Tyranids. Seen much of these lately on the tabletop? Not so much for a while now, but they are still out there. Here are a few rumors giving us a loose time frame for a codex release, as well as some new units.


Please remember that these are rumors, early rumors at that, so please apply as the author mentions.

via the Faeit 212 inbox (no permission given to give a name)
Q4 2013 40k goes to Eldar supposedly, so will be early/late Q4 2013/Q1 2014.  May be Q3 2013.  Not entirely sure.  There will be a codex release and there may be a WD/model release earlier.  That would push the codex back though.

Kit released for harpy that will make a second FMC - current playtest name hydra.  Harpy will remain anti-infantry, hydra to be anti flyer/vehicle.
Synapse will go back to giving eternal warrior - and instinctive behavior will be radically changed.
For other new kits - nothing major.  Prime plastic kit, shrike upgrade pack, and lastly, a new MC that is built off of infiltrating and will have a snacking rule similar to the fantasy ghorgon.

next two Rumors should be taken with even more salt then normal - there will be multiple large plastic kit that is a multiple option kit that can make warriors/zoanthropes/lictors, one that can make venomthropes/raveners, and one that will make biovores/pyrovores and one for tyrant guard/hive guard.  The finecast models are getting changed up a bit - will move to plastic.  Also, some of these kits may be condensed into one box.  Secondly - Ward is writing the dex.  Extra salt here folks - extra salt.

 Once again, keep in mind this is a long ways off and these are playtest rules.

74 Comments:

  1. "Secondly - Ward is writing the dex."

    Can't wait to see how the Tyranids and their BFFs the Ultramarines team up to defeat those dastardly Sisters of Battle.

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    1. Don't forget the story of the brave Tyranid Warrior, and how he single-handedly defeated an Avatar in close combat.

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    2. Ward wrighting nids is the last bit that conviced me this is a fake rumor

      nids don´t need a new dex now
      in 5th they did, but got screwed

      harpy is still needed but we heard that rumor like a million times

      they should rather do the sporepods

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    3. And by what grounds are you basing how GW decides something "needs" to be worked on?

      By the time the book drops (based on this rumour) the current codex with be nearly 4 years old.

      This also could be a WD update with a splash release of models that don't exist yet.

      TL;DR: Don't get your knickers in a twist until we actually know what we're getting.

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    4. Oly way GW decide what to work on is by the "I want to do this codex next" method.

      Which is why they should hire me, so I can make a kick ass Sisters of Battle book!

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    5. Remember that old GW release list from a while back? if it's true then we might see the new Nid models and the genestealer cult hijack a White Dwarf later this year. Seems plausible to me.

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    6. The List had no Harpyie in it. It had genestelt upgraded and symbiarch and ymargil or how you say!

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  2. Not a total shock. The 5th edition release seemed to underwhelm most of the community (at least as far I could see), which was probably a disappointment to GW. I think sales probably weren't helped with the lack of models released for the new units. I really hope they get some love and more life put into their codex, Ward or not.

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    1. the dex only had 1 buyable list in 5th and variations of it.
      Due to the nerfing of fexes and the mandatorynes of Tervigons and Trygons. And the problems of dealing with mech, more so than the bad pointcosts in the nid dex itsself.


      GW can´t change every dex just becaus people QQ about it. With that thinking they should have changed GK right on releas day becaus very GK player was crying about the lack of Stormshields and ubber inv saves for 2wound terminators wich only had option for FNP & only a 5++ base.


      Its just rediculous that nids should get new dex & units when other dexes have neither flyer nore antiair options. And are wayyyy older than the nid book. Wich got way better with 6th btw!!!

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    2. Nids did NOT get better, with the new codex.

      Sure, rules-wise it's not horrible, but it's really not an improvement at all over the last dex.

      Genestealers? HAHAHAHAHHAHAHAHAHHAAAAAAAAAAA

      Carnifexii? HAHAHHAHHAAPPFPFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFTTTTTT

      Warriors? yea not doing that again, but you get the point.


      The new codex basically made every old unit that was great, bad. You tell me a dex isnt bad when you have to fork out money for whats basically an entirely new army.

      And the best part is? Good luck running a list that isn't just trygons, tervigons and flyrants.

      Don't use GK players as an example. They have no right to be complaining and they bloody know it.

      You give me back my bloody fexes dammit GW.

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  3. an anti-air nid called the hydra? Eat a lot of IG hydras did they?

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    1. It's just a code name for now - sort of like how WotC code-names Magic: the Gathering blocks before the real names are revealed.

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    2. Speaking of hydras, a multiheaded monster that can chose to either attack normaly or everybody in base contact would be a very fun unit.

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  4. Seen them on the table regularly actually. A lot of decent tournament players have taken them in 6th thanks to the Fearless changes, flying MCs and ability to spam troops.

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    1. Against a strong tournament list, like the Daemons (flamer/screemer spam) and Con Air, or again GK's all the tournaments Ive seen (like Nova ones) they where at the bottom and even SoB did better then the Nids.

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    2. strong tournament list = spam list? wow

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  5. Still a long time before we will read anything clear about it so I'll give too much about those rumors.

    Some of these kits don't appear necessary or realistic though. Warrior/Zoa or venom/ravener dualkit? Now those models would look realy different than before.
    I can see tyrant/hiveguard, that would make sense, or pyro/biovore. Unless they remove the option (for whatever reason) they should focus on models that have no official model so far, like finally a sporepod or the harpy.

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    1. I could see a warrior/lictor if they went back to the more upright warrior model, a bio/pryovore is easy and a venom/zoan would be quite doable as well as a guard kit.

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    2. How about a friggin' Doom of Malan'Tai for pity's sake? Literally EVERY Nid player wants one.
      But nooooooooo. GW needs to do a Warrior/Zoan box.

      Oh, and by the way, if you want to talk rules, that got screwed up beyond recognition of the basic concepts of reality, how about the Lictor or the Genestealers? Surprise Attack units, THAT CANNOT SURPRISE ATTACK!!!
      The Lictor to me is especially tragic, since it's one of the most beautiful models the bugs have, and he's been reduced to a 65 point homing beacon, and that only if he rolls halfway decent in his reserve roll. Thanks Cruddace!

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  6. Given that the CSM codex and the CD rumours suggest that GW is moving away from army-wide Eternal Warrior, I can't see them bringing it back for Nids.

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    1. Well, they have to give Tyranids something nasty to make up for the fact that they can't Ally, take armor, melta or las equivalent, etc. I hope they make Tyranids unique in that they are the enemy of all. They consume everything and are a threat on a universal scale, not just to humanity. They are unaffected by Chaos and the Warp, they have no ability or reason to bargain, and they can't be bullied. They are purely alien and should stay as such.

      A Tyranid invasion is a problem for everything, whereas Chaos is a problem by corruption to humans. Eldar/Dark Eldar are an annoyance by piracy. Orks just do damage that can be measured in dollars. Tau are ridiculous and aren't a threat to any of the standing races. Necrons are mysterious but are only just starting to awaken (and returned in lieu of the threat presented by Tyranids).

      Nobody knows how big they are. Nobody knows from where they truly come or what exactly the Hive Mind is. They need to be absolutely menacing, without diplomacy, and adaptable.

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    2. While Eternal warrior to all models in synapse range is a little over the top, I would love if thee synapse creatures themselves got EW. IMO that's how it should have always been.

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  7. Too soon imo.

    And remember when Ward was writing the DA codex too? Yeah too soon.

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    1. I agree with the too soon and add 'too much.' Eldar, Tau, and Nids in one year? No way...

      Plus I'd like the refresh in a couple years when I have the money to start them ;)

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  8. Ward? I honestly think ward might be a good author for Nids. Rules wise though.......If DA, and Daemons are not over the top then we have nothing to worry about, and I'd imagine he's fix up warriors (so funny how they were fixed in 4th, just for their 5th ed codex to break them again)

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    1. What does Ward have to do with DAs?

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    2. Nothing, but if the DA book follow's suit from the CSM book it means GW is focusing more on Balance (just like Fantasy). And we shall not fear Wards rules. I'm sure Ward is on a tight leash now.

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  9. Will we see a open-topped bug, infantry transport?

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  10. Sounds very much like wish-listing to me. I can't imagine we'll see anything for Nids before 2015 (including models)

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    1. I can absolutely, positively guarantee you there will be models for them in 2013; as well as a WD update for said models.

      GW is trying to give love to at least a dozen armies per year (both systems included) from now on. Gone are the days of "2 armies per system, and those are the only ones who get anything."

      There's a reason I choose to remain Anon on here. Just saying...

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  11. The current instintive behaviour for the tyranids under 6th is broken. the whole point of instinctive behaviour was a reason to keep your units under synapse control. If your termagants got out out of range and failed their leadership test, then they moved into cover meaning that they may not be in range of teh enemy to fire their weapons. If they were feeders, then they were subject to rage and ran at teh nearest enemy and tried to get into hand to hand (forsaking any shooting). If that nearest enemy was a tank, or unit of terminators, and you were aiming for the much easier to kill, but further away scouts on an objective, you were in trouble.

    While Lurk is still the same, there is less disadvantage to feed. You still cannot shoot, but you are subject to rage, but in 6th this means you do not run at teh nearest enemy, AND you get +2 attacks instead of +1 Attack when you charge. Exactly why would you want your keep mawloc, raveners, carnifex, and hormagaunts in synapse range? Ok raveners and gaunts can still break, but monstrous creatures are fearless.

    I am a tyranid player, and to me a unit in which you want them to fail a leadership test to gain a better attribute implies a broken rule system for that unit.

    I cant see the codex coming out this year. Next year possibly, but I would much rather have an update for tau and Eldar first (not that I play these armies, but my friends do, and I am currently fielding dark eldar)

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    1. First of all, Tyranids are still in last place in terms of W-L records at tournaments right now. They have not improved much. The Rage benefit you speak of is completely wiped out by the fact that Genestealers can't outflank and charge anymore (making them worthless), and Tyranids can't multi-assault. The latter rule became a downside across the board, but it was previously one of the most frequently used strategies by Tyranids players to tar pit and soften harder units up. Now they lose their charge bonus entirely and slowly get whittled away while the guns shoot the monsters down. It's one thing to create new rules to force players to come up with new tactics and new ways to win. The Tyranids have less now than in 5th, and less than 0 leaves them with nothing.

      Second, Mawlocs, Raveners, Carnifexes, and Hormagaunts are terrible units currently and have to spend 4 turns running without doing anything to be relevant. That usually means they are shot to pieces. Sometimes Raveners hit earlier, but opponents are fully aware of that and target them. Tyranids have less than 1 playable/competitive list. They synergy approach was cute, but poorly executed. Cruddace flat-out stated in interviews that he over-priced most of the units INTENTIONALLY for fear of them being powerful. Not over-powered or broken; just powerful. That also means none of those theories were play-tested. Just an awful codex written quickly to sell Trygons.

      Regardless of the age of the Tau and Eldar 'dexes, they are better functioning armies in the current rules system. Older doesn't mean they need to be done first. Besides, GW has virtually NEVER operated that way. They enter production based on inspiration. Whatever the design studio is "feeling" is what they go with, and that's often why the releases are amazing (from both a model and codex standpoint). If they had released Dark Eldar or Necrons years before as everyone had wanted, we would have had crappy products. Instead we got fun, flexible, competitive codexes with loads of super awesome models.

      Tyranids are in desperate need of having more than the Tervigon as the only playable unit. They have more metal/finecast infantry remaining than every other army combined. The basic Gaunt is the oldest troop design still in the game (no, Sisters don't count) and are desperately dated. Same with the Warriors.

      I promise you they are getting models and possibly a WD update in the near future. As I said above, there's a reason I remain Anonymous...

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    2. Dude...he's totally Matt Ward...

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    3. Sisters always count (unless you said oldest plastic troop design).

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    4. Dear Mr. Anonymous that has a reaon to be.

      I see it the same way you do, Thanks for saying it like it really is.

      6th ed Nids actually makes me cry sometimes, I have spent 100+ hours talking to my local GW store owner (he played nids alot) trying to come up with "Ok" lists and at the end of the play testing (against lots of armies) I cried and put them on my shelves.

      Im anonymous just b.c yes I really did cry that my 10k + points of nids arnt playable.

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    5. To this wall of text do I reply: Tournament performance is utterly meaningless considering GW is moving away from supporting tournament play. If you're interested in playing comptetitvely, there are other game systems out there.

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    6. I shelved my nids not b.c I played against Tournament lists and couldnt win, but b.c I couldnt win against almost any 6th ed type list.

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    7. All the new benefits of sixth edition (allies/fortifications) neglect Tyranid armies in an edition where close-combat units are punished for charging. My orks can improvise a gun line but I feel for those players of Tyranids.

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    8. Anon 8:04, how do you think Wych Cult armies feel? I love the fact that my T3 6+ units are eating flamer hits upon charging...

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    9. Of course, all assault oriented units took a hit. However, Tyranids are an assault army whereas Dark Eldar at least have an option for an effective ranged list, not a solution by any means but then my ork speed freaks in trukks are unplayable as all my trukks collapse turn 1 so my squads of 12 boyz can be shot down to perhaps 3 on the slow march up and never see an assault because of overwatch, flamers or not. I don't like playing Orks as a gun line, they'z built for krumpin'! But needs must...

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    10. As if Matt ward or any GW staff would admit that they just wanted to sell trygons????


      Also current glaubt's and warriors are Not the oldest.. Catachans are... And Marines but they got repacked at some Point.


      The dud deff does Not Even work for GW
      Nore does he Play the Hobby Before 2000.

      Funny how People belive anything if they want to :D

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    11. Mortechai says it like it is. 6th Ed brought some imrovements, but let's be honest: from 5th it could only get better.
      And concerning competitive play, competition means you participate to measure your SKILL against the others and prevail by means of guile, strategy and finesse, NOT PURE DUMB LUCK!
      Rolling for your psychic powers anyone?
      But I have to say that there is in fact one model besides the Tervigon, that isn't only playable, but immensely fun. The Swarmlord.
      I had this game in which The Big Guy got Iron Arm, Endurance, Warp Speed, and Invisibility. I managed to Charge an infiltrated troop in round one by means of Warp Speed and a lucky roll, and after that Swarmy read like a flow chart:
      Is he in CC? Yes: win CC. No: get into CC.
      It's really a very special feeling when you see the desperation of the other player, as soon as he realizes that Draigo and his entire squad of background vocalists has just been a mere one-round distraction to Mr. Swarmy.

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  12. I think the zoanthrope and raveners would need to be switched for it to be believable. But, could have been listing mistake.

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  13. Tyranid rumors? I'm so happy I could faint. Such potential In an army currently wasted on awkward rules and an absolute injustice to units like lictors, carnifexes and others (oh pyrovore I feel your pain and loneliness). Thank you for posting these!

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  14. So Tyranids would be the ??? entry in the monthly schedule for 2013? Or strong contender for early 2014? This despite there being ZERO rumours until now and the Big List only featuring Genestealer Cult in the summer... no wait, if they put out the Wave already in the spring, it won't show up on the List, and then the Genestealer Cult would make perfect sense (as would Deathwatch).

    Despite that slight chance, please excuse me, but I don't believe we will see a full codex until late 2014 the earliest. Wave and WD update maybe, but not a full 'fex 'dex. Then again, Tau has been rumoured to been the "next" codex since about 2010, and inbetween there has been only about a bajillion others, maybe now the cycle starts anew with the Nids... or maybe they are actually scheduled for May and Tau will be (again) pushed further back. :p

    Oh, and List-bashers: until the List has been conclusively proved to be bogus (which is kinda difficult before July), then I will assume it is at least generally the order of things, though the leak may have caused GW to shuffle their cards (eg. bringing some models out actually EARLIER than July 2013, say, a couple of Greater Daemons?). What will you say when one of the "new" names or units on that list actually pops up in a Codex?

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    1. Yeah, and those rumors were from Ghost21 who admitted to straight up fabricating them. I have no faith in the expected release list, just look at the projected 2012 one. I think we will see a WD update for Tyranids in 2013.

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    2. Whoa whoa whoa. Which were fabricated by Ghost21? The month-by-month for 2013, complete with the promise of "mystery box", or the list with individual items and product codes?

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  15. Hooray!! Tyranid rumours! I hope Lictors get better rules, the models are excellent and the idea of a hyper-advanced assassin beast has always made me happy. In all honesty though I would be satisfied with a kit for the harpy and sporepod. We're missing so many models!

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  16. I'm sorry for off-topic question, but were there any rumors regarding next Horus Heresy books to come? Which Legions will be covered next? Any chances that pre-Heresy Thousand Sons Legion will get some love [read thousands of new miniatures] from FW?

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    1. My bad, missed recent "Betrayal" rumor set. Though question regarding Thousand Sons still applies.

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    2. It's Iron Warriors, Salamanders and a couple of others, unfortunetly no Thousand Sons yet. They're my choice of trair legions too.

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    3. It's actually Night Lords, Word Bearers, Iron Hands and Salamanders - with some Mechanicum units too.

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    4. The presence of Salamanders, Iron Hands, Night Lords and Word Bearers(i love whoever decided this) of course means the drop site massacre but then why no Ravens or Iron Warriors, in betrayal there are 4 Legions worth along with the basic rules for Heresy era war; units, weapons, ect... then will it be to much of a stretch to yank that stuff out and just fit in 2 of the, lets be honest least cared about legions (no hatred for the IV and XIX just being frank). Since FW obviously want people to buy all of their big ass books, not adding rules would only make sense, they could make up the number of books by over using the burning of Prospero.

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  17. Synapse giving EW again? YES!!!

    Nids kick ass now, but with that change, good night. DE will still be their bane (assuming they don't get an answer to them as well).

    I like these early rumors and the direction they indicate. Ward writing it is a bummer, I was hoping for my man, Phil Kelly, but oh well.

    Thanks for the great rumors as always, Natfka!

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  18. Hmm, the first set of rumors seems believable. Obviously, this is the first we're hearing of them, but hey, we have to hear it first sometime! I'm looking forward to seeing it, hopefully soon.

    I'm less trusting of that second set. Ward is not unbelievable, although I hope he keeps general feel of the army if it is indeed his book. The unit combos in the boxes make absolutely no sense though. Warriors, Zoanthropes, and Lictors are not even vaguely close to each other, nor are Venoms and Raveners. If they had Zoanthropes and Venomthropes together, that would makes sense, as would Raveners, Warriors, and Shrikes. Lictors don't fit with either, though. Pyro/bio-vores and Hive/Tyrant Guard totally work though. (I suspect the two Guards were originally envisioned as a dual kit, to be honest.)

    Uh, what's the ghorhon rule that's mentioned?

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    1. The Ghorgon rule says you can exchange your all your attacks for a single attack at I1 that killing blows (basically fantasy instant-death) on a 4, 5 or 6 and you then regain D3 wounds if you instant deathed the model. So its an extremely situational and basically useless ability in fantasy, but might have a place in 40k

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    2. Ward was at One Point rumored to be doin CSM then he was Said to be Doing DAs and now Nids?

      He is also Doing Tau & Eldar :D
      Yeah every One needs Imba dexes :)

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  19. Nids need a new codex more now in 6th than in 5th, in 5th 9/10 games I play (against parking lots, GK's and BA's) I won... in 6th i only win 2/10 games now, Me and the other playeers (friends) have sat done and tailore lists and still lost.

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  20. amount of salt needed is killer for sure

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  21. Synapse providing EW sounds too good. As someone mentioned GW is trying to move away from giving too many models EW. Codex CSM has already shown this. I can only imagine the Hive Tyrant having EW due to it's strong link/bond to the Hive. The rest doesn't share the same link, as they are controlled by the Tyrant (or maybe a few other synapse creatures) itself.

    Imo they should revise the whole synapsesystem by removing instinctive behavior and such. Rather than punishing players and forcing them to stick units near synapse creatures they should reward them with certain bonuses. This way players can do their usual stuff but also encouraging them to place units in synapse range. Also imo they should make a distinction between ranks of synapse creatures and how they will effect the rest of your army.

    F.e.:

    Hive Tyrant (being the major synapse creature)
    Tyranid Prime ( being the minor synapse creature)

    Each unit entry has it's own synapse-bonuses like:

    Hormagaunts
    - Minor Synapse bonus: Furious Charge
    - Major Synapse bonus: Rage

    Carnifex
    - Minor Synapse bonus: Fnp (5+)
    - Major Synapse bonus: It Will Not Die

    All units withing Synapse-range gains fearless. When a unit is in range of both a minor and major Synapse creature, only the Major Synapse bonus will apply.

    This is just an example of how synapse can work. At the currrent state I think it's a shame and very disappointing, since there's such potential in it.

    Just my 2 cents

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    1. I like it better the other way, it is like Ants, when they are within range of their queens pheromones they work like they should and when they are away from the queens pheromones they act like they are drunk.. so to do lol. So Your idea isnt Bad, its kinda cool idea, but IMO dont think it is best for nids, maybe a different army.

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    2. I know it isn't the best for nids but I just want to show an example of what Synapse can provide rather than giving plain EW. There's so much you can do with it.

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    3. I like it. And it makes sense some creatures have a better link to the hivemind. Maybe adjust a few of those synapse bonuses and its a good idea.

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    4. Bonuses can always be adjusted. From my pov the bonuses should represent the unit's ' state of mind' when it's within synapse range. So bonuses such as improving poison by 1 is a no-go. These kind of upgrades should be listed in the unit-entry.

      Maybe unique bonuses from certain synapse creatures should be available, like:

      Zoanthropes: improves Deny the Witch rolls by 1
      Hive Tyrants: improves Deny the Witch rolls by 2

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  22. Ghorgon rule sounds like a Red Terror...

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  23. Wow, Tyranid rumours! My 5000+ points Tyranids on the shelf start to grin happily! I think Tyranids are the army with the biggest potential fluff-wise being so alien and so unique that with creativity and great rules, they could be really cool. Their 5th ed codex was the worst possible release in years and although 6th gave them a few things, they are nearly unplayable in the current meta. They DO need a major overhaul to get in line with the current system. And Tau and Eldar are older, but those 9 Broadsides and Seer councils are just doing fine. We will see.

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  24. I like the idea of bounses for synapse that's a great idea but If my gaunts ever lost fearless from synapse they would be no point in having them in my army they drop like flys and at
    LD 6 I see droves of little critters running off the board. I would like to see more low AP ranged weapons and a few more invo saves not that Nids need it
    Ah Sir Ward is wrighting the codex expect good things like the hydra having assult 12 transport TL bioplasma, TL rupture cannons and a fleashboarer hive oh and to top it all off strap a MC on the back with some sort of hook sigh... I want people to hate my army cose it's devastating not cose of the author of my codex....
    and Tyranids are a swarm army not a hoard army they depend on there mass weight in numbers (dice) to carry them through to the V. I mean show me a unit for 300 points that can put out 90 S4 shots per turn or 90 s4 poisned attacks with rerolls against T4 GAUNTS that's were the power is the MC are just there to soak up fire
    the war of nutrition... seams almost designed for Nids

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    1. Orks accept your challenge >:)
      300 points for (admittedly split between TWO squads of) orks with shootas (ignoring options for big shootas) gives 100 S4 shots or T4 slugga boyz have 200 S4 attacks on the charge (assuming you forgot to get a Nob with his trusty Power Klaw!)
      GREEN IS BEST 'UMIES! WAAAGH!!!

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  25. May be some of the update will finally make sense for us. It seems strange that a trygon, mawloc, and ravenor can deep strike (burrow) so effectively but can't assault when they arrive. Harpy and spore pods would be awesome and much needed. As for as tournaments, I play mine from 1850 to 10k apoc and do pretty good with them. Unlike my Black Templar that have been shelved due to their codex is not impossible to play in 6th ed. Really the only thing nids need beside that ET with Synapse is some that can hit tanks hard before close combat, and maybe some better saves or an added invul save here and there. I love Nids, they devastate in apoc.

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  26. It's going to be an exciting year;) You shouldn't believe everything you read on the internet though.

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  27. I think games workshop could manage 3-4 armies this year. Top contenders for new codexes would be eldar, orks, tau, tyranids, and vanilla(which really means ultra) marines. 1 or 2 of those armies will probably get pushed to 2014.

    As far as the muli plastic kits I think that is how tyranids are going to start coming due to how successful the tervigon/tyrannofex and mawloc/trygon kits were. I mean a tyrant guard/hive guard kit makes sense and a biovore/pyrovore kit is so easy a monkey could do it. A Doom/zoanthrope kit could happen to. Tyranids will definently be getting some anti air as well as the lack of it in the current codex is pretty glaring. Hail hydra!


    Anyway I'll start saving my money now for whenever it does happen.

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  28. I don't know if my friends suck at 40k or I am using my Nids army differently to everyone else but i haven't lost a battle from being Nids in over a year and we battle every few weeks. My friends think that the Nids codex is way over powered.

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