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Cult Mechanicus- Battle Congregation and Warlord Traits


Going into the last week of the Adeptus Mechanicus armies, the Cult Mechanicus codex is due for release this coming weekend. The book is already out for pre-orders, and some information is coming out now revealing the Warlord Traits.

The image above is from the sample images for the digital codices from the Black Library

Please remember that these are rumors. The first part confirms earlier rumors we have heard, and the detachment layout is fully available to see in the sample images for the interactive codex download from the Black Library (so is not really new at this point). However the rules for the bonus's were not available, and the Warlord Traits as well.



Here is the latest information for the Cult Mechanicus.

via a anonymous sources on Faeit 212
Ive just had a look at some of the Cult Mechanicus codex.
Battle Congregation
-Compulsory 1 HQ, 2 Troops
-Optional 6 Troops, 4 Elites, 2 Heavy Support, 1 Fortification

Bonuses
-allows for a re-roll of Warlord Traits
-allows to re-use a Canticle of the Omnissiah

The Warlord Traits are
-warlord has eternal warrior
-one weapon on your warlord becomes master crafted
-re-roll warlords feel no pain rolls
-when the warlord's unit checks a mysterious objective, you can choose the result
-warlords close combat attacks gain haywire
-gain the highest effect of the canticle regardless of number of units

Post a Comment

64 Comments

  1. That first WT will surely make the techpriest dominus an unkillable beast if he sacrifices each turn one of his shooting attacks to heal one wound on a 2+.

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    1. I don't play no more, so I am not sure what you are talking about. The first Warlord Trait I see is Eternal Warrior. How does let you sacrifice each turn of shooting to heal?

      What am I missing?

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    2. The Dominus has an ability to heal wounds or hull points, because he's super Tech Priesty, but he gives up the shooting phase. By having Eternal Warrior, he can't be insta-gibbed, and by using his ability, he can continually heal himself.

      Gives you a very beefy warlord so you can, at the very least, deny your opponent that point.

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    3. Actually, he just gives up one shooting attack to repair one wound/hullpoint on a 2+. He can still shoot with other weapons.

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    4. yep, Bengt is right. and if he is down to 1 wound you can always look out sir on a 2+, so he will tank a lot

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  2. Notice you can't take more than 1 Tech Priest... Still I'm going to anyway.

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    1. Multiple detachments or even the basic cad let's you get around this pretty easily, haha.

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    2. An Archmagos and Techproest dominus are the equivalents of a Chapter Master, so it makes sense there is only one in regular circumstances.

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    3. I'm using my 1999 Tech Priests as extra Datasmiths.

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    4. Aren't formations separate from detachments? Just take one of the formations that requires a Dominus such as the one with the two units of Kastelans that turns him into a repairing super datasmith or the one where he take 2-3 units of Breachers to deep strike without scatter when within 6" of any objective.

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    5. Formations are Detachments in their own right :]

      Aye a second CAD or Mech Cong could be taken to get another Dominus but the two lots of (awesome) Kataphron would be an extra 300pts to do so...a CAD would be the best bet for a DOUBLE (DRAGON) DOMINUS straight off the bat.

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    6. Double Dominus with Imperial Knights would be straight up nasty. Sounds like a plan.

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    7. No command benefit using the cad though

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    8. The CaDs command benifit is obsec on troops

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  3. Not sure what will be better regular cad or this?
    Suppose though that I see people using an allied detachment more than anything. This guy hiding out in a super heavy or land raider sounds nice.
    Really want to know about his wargear selection. Hoping for at least a 4++.

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    1. might even get lucky and have a 3++ for him :D

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  4. Seeing as a Skitarii Alpha can get a 4++ I don't see why not.

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  5. All units must have the cult mechanicus faction (OR NO FACTION). Wonder what that last bit alludes to.

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    1. its for fortifications, all detachments that require a specific codex (or same codex as in the CAD) have stated this at the end of them as well i believe.

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    2. Too, there may be mercenary units that have absolutely no alignment or faction. That last bit covers those if they ever decide to make a 40k version of the Dogs of War.

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    3. thats something ive been hoping for for a while, but no sign yet, who knows tho

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    4. What does Cypher count as?

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    5. Either chaos or dark angels, he can never be a part of a dark angels army but can be included in any other army even if he is a different faction

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    6. Either chaos or dark angels, he can never be a part of a dark angels army but can be included in any other army even if he is a different faction

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  6. All units must have the cult mechanicus faction (OR NO FACTION). Wonder what that last bit alludes to.

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  7. Warlord Traits:
    - nice to have, but not that interesting for this army
    - just as crap as in every other army
    - decent enough
    - mind-bogglingly awful
    - has potential, but has potential issues, since Haywire overrules regular damage
    - the one you want when you run robo-horde

    The Battle Congregation is kinda meh.

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    1. Just like the Skitarii Maniple. Reroll the Warlord trait, and one other little bonus. The big bonuses come from the formations as per recent / usual.

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    2. Haywire you roll both Strength of hit and the haywire table. Or had this changed in 7th?

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    3. I disagree that the Skitarii Maniple is a little bonus. Scout makes a huge difference for an army with no transports. Also I disagree that the ability to choose to give any of your units Sky fire is mind-bogglingly awful. Kataphrons with Sky fire sound increbly powerful to me. Yes it is situational but actual that can be a serious buff.

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    4. @ Josh kendall
      "„When a weapon with this special rule hits a vehicle, roll a D6 to determine the effect rather than rolling for armour penetration normally:“
      So, no, it replaces all regular hits. Mind, it only really affects the datasmith's power fist (and the dominus' axe when the +S canticle was popped), but it might come up.

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    5. You won't think it is meh, when a ridiculous number of grav servitors are having a 2+ cover for two turns... Or even the whole WD formation of skitarii, knight and cult, then it is amazing.

      - As for the warlord traits, eternal warrior lets you tank almost like a chapter master (-1W, but feel no pain, and we might get artifact or wargear to increase invul)
      - yeah master crafted is meh...
      - even better if the feel no pain can be increased to 4+.
      - depends on if you play with mysterious objectives, if you do it is pretty good actually. getting a scatterfield or a gravwave generator to hide your shooty units in is quite cool. And having a skyfire nexus is always handy...
      - situational, but still nice, though it is harder to get a pen, glancing to death is easier
      - awesome one

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    6. @Daniil Osudin
      Sure. The WD formation is absurdly powerful, but using *one* Canticle twice outside of that is a pretty minor one overall.
      As for the first trait, a shittier chapter master with way worse melee gear and stats is not that hot in my eyes, to be honest. The Magos is a shooty support guy, tossing him at some cc beast is awkward at best. Of course it's nice to have, but if he is in a situation where EW matters, the situation has gone critical already.
      Also, would you *really* put the MystObject trait on par with the Haywire one or the always maxxed-out Canticles? Because I sure as hell wouldn't.

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    7. @norrikan than it's changed since 6th edition.

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    8. @Norrikan
      I still think that if you have a mono cult army re-using one canticle can make huge difference, but that can only be seen from several games with them. so we will see.

      As for the EW, i think it is actually great. We still don't know the special equipment and his shooting is quite good. The thing i really like is that he can stand and be a shield to essentially any squad he joins. He doesnt need to rush into assault like chaptem master, he can just protect a 3 caliver squad of skitarii or in that formation of 2 squads of robots and him, he can essentially make them a lot more tanky. Plus he gets to fix himself on a 2+ too, which chapter master can't do...
      If I play with mysterious objectives, I would put it higher than master crafted, on par with Haywire and feel no pain, but weaker than EW and much weaker than max out Canticle.
      If not playing with myst obj it is pretty much useless

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    9. Haywire is utterly irrelevant. Both the characters already comes with Dataspike, which is a weapon with Haywire.

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    10. @Oliver oh yeah the techpriest comes with it, but does the datasmith come with it too?
      If yeah, then yeah it is pretty useless

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    11. He does.
      Surprised no one else have reacted on it, it was the first thing I noticed when reading it.

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    12. I think the intent was that only the one extra I10 attack had Haywire, but, same as with the Harlequins, GW doesn't really understand its own weapon rules.

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    13. i think i figured why there is haywire one!!! Remember the canticle that gives you extra S4 hits in close combat, guess what, they are haywire now! Wow so much usefull, thanks GW!

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  8. The basic CAD seems better for the granting of ObSec to Kataphrons and the option to take multiple HQ's.

    The Battle Congregation detachment will likely only see usage as part of the splendid Adeptus Mechancius War Convocation formation from WD #69.

    Gaining the Canticles of the Omnissiah atop the Doctrina Imperatives on Skitarii units seems very powerful. Getting free wargear & upgrades on your models (I'm looking at you 3 x Plasma Calivers) is pretty great too!

    Now that we know the Battle Congregation is only a minimum of one Dominus and two units of Kataphron this formation appears a lot more feasible.

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    1. Plasma all lose gets hot aswell

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    2. This raises some questions for me for the adeptus Mechanicus war convocation in the white dwarf.

      It says one skitarii battle maniple,
      Do they mean the Skitarii maniple which is 2 troops min. Or the Battle Maniple, which is one of everything. There isn't anything in Skitarii codex called "skitarii battle maniple" if you check. I originally thought it was the battle maniple, but with only requiring the battle congregation for cult mechanicus which is just 1 HQ and 2 troops I'm not sure anymore. Though that seems ridiculous for the benefits you get.

      The other question is do those original formations inside the war coco action keep the individual benifits for there own individual formation. Or all they all superseded by the war convocations benifits.

      I really want to use this formation but it seems ambiguous

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    3. Sorry I meant to say "inside the war convocation keep the individual benifits

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    4. It's the Battle Maniple chosen from Codex: Skitarri, how is that ambiguous?

      And yes, they would get all benefits for their formation (with the exception of Crux Mechanicus since the formation isn't your Primary detachment) and the benefits of the Convocation as well, just like any other formation that is a part of a larger formation.

      That's how it works for Necron Decurion detachments, Daemonkin, etc. It's the new normal.

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  10. @ Iuchiban via Warseer

    Relics:

    - 2+ Armour save to bearer + all weapons in the unit have the Cognis SR
    - Bearer and unit gain "It will not die" SR
    - Every turn may choose to identify a Mistery objective or observe an enemy vehicle. All rolls to penetrate againts an observed vehicle may be re-rolled, as well as glancing hits.
    - One CC weapon that only Works againts vehicles. Make only one attack, if hit, roll in a table:
    1: Controller of target vehicle may restore one hull point
    2-3: Controller of weapon decides if vehicle loses one hull point or restores one.
    4-5: Same as above but 1D3
    6+: Same as above but 1D6
    - Kastelan protocols have an inmediate effect. Previous protocol may not be chosen anymore.
    - Model gains 1D6 CC attacks S4, AP5, Shred

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    1. First two are my favourites. Combine the second one with a Tech Priest and a unit if 12 Grav Kataphrons. All can regain a wound with the Tech Priest able to regain 2 per turn. Combine that with a Volkite Blaster and Macro Stubber for a unit that can put out an ungodly amount of shots that will remove almost anything it looks at due to the sheer amount of dice being thrown at them. If the Tech Priest gets the Eternal Warrior Warlord Trait he will be an absolute bullet sponge... If you can take more than one if these relics on a single model... God help the enemy. If you get the max Canticles trait... Well... Wrath of the Omnissiah be upon them...

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    2. - 2+ armor is worthless, anyone with access to relics already has that, but the second half is pretty good.
      - This must cost like a hundred fucking points, it's insanely good. imagine that on the formation of two kastellax units and the dominus. 12 kastellax, 6 datasmiths and the dominos, all shifting wounds around and regrwoing/repairing anything that get's past the 3+/5++ T7.
      - Oh, hey, more Mysterious Objectives nonsense. Just what I always wanted. The other part is aces.
      - another pseudo D, this time in melee flavor. Restoration should probably not work, since you can't whack your own stuff.
      - ...not sure about this one. might be useful in a pinch, but not re-selecting protocols would be a huge bummer
      - Combine with the Haywire warlord trait for hilarity. Otherwise it's okay, if unremarkable.

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    3. i need to see actual rules for the 2+ save one, its weird that it gives 2+ to someone who already has 2+... Second part is cool, imagine that castellan formation or a squad of grav kataphrons hitting flyers on 5s, awesome.
      This one is good with big squads, but it will be a pain to play with, wait a sec, i need to roll IWND for 12 robots :D
      combined with MystOb warlord trait might be somewhat usefull, but most of the time will scan vehicles though.
      This one will be absurdly powerful if you can smack your own vehicles. If not it will be very fun to repair enemy vehicle before killing it. "Hey look i restored your knight to full HP, oops here come 20 haywire hits, sorry it is dead" :D
      ah so that is why that warlord trait exists lol

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  11. why does the cad requirement say it allows units that don't have a faction is that new?

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    1. See above. Fortifications, and mercenaries who have no faction if they choose to release any units like that in the future.

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  12. Mow. if they could just compile both adeptus mechanicus into a single codex.... I would be very happy.

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    1. and lose half of the special isuue wargear, artefacts and formations? no thanks

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    2. Both will see further development, with the possibility of a third.

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  13. I'm glad to see that a Cult Mechanicus Battle Congregation doesn't require you to take Electro-priests. I was afraid that the Battle Congregation would be like the Skitarii Battle Maniple and require that you take one of each unit. Electro-priests' rules look pretty mediocre, which would make them more of a tax than anything.

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    1. I don't see GW selling too many of these, which is a shame because the models are great. I'll get a box or two eventually. They just aren't at the front of my queue.

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    2. I ended up liking the look of the Corpuscarii a lot more than I thought I would. But when I considered that I could put two more Kataphrons on the table for about 10 to 20 points more, giving me a decent amount of low AP or Haywire shots delivered by a more durable platform, the Electro-priests never made it to my to-buy list.

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    3. i think i'll get four or even more eventually to run that formation along with the sicarian killclade, but yeah techpriest, robots and kataphrons first!

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