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Fantasy Rumors - Salty



There is an odd Warhammer Fantasy rumor floating around today, and as you read it, make sure you add plenty of salt. Even the sources of the rumor, seem to want to distance themselves from it. The rumor involves Warhammer Fantasy being played several different ways, one a skirmish level, two- the same game as we all know, and three- The End Times.


Please remember that this is a rumor. Extra salt please on this.

Posted by Matthias Thulmann on Warseer (not his rumor)
http://www.warseer.com/forums/showthread.php?407604-Warhammer-9th-Edition-Roundup-Discussion-(Reloaded)&p=7444064&viewfull=1#post7444064
"Rumour from TWF. Take with the amount of salt from the Pacific Ocean.
This is not my rumour so I take no credit etc for posting it!


I am posting this in my non-main account because, should this turn out to be fabricated, I do not wish to be roasted =) That being said, I know a guy who knows a guy who stumbled on this completely by accident so add salt to taste.

- the 9th edition rules aren't going to be the big jump that moving from 7th edition to 8th was.
- there are going to be 3 versions of Warhammer. The Age of Sigmar - recommended for point totals 500 to 1,500 and will be a skirmish style game. The Age of Steel - Warhammer as we all played it over the last 5 years. The End Times - magic heavy and 50% lords & heroes (and Lore of Undeath).
- power dice are now a base of 2D6 (4D6 for End Times) up to 2,000 points, add another power dice for every 1,000 points after that so fielding a 4,000 point army would roll 4D6 Winds of Magic or 6D6 in the End Times.
- lots of new spells though the #6 spells all allow Ward Saves
- new magic items. Some went away, some new ones arrived.
- 8th edition measuring still exists
- Regeneration now works like a War Hydra, dead models come back with a single wound on a 4+ (I think Plaguebearers just won Warhammer)
- Lances do impact his on the charge
- Spears are +1ST if they hold against "mounted units"
- ASF has changed. Units that charge get ASF vs the unit they charge.
- Fear as now but tests are at -1 leadership, Terror at -2 (BSBs are still OP)
- Killing Blow does D3 wounds
- Heroic Killing Blow still kills everything
- characters riding monsters have a merged profile (which I presume is why cannons are still going shout '10 from the back!'...)
- Steadfast can be lost with a single rank of 5 in the flank. Units cannot be Steadfast against anything that can Thunderstomp them
- 2D6 Scenarios and a much broader terrain chart
- models lose half their charge roll distance if they clip terrain (think of it as toned down 7th edition terrain rules) though dangerous terrain is still in effect (1s to wound for models that take dangerous terrain tests)
- new building rules though they still look bad
- combat resolution - outnumbering is back
- holding table quarters is back too"

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54 Comments

  1. As salty as it is some of that sounds really cool

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  2. Doesn't that actually...make some sense?

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    1. Does to me , like the idea of 3 different ways to play

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    2. Which is why it probably isn't true.

      When was the last time GW made sense?

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    3. appears to clash with what Harry and the like have posted already concerning the GW design philosophy going forward. Seems to much like the 2000-2010 years to be true to me

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    4. agree with Mauler, I even think this is what GW should do for both Fantasy and 40k, but they have to find a way to keep those 3 gaming levels consistent within a single game system

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    5. All of this, except for the chewy thingy...

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    6. 40K has something like this already with Kill Team, Standard, Apocalypse and other variants. Fantasy has this sort of thing too with Storm of Magic plus Triumph and Treachery. Arguably Age of Sigmar is just one of those. I also like how this rumour fits with the starter box rumour of men and dwarves allying. Should be against Orcs based on historical setting. Men and Dwarves against Orcs and Goblins. Capitalizes on Battle of Five Armies film in a way.

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    7. Skirmish fantasy in the existing warhammer world? That would get so much play locally! People i know who don't play warhammer but loved mordheim would be in, i'd dust off my vampires, a literal block from me would be two other players.

      And if this rumour is false? Well i've got some 40k games lined up with my skitarii and even some battlefleet gothic.

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  3. This translation looks WAY better.

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  4. Yay for outnumbering score 1 for the skaven

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  5. This sounds decent enough, should it prove to be accurate.

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  6. This has been rumoured for months by the bungling sources

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    Replies
    1. ^ This. until anything is proven we should label every fantasy as needing the entire worlds salt supply....and nothing confirmed until proven to be confirmed by pictures.


      (not that i am complaining of bungled information as it was entertaining for the time passed)

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    2. *Rumor/News bit.

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  7. I hope this is true, salty or not! Some of those rules sound fantastic, especially the 3 ways to play thing.

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  8. We've heard word of multiple game types before, and the rest of the changes sound perfectly sensible. Adding salt as usual, but this batch sounds plausible.

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  9. This actually looks like it will solve a lot of my current fantasy issues. Changes to ASF, steadfast and #6 magic spells... Yes please!

    Most of these rule changes actually look great.

    As much as I dislike steadfast.... I do hope that it doesn't go too far the other way and become completely useless

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    1. Just getting rid of re-rolls to hit if equal or over Initiative with ASF would be great.
      Elves re-rolling to hit everyone (with a few exceptions) is annoying.
      Even elves having ASF is annoying as they are one of the main armies I face (Wood,Dark and High). I would like to use Initiative boosting items with my Dwarfs from time to time after all....

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    2. The rerolls are the main part of ASF.
      Striking first rarely means much these days because the back ranks move forward and can always attack anyway.

      It only mattered in previous editions where if the front rank died, you didn't get any attacks back. ASF was much rarer then but that's where the rerolls came from.

      Still makes a difference in challenges but without rerolls, ASF would have almost zero effect on block troops

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    3. i just ASF back on the charge, i was sad to see that go

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  10. Many of these changes look great which to me says ....wishlist

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  11. As wish listy as this sounds, I hope it's true. It all sounds like reasonable changes that would improve the game a bit. Having cavalry be viable again would be quite nice

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  12. I do think the idea of being able play both skirmish and large scale is a good idea. A smaller scale game type will make it easier and cheaper to get started playing. Then like 40k you could build up to a bigger one later.

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  13. this is probably the rumor set that makes the most sense, rule-wise that I've seen. It's explains some of the odder quirks from the more recent rule books as well as the output from the end times releases.

    I'm still sprinkling salt on it, but if even half of it is true, i won't be unhappy.

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  14. Have to admit, while I have to get a drink for the salt I'm adding, I'd be up for this if it were true :)

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  15. By far the best rumors I have see for WFB 9th ed so far. Even if they are not real I like what I see here.

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  16. i can say.... only remain thing in new hammer is warhammer name only
    your toy soldiers can still use.... but no more using them as zombie, orc, goblin in rule stance..... and stat will change!

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    Replies
    1. pppft you can say anything. pictures or it didn't happen. also nice way of making peoples brains frazzle with your commentary....it made total sense. (well to be fair just like none of my own comments)

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  17. This is actually the closest to what I have assumed 9th edition will actually be. Close to 8th for the most part but allow options for skirmish games or End Times (like Apocalypse in 40k). Why is this so far-fetched?

    It's just like when they used to include rules for siege warfare but for some odd reason decided to no longer do so. It's more options included to play the game any way you like. This way you can use your current 8th edition army books, still use the End Times models/books if you like, or play perhaps in a new skirmish style setting that is created. Not saying this rumor is 100% on target but it's more of what I think most fantasy players have in mind.

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    1. and more or less what the mongers have to and fro'd disagreed on. either new factions or new way to play.....might be both, might be one, might be something different. we'll know in a few months and then we shall know for certain. until then keep shoveling salt into your coffee for fantasy rumors.

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  18. ,,,Always Strikes First on the charge? Great weapon Chaos Warriors are back, baby.

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    1. I'd argue this should only be for cavalry. Imagine a running wall of ogres with impact hits and ASF. Completely OP no?

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    2. @Druchii

      Nope. Getting charged by Ogres is not as devastating as everybody makes it out to be. They no effective armour, no real rank bonuses, and theyre far more expensive per model so theyre always outnumbered. a smart player can easily sort out an ogre charge

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    3. The only unit Ogres have that is remotely scary are the Mournfang Cav.

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  19. it all actually sounds like a load of improvements

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  20. GW please, please! I want it all to be true!

    "Lances do impact his on the charge"
    "ASF has changed. Units that charge get ASF vs the unit they charge."

    King Louen Leoncoeur is happy!

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  21. It looks good, BUT (yes that's a big BUTT) 90% of the rumours for WFB are complete rubbish. I know probably would be a good move going forwards but with the amount of salty BS floating around who knows.
    I am going to the Grand opening of Warhammer world on Sunday and there will be Q&A's going on if I can find out any info on WFB I will definitely post it here.
    ;)

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  22. Like other people said, just because it makes sense from a business and rule point of view means this is definitely NOT what GW is going to do for Fantasy.

    I makes too much sense and would mean they actually sat and thought this true instead of coming with half-arsed ideas or tearing down the whole fluff.

    I still wish it were true because I cannot imagine GW scraping 15 years of plastic models overnight (makes no business sense, but that has never stopped them before I'll admit).

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  23. This comment has been removed by the author.

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  24. Sorry don't know where else to post this:
    Natfka the new Eldar Jet Bikes have been removed from the UK GW web store.
    Again sorry for posting this here, Lets get back to WFB speculation ;)

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    1. you mean these ones?

      http://www.games-workshop.com/en-GB/Eldar-Windriders

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    2. Ah, they be back!
      Arrr me hearty's, set sail for the briny sea... Arr Arrr.

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  25. These rules changes sound fantastic, well thought out and throughly playtested. So it must be a false rumour.

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  26. Replies
    1. I've honestly not had the overwhelmingly terrible experience against cannons that the rest of the warhammer community seems to have had these past 5 years.

      Are they a hard counter to monsters? Absolutely, but they should be - its a giant ball of hot metal rocketing towards you at 1000 feet per second.

      My only gripe is that some armies get them for so damn cheap - increasing their cost by 30-40% across the board (bar the hellcannon, as its a stone thrower) would do wonders - suddenly the empire and dwarf armies of the world can't field 6 of the buggers, and the ogres have to actually think about whether theirs are worth the points considering the high cost.

      That, and allowing ridden monsters to benefit from the ward save of their rider would help. If my chaos lord is wearing a pendant that projects a 3+ save (tzeentch ftw), why would it suddenly stop at his ass, and not also protect (at least partially) the manticore he's riding?

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    2. um i think cannons should be 30-40% cheaper. if this rumor is remotely true then that is what SHOULD happen to counter being outnumbered and ZERO magic ability....sure runes are great and all....but really....if you have that much issue with cannons, bring some yourself. you wouldn't complain bringing a knife to a gun fight so why complain if you got monsters or cav etc out the goat ass....you got counters....use them. leave our Dwarven cannons alone.

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    3. Siege/attrition is a Dwarf strategy...take that away and you get the slowest non magic army and mid range shooty in the game....yeah real fair on us stunties. maybe while we are at it drop I of elves by 2, T on monsters by atleast 1-2, make knights less effective, make magic less effective.....so change the entire game which makes it easier to just not touch the damn cannons.

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  27. So people believe the far fetched rumours of Bubble Round Base Squat Your Army Hammer... But sensible rumours require salt?...

    Sounds about right.

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    1. Welcome to the internet, where common sense is made up and the points don't matter

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  28. Along with the rest of the people here, I really like these rumored changes. I think they take care of the main gripes against 8th edition - that magic was too powerful (namely just the "6" spells like dwellers and purple sun), that steadfast was too powerful (and expensive - you hardly saw an army outside of Skink Cloud that didn't include hordes), and that ridden monsters were too easy to snipe out from under riders.

    With riders/mounts being one profile, you have to get through the riders ward to kill the dragon/manticore/thundertusk.

    With updated spells and wards allowed for "6" spells, magic is toned a bit.

    With steadfast not being effective vs monsters, and with smaller units being able to remove steadfast, and with fear/terror effecting leadership, hordes are less of a necessity.

    I also kind of like the ASF on the charge coming back - back in 6th and 7th this was great, because it meant you couldn't play back defensively and accept the charge, you had to outmaneuver your opponent and make sure you got the charges you need. It made TK viable, MSU cavalry viable, and forced even dwarf players to be active in the movement phase.

    That, with the 8th edition change of pre-measurement, will make for a much more tactical and strategic game in 9th.

    Also, these rumors of 3 styles of play echo the rumors that we've been hearing across the web since rumors of 9th started way back in the fall - that GW is trying to create a simplified skirmish version (with simplified factions) to create a lower buy-in cost for new players. Standard gaming will appeal to those of us who have been playing since 6th and 7th, and allow us to continue using our vast collections, and the End Times will appeal to everyone who loves kick ass narrative and just crazy fun games with terrifying magic and monsters and heroes galore.

    Even if GW doesn't make the above changes, I for one would like to continue to play 8th edition and just sort of shoe horn them in anyways haha

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