We have had an abundance of Black Templar rumors from an old playtest set of late. Well, one just about slipped by me, as it comes from somewhere else, and I was working on seeing if there was anymore information on this.


Please remember that these are rumors.

via Larry Vela on BoLS:
A large kit design was reported as follows:
- a fully enclosed "dreadknight"
- wielding a large crusader shield and mace
- upper body mounted assault cannon

Posted earlier
via an anonymous source on Faeit 212
There's a new Space Marine kit that is akin to a dreadknight.  Has several weapon options.  Monstrous Creature, somewhere in between dreadnought and dreadknight.  Gets a gun and a weapon. Several options. Presumably BT would get a variant?

49 Comments:

  1. Black Templar DreadKnight...

    ...Templars were Knights...

    I see what you did there.

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    1. To be honest, we all should've seen that one coming.

      All we need rumours for now are "the Knights who go nip".

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    2. I've been preaching that every Army will have its Knight-ish model. It only makes sense. I knew the Templars would steal from the Dreadknight as well, only because of exactly what JayDee said, and how much sense it would make to have MC's in the BT codex. I will take 3, if I can - only because they draw fire so well.

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  2. We're gonna need a bigger pot of abaddon black

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  3. I actually kind of hope this rumour is true, I think it would suit the BT, just hopefully it's not a copy/paste of the GK one. That teleporting jump pack thing is the pinnacle of douchery!

    My Eldar should be fast because they're hit and run, that thing's fast and is hit and stomp. I know it seems hypocritical considering the Wraithknight release but seriously, it makes me so mad, then I come and whine about it on the internet and then no-one is happy!

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    1. I agree with that, a Templar monstrous creature shouldn't be terribly fast or maneuverable, but should be an absolute beast in combat.

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    2. Unless they had a monstrous cavalry option. Because a knights charge on horseback was utterly deverstating. An eight foot tall ceremite armoired knight on a giant robotic steed would be terrifying

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    3. Monstrous Creature that moves like a beast?

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    4. I love how all Monstrous Creatures are slowly becoming better than the ones in Codex Tyranids...who were the originators of them.

      That said, this would be a neat addition to the Black Templars.

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    5. Well think of how good tyranids might become in the next codex then.

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  4. What I don't get is why does it get to be a monstrous creature? Doesn't make any sense, neither did the dreadknight or the riptide.

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    1. Well, the Riptide does make a BIT more sense than the Baby-carrier. In the source material, Tau pilots mentally link with their suits; in effect the suit becomes their "body".

      They talk in Fire Warrior (book) about Crisis Suit pilots getting limbs shot off their suits, and needing psychological help afterward to convince them that their actual LIMB was okay.

      So in effect a battlesuit is a mechanical AI-controlled artificial construct linking with an organic mind. A hybrid "creature", if you will.

      But the Dreadknight is very obviously a machine which is piloted using a mechanical interface. Thus I agree, it probably should be a walker.

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    2. I think it's more about the rules that come with the Monstrous Creature as opposed to the thing itself being one...

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    3. I think the idea is that, like Tau suits, the Dreadknight is more of a suit of armour than a vehicle in its own sense; the 'driver' isn't really a driver, he's more of a wearer.. something like that anyway.

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    4. @Adam S You're right.
      From Lexicanum:

      "A Dreadknight pilot is connected via synaptic implants to the Dreadknight, which allows the pilot to control the weapon and movement systems. The mental strength and reaction speed needed to effectively pilot the Dreadknight is such that most Grey Knights do not pass the requirements."

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    5. There needs to be consistency with this. If someone is piloting a machine, it should be a walker; i.e. a dreaknought, dreadknight, riptide (yes the riptide should absolutely be a walker).

      If it is its own creature, and no one controls it, then it should be a monstrous creature, i.e. big tyrinids, daemon prince, and i think the forge/maulerfiend should be monstrous creatures.

      At least my logic is consistent. even if gw decides to categorize it with different logic, it really needs to be consistent.

      It is clear that the monstrous creatures coming out generally have an advantage because they cannot explode with a single lascannon shot on turn 1. this had happened to my forgefiend more than once.

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    6. @Ahrimans Bolter

      You're also right. But when has logic been Games Workshop's strong point?

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    7. I think that if something is a mechanical construct, and (Dreadnought, Dreadknight, Riptide) it should be a walker. It has (theoretically) fuel, cbales and tubes in it which when broken can cause massive system failures, even if they are on a single, which the vehicle damage chart serves well. The Eldar wraith constructs are very different from this, those are made essentially from a living material, and they are not machines in the traditional way, and I for one am not considering the Daemon engines as machines either. If anything, those should have been Monstrous Creatures, rather than the aforementioned Riptide or Dreadknight.

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    8. I'm thinking they are one or the other because of what type of weapons can mess with them. the dreadknight pilot is exposed, so poison should mess with him. things like that.

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    9. @Ahrimans Bolter: I disagree with you. It's about balance within the army itself, not about making sure everyone has the same thing as everyone else. What would be the point of different armies and play styles then?

      The 6th edition books have all been wonderfully balanced with each other thus far, so I'm not too worried about the Black Templars having different rules than Tau or Grey Knights.

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    10. The thing is, Crisis suits and the Rip Tide could easily be argued to fit into the same category either way, either they are infantry (one being monstrous due to its size) or they are vehicles piloted by the wearer.

      I do think dreadnoughts are not well served as vehicles, so I think there is a reasonable situation where dreads could be a monstrous creature, but, shrug.

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    11. The Wriathknight is a giant wraithlord. It is a set of twins where one died. The living twin does set inside the thing but only to instruct the dead twin who is basicly becomes the Wriathknight how to act. The material used in the dreadknight is that same living material used by all the elder stuff. So I agree that riptide and Dreadknight should be vehicles but not the wraithknight. Same reason the Wraithlord and Wraithguard are not vehicles.

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  5. Something 'like' a dreadknight could work, a variant of the actual dreadknight would not as it was designed with xenos help/tech. Templars would burn it before they used it!

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  6. Looks like flashgitz new GW parody video was right(warning adult content)
    http://www.youtube.com/watch?v=_zSxQnZ3TM8

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  7. I love me some more Black Templar news, keep it coming we are long over due!

    If done right I think this could be pretty cool for Black Templars, though I was thinking we'd be getting more retro units seeing as when we broke from the IF we maintained the old ways...

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  8. You can't make these multi weapon MC's walkers. To do so....sheesh, can you imagine the riptide as a walker? I would be able to shoot every weapon, full range, every time.

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    1. Yes...BUT... if it was an armor 12 walker akin to the daemon engines, you could take it out early from a distance. I can imagine if my CSM got first turn, my oblits would take it out before it even got to do anything.

      That is the pain us CSM go through with our forgefiend. I'll take toughness 8 over AV 12 any day.

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    2. It also has to do with line of sight and shooting. From a vehicle it is done from the weapon, from a MC it is the base. This means you can pose it, give it multiple weapons to look cool and not worry about Line of Sight.

      Also, I think it is a way to add more dynamics to the game. Now there are more units with different types in each list. Ie "Regular troop" like units, walkers, tanks and now MC. It helps add more dimention to the game and more units. This way I can have a super tau battle suit, it does much of what the 3 normal suits do, but is now powerful enough to do it by itself. If you make it a walker, now it is just a Tau dreadnaught, and everyone still complains, esp with how much less powerful a walker is. To make it do its roll it would have to have been an AV13 or 14 walker. As MC's more units can still hurt it, BUT it is still powerful enough to do its job.

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  9. I'm thinking October will be Templars, as the marine codex is way younger. Look at the ones that have been released so far, all the oldest ones so far...

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  10. So has GW officially declared the walker dead? When was the last *new* Walker unit designed? How about instead of giving everyone a flipping MC, why didn't they make walkers more viable? Whatever.

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    1. The last new Walker was the Maulerfiend/Forgefiend, which are 8 months old ;)

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  11. 6th edition has become the era of infantry, flyers, and psykers. It's already proven that our old vehicle heavy lists just don't have the durability that they used to. I get that it doesn't really make sense to categorize something mechanical as a MC, but to have it as a walker would make it utterly useless. I have to ask, is the reason that it is a MC the only thing that bothers you? Just because its mechanical in nature? Does it make it harder to destroy than any other MC? I had the same complaint when the dreadknight first came out. I got over it though, and got back to playing, I don't think that things like this are worth being too upset over. Plenty to worry about outside of 40k, right?

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    1. If you ask me they should make all Walkers MCs and be done with it :P

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  12. looks like amazon has got ahead on BL titles, got them listed until 2014
    http://www.amazon.com/Path-Archon-Dark-Eldar/dp/1849705917
    http://www.amazon.com/Talon-Horus-Aaron-Dembski-Bowden/dp/1849705895/ref=pd_sim_sbs_b_1/181-9072752-5753026
    http://www.amazon.com/Stormcaller-Space-Wolves-Chris-Wraight/dp/184970581X/ref=pd_sim_sbs_b_3
    http://www.amazon.com/The-Unremembered-Empire-Horus-Heresy/dp/1849705739/ref=pd_sim_sbs_b_3
    http://www.amazon.com/Vulkan-Lives-Horus-Heresy-Nick/dp/1849705135/ref=pd_sim_b_2

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    1. Vulkan Lives? Interesting...

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    2. there are loads more but cba to list them all, you can easyily find them by searching :P

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  13. Yes, every army should have its big, dangerous thing.

    For Space Marines, this should be the Land Raider.

    Make those better, don't just upscale guys with legs.

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    1. That's a good point, but if you look at war throughout the ages armies have always adopted the enemy's weapons,

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    2. I totally agree, improving the current landraider for the SM would be an excellent idea. It then leaves the door open for other things besides having a MC equivalent in the army list.

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  14. As a tyranid player really really getting a lot of Monstrous Creature envy, I hope this will end in the next 12 months.

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  15. I hope the BT Knight is called Black Knight, just so that it can have a special rule "'Tis just a flesh wound".

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  16. The blood angels version of this guy will have massive jet packs, hammer(of wrath) time!

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  17. Well i completely DISLIKE the idea . I mean, space marines already have one of the most beautiful ( from a fluffy point of view) walkers around - the Dreadnought, or better yet with his old name, the SARCOFAGUS

    the living tomb of a ( nearly ) dead hero from ages past ! What you want more from fluff, the baby carrier? Puah. I mean, the DK design is maybe beautiful, but the idea of the psyker pilot is boring indeed and clichè. So, i think GW should have the courage to treat dreadnought as MC, because as walkers, they die like flies to grenades, and this sucks. THEY should be the Marine MC . Or at least, they should get a 3+ armour save...

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    1. By the way i love dreadknights for grey knights ;)

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