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Leaked Images- Canticles of the Omnissiah (Updated)


The Cult Mechanicus has a lot of new rules being introduced into 40k, and one army wide rule we have seen but not known much about has finally been revealed.... The Canticles of the Omnissiah.


Lets take a look at them, and what we have seen in the past on them.

here are some leaked images from the guys over on Game Trust,
http://www.gamestrust.de/news%2cwarhammer-40-000-adeptus-mechanicus-bilder-dominus-edition-lobgesaenge-missionen%2cid43317.html

Here also is previous information from rumors that we had here on Faeit 212 a few weeks ago.
http://natfka.blogspot.com/2015/05/cult-mechanicus-canticles-of-omnissah.html

Canticles
Ok, they are an army wide special rule that gives a lot of flexibility each round to your CM army. Units with the rule gain benefits according the number of units with the rule on the table and are stronger the more units you have. There are 6 canticles and each one can only be used once per game. Benefits include cover bonus's, bonus's to strength, re-rolling failed attacks from either close combat or shooting, fearless, or creating extra hits in close combat. 8 units gives the strongest bonus 4-7 a medium bonus, and 1-3 a standard bonus.


and information from a reader who sent in some information.
there is a correction that was sent in
correction- Litany of Electromancer is an additional Strength 4 AP- hit in close combat not at ranged.

via a reader on Faeit 212
The new WD shows off some of the Canticles of the Omnissiah.
Incantation of the Iron Skull
1-3 units
Friendly units with Canticles gain Stubborn.

4-7 units
Friendly units with Canticles gain Stubborn and re-roll all failed Morale, Fear and Pinning.

8+ units
Friendly units with Canticles gain Fearless.

The blurred picture almost shows all 6. Aside from the skull one the others I could read say:

Chant of Remorseless Fist
1-3 Units
Friendly units with Canticles can re-roll failed to hits of 1 in close combat.

4-7 Units
Friendly units with Canticles can re-roll failed to hits of 1 and 2 in close combat.

8+ Units
Friendly units with Canticles can re-roll failed to hits in close combat.

Invocation of Machine-Might
1-3 Units
Friendly units with Canticles add +1 to their Strength.

4-7 Units
Friendly units with Canticles add +2 to their Strength.

8+ Units
Friendly units with Canticles add +3 to their Strength.

The last 3 I can only read the 1-3 section.
Shroudplasm
1-3 Units
Units
Friendly units with Canticles get Stealth

Benediction of Omniscience
1-3 Units
Friendly units with Canticles  re-roll failed to hits of 1 when shooting

This one probably mirrors the Remorseless Fist. Canticle.

Litany of Electromancer
1-3 Units
Is illegible in the photo but seems to cause a Strength 4 AP - hit to enemy units within X inches of a model with Canticles. correction: Litany of Electromancer is an additional Strength 4 AP- hit in close combat not at ranged.

Post a Comment

40 Comments

  1. I guess you pick a canticle at the begining of the turn like dotrines?

    ReplyDelete
  2. shroudplasm probably goes up to stealth + shrouded, and then some kind of invisibility type effect for the turn (can only be hit on 6's)

    these are pretty cool, without being too op. good job gw.

    shame about that op formation in white dwarf tho

    ReplyDelete
    Replies
    1. If you have to take both electro preists and sicarians then its not that great. I mean its great, but its not crazy good. Ad mech are pretty soft after all.

      The shroudplasm is bonkers actually.... Everything gaining 4 up cover in the open... Mental

      Delete
    2. Shroudplasm is probably Stealth -> Shrouding -> Stealth + Shrouding, at least that's how I'd imagine it works.

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    3. The white dwarf formation still has a ton of mediocre units and no transports and will likely cost 1850-2000 points even with min squads. Ad mech and knight is already 1200. Considering it's the skitarri formation included all models I suspect ad mech to be he same

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    4. Depends on what the cult mech force is points wise.

      Can form an 1850 points force with full van/ranger, 3 balistarii, 3 dunecrawlers, min strength elites with knight crusader if the cult mech is the 1 hq 2 inf units people have rumoured (the latter adding to 420 points for 1 breacher, 1 destroyer, 1 dominus).

      That giving about 700 points of free goods in the end across the force.

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    5. It's clear enough from the photo that the required Cult Mechanicus formation is one each of almost every unit, just like the Skitarii Battle Maniple.

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    6. No, it's very definitely not. The formation page makes a clear distinction between requiring two detachments (the cult mechanicus one and oathsworn knights one) and one formation.

      If the rumor is true that the CM detachment is two troops and one hq min, then the WD formation comes out to less than 1500 points base.

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    7. Look at the photo again: One squad of Corpuscarii, one squad of Fulgurites, one squad of Kataphron Breachers, one Squad of Kataphron Destroyers, one Kastelan Robot Maniple, and the Tech Priest Dominus. That's one of each unit in the codex. All the units from the Skitarii Battle Maniple are present as well. Some are difficult to see in the background, but they are there. These are formations, not detatchments that you can tailor to your needs unfortunately.

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  3. Shroudplasm's mid and top tier are likely:
    4-7 Units
    Friendly units with Canticles get Shrouded

    8+ Units
    Friendly units with Canticles get Stealth and Shrouded

    ------------

    Litany of Electromancer 2nd and 3rd likely increase the range and/or strength of the attack.

    ReplyDelete
  4. new Space Marine Devastator URL :)

    http://www.bolterandchainsword.com/topic/305237-rumours-space-marines-codex-assault-marines-devastators/?p=4052476

    so we have:
    - Codex Space Marines
    - Datacards Space Marines
    - Assault Squad
    - Devastator Squad
    - HQ command Tanks

    greetings, Atia

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  5. These are better than people thought.

    ReplyDelete
  6. Each Canticle is once per game, but can you do multiple Canticles per turn? Electro-Priests might be useful if I could give them rerolls to hit and +3 strength for a turn.

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    Replies
    1. One per turn only, just like Doctrina Imperatives.

      Delete
    2. Why would you give the rerolls to hit canticle to Electro priests who all have Zealot? Seriously why?

      Delete
    3. Well, if something else in the army needs it at the time, they all get it. And you bought Electro Priests because they look cool.

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    4. Another thought— the Zealot rerolls to hit only apply in the first assault round. If they are already in meleé, they can benefit from another reroll to hit.

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  7. Finally. It makes sense that some of these should be significant given that all Cult Mech units are designed to be used with these from the ground up.

    Electro-Priests, I'm looking sideways at you and hoping you don't notice...

    ReplyDelete
    Replies
    1. Electro-Priests: "Hey! We felt that!"

      Delete
    2. Electro-Priests are still pretty trash. Rerolling to hit or being S6 doesn't make up the fact that they're 18 points for what is basically a slightly stronger Guardsman.

      Delete
    3. Yeah pretty much still to expencive sadly. They simply dont have the strength to get close enough without being massed blobbing, and even then they will just be the primary target of blast weapons to take chunks out of them.

      I see these being great for use with other units such as the robots and troops, the admech elites in total seem to be pretty lacking even with additional help from above.

      Delete
    4. Lol. Good with priest, eh? Yeah, I suppose making them fearless would be useful... Oh wait... they already are... Well then, I could definitely use the reroll to hit in CC... Oh wait... they get rerolls on the charge anyway... Ooh... but a coversave would be useful... If I want to bog my slow 5++ unit down in difficult terrain to get an actual benefit...

      Yeah... these totally blow for the priests. Very cool though.

      Delete
    5. Maybe they will get a formation with great bonuses
      Or just be a mandatory tax for cult mechanicus formation...
      Only codex could tell

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    6. Cameron, well cover save even in the open would be good, plus if you can scout onagers in front of them then they would get a cover save for inteveining models + bonus from canticle and onagers still have their 4++ save.

      Also increasing strength by 3 and having additional close combat attacks is great for them. You just concentrated on bad parts too much.

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    7. He wants the Mechanicus equivalent of Incubi.

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    8. Too be fair to Cameron they are basically Incubi points... These canticles seem to make everything but the Electro Priests better as they already have lots of these bonuses built in for their extremely bloated 18 point cost. Its like GW didn't learn their lesson with Banshees and have made the same mess all over again...

      90 points of these guys gets you 15 S5 Ap4 attacks on the charge at I3 (their biggest issue). For 70 points incubi get 11-13 S4 Ap2 attacks at I5/6 and a 3+ save (plus Furious charge turn 3/4 and a dedicated assault transport). And it's not like Incubi are the best thing going is it.

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    9. LOL Starchild :D

      Well, I'll see what the unknown Canticles info is and then I'll judge. EPs aren't up on my List Of Obtainment but they'll have some use in conjunction with assault Kasts and/or Sicarians...

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    10. You can be honest. You're getting two boxes of Electro Priests so you can field the new formation. We won't judge you.

      @Pinky: GW learned from the Banshees. What they did not learn from is the Wyches. Apparently scantily clad assault troops are highly effective in play test games.

      Delete
    11. We'll see, Kiss Brother, but I'd happily proxy in some Assault Terminator models to represent. Has the added bonus of scaring the creppe out of an opponent if they have a lapse in concentration lol

      "You know those guys are only T3 & 5++, right Percival?"
      "WAT"

      Haha, dat Percival.

      Delete
    12. I get that they aren't great, i'm not arguing that part. I am just saying that they can be useful.

      It would be fun running their formation with sicarian formation :D sicarians are much faster, so they will be in assault turn 2/3 and these guys a turn later basically. so there is a nice 2 wave assault going. with enough LOS blocking terrain and proper positioning they might actually get somewhere lol

      The unfun part would be seeing them die to autocannons starcannons, heavy missile pods etc...

      Delete
  8. Is it just me or are the adeptus mechanicus starting to sound more like the Vatican in space? Either way I like it.

    ReplyDelete
    Replies
    1. Vatican in Space = Adeptus Ministorum

      We're still waiting on the plastic kits for that faction.

      Delete
    2. I'm hoping for an HQ Pope unit, with a SD AP1 large blast pope cannon. Has a special rule, 'kneel before me, common person' that forces the unit to convert to Catholicism.

      Delete
  9. Electro priests can't use:
    - Incantations of the Iron Skull, they're already Fearless
    - Benediction of Omniscience, they have either no guns or Twin-linked ones
    - Chant of the Remorseless Fist, they have Hatred
    - Shroudpsalms, they have a built-in 5++
    Really only Invocation of the Machine Might and Litany of the Electromancer affect them to any significant degree. Oh yes, two-thirds of the new army's special rule don't actulally affect two-thirds of that army. That sure is well thought-out idea.
    I can't see any way for those guys to be any less desirable, to be honest.

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    Replies
    1. I hardly think two units is 2/3rds of the army.

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    2. We know what he meant— two entire units in the codex that really needed a boost, gain little benefit from the Canticles. Agreed. But I want to use them anyway. I like the models. Someone has to take a few bullets for the Skitarii. 5++ saves in the right place on Zealots can be handy. They can tank a monstrous creature while the Kastelans and/or Kataphron Breachers get into position for a counter assault, for example.

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    3. I'm a pretty competitive play to be honest x.x, but i liek the electro priest look a lot. I thought they looked lame, but like all of the cult mech units they have grown on me like crazy.

      How bad are they hmmm... the shooty ones are the best and they can make use of the cover save. What ever the cover save ccanticles are they'll atleast give you a 4+ cover save. I dont think any one can argue that. That makes the priest tough, and they can screen your whole army.

      With the no cover save formation for the kataphrons you can screen your whole army and not have your shooting set back.

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    4. It's a similar principle to the Imperatives; the bump in BS/WS doesn't help the whole army at once but it still works for those that it...er...works for.

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    5. True, I'm definitely going to get them, the skin details is what i really like with them...

      Plus with some ally options the close combat ones can actually get to CC and destroy a unit (it can be a measly rhino or a squad of gaunts/guardsman etc.). After getting a 3++ they can be a pain in the backfield :D

      Iam actually thinking of allying them to inquisitors and having some crusaders tank stuff for them and then the priests can be behind with a decent cover from canticles and then the rest of the army with a lot of shooting... Or alternatively just attaching a techpriest dominus to the squad tanking everyhting wit a 2+ and feel no pain and look out siring everything that will insta kill him.

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