Fantasy Flight Games is about to release its second edition of Dark Heresy, a Warhammer 40k roleplaying game. This game has always had its appeal to me, and soon you can take the role of an acolyte, or even an Inquisitor.


A link to joining the Beta here.
http://www.fantasyflightgames.com/edge_news.asp?eidn=4265

via Fantasy Flight Games
Dark Heresy Second Edition is an upcoming addition to Fantasy Flight Game’s line of Warhammer 40,000 roleplaying games, and it features more flexible skills, action point-based combat, vehicle rules, and more! In Dark Heresy Second Edition, players take on the roles of Acolytes (or even Inquisitors), standing at the front line of a great and secret war to root out threats that imperil all of humanity. Should they fail, entire worlds, systems, and sectors may fall...

With the significant experience we’ve acquired in developing the Warhammer 40,000 Roleplay games, and by listening to thousands of active Dark Heresy players over the years, we’re proud to have crafted a new edition which updates and builds on the original game experience. In this beta, veteran Dark Heresy players will discover a familiar core system that still uses percentile dice to resolve tests, but with updated rules,

including:
*Streamlined skills that can be used with more than a single characteristic.
*Fast and fun character creation, with exciting variety through combinations of home worlds, backgrounds, and roles for almost endless roleplaying possibilities.
*The ability to play as an Inquisitor!
*New rules for psychic powers, with each discipline gaining its own unique psychic phenomena table.
*Talent trees that visually help players plan their character’s progression.
*Combat mechanics that give more tactical flexibility and control over performing actions.
*Damage and wound rules that make a character’s health something more than just a number, plus lots of great (and gory!) wound effect tables.
*Vehicles and vehicle combat as an integral part of the core game.
*Easier-to-use NPCs, each with a threat rating so that Game Masters can build suitably challenging encounters.

http://www.fantasyflightgames.com/
 
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