Army special rules, marks, icons and more are here from the White Dwarf. Once again apparently there are lots of people with this White Dwarf, and apparently I get left out of the fun. However there are lots of people posting these things online in photo albums, forums, and other sites, so we get to share in the fun for a short bit until we get our copies on Saturday.

These are via Tompi3 from his online photo album. Some of these duplicate, and some are new to me. Enjoy.


The written rules here are from Dakka
Chaos Boon table (D66 pick 2d6, one is your tens and the other is your ones) 
These all have names but I will leave you to find them out yourselves 
You have to win a challenge to roll on this table 
11-16 - Nothing 
21-22 - Replace model with Chaos Spawn 
23 - +1 Attack 
24 - Eternal Warrior 
25 - +1 Strength 
26 - +1 BS 
31 - +1 Initiative 
32 - Return to full wounds, if unwounded gain +1 Wound 
33 - +1 Toughness 
34 - Shrouded 
35 - Armour Save improves by 1 
36 - Melee weapon has Fleshbane 
41 - Passing a Deny the Witch roll makes enemy Psyker take a Str 6 AP 2 hit 
42 - Re-roll failed armour saves 
43 - Melee attacks are Poisoned 
44 - Crusader 
45 - Hammer of Wrath 
46 - Icy Aura (enemy models in base contact take a Str 4 AP 5 hit at Initiative Step 1) 
51 - Adamantium Will 
52 - A ranged weapon has +1 Strength 
53 - Hatred (Everything!) 
54 - Shred 
55 - Melee attacks have instant death 
56 - +1 WS 
61 - Stubborn 
62 - Fleet 
63 - Feel No Pain 
64 - Roll another d3+1 on this table (re-rolling Spawnhood and Apotheosis) 
65-66 - Replace model with Daemon Prince 

Warlord Traits 
1 - Friendly units within 12" of Warlord have Preferred Enemy (Space Marines) 
2 - Melee weapons belonging to the Warlord and his unit have Soulblaze 
3 - D3 infantry units may infiltrate (could this be new Creed???) 
4 - Warlord and unit have hatred (everything!) 
5 - Warlord causes Fear 
6 - Warlord may re-roll Chaos Boons 

Thanks to Bramgaunt: 
So. Here are Pschic Powers and some special rules. (Note that I translate them myself, so names may differ in the actual Codex...) 

Armor: 
Improvised Armor: 6+ Save 
Powerarmor: 3+ Save 
Terminator Armor: Same as loyalist 
Fleshmetal: 2+ Armor 

wargear: 
Chaos Bike: SM Bike 
Infernal Ammunition: AP3 
Mechadrites: +2 A, includes 1 Meltagun and 1 Flamer 
Plague Grenades: Mark of Nurgle only - Model carries Offensive and Defensive grenades 
Seal of Corruption: 4+ Invulnerable Save 
Jetpack 

Gifts of Chaos 
Aura of Dark Glory: 5+ Invulnerable Save 
Gift of Mutation: Ahead of Deployment, roll once on the "Rewards of Chaos" table 
Battle-familiar: Model gains 2 additional S4 AP- attacks 
Wizard's familiar: Model may reroll failed Psychic tests 
Warpblood: Everyime a model with Warpblood suffers an unsaved wound, the unit that caused this wound suffers 1 S3 AP4 hit. (it appears this is not limited to close combat) 

Palanquin of Nurgle: Model gains +2 Wounds and +1 Attack and gets the Very bulky special rule 
Bloodcrusher of Khorne: Model gains +1 Toughness, +1 Attack and +1 Wound and changes it's unit type to cavallery 
Steed of Slaanesh: Model changes it's unit type to cavallery. It runs +3 inces. Gains accurate senses and Outflank special rule and is granted +1 attack 
Disk of Tzeentch: Model changes it's unit type to Jetbike and gains +1 Attack 

Icons of Chaos 
All Icons grant +1 on Combat Resolution 
Icon of Revenge: Unit is Fearless 
Icon of Flames: Mark of Tzeentch Only: Boltguns, Heavy Boltguns and Bolt Pistols have the Soul Blaze Special Rule 
Icon of Rage: Furious Charge, Unit may reroll Charge Distance 
Icon of Despair: Mark of Nurgle only: Unit causes Fear 
Icon of Ecess: Mark of Slaanesh Only: Unit gains Feel no Pain 

Marks of Chaos 
Mark of Khorne: Berserker, Counter-attack 
Mark of Nurgle: +1 Toughness 
Mark of Tzeentch: Invulnerable Saves improved by 1 
Mark of Slaanesh: +1 Initiative. 

Mark of Nurgle, Mark of Tzeentch, Mark of Slaanesh: If they are given to a psyker, he must chose at least 1 psychic power of the appendant dicipline. 

Demonprince Upgrades 
Demon of Khorne: Hatred (Demons of Slaanesh), Furious Charge 
Demon of Slaanesh: Hatred (Demons of Khorne), Rending, Fleet of Foot, runs +3 inches 
Demon of Nurgle: Hatred (Demons of Tzeentch), Slow and Purposefull, Shrouded 
Demon of Tzeentch: Hatred (Demons of Nurgle), May Reroll all saves of 1 

Psyker: May chose psyonic powers from pyromancy, biomancy or telepathy. If he's a demon of Nurgle, Slaanesh or Tzeentch he must chose at least 1 psycic power from the appendant dicipline. 


Vehicle Upgrades: 
Destroyer-Blades: Causes D6 S5 AP - hits while performing a Tank shock. If a Unit choses Death or Glory it suffers 2D6 hits instead 
Warpflames: All ranged weapons have the Soul Blaze special rule 
Whipping Tentacles: Every model suffers -1 attack for each whipping tentacle it has base contact to. (very strange wording here...) 
Twin linked Boltgun: Duh. 
Siege shield: Vehicle automatically passes dangerous terrain tests 
Demon Engine: BS 3. Ignores Crew stunned and Crew shaken on rolls of 2+. When a unit embarks, roll a D6. On a roll of 1 you remove 1 random model as a casulty, and the vehicle regains 1 Hullpoint. 
Magma-cutters. If a Maulerfiend with Magmacutters hits with at least one of it's attacks, it generates 1 extra attack. If it hits with all of it's attacks, it generates 2 additional attacks. These attacks have Initiative 1, S8, AP1 and armorbane. 
Sonic Blaster: Enemy units within 6" may not perform defensive fire. 

Special Rules 
Obliterator Weapons: Kyborgs may chose one of the following weapons: Assault Canon, Heavy Flamer, 
lasCannon, Multimelta, Twinlinked Flamer, TL Plasmagun or TL meltagun. All obliterators must chose the same weapon. They may not chose the same weapon twice in a row. 
Mutilator Weapons: Pick one of the following at the start of any combat phase the mutilator is in close combat: Pair of: Lightning Claws, Chain Fists, Power Swords, Power Mauls. All Mutilators must pick the same weapon, and may not chose the same weapon two combat steps in a row. 

Might of the Soulforge: Once per game, at the beginning of a shooting or close combat phase, a model may unleash the might of the Soulforge to reroll all failed to wound/armor penetration rolls. It suffers a glancing hit at a roll of 1 at the end of the phase. 

Master of Machines: A Warpsmith may try to repair a friendly vehicle or curse an enemy vehicle. 
repair: Needs to be in b2b or within the vehicle. On a roll of 5+ (4+ with mechadrites) he restores a hullpoint or removes one weapon destroyed/immobilized result. 
Curse: Shooting attack: 18" range. If it hits, the enemy vehicles weapons have the 'gets hot' special rule. 


Psychic powers 
Discipline of Tzeentch 
Primary Power: Flames of Tzeentch Witchfire, Focus 1 
24", S5, AP-, Blast, Inferno (Inferno: Each unsaved wound causes an aditional D3 S3 AP - Hits) 

1-2: Gift of Mutation: Blessing: Focus 1: 
Friendly Character within 2" suffers a S4 AP-hit and ma roll on the "Rewards of Chaos" table 

3-4: Bolt of Corruption: Beam, Focus1 
18", S8, AP1, Detonation (If the target is an enemy vehicle and suffers a "Vehicle explodes" result the radius of the blast is 2d6 inches instead of D6 inches) 

5-6: Odem of Chaos Witchfire, Focus 2 
Template, S1, AP2, Poison (4+), corrosive. (corrosive: Vehicles hit suffer a glancing hit on a roll of 4+) 

Discipline of Nurgle 
Primary Power: Rot of Nurgle Witchfire, Focus 1 
6", Assault D6+1, Poison (4+), S2 AP 5. No effect on models of Nurgle (yes, model of Nurgle is the actual wording.) 

1-2: Weapon Virus: Curse, Fokus 1 
Range 24". All ranged weapons in the enemy unit have the "gets hot" special rule 

3-4: Plagued Present Curse, Fokus 1 
Range 48". Enemy unit rolls a D3: 
1: Corpsefliesinfestation: -1 attack, shrouded 
2: muscular atrophy: -1 Strength, may not run 
3: Liquifying Fever: -1 Strength and -1 toughness 

5-6: Plagued Wind Fokus 2, Witchfier 
12", S1, AP2, Assault 1, Blast (5"), Poison (4+) 


Discipline of Slaanesh 
Primary Power: Overload Witchfire, warp charge 1 
24" S4 AP4 Assault 4, concussive, Blind, Pinning 

1-2: hysterical frenzy Blessing, Warp Charge 1 
Pick non-vehicle unit within 12" and roll a D3 
1: +1 Initiative 
2: +1 Strength 
3: +1 Attack 

3-4: Symphony of Pain Curse, Warp Charge 1 
1 Enemy unit within 24 inches gets -1 BS and -1 WS. All ranged weapons directed at this unit get +1 Strength. 

5-6: extatic wince Witchfire, warp charge 2 
24": S: special, AP - Assault 1. 
Every nonvehicle model in the enemy unit suffers 1 hit with its own strength. 












Here are some additional pics....... from http://astropate.blogspot.com/2012/09/kit-di-modifica-per-gli-space-marine.html


201 Comments:

  1. So models can turn into dawn n primcese. Cool

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  2. Those magama cutters sound brutal!

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  3. Dark Lords: Prepare to Scream Edition

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  4. Nice to see some prices, time to get out my calculator... :)

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  5. Why does Slaanesh always seem to get the short end of things? I hope noise marines at least got a boost.

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    1. What is the short end? Looks pretty good to me.

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    2. FNP is the SHORT end? Are you high?!? What on earth would you consider good?!?

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    3. I think the Slaanesh Psychic Powers seem pretty solid, and getting FNP on an icon is like getting our own version of the Apothecary or Sanguinary Priest or whatever, which is a neat boost. Yeah the Mark only gives them +1 Initiative, but that initiative pushes them above most other Space Marines. I'm also assuming that the Sonic Blaster rule means that if you charge something within 6" then it can't fire Overwatch, which is a huge boon.

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    4. If he wasn't high, he wouldn't be a devotee of Slaanesh.
      But I agree, looks like the pleasure god is getting a little love.

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    5. No lash. And overall, i think i was referring to the Daemons as they are still S/T 3. As a marine, getting FNP for the squad plus I is a pretty nice deal. Like I said, I'm more interested in what the sonic weapons are going to be like. I'm assuming it will work well with Symphony of Pain.

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    6. The Daemons have always suffered from that, that's nothing new. They tend to always have fleet and rending though, which makes them wonderful glass cannons. They'll hit first and then die off, but that first hit will kill something more often than not.

      The rumor said that Sonic Weapons were staying the same except for the addition of Ignores Cover, which should be a great boon, especially if you can take multiple Blastmasters in any sort of squad.

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  6. so icons of nurgle do not grant FnP, only icons of slanesh thats lame...

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    1. Yea fear oh whoop tee do :p

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    2. I saw that... I want FnP on my Death Guard termies! I suppose fear isn't too terribly bad, but the icon better be priced accordingly!

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    3. In theory, Khorne and Slaanesh have more reason than Nurgle to have it. One is so flooded with catecholamines during battle and the other savors the feeling of pain. Perhaps Plague Marines will come standard with it.

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    4. Fear is just 100 percent useless lol. Icon of Slaanesh should give rending or something. Giving them FnP over Nurgle, which literally blesses his followers so they're physically incapable of feeling pain is dumb.

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    5. Yeah, I prayed for Rending flamers, cultists, raptors, rest weaponry in my Slaaneshi army as well, but got no luck.

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    6. I was going to go a Deathguard army until I saw what they did to the Icon of Nurgle. Look, enemies have a small chance of going to WS1 in combat... oh wait every army is space marines.

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    7. Tell me about it, I just started a Nurgle army -_-

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    8. Hey, it might not be so bad against the lots of cultist armies we are likely to see!

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    9. speaking of cultists, maybe the reason GW did it this way was so you couldn't have T4 FnP cultists :P

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    10. Possibly because T5 marines / T6 bikers won't need it?

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    11. That HAS to be a screw up on someone's part, their is NO WAY anybody could be that colossally retarded.

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    12. I think it was so that you could give the Nurgle icon (Fear) to Plague Marines who would already have FNP. It would be like the Khorne one only granted Furious Charge. Then Berzekers would have no reason to take the icon (outside of the +1 combat rez).

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  7. Anyone else notive Meteroic Descent? It's in the first picture on the bottom of the page. Vector Strike while zooming at str 7.

    So the rumored Str 10 Vector Striking Dragon isn't as good as it seemed.

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    1. Especially not if it only has one gun. It will actually be quite impotent

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    2. It's not too terrible. Str 7 is better than the Vector Strike that a lot of monstrous creatures get out there (str 6), and we don't even know for sure what all the other options for guns or armament it has yet.

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  8. Holy. Santa Claus. Shit. THIS is Chaos! :)

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    1. It's beginning to look a lot like Chaos
      In the warp, you know
      Take a look at the new units
      Competitive once again
      With mutations and red eyes aglow
      It's beginning to look a lot like Chaos

      And so on. Looking forward to fight these on the tabletop

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  9. What Berserk rule is? The Rampage USR?
    I hoped for Rending for Slaaneshi, but FnP isn't bad, I'm ok with 2W 5I FnP chosen terminators.
    Chaos boon table looks more like a trouble that a useful thing: 1/3 chance of throwing your lord's points into a waste bin - nice idea, Phil.

    P.S. FW has published some new Heresy goodness.

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    1. I love the table. There's always a risk in joining the forces of Chaos.

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    2. The table is worded really awkwardly. So you roll 2d6, one of the dice is your tens value, the other is your ones value? Seems easy to be able to pick and choose there.

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    3. So, taking your assumption as true, do you expect any one willingly take 1,2 roll on any of 2 dices as roll for tens?

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    4. Easy to pick and choose? Are your opponents morons? Roll one, then the other, or use two colored dice. wtf.

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    5. Just roll the dices one at a time, problem solved.

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    6. It's the same as rolling a D100 using 2D10. anyone who has played a common RPG will know how to do that. Anyone who gets shifty on that deserves what they get.

      I can only assume that the Berserker rule means that their love for you is like a truck! Berserker. BERSERKER!

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    7. Just say "this is dice is 10's. The other one is ones!!

      Idiots.

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    8. You are my hero for quoting that, my love for you is ticking clock! BERSERKER!

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    9. After a second thought, when I looked at Chaos boon table picture, I found it much more appealing, spawnhood and apotheosis chances are reasonable. My head, I hate to wake up drunk from the previous night party 8@

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    10. erm.... the D66 has been in Necromunda for ever, its easy to do......

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  10. Daemon Prince of Tzeench with W3, T5, 4++ & re-rolls of 1 on saves is very, very close to be unkillable. 2/6*3/6=1/6 chance of invul save penetration * chance of successful roll on wound table.

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    1. I'm starting to consider building Tzeench worshiping army, it'll be a season's trend I bet.

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    2. And GW'd ruined my hopes for new cool raptors and Noise Marines, damn, can't leave that pain yet.

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    3. Not quite. The math is this: 1/2+1/6*1/2=7/12. You only save 1/12 more saves than before with your invulnerable save. The 3+ save goes from 2/3 to 7/9 though which is also not bad, but hardly as good as a 2+ save.

      Also, Daemon Princes have 4 wounds.

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    4. You are right, we are talking about 1's re-roll,it's a dependent event, my bad.

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    5. I hate gaming against people like you.

      "the rules are really good for this model, so that's what I am going to collect, muuuuurrrrr"

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    6. Hehehe, I enjoy when somebody hates me for whatever reason while gaming, it's your weakness, not mine. Actually I prefer to build "optimized fluff armies" instead of "optimal math armies". I've been playing pure Slaaneshii army for almost all 5th ed, choosing mixed marks army only in most competitive matches. One of mine arguments to build Tzeench list is DV Chosen - they look very "tzeenchy", so I struggle to find a kind of "Slaanesh" color scheme for them.

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    7. From a purely fluff based view slanesh suck

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    8. Oh, from the purely fluff based, Slaaneshi do many perverted things, my lil' anon plaything.

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    9. I agree with the above anonymous, I hate when people choose their army based on what is OP or not. Do you have any idea how frustrating it is when you have a full CC fluffy khorne army and your only local opponent takes 9 necron flyers!

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    10. Hehe. I collect all models for my armies....

      I just usually tend to buy more of the more effective ones.

      A big difference than just buying for pure power purposes though.

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    11. @juggalo17- I have to say this but do you really expect in the fluff that a full Berzerker army stands a chance against 9 Nightscythes anyway? Just because you're taking a fluffy army doesn't exempt you from any tactical thinking. Honestly when someone says they are taking a fluffy army they can't expect everyone to sympathize with them.

      After all you are playing a theme army that will have an enhanced weakness. And the same goes for a pure flier army. My point? Being on the far end of the fluffy scale is just as bad as being on the far end of the WAAC side.

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    12. I usually pick my models on how they look. Then I try my damnest to figure something out on the field. It usually works out ok, but it is all situational. This trick is to make the right situations happen on the table.
      Though, trying to CC Necron Flyers off the table would be rough. Guess it would be going to ground in ruined area terrain for a 2+ cover and wait it out.

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    13. I do enjoy making a solid god-devoted army, particularly Slaanesh. I loved the Noise Marines as soon as I saw them and read their fluff. Slaanesh has me on all 3 levels. I love the fluff, I love the models, I love the rules, even if they're not the best right now, the new Codex looks like it's finally giving them some love. Also, a pure Berzerker army can do just fine against 9 Nightscythes. You hug cover, go to ground on objectives to get better cover saves, and deny the few troop options those objectives by assaulting them as soon as they appear.

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    14. A pure berserker army cannot beat 9 flyers in an Annihilation game :)

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    15. They can sure as hell try, though.

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    16. they can, quite easily, cos if you got 9 flyers, i doubt you got much else, so at the end of turn one..... game over man, game over!

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    17. Berzerkers can't go to ground, they are fearless.

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  11. Love the chart! Psychic powers not quite what I hoped for, and kinda wanted a generic chaos table but only a small bump in otherwise a very promising special rules section! :D

    JIMBOB'S STAMP OF APPROVAL

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  12. Interesting...this actually conflicts with some of the stuff Tasty has put up today, in picture form. Possibly a change between WD and codex? Or possibly that Tasty has an early copy of the 'dex and it was changed...
    Curious.

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  13. These Psychic powers seem very weak compared to Divination.

    I like the idea of a sorcerer in terminator armor with a 2+ refillable armor save.

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    1. Rerollable I mean. Damn iPhone auto correct

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    2. Welcome to McChaos. Free refills on all armour rolls. ;)

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    3. Refillable armor saves is much more entertaining.

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  14. Are those new 1k sons in that picture?

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    1. Finecast versions of the existing kit.

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    2. Some anon from previous news discussion claimed, that new plastic kits for tsons and noisems will follow and that current FC releases are just filling intellectual property gap to block 3d side companies from stealing GWs potential profit. Hope it wasn't a trolling, but doubt that rumor in the same proportion.

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  15. Wait so Daemon Prince with wings is a flyer, or what?

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    1. Yes, it was mentioned in the faq.

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    2. Fucking hell.. I hate flyers.. Now those wings on my DP'll have to be decorational only.

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    3. What the? Are you joking? You can just choose to use glide mode and they act exactly like they did before.

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    4. Allright I'll have to look into this a bit further :P

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    5. And, if your DP gets hit (not wounded mind you, HIT) it has to save or crash. So it's like a crappy flyer if that makes you feel better, Anon.

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  16. Wow! The Heldrake is the same price (dollars-wise) as a Land Raider! I wonder how many I should buy of this...

    Re: the finecast obliterators, I hope GW closes the gap on the obliterator's body. Anyone else have this problem with the metal models?

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    1. Yeah I had to take care of one with greenstuff. The others I just took a trusted rasp and lessened the gap.

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    2. the correct answer is to buy the terrorizers from hitech miniatures. They come in a box of 3 for 40EU, are resin, the corect size (slightly larger) and look fantastic.

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    3. And are not legal in most tournaments. While I love some of the alt models for many armies, I always keep in mind that some tournaments do not allow stand-ins. Conversions, yes, but you need to be able to see what the base of the model was when it started.

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    4. ^ Thanks for direction, mr. anon. Nice models, ordered a box.

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    5. Hey maxis You should tell those TO's to fuck off. Tell them to prove you didn't make those yourself.

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    6. Maxis, where do you play? I am assuming GW stoes? play in indy stores and support the real wargaming industry and play with cool models.

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    7. Nothing wrong with using a model from another company if it looks accurate to the codex and you think it looks really cool. Its your money your spending competition is a good thing, especially with a company that the only thing they are fast about getting out is price increases.

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  17. £30 for the codex?! Damn GW, what are you thinking?

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    1. Look at the bright side - what a Codex that will be! Such a variety of possible combinations and army styles.

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    2. Alas. I remember when I started during 3rd edition and the codices were $15-20/each.

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  18. $60 for a codex? Hardcover or not, they've pretty much doubled the price in the last couple of years for no more pages than before. Combine that with $80 for forgefiends and $90 for a helldrake... Needless to say, the prices quickly crushed any thoughts of starting a new army. I'm pretty much fearing for when my two primary armies, SoB and Tyranids, come out because I'm expecting there to be $100+ models and I don't know if I'm going to want to spend that much on just one or two models. It's sort of aggravating to see tem come out with so many awesome things and then see them price them significantly higher than I'm willing to pay for models.

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    1. Oh Canadian, i was about to flip out. Still crazy expensive but not as bad as i thought.

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    2. Our dollar is higher than the USD.

      I can't talk about anyone else for this, but when I buy armies I generally drop $400-$600 down for one right away and then slowly add to it as I find other interesting things. With prices like this I just say "screw it" and look at other systems. I used to buy all of the codexes and army books when they were $30 or $35 CDN. Now I buy only the ones I play, so pretty much SoB, nids, and SW (to use as SoB allies). Perhaps I'm more of a rare player, but I could count on one hand now how many new models I've bought (as opposed to used) since their prices started sky-rocketing every year, and I can count on one hand with change how many army books and codexes I've gotten.

      Perhaps people like me don't matter though. While I stopped buying at $35 codexes, now they're $60 so they pretty much making it up by just selling one codex. As long as less than a third of the people stopped buying they're still making more money. It really makes me wonder when things will meet the breaking point. I know some people who will probably never stop simply because they have so much money and they don't spend it anywhere else. I know other people who just reduce the amount of models they buy and spend the same amount of money (which is the second best scenario for GW apart from people buying the same number of models at higher prices).

      Either way, it does depress me a bit to see my enthusiasm for the game get crushed under the mighty heel of a price tag, though I guess it did just save me $400-$600 that I would have spent otherwise.

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    3. Continuing on: This is actually the second time in the last few months that the price point has caused this. I was going to drop a bunch of money on daemons in August (I have some already though I don't really use them) but the fact that GW decided to raise the price point higher in Canada than in other places for a lot of them (going by their convention the chariots and screamers should have been $5 cheaper) made me decide not to buy them, saving me another couple of hundred dollars. I'm mostly wondering at this point if I'm unique in this or if other people get the same feeling.

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    4. I also never understood why canadians put up with the higher prices when their dollar is worth more than the us dollar. Is there a tariff on imports involved? I hope a lot of you guys live near the border.

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    5. If I recall 90% or so of Canadians live within 100 miles of the Canada/US border. I'd say it makes you think about why GW bothers until I remember that most people are fine with buying locally to support their FLGS or to just get the stuff without having to wait.

      Buying from the US online is generally the best bet.

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    6. Totally agree. I live only an hour from the boarder with usa, but buy everything from us sellers on ebay. I save 30-40% on everything compared to gw canada prices. The availabilty isn't as good, obviously, but patience and shopping saves dollars.

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    7. There's several stores in Detroit with GW merchandise....

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    8. I don't live in Windsor. It's a 3 and a half hour drive from where I am.

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  19. The slaanesh pay power that ups ranged weapons is cool but I think it only effects sonic weapons.

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    1. That's what it seems to say... I guess they figure if you're going to take a Slaanesh Sorcerer, you'll probably take a sonic weapon of some sort somewhere in your army.

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    2. Which is cool and makes sense.

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  20. Any word on weapons of Chaos Characters? What is happening with our Daemon weapons? Will Daemon Princes be able to buy weapons like in the 3.5 days?

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    1. On the first pic under army rules, I can just barely read the daemon weapon entry. Same as before except in addition to taking a wound on a roll of one, looks like your also reduced to WS1. As if I needed another reason to not want daemon weapons.

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    2. Except you can actually attack now. I'd rather take a wound and go to WS1 rather than take a wound and not be able to attack.

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    3. This is true. You'll get all the benefits of the Daemon Weapon (str and ap and special rules) it's just that you'll only hit on 5's for your attacks, which should still be pretty decent for a Lord. It really bumped the usefulness of Daemon Weapons up. Let's just hope they don't still cost 40 points.

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  21. So... Much... Information... Gah! I want an iron warriors army so bad now!!!

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  22. Mark of Khorne should be Rage & Counter Attack. "Berzerker" isn't a USR.

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    Replies
    1. Unless Berzerker is defined somewhere else in the book, like the Khorne Berzerker entry...

      Delete
    2. Or it's a mistranslation of 'Rampage'

      Delete
    3. Look at the picture with marks description. Mark of Khorne grants Rage+Counterattack.

      Delete
  23. Sheesh, this looks like it will be a complicated army to run! Break out the mutation counters!

    I do want to give a Punisher Gets Hot sometime though.

    ReplyDelete
  24. Very exciting to see! I'm super happy that Slaanesh Icon is the Icon of Feel No Pain. That really has me happy, and I think overall it'll balance the icons and marks appropriately. After all, currently Plague Marines are the only ones you should take because of the extra toughness AND feel no pain. Now it's either/or. A simple thing, but a huge balancing force for the different Gods.

    I also like that there's the basic icon that grants Fearless, and I hope we can take that in cultist squads for cheap. I can't wait to see what else comes out for Slaanesh, and what other options the Heldrake has!

    ReplyDelete
    Replies
    1. Plague Marines will still most likely have FnP. This just means you can't create Plague Marine terminators which is dumb.

      Delete
    2. You'll probably still be able to do it but you'll have to take a Dark Apostle if previous rumours are accurate, and they seem to be.

      Delete
  25. The Gods have rewarded my well placed faith with these marvellous rules.
    Phil Kelly is a total legend, Dark Eldar was a brilliant book, and again he appears to have outdone himself.

    Natfka, this post is exactly why I have been checking your site 3-4 times a day every day for lord knows how long. Thanks a million.

    ReplyDelete
    Replies
    1. Exactly, thanks Naftka and hats off to Mr. Kelly for rescuing Chaos from that whole god awful last four years :)

      Delete
    2. What they said.

      Well done Mr Kelly!

      Thanks a tone Mr Natfka!

      Death to the Imperium!

      Delete
  26. Oh no
    Oblits have lost plasma cannons
    Atleast we have assault cannons to.soften the blow.
    Now if the unit size is bigger than 3 that's alot of fire power

    ReplyDelete
    Replies
    1. Seem like they lost alot of their usefulness at first glance through not being able to use the same weapon twice in a row

      Delete
    2. if you look at the image itself, you'll see that plasma cannons are still listed, so spam away as before!

      Delete
    3. Can't exactly spam if you can only fire it every second turn.

      Delete
    4. I think I'll go in 2 units of 2 oblits now - 'ol good caracole formation and to hell with mutilators.

      Delete
    5. Never spotted the can't fire same,weapon.
      That's really really poor

      So if you sit at range you can only fire your laser cannon 3 turns out of 5 I don't get that at all it's silly

      And was really hoping daemonic possession would get better but it's actually worse than before.why do you have to lose a bs,machine spirit has no down side I feel they have missed an.oppurtunity here

      Delete
    6. ...you lost a BS with the current book as well.

      Delete
    7. Wow overwhelmed with gratitude for the spot here... I love you anon!

      As for the 'every other turn' rule, chaotic nutcases are chaotic, what a surprise. People will either take the good with the bad or just not bother with this codex I bet. And 3 (or more?) PC shots at once is still 'spammy' enough to wipe a packed marine squad. Move into 24" range and you can alternate PC and TLPG or AC... still not a big deal is it?

      Delete
  27. Here is my review of everything Khorne:

    MoK: Very pleased with this. I was only expecting Rage but to get Counter Attack aswell is going to help them alot.

    IoW: Not overly bothered by furious charge but i'm loving the reroll on charge range. Definitely one of the better Icon bonuses.

    Daemon of Khorne: Would have preferred rage but I guess having FC is better than nothing.

    Juggernaut: I love it! I never used to take a Juggernaut with Chaos Marines due to it not doing anything to improve a Lords movement. However I think I will likely roll with one now.

    Until I see the Berserkers rules I can't really judge how Khorne will fare but in terms of the above I am happier than I expected to be. I'm hoping that the Berserkers have some form of psyker defence.

    ReplyDelete
  28. "Obliterator Weapons: Kyborgs may chose one of the following weapons: Assault Canon, Heavy Flamer, lasCannon, Multimelta, Twinlinked Flamer, TL Plasmagun or TL meltagun. All obliterators must chose the same weapon. They may not chose the same weapon twice in a row. "

    Per game or shooting phase??

    ReplyDelete
    Replies
    1. Oh scratch that Doh, the twice in a row thing answers the question.

      Delete
    2. I'm confused as to what you mean 'per game'.
      not being able to choose the same weapon two games in a row is surely not the case.

      Delete
    3. Yep sorry total derp moment. I think the excitement of all this chaos news is a tad overwhelming. Scuse me while I sit down a sec..

      Delete
    4. It's ok, we understand, it's a big day for us all

      Delete
  29. Do you keep any equipment on your character when he ascends? I'd hate to swap out a hero with 100 points worth of pimpitude for a butt naked daemon prince who will die right away.

    ReplyDelete
    Replies
    1. Lol abbadon being turned to a spawn :P

      Delete
  30. The psychic powers are HORRIBLE TERRIBLE ABYSMAL.

    Seriously guys, don't buy that sorcerer model. looks like the 1k sons are fucked because they will be forced to buy some of those pathetic tzeentch powers and can't get telepathy.

    I need to know if they nerfed daemon princes or not so I can deside if it will be princes, or lords.

    ReplyDelete
    Replies
    1. An AP2 template, a blast that d3 wound its way through a whole blobsquad and being able to force a roll on the eye of the gods table at will is "abysmal"? What would you consider good? "Make a leadership test, fail it-win the game, pass it-win the game and your opponents must give you $20"?

      Delete
    2. He could have improved the griping a little bit, but I might have to take his side on this one.

      Let's say you take two units of Thousand Sons. It appears as though you must take Tzeentch because rumor has it Aspiring Sorcerers are ML:1. So, that means they can only use 3 of the 4 Tzeentch powers (and one of them even makes them inflict a Str4 hit on themselves before rolling on the big chart, if they don't target another character with the power).

      Unfortunately, with what is presented to us at the moment, Tzeentch units do not seem to be masters of magic.

      Like I said on dakka, adapt and overcome. Things will make up for shortcomings, particularly the fact that we are supposedly relentless with psykers in Tsons units. Overwatch away, fellas.

      Delete
    3. Doesn't Relentless prevent overwatch though?

      All in all I'm also a bit let down by the tzeentch powers. Here's hoping Ahriman gets some good perks to compensate...

      Delete
    4. Slow and Purposeful provides Relentless + makes the unit unable to run/overwatch/sweeping advance.

      Delete
  31. Any ideas who is rolling on Vessels of Chaos table?

    ReplyDelete
    Replies
    1. Possessed maybe?

      Delete
    2. Yep and the other above it looks like it could be for spawn. Interesting.

      Delete
  32. So still no rules for god-specific vehicles? That's a shame.

    ReplyDelete
  33. Looking at the the release pics, the Traitors of Chaos sculpted by Jes Goodwin sound intriguing

    ReplyDelete
    Replies
    1. Sorry to disappoint you, but in all probability the Traitors of Chaos set is just the old set of 4 Chaos Marines:

      http://www.ninjabread.co.uk/images/tzeentch/chaos-traitors.jpg

      Delete
    2. These are just the old classic traitor marines from way back in the early ninetees :/

      Delete
  34. Hm...3rd ed. khorne had FnP 4th/5th ed. Nurgle got it, in the 6th Slaanesh has it. In the next codex we will have tzeentch rubric marines with FnP!

    ReplyDelete
  35. Ah this is just perfect. Chaos are back and I really cannot wait to start collecting. I think i'll buy and paint one or two boxes each month. Phil Kelly is the main dude. I didn't like the flyer at first but I think I'm gonna go all out Tzeentch with Daemon allies so I guess the flyer sorta fits in now! Yippeee

    Scissorheart

    P.S - Plaguewind spell is well harsh!! Love it :)

    ReplyDelete
  36. I find it interesting that the fact there are warp 2 powers for all 3 gods means there is a way to get a level 2 Psyker that is separate from mark of tzeentch or tzeentch specific

    ReplyDelete
  37. Looking at, it again all the slaanesh powers are very good....very very good

    With access,to feel no pain as well could slaanesh be the new power god in the codex

    ReplyDelete
    Replies
    1. The question is weather that last power forces you to hit yourself at your unmodified strength, or with the full strength of any strength-changing weapons, like Power Mauls or Power Fists.

      Delete
    2. This comment has been removed by the author.

      Delete
  38. This comment has been removed by the author.

    ReplyDelete
    Replies
    1. Nurgle should definitely have feel no pain. I don't know why they gave it to Slaanesh, but you should be able to give a Nurgle squad FnP, rather than Fear, which is useless against most armies I see.
      On a side note, anyone else think the daemon prince hatred chart is messed up? Khorne and Tzeentch have a bitter rivalry, as Khorne despises magic and sorcery, whereas with Nurgle and Slaanesh, one cares a lot about their appearance, the other one is content to rot away.
      I do like the look of the codex in general, even if it's hard to look at the price.

      Delete
    2. Perhaps Slaanesh enjoys the pain so much its pleasurable? That is a medical condition, pleasure from pain you know.

      Delete
    3. Actually in fluff khorne and slaanesh are opposed (martial honor vs. lavish excess) and tzeentch and nurgle are opposed (change vs. stagnation)

      Delete
    4. I thought Khorne and Tzeentch were opposites whilr Nurgel and Slaanesh were opposites

      Delete
    5. Its frakking stupid thats what it is

      Delete
    6. Nope. Khorne hates psykers but he hates pretty much everything alot but he hates everything that slaanesh exemplifies more than anything else. Tzeentch works with everyone in fluff except nurgle because they want different things. This is why the current chaos daemons starter box is goofy. slaaneshi and khornate daemons would never fight together like that in fluff.

      Delete
    7. I would have preferred that particular hatred list to be more dynamic, for example..
      Khorne Hates Tzeentch
      Tzeentch Hates Nurgle
      Nurgle Hates Slaanesh
      Slaanesh Hates Khorne

      Makes just a touch more sense.

      Delete
  39. I could be wrong, but isn't the bike upgrade squad new? I don't remember seeing it before...

    ReplyDelete
    Replies
    1. no, they are old hat - I think they first emerged during 4th edition - mostly rubbish too

      Delete
    2. This is actually the first I've seen of that set of upgrades too. If Bikes get any love (particularly in point value) then I might take a squad again...

      Delete
  40. Did you notice the crazed rules only kick in once you get a penetrating or glancing hit on the hellbrute. Then you get a 33% chance for either fire frenzy, blood rage, or the rage use for the turn

    ReplyDelete
    Replies
    1. Indeed. We'll see if it gains any effectiveness as a result. At the very least, you should be able to get it closer to the enemy before it has to start taking those rolls.

      Delete
    2. I have a khorne dreadnought I converted. That thing spends 1/2 the game out of my control lol

      Delete
    3. I have 2 khorne dreads, last game I played he just sat there firing his combi bolter and heavy flamer all game! YOU HAVE TO FISTS START SWINGIN!

      Delete
    4. Its the old fire frenzy rules (3.5) fire at unit that caused the pen/glan result if not fire at nearest enemy unit. The other two results are ignore shaken/stunned gain rage and 3 you gain fleet and rage both. Its on the image.

      Delete
  41. Are certain that reference sheets are from the white dwarf? That looks like the actual reference section from the codex

    ReplyDelete
    Replies
    1. Thats the codex :)

      Most of the rule pics are 100% Codex.

      Delete
    2. Its a shooting attack now.

      Delete
    3. I really dont think that is the codex. I am not sure though, as it was a link to an online photo album.

      Delete
    4. Ah so there is more stuff we havn't seen yet curses!

      Delete
    5. Im pretty certain its the codex. It just looks like it. Witht the top of the page and just the style. Why have all those rules in the WD?

      Delete
    6. Natfka I just ment the pages with just the rules. Not the actual pics with the models.

      Delete
    7. Natfka, in the first Reference picture. Read the white box in the upper left corner.

      It is deffinately the codex.

      Delete
  42. Thanks Logan. So people have the codex... MOAR RULES!!!

    ReplyDelete
  43. Sorry guys, but I really don't think thats the codex. Of course I dont have my white dwarf yet to know for sure.

    ReplyDelete
    Replies
    1. I Dunno Natfka, Its Highly detailed and the bordering on the paper is different to the other WD pictures, not to mention the lighting is completely different too.

      Delete
    2. couldnt it just be a couple codex pages that are in the White Dwarf?

      I dont know for sure either way, I just find it odd the poster would mix the pics up.

      Delete
    3. And that could be entirely the case. But deffinately codex.

      Keep up the great work!

      Delete
    4. It sure looks legit to me. It even references page numbers. And Logan said it was so that's good enough for me

      Delete
    5. The fact that it includes page references makes me think it's in the White Dwarf, actually. A sample of pages, with page references to the full rules in the codex. Photo numbers from the camera also seem to follow on sequentially.

      All these pictures are very disappointing in one respect- at the very least, a large proportion of the 'new' White Dwarf is advertising. The text accompanying the images is also standard boring 'check out how awesome they are, and the box contains weapons options' puff. With 'content' like that, the claim that this WD could be 'better than ever' is looking pretty laughable...

      Delete
    6. Actually, forget that, I see it's the codex now. The first image refers to 'the rest of the book'.

      And there was me thinking WD might include samples of a codex so there's a bit of content... ho hum, business as usual.

      Delete
    7. It's a picture of the reference page from the codex that apears in the white dwarf. Also this monthsa wd is really good. Actually worth buying regardless of the slight increase in price. As usual the leaked pic do no justice to the new models ( only one I don't really dig is the maulers ) there is a lot more in this wd that is worth reading. Check it out I am impressed with this change, it may have just made wd a must have purchase for me again each month.

      Delete
  44. Is there still God specific daemon weapons or just one generic one?...

    ReplyDelete
  45. No guitarguns for Noise Marines?

    After all the ways GW's been taking us back to the classics, this is a blow...

    ReplyDelete
  46. ^Dude chill we've only seen a couple of pages out of the dex. I'm sure theyre in there.

    ReplyDelete
  47. Hmm makes it seems as if Inferno bolts are available to other units aside from the Thousands Sons if that's the case I wonder what will be given to the Rubric Marines to compensate for this.

    -ChosenofTzeentch

    ReplyDelete
    Replies
    1. I'd say it's either what the DA gives tzeentch units allowing you to basically take "rubic" other units or i dunno something else that is meant to allow you to have a rubic army

      Delete
  48. Please... Must have pictures of Ahriman's entry

    ReplyDelete
  49. I just hope that my Death Guard cult Plague Marines wich are my whole army, still have the FNP rule.

    ReplyDelete
  50. Anyone else noticed the nurgle prince gets shrouded and slow and purposeful? Both of which transfer onto his unit, makes him an interesting choice to lead a squad rather than bomb around himself.

    ReplyDelete
    Replies
    1. Unless changed, Daemon Princes are not ICs so can not join a unit

      Delete
    2. Except daemon princes are usually MC's and therefore unable to join a squad!

      Delete
  51. Anyone know anything about the rules for the special characters? Also, what are the rules/points costs for the Forgefiend and the Maulerfiend? Thanks in advance.

    ReplyDelete
    Replies
    1. Agreed! More than anything, right now I'd like to know what the special char's get. Someone hook us up with teh infoz!

      Typhus and Ahriman in particular plox. Ty

      Delete
  52. Is it just me or do a few of these rules/abilities look a bit too...Ward-y? I mean, I knew Chaos was going to become the meanest thing in power armour (as they should be) but some of these things look a little too over-the-top for my taste.

    ReplyDelete
    Replies
    1. Well, power levels do need to shift up in order to deal with what Ward's dumped on us, but it doesn't seem too offensive.

      Delete

 
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