Out of Forgeworld's first book on the Horus Heresy 'Betrayal', comes your army composition for the Legions inside.


via the Feait 212 inbox (from an anonymous owner of the new book)
HQ
- legion praetor (Can take Rites of War which change how army functions, armoured spearhead, orbital assault, angels wrath or pride of the legion )
- legion centurion (50 pts basic , but can be upgraded to one of NINE different specializations: chaplain, master of signals, legion champion, invigilator, librarian, forge lord, primus medicae, siege breaker or moritat)
- legion command squad ( pretty much same , 3 man strong with able to add 2 more)


Elite
- veteran tactical squad (ten strong only, can take a USR: fearless, sniper, furious charge, outflank or tank hunters )
- legion destroyer squad (uses prescribed weapons, Rad missiles, phosphex bombs )
- legion terminator squad (can count as scoring units for more points)
- techmarine covenant (1-3 techmarines as a single elite choice, each can have 4 servitors with them )
- apothecarion detatchment (1-3 apothecaries, MUST be attached to a squad which they permanently become part of like Wolf Guard)
- legion dreadnought talon (1-3 dreads)
- contemptor dreadnought talon (1-3 contemptors)
- legion rapier battery (1-3 rapier destroyers, can be upgraded to thudd gun or graviton cannon)


Troops
- legion tactical squad (10-20 marines, fury of the legion special rule)
- legion assault squad (10-20 marines, 1 in every 5 marines can take power weapon or hand flamer/plasma pistol)
- legion siege breaker squad (10-20 marines, boarding shields, 1 in every 5 can take a special weapon: graviton gun, lascutter etc, all have void hardened armour )
- legion tactical support squad (5-10 marines , all marines except sergeant [all 9] have flamers which can be upgraded a different special weapon.  Squad cannot be used to fill compulsory troops choices)
- legion recon squad (5-10 marines in power armour, have scout, outflank and acute senses and may have sniper rifles.  They can remove their power armour for scout armour and gain move through cover and infiltrate )
- rhino (as before but can take pintle mounted heavy bolter , heavy flamer or havoc launcher)
- Some squads only have access to rhinos, but if you take a Praetor with Orbital Assault all units that could take rhinos gain access to Drop Pods even if they previously could not.


Fast Attack
- legion seeker squad (5-10 strong, special issue ammo, marked for death special rule: gain preferred enemy against one enemy unit or independent character)
- legion outrider squad (3-10 bike squad, scout special rule, all bikes have twin linked bolters and any can swap these out for twin linked flamers, melta or plasma guns, 1 in 3 can have power weapon, hand flamer or plasma pistol )
- legion attack bike squadron (1-5 strong heavy bolter can be swapped out for heavy flamer, autocannon or multi-melta )
- legion jetbike sky-hunter squadron (3-10 strong , 1 in 3 can replace jetbike mounted heavybolter with multi-melta, volkite cannon or plasma cannon.  Can deep strike)
- legion land speeder squadron (1-5 strong, and speeder may replace heavy bolter with heavy flamer or multi-melta.  Any speeder can add a havoc launcher , heavy bolter, plasma cannon or graviton gun.  Any speeder can also take up to 2 Hunter killer missiles)
- legion storm eagle gunship (unchanged and no point reduction unfortunately)


Heavy Supports
- legion heavy support squad (5-10 strong all marines in squad (including sergeant) have a heavy bolter. All may swap out for a different weapon, but MUST all take the same kind of weapon. Heavy flamer, autocannon, missile launcher ( may be upgraded to carry flakk) multi-melta, plasma cannon, volkite culverin or lascannon. entire squad may have hardened armour)
- legion predator strike squadron (1-3 predators , includes all the forgeworld options EXCEPT twinlinked lascannon. Predator turret autocannon is now heavy 4)
- legion land raider battle squadron (1-3 landraiders any of which may be phobos or proteus, but only one of which may be an achilles)
- 0-1 legion artillery tank squadron (1-3 of a whirlwind, basilisk or medusa. ww may be upgraded to anti-air)
- legion vindicator (as before , but can take pintle mounted heavy bolter / heavy flamer or havoc launcher )
- legion spartan assault tank (25 troop carry capacity, quad lascannons may be swapped for rapier destroyers, may take frag launchers. assault vehicle, 5 hull points)
- legion caestus assault ram (a little bit modified)

Lords of War
- Primarchs
- legion fellblade super heavy tank (turret mounted twin ' accelerator cannon' high explosive round - 100" range, strength 8 ap 3 ord 1 , 7" blast, or 100" range ,heavy 1, strength 9 ap 2, armourbane ,3" blast)
- legion typhon heavy siege tank (No transport capacity. Dreadhammer siege cannon - 24" if moving , 48" if stationary, strength 10 ap 1, ord 1 , 7" blast no cover saves . has crushing weight special rule: auto passes difficult or dangerous terrain tests for rubble ,barricades , walls , ruined buildings or wreckage. auto inflicts strength 10 ap 2 ram damage no matter how far it has moved)
- legion thunderhawk gunship (largely unchanged)
- legion thunderhawk transporter (largely unchanged )
- legion cerberus heavy tank destroyer (super heavy land raider, twin linked neutron destroyer laser battery)
- legion malcador assault tank (largley unchanged, may only take battlecannon and twin linked lascannon turrets)

38 Comments:

  1. If all the books are this good it will be amazing really.

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    Replies
    1. It does sound amazing...

      My question is this: Does this book only include armies for the 'Betrayal' side?

      ...does that mean we must wait for the next book in order to have a proper "horus heresy" game?

      Delete
    2. Two questions.
      1. What is your new nondog profile pic? I can't figure it out.
      2. What kind of bass? Standup or bass guitar? I play fretted and fretless bass guitars myself. Bass for life!
      Sorry for unrelated comments.

      Delete
    3. Shit. Sorry anon, that was for JayDee.

      Delete
    4. Oh. Never mind. I thought I had replied to an anon.

      Delete
    5. Oh profile pic is an alternate cover scheme to the Necron codex color. The bass i play now is custom made. Modelled afrer a 60's Jazzbass. With custom paint.

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    6. Anon,

      The betrayers were from the same Legions as the betray-ees, so the armies should be pretty much the same.

      Delete
    7. Universal Special Rule

      Delete
    8. Guitar. But i like playing Double occasionally.

      Delete
  2. So much detail... I must get this book.

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    Replies
    1. Yup, will have to buy now..is too good not to!

      Delete
  3. Not my cup of tea. This sounds really really imbalances compared to any of the official GW books. Like Grey Knights turned up to 11

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    Replies
    1. I don't believe these are meant to be played in standard 40k....
      The way I understand it, these are meant to be played fully in 30k. I'm probably wrong..... Buy hopefully the points would make it more balanced....?

      Delete
    2. You do realise it's not meant to be played with 40k armies, right? Most of the time, it will be two players using this army list against each other, and with the sheer depth of variation possible, it will make for a fun and exciting game, in my opinion. I just see it as having even more variety than Dark Eldar or the new Chaos Space Marines codex.

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    3. it was stated in the seminar that when they play tested this against 40k armies it didnt end too well for the legion player as a well balanced 40k list would run rings around it.

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    4. To each their own. Some of the models are nice. I wish they focused on putting out "counts as" models instead of rules.

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    5. the whole point of the IA book is different rule sets

      Also what can't you use as counts ass models?
      I dont get it are you trying to be stupid or something

      Delete
  4. I can sell a kidney.....right?

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  5. BTW, if Legion Tactical Support Squad can all take Meltaguns instead of flamers, they will be horrendously powerful if you also take a Praetor with Orbital Assault. Nine deepstriking Meltaguns? That's a very dead tank...

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    Replies
    1. Like Sternguard?

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    2. Well, as any Tau player will tell you, sometimes those lots of high strength shots are redundant when the first one outright kills the tank. Better to split them into smaller teams where they can kill multiple enemies. However, can you imagine these buggers with nine plasma guns?

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    3. Lords of war. If your opponent has a super-heavy, you might want those Meltaguns.

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  6. Well, I know where my remaining school money is going next semester..

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  7. One thing in the book is that if you play it as a normal 40k Army, you use the standard FoC.

    When using the normal FoC you don't have access to Lords of War unless you're playing Apocalypse (which ... well... yeah).

    It actually, at a glance, seems to be even with a normal 40k army, if perhaps even a little bit underopwered.

    The breadth of options seems really nice on paper, but your units end up being very specialized outside of the catch all 4's across the board in power armour.

    Bottom line is, to make a real "take all comers" list you need to be playing huge games, since squads have to come in 10s and each unit still maintains a "dedicated" feel even though it's in bulk.

    Having played over 10 games so far in the past few days, my friends and I have been having a blast using it both against itself and 40k xenos armies leaving out the LoW.

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  8. Does anyone know if this/a similar army list is going to be repeated in future Heresy books, or do they all act as supplements to this one?

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  9. To make every book sell well, I would assume stand alone. But then again. Who knows

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  10. This may be the only one with the standard legion army list, the others may focus on variant lists or just add new legion and primarch rules

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  11. Wow. Uh...if that's how legions fought then I must commend the Eldar for not being scrubbed out. Though it makes one wonder how many minor craftworlds got turned into blood filled planet sized ghost ships by the Great Crusade. Then again I guess 30k Eldar were more numerous and had lost less of their tech and lore? /shrug Still don't see how it would save them from an army where an individual spess mehrehn means as much as a hormagaunt...

    Hell I don't even play any imperial (or former imperial ;D) armies and I'm looking forward to this. Though the desire to submit to chaos may become too great when the rules for Lorgar and the Word Bearers come out ^.^

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  12. holy crap! this book sounds good. ... lunar wolves... loken... must restrain myself.... aaaargh!!

    :p

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  13. I am so angry I sold my three, converted Sammeal jetbikes... I could cry.

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  14. Veteran sniper squads?
    Sniper Recon squads?
    All with 3+ armour saves?
    Let me just hang back here and pew pew pew pew pew pew pew!

    ReplyDelete
    Replies
    1. Until someone sends their tanks in to wreck them.
      "hey sarge, what's that's noise?"
      "what, that rolling and crunching of the vindicators bearing down on us?"
      "no, the thing that sounds like a dreadclaw drop pod"
      "oh that, those'll be the three contemptors deepstriking in to pummel us"
      xD

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  15. For those that haven't seen. Most of the space marine accessories are already taken off(Bolter patterns, boarding/seige equipment) . I'm hoping that this means the start of pre-orders are imminent. :3

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  16. The betrayers were from the same Hordes as the betray-ees, so the military should be fairly much the same.

    Final Fantasy XIV A Realm Reborn - Gamecard 60 days
    D3 Radiant Star Topaz

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  17. my 40k list has never lost to 30k in over 10 games but I don't loose that much anyway make of that what you wish.

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