More and more information is flowing about what is in the new Horus Heresy book 'Betrayal'. This set contains information regarding Allies in the Age of Darkness, force organization information, and a new foc slot called the Gods of War. This set is definitely worth the time spent to check it out.


From a Hobbyist with the book (did not want name mentioned)
Eagle-eyed readers of the new white dwarf may have noticed on page 149 Paul Rudge has a loyalist heresy era death guard army. One of the last comments refers to a Contemptor Talon, a squadron of Contemptors. I can confirm the rules allow a unit of Contemptors 1-3 as well as regular dreadnoughts (1-3 separate unit). Apothecaries (each must be attached permanently to a separate viable unit) and Techmarines can also be taken as one unit of 1-3. All of those are elite choices. Iron Warriors fans rejoice because each techmarine acts independently and can EACH take a squad of servitors basically (no independent character status)

Force organisation chart is recommended to 1500-3000 point games and allows 4 elite choices to squeeze the goodies in. No slots have been shortened but HQ allows 3.

There are some Mechanicum rules in the book and the rough guide of Primarch restrictions is 2000 point minimum game but may not be more than one (unless apocalypse) and a Primarch may not be more than a quarter of the points of your army. That quarter (or fourth, sorry English here :P) is also for new super heavies and titans as they take up a special slot called gods of war. Most expensive Primarch so far is Horus, 500 points, but others aren't far off.

New heavy option, can mix types... Land raider squadron


The Book has it's own allies table called 'Allies in the Age of Darkness'
Listed armies are:
- Dark Angels
- Emperor's Children
- Iron Warriors
- White Scars
- Space Wolves
- Imperial Fists
- Night Lords
- Blood Angels
- Iron Hands
- World Eaters
- Ultramarines
- Death Guard
- Thousand Sons
- Sons of Horus
- Word Bearers
- Salamanders
- Raven Guard
- Alpha Legion
- Mechanicum
- Imperial Army
(not saying xenos can't happen, but suggests not)
There are FOUR levels of alliance: Sworn Brothers (can positively affect allies but can't share transports)
Fellow Warriors (No positive or negative effects to each other)
Distrusted Allies (same as fellow warriors but allies may never be scoring)
By the Emperor's (or Warmaster's) Command (same as distrusted but unengaged allies within 6" roll d6 in movement phase, on 1 they are distracted so no action this turn)
An extra paragraph labelled Agents follows. It basically states that in future books in addition to forces shown, some units (exact word) will be described as agents of the emperor/warmaster and are treated as sworn brothers to their respective alliance.

Garro is NOT in the book unfortunately. Loken and Saul Tarvitz are though. Purely speculating, but the note about agents suggests to me that he may appear later in conjunction with his mission from Malcador (for the loyalists obviously) which would be cool for an elite squad of heroes although they'd have to be a Lords Of War option (I may have mistakenly called them gods of war in a previous email, getting confused with a similarly named Horus rule)

32 Comments:

  1. Say, are you gonna post the other scans of the new CSM codex, just curious, and thanks for this info.

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    Replies
    1. Posting scans of codexes and rules is a great way to get GW on your ass. So I would guess no.

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  2. Can't wait for this HH book to land on my doorstep, even with the Australian tax.

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  3. Replies
    1. Me neither. Just finished a mini of him, too.

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  4. Can not wait for it to be available to order for the rest of us.

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  5. They're definitely LORDS of War, not Gods of War :P

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  6. In the Q&A they categorically said xenos would not happen. They had a conversation about other races being involved and decided to keep it focused.

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  7. I wonder if this means the Imperial Army are going to get some models?

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    Replies
    1. At the Q&A, they said that they would probably do Imperial Army at some point, but rather than trying to address the entire vast organisation, would focus on specific regiments and / or warzones.

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    2. Imperial Army could be a catch-all term for Custodes, Sisters of Silence, etc.

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  8. will somebody PLEASE take a picture of Lokens listing and put it up so I can check it out. I have a ginormogantic luna wolf army and need my main man!

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    1. Loken gets a 2+ to return to the battle field on one wound the first time he dies. "Born survivor" He's power armoured, with a Paragon blade and iron halo.

      that should do. im not posting stats and Points costs.

      The book is worth every pound of the 70 i spent on it!

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    2. Agreed!
      I'll also add Paragon blades are very nasty and Loken is a very capable fighter.

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    3. thank you chaps

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  9. Awws. That's harsh Garro isn't in there. Wasn't he supposedly one of the ones that set up the GK in first place after the war? Bit weird to leave him out.

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    Replies
    1. This is Book 1...

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    2. Garro was wounded in a fight before the attack on Choral City (Istvaan III), he just helped some few people to flee with the Eisenhorn. He never srt foot on the planet.

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    3. Not to be picky, but Eisenhorn was the Inquisitor, Eisenstein was the ship :P
      Fair mistake though!

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  10. Agents practically shouts Alpha Legion! Anything? Anybody heard anything?

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    Replies
    1. Alpha Legion will have their own army though. Agents I think will be organisations that can't be expanded into full armies, like the assassins maybe.

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  11. Sounds really nice all in all.
    But I'll be waiting for the 1st and 8th Legions. ;-)

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  12. The end off the army list from the allies is nice: Mechanicum confirmation!

    Rather not so nice is that we will have to wait for them quite long. :(

    I want them now!

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    Replies
    1. There are Thallaxii, a Mechanicum Land raider, a couple of titans and Magos Reductor Calleb Decima in the Betrayal book under the army appendicies.

      During the Q&A they said Mechanicum will be in the next book as well.

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  13. I think the agents will work like the similar category in the Tempus Fugitives Age of the Emperor set:

    http://www.scribd.com/doc/74562355/Tempus-Fugitives-Age-of-the-Emperor-Expansion

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  14. I personally would love to see some Ig special units, like say a squad of "Lucifer Blacks"!? Any non-genetically modified human that can put a knife into a Primarch demands their own model imo.

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  15. All evidence seems to suggest that 30k and 40k won't mix. Seems sad as it means player can't really invest in both concurrently which will limit the number of players that decide to collect an HH army and who they can play against.

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  16. ????? The models themselves will easily transfer over to 40k. there might end up being some different weapon load outs, but for the most part you are fine as they are using the same 6th edition.

    Friendly games are very flexible on what you and your buddy want to play.

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    Replies
    1. Are these rules not flat-out better than what marines have access to now, or are things costed to reflect the increased flexibility?

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    2. To field the might of a legion, you do have to pay for it. Forgeworld themselves have recommended that games of this manner be played at higher points values (like 2000) to get the most out of all the options. The cheaper squads are of course the more basic and all luxuries must be paid for, except maybe standard grenades but that seems to be the common practice now.
      An example is the legion tactical squad versus a legion seeker squad; tacticals have 1 sergeant and 9 marines with basic equipment for 150 points, whereas as seekers who have access to special ammo, BS5 and can 'mark' a unit are 175 points for 1 sergeant and 4 marines (non-scoring) with the same basic equipment (although their sergeant has no chainsword)

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    3. That's heartening, Anonymous, Thank you! I can't wait to see the lists myself.

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    4. I cannot emphasise how awesome this book is. Even if you pool together with mates to get it, DO IT! I do not regret this book for one second.

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