The Farsight Enclave codex supplement was released yesterday, and over all I believe it was a large success. Now that releases are across multiple digital platforms, the releases are more accessible, however, at least in the Kindle format for Farsight, there is an error.


Check out the image below. Its obviously an error in the new release, and since its on a digital format, will be easy to fix. I am sure Games Workshop is aware of it, but just in case its slipped by without notice..... I thought I would help get the word out so it can be updated. Even the best editors in the world miss things.


via a reader on Faeit 212
I bought the Kindle version of the Farsight Enclave and there is a big error in one of The Eight. see attached.  He has the stats of an XV8-02 but the wargear says Riptide.

18 Comments:

  1. It's a shame, but the book is rife with errors. The Eight rule, for example, is a mess of contradictions (reads like you can take two Farsights, up to interpretation whether you have to take the unit or not, etc). Also the bit about Aun'va and Shadowsun says you "cannot not" take the two characters, so reads like you have to have three special characters in the army. Not too sure what the editors were doing. Also, and maybe it's just my tablet, but it's also a big mess in terms of its outlay (though that may be more Android's fault than Black Library). Hopefully an FAQ comes out shortly, or an updated book, ideally.

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  2. Well at least it wasn't on paper....and how can we be really sure this is really a mistake? 0.o

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    1. Because the iPad version has the correct loadout

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  3. Question is, do you really trust GWS to fix it on the paper release? :P

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    Replies
    1. Maybe the delay in the print version is actually to work out the rules problems players always spot.

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    2. That... that could actualy be a brilliant solution to many wording problems of GW's rules.

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    3. Agree'd Frank that is a brill idea and one that GW should use. How many FAQ's come out a week after a new codex because something was missed or wording could be used in more than one way.

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  4. Maybe thats why the Hardback has been pushed back to October... If it is, its surprising they didn't already fixed the errors in the digital version.

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  5. It's already fixed. Downloaded the epub on my phone and it reads as a crisis unit, not a riptide

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  6. Downloaded both versions on Fri and error was in both. Just redownloaded and it's fixed.

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  7. Nice to see they fixed the character issue, though there are still some rules issues (read Divergent Destiny and you'll see what I mean). Let me ask the community something...what exactly is up with the Fusion Blades? I know you have to buy a twin-linked fusion blaster to buy the upgrade (taking up two slots), and then, "[r]eplace one twin-linked fusion blaster's profile with the following:" So from what I can tell, you spend the points for a TW blaster (20pts?) and buy the upgrade (30pts) but still only get one shot? Or does the upgrade count as two weapons? 50pts for a close combat melta that can fail seems like a waste.

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    1. Oh yes, especially when the weapon can stop working for the rest of the game. So, in the case of Brightsword, does he just lose the ability to do anything if his fusion blade goes out? See why this is killing me? lol

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  8. is anyone else face-palming about the eight costing like 1500 points? Thats assuming you somehow got 3 hqs in your army seeing as i apparently have to take space pope and shadowsun. im just disappointing with this supplement, if it were a space marine sup it would be this bad

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  9. Some people really need to get over their hatred of GW for minor things ... it's obvious from the context AND the fluff that you are not allowed to take Shadowsun and Aun'va ... any other interpretation is just your inner child needing to find someone to pick on.

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    1. I agree and disagree with you at the same time. On one hand, all of the mistakes in the book are obviously editorial misses, and it's fairly easy to discern what they intended (except for Fusion Blades, that's still confusing me a bit). The rules make it a fun army to play, as well. On the other hand, it is annoying to buy a book and find it has so many errors. Just an annoyance, but it's still there.

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    2. Fusion Blades says to replace 1 of the fusion-blasters with the profiles below.

      Power Outage says you lose the shooting and melee profiles of the fusion blade.

      Therefore you should still have 1 (no longer twin-linked) fusion blaster that only has a ranged profile.

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  10. This comment has been removed by the author.

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  11. Come on, that "You can take two Farsights" problem is intentional misinterpretation of the rule.

    If you take a Farsight Enclave Army, You MAY choose not to use the standard commander bodyguard team, but may choose the Commander Team that, and I quote "consists of up to seven other Battlesuits chosen from 'The Eight'". The eighth battlesuit in 'The Eight' is Farsight himself.

    You can take him as part of the Commander Team, but here's the kicker: That's your Farsight.

    So even if you choose Farsight as your HQ, and then - by whatever knee-jerk, glue-sniffing way of thinking, decide to believe that you now have somehow stumbled across a magical cache of clones of O'shovah, thus allowing you to field him twice... he's still a Unique Independent Character. And as far as I know, it is explicitly stated in the BRB that you cannot take multiple instances of the same Unique character in your army.

    Someone with pretty poor reading comprehension belched this little nugget into the Web, and everybody jumped on the bandwagon.

    I mean - heck, I'm no native English Speaker, and when I first saw the discussions about that part of the rules I was just asking myself what the guy who came up with that was thinking at the time.

    ---

    The other two big errors, Shadowsun and Au'va basically being compulsory HQ choices for a Farsight Enclaves Army, and Bravestorm being unsure on which suit to wear, are down to very very poor editing.

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