table, it really feels like somebody out there hates them.

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  21. As far as 'Nids go, you do get the feeling they are being left in the water by GW. My reasoning that this is happening is that they are preparing a new, badass codex that will make them the frightening force they were before. They have gotten some love in this edition though, certainly more than in 5th. Yes, Genestealers not charging when Outflanking is a big issue, but it means 'Nid players should look elsewhere for a change. For example, the Swarmlord with Biomancy (especially if he gets Iron Arm) is probably the most destructive single model in the game (in combat).

    Having so many models get access to Biomancy is fantastic, that and the removal of No Retreat! wounds is a big buff for horde lists and tarpits. The flying Hive Tyrant with two twin-linked brain-leech devoured and Biomancy is the most effective flying monstrous creature for its cost as far as hunting other fliers and bringing the pain in general. The vehicle changes help 'Nids a butt load - it 's no longer the codex-breaking issue it was in 5th.
    Sure, there are lots of negatives too, but it's hardly dire for the 'Nids. A new codex has always been necessary, and I'm sure it's coming.

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  22. Anyone who says that Nids are having a hard time needs a reality check. Tyranid Biomancy lists are seriously some of the most broken armies in the game. Tyranids need a nerf, not a buff. If you don't see this, then maybe you should find some people who play Tyranids seriously. My store has 3 Tyranid players, and they can wipe the board of any army except perhaps Necrons, and even then it would be close.

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    1. I'd be interested in reading a list. You got one for us?

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    2. I'd be happy to get one for you, I'll just have to ask my friend for one.

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    3. Yes I'd be curious to see this list too. As a nid player, I don't care how many pskyers you roll biomancy - good luck versus a heavy flyer list. People overestimate how easy it is to down a swooping t6 4w creature. Yes it's hard from the ground - ever taken a shot from the air? How about from a waagh'ing dakkajet. Not to mention any ground creature and his flashlight can shine it at you and you end up with a 1/3 chance of taking a s9 ap2 attack (with no other save). Shoot even missile spam ruins a flyrants day. I've won 2/3rds of my game in fifth, but hardly due to a broken army list. You also forget that the rolls are random. You could take all 17 psykers possible and not get a single endurance roll (has happened to me with 10 psykers in a list). Please don't take this as a rant - Tyranids benefited a lot from this edition, but make no mistake - they are not an "easy" army to play. The big difference this edition - is that nids have become a much more "reactive" army. What I mean by this - is that through sound tactics and adaptability, we can adjust to the list we are facing. Psychic powers can be rolled on different charts depending on the army visibly across the table, allowing purpose driven units to switch tasks last minute (buffing zoanthropes if you didn't get endurance on your tervigon etc). I have found that the most seasoned players at my FLGS are playing tyranids due to the "veteran's" appeal they have - much like the dark eldar prior to this codex. Don't confuse a leafblower style list with a good general.

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  23. While Biomancy nids are good, Space Wolves Runic Weapons and Runes of Warding Farseer allies shuts the Blessings down, more or less.

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  24. personally im not a massive fan of cultists... i think with the new allies rules it makes more sense for them to make really unique units, if its a chaos codex make really chaosy stuff... not guerdmen with chaos markings... the seem to be headed in the right direction with the vehicles by having defilers, dragons, helbrutes and other daemon engines... why not continue to be original with the troops? if ppl want cult troops take guard allies

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    1. further more if they are going to include cultists which are essentially chaos flavoured guardsmen in the codex why did they have to make daemons allies? would it not make more sense the other way around? stop me if im wrong

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    2. There's a big difference between Battle Brothers and Allies of Convenience. Consider the Psychic Powers and the ability to share USR's through Independent characters.

      So if you want "better" cultists they won't be BFF's.

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    3. Cultists are more like Penal Legion than normal Guardsmen.
      But when you find a blob unit in the Imperial Guard codex that can have any of (rumoured) Feel No Pain, Rage, Furious Charge and Fearless please tell us.

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  25. Please I beg you... Feed us more Chaos crack. I'm starting to loose my mind.

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  26. I'm a nid player, and have been for 2-3 years now. In 6th, do far. We don't need allies. The codex has gotten so much better. And the new FAQ made us even better. The only thing I want to see happen in 6th for nids is army specific terrain, and all our missing units that don't have models, like doom and the harpy
    Oh, I even took first place at my last tournament with nids. Even went up against a 7 Necron flier army.

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  27. I'm a nid player, and have been for 2-3 years now. In 6th, do far. We don't need allies. The codex has gotten so much better. And the new FAQ made us even better. The only thing I want to see happen in 6th for nids is army specific terrain, and all our missing units that don't have models, like doom and the harpy
    Oh, I even took first place at my last tournament with nids. Even went up against a 7 Necron flier army.

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    Replies
    1. Not sure if your trolling. If not, what's the basic army list?

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    2. Yeah 7 Necton fliers may just be too much.

      I think lies.

      Delete
  28. Wow.. So glad I haven't played on any tournys yet. I had no idea most organizers were not respecting double foc.. It's part of the game and something dedicated players MUST get used to. 6 heavys on the opposing team makes you sad?-too bad buy more and stop QQ. I am really upset hearing that. They are basically saying, screw tau (without allied detachment) and tyranid obviously need double foc (though I don't agree with double foc for them under 1999). Anyone who plays for real plays 2000pt+ games. Get used to double foc or quit playing IMO. It's the future :)

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