Just as quickly as something is taken away, here comes rumors of its return. To be honest, I think this would be a very solid idea on the part of Games Workshop. Allied forces have been around since time began in this hobby, and removing it was a rather sudden shift in the game.

Besides what a better way to sell more models from a marketing standpoint if allied forces were allowed in some way. Lets get right to this Sunday morning rumor......



Please take this with a lot of salt please. This rumor is in its very early stages, and may be just ideas thrown out in a brainstorming session, or might actually have merits beyond. Either way it would still be some time away before we see something like this.

via shaso_iceborn (rumor)
An interesting update from my rumour source, apparently there will be allied forces for Space Marines and GK. They will be allied to the other marines to help with the allied rule.

Anyone know anything on this "allied" rule? This is the first I heard of it.

Hmmm interesting and take with salt as always.


via RandomThoughts (this is commentary on the subject)
It would actually make sense from a business perspective for GW. Entry cost / initial monetary investment in a new army has become so high, it actively deters people from doing it. Allowing armies to take small detachments from allied forces would make for a great gateway drug - a box or two won't hurt that much if you can play them instantly with your main force, and once you get a few of those ready, it's not that much further until you have an additional playable army.

I know it would work on me - new Necrons, no thanks, not if the same money that gives me a 500 points segment will get my a fully independant playable army in a certain other tabletop system, but seriously, a few Necrons to ally with my main army, I'd be tempted. I might also finally finish my half done Raven Guard and Imperial Fist squads...


via ghost21
ive heard this allied n contingent thing is a way of expanding the respective universes without a codex for each were as most rumor mongers hear things in mid to late development , i tend to hear things earlier, n then lack anything after the initial. so things can surprise me and often do... put it this way... i have seen really strange concepts that would be laughed at so.. i wont mention those

hope that clarifies things

11 Comments:

  1. A return to the Imperial allies system as seen in the old daemonhunters and witch hunters codexes would be great. Just the idea of seeing GK/Necron or DE/SW armies makes me want to gag.

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  2. There's already an ally table in the apocalypse expansion book. If years out of date now.

    Recent fluff has Tau and Cadians uniting against Tyranids. Tau and Necrons uniting against Tyranids. Necrons and Blood Angels uniting against Tyranids. Noticing a pattern here. Eldar often come to the aid of the Imperium, if only to serve their own ends.

    In codex Space Wolves, a radical Inquisitor used daemons against daemons which didn't seem to bother the wolf lord. Strange, but there you go.

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  3. I'd fully support a return of allies, in days gone by my shelves were chock full of small squads of Sisters, Guard and Eldar miniatures that had taken my fancy and because of the 25% allies rule I could throw in from time to time with my Marines.

    It made for an enriched painting experience, varied gaming and more £££'s for GW.As Terrible has said, the fluff has had the allied vibe for a long while (some of it more sensible than others)and if they do go back down this path it should be structured like the old Apoc allies charts.

    Some 'Bro Fists' are not to be tolerated! :)

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  4. ally only opens the door for more chees... youre army doesn´t get cheaper

    i take this with lotz of salt
    spezialy since SoB got a WD dex to stop ally stuff

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  5. Tau have guard allies in the codex although without any rules. It would be nice to see this expanded upon. I would buy some guard if that were the case, although I don't plan on starting a guard army.

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  6. This stuff needs to be very carefully thought through or you'd end up with all kinds of weird crap that's either cheesy or just overpowered or spammy.

    What if all Imperial forces could get their hands on Psyflemen, for instance - do you really want to play in an environment were fully half the armies have GK Dreadnoughts with a standard loadout of 2x Twin-linked Autocannons - to the exclusion of all other types of Dreadnoughts? That's bad design to begin with, and horrible QA play testing.

    That said, I'd love to see more use of Inquisitors, Assassins, Legion of the Damned etc - ideally I'd have costly allied units clean across Imperial forces.

    Tyranids with Orks (hey, they're made from spores...)
    Necrons with DE
    Tau with some Imperial support?
    Eldar with Tau/Imperials

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  7. Mr Archon

    Take a squad of Cadians and a squad of Tau fire warriors. Give the Cadians the Tau torsos. Use the rules for grenadier veterans from codex Imperial Guard and you have Tau auxillaries. I for one would have no objections as Tau use alien auxilaries, and many humans abandon the grim, oppressive and paranoid Imperium for the bright, shiny greater good.

    Tau Water Caste like to spread the word of the Greater Good. I highly recommend the Taros Imperial armour to give you some ideas on how it's possible for Tau and (ex)guard to mix.

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  8. Dont' forget necrons with Blood angels... Matt made me hate my own chapter ¬¬ seriously

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  9. The possibility of new Chaos Legions allying with Chaos Daemons? Yes please.

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  10. My chaos Daemons allying with chaos marines? Bikes with homing beacons charging into enemy lines in a suicide run, so my GUO and flamers can materialize in the midst of the enemy w/ zero risk of mishap?
    yes, please!

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  11. Well at the very least this will allow other Marine armies to take Stormravens... Perhaps THIS is what they were speaking of when they said they had something else in mind about the issue.

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