There are some major differences in the way Barrage Weapons work in regards to the Ordinance Batteries of the Imperial Guard. It would be wise to know these changes, before either facing them, or attempting to use them to their fullest on the tabletop.


Lets talk rules changes and lets start with the Basilisk as our standard weapon.
First off, in 5th edition a basilisk was able to fire directly or as a barrage. If fired directly, they were treated as any other normal ordnance weapon and ignored the minimum range. However if they fired barrage, they had a minimum range (you could not measure before you fire) and well, the maximum range you never really have to worry about. They also caused pinning at a -1 leadership.

Now if you fired a barrage, and you had line of sight, you subtracted the BS of the tank. You could however fire indirectly, which meant that you did not have line of sight on anything, and you were not able to subtract the BS of the tank from the scatter.

Now in 6th edition, the good old Basilisk has become much more potent. Lets look at some of the what has changed.

1. No direct firing capability. Unless I am missing something, a barrage weapon must now fire a barrage (no direct firing). Firing an ordinance barrage weapon does not mean the vehicle must remain stationary like in 5th. Instead you can move your 6", rotate, and fire. Any other weapons on the tank that you are wanting to fire must snapfire. This effectively removes the need to really ever fire directly, especially with point #2

2. Barrage Weapons can fire Indirectly. This is different in 6th edition, as any shot that either does not have line of sight, and or is within your minimum range (within 36" for a basilisk) is considered to be indirect fire. So minimum ranges now mean much less than they did in 5th edition.

3. Wound allocation. Wound allocation is always from the center of the blast marker. This is for both determining cover saves and wound allocation. So if you are firing your basilisk at your target, and you hit... start allocating wounds from the center of the blast. In the case of a multiple shot barrage, each shot is resolved separately. This means its very possible to do what is being called Barrage Sniping. Meaning that if you target the models you want to destroy, and you hit them under the hole, they are essentially going to die first. (Sniping characters, heavy weapons, etc is extremely powerful).


4. Psychic Powers. This is where it gets interesting. Imperial Guard have several different armies that are considered to be battle brothers, Blood Angels being my current favorite (Dark angels might end up beating this). With these battle brothers, these armies are able to take the divination discipline. This is very powerful when it comes to ordnance batteries, since the primaris power for the discipline allows a friendly unit within 12" to re-roll all failed to hit rolls. So yes, you can re-roll your scatter dice, with an excellent chance to hit.


5. Blast Markers have changed. This one everyone should already know. The entire marker is at full strength now, instead of only the center of the marker like it was in 5th. This allows you do damage quite a bit of units all at once. Granted the downside is you are AP3, so you need a 6 on the damage chart to destroy the tank.

6. Some tanks that I think we should start seeing more of..... The colossus.
This tank should be like gold in this addition. More and more we are seeing a lot of infantry on the field. There are still tanks, but the colossus with its S6 AP3 barrage that ignores cover should start seeing more life on the tabletop. The picture above has my converted Colossus on it. I have one more complete, just not painted. Apparently I need one more.

7. Cover..... A lot less cover is needed now. 25% of the facing only, which is easy to get. Not only that, but now that we can purchase fortifications, 3+ cover saves for ordnance batteries that do not need line of sight to fire is a great thing. Not to mention, that if you have the points, camo netting is also looking good for parking behind that fortification.

8. Nightfighting. This needs to be mentioned. The new nightfighting rules do not allow for any target to be chosen outside of 36". This is important, because you cannot even fire these shots indirectly. They can scatter outside of 36", but you cannot choose your target outside of that distance. Bring along some chimeras with searchlights to help bypass this problem.

30 Comments:

  1. It's one of the rules that I just don't get.

    Barrage weapons allocate wounds under the template, but blast weapons allocate wounds as per normal shooting? Wtf?

    ReplyDelete
    Replies
    1. Barrage drop straight down but blast weapons fire straight at the unit the scatter is more representative of a shot going to high or to low on a blast weapon.

      Delete
  2. I could be wrong about this as i dont have the BRB infront of me right now but I believe Perfect timing can only be cast on the psycher who has the power and then he and his squad ignore cover. If that is correct there is no way for the vehicles to benifit from it

    ReplyDelete
  3. I do want to mention something rather important. Ordinance weapons firing into a ruin or area terrain only ever hit the TOP level now. You cannot hit models below top level.

    ReplyDelete
  4. I think you are missing something in point 1.

    Basilisk can still fire directly.

    (p34) All Barrage Weapons use blast marker and consequently use the rules for Blast & Large Blast weapons [...], with the following exceptions:
    - Barrage weapons can fire indirectly. This means they can fire at a target that they do not have line of sight to and/or a target that is within the weapon's minimum range"

    Which means they can also use the normal rules for Blast & Large Blast (i.e. "direct fire") when they have line of sight and target is between min/max range.

    For Basilisk, as min range is 36", you might, most of the time, fire indirectly, but it's still possible to fire directly.
    For Colossus, I assumed that even the target is insight and between min/max range, you have to use indirect fire.

    ReplyDelete
    Replies
    1. Dang, Ninja'd again...

      Also, yes to the Colossus thing, because the profile in the codex specifically says so.

      Delete
    2. Direct fire seems to have a different meaning though now. There is no section in the rulebook like the one on page 56 of the 5th brb called Ordnance Barrage weapons.

      There seems to only be two modes of fire now. Barrage and indirect. Barrage is farther than your minimum range and within line of sight, while indirect is without line of sight, and can be within the minimum range.

      Nowhere does it say that a tank can fire normally within its minimum range anymore.

      Delete
    3. Basically in the language of 6th edition, there is no "direct fire". Its barrage or indirect.

      Delete
    4. older article now, but just want to note they FAQ'd that the colossus is to "ignore the reference to direct fire" which i guess would mean they follow the normal barrage rules of you fire indirectly if the unit is either out of LOS or in the minimum range if not they can now fire directly

      Delete
  5. "1. No direct firing capability. Unless I am missing something, a barrage weapon must now fire a barrage (no direct firing)."

    Actually, there is no specific prohibition on Barrage weapons from direct firing, so this point is not valid. Page 34 says: "Barrage weapons *CAN* fire indirectly." not *MUST* fire indirectly. Very important difference.

    Also, based on the rule mentioned in point two, you can only direct fire at a target in the range band of the weapon (not within minimum range...) Which makes that caveat make more sense in the grand scheme of things. Making it so you'd have to fire "up", as it were to, hit something so close. Which is why you can now Indirect fire into the minimum range band (though this can get pretty dangerous with the changes to blasts on vehicles.)

    Also, also, 'tis very Cinematic, no?

    ReplyDelete
    Replies
    1. Two types of shots here in 6th. Barrage and indirect.

      The term direct fire in 5th edition was used when not firing barrage or indirect, but instead could fire like any other tank.

      Delete
  6. Moreover for Psychic Powers:

    Prescience: The roll to scatter is not a "failed to Hit roll", so you can not used this power.

    Perfect Timing: It can only target Psyker and its unit and (p39) Independant Characters cannot join vehicle squadrons or units that always consist of a single model (such as most vehicles and Monstrous Creatures).
    So same as above, this power can not be used.

    ReplyDelete
    Replies
    1. page 33 of the rulebook. Blast weapons and re-rolls.

      If a model has teh ability to re-roll its to hit and chooses do so after firing a blast weapon, the player must re-roll both the scatter dice and the 2d6.

      yes, missed the perfect timing one. will edit it.

      Delete
    2. but it's not a failed to hit roll

      if the power said it allows you to fail to hit rolls, it would be fine - but it's specifically FAILED to hit rolls

      Delete
    3. page 33 is very clear on re-rolls.

      Delete
  7. Dang now the cat's out of the bag!
    I was totally going to convert a colossus and surprise people at my local!

    ReplyDelete
  8. Also consider that multiple barrage can place successive blast markers anywhere within the first, so it's easy to multi snipe , if you're lucky!! moorover, overkill is less of an issue for squadrons of mortars, you could place the template in such a way to blast other squads!!

    ReplyDelete
  9. yes they may be fired directly but - the rules for barrage are still working, so with LoS you subtract bf, remove causality from the blast-center and hit vehicels in side armour - or do i miss something?

    ReplyDelete
  10. You have it correct. Direct fire is no longer a term for 6th edition. You are either firing your normal barrage, or you are firing indirectly.

    ReplyDelete
  11. it will be more difficult now to abuse the parking lot tactic!! Those shots to side armour will be more easy i hope!

    ReplyDelete
  12. so the manticors D3 large blast would follow the barrage rules fortemplet placement to the edge of the first for scatters or anywere in or touching one of the first templats for a hit?

    ReplyDelete
    Replies
    1. it looks that way. I have not delved into the rules for that tank though.

      Delete
  13. Is camo netting now worth it? 90 points for the battery to take it is pretty steep but it now therefore gives them a minimum of a 4+ cover save at all times (except weapons that ignore cover obv.), as the net gives you stealth and under the new stealth rule "Cover save bonuses from the Shrouded and Stealth special rules are cumulative (to a maximum of a 2+ cover save)." Gives you half a chance against any flyers. What do people think? at the end of the day it is nearly the cost of another model. I'm sure someone will crunch the maths and decide whether its worth it at some point, but I haven't seen it.

    ReplyDelete
    Replies
    1. For a squadron of Russes at only 60 points for all three its got to be almost a no brainer.

      Delete
  14. I don't know whose idea it was to make barrage weapons better at sniping than weapons with the "Sniper" USR. Case in point, I had my warlord take an Earthshaker round in the teeth from 40" away during my last game. He failed one of his many LoS! tests and died an ignoble death surrounded by his full strength squad.

    Also, I'm still trying to figure out a way of getting a cover save vs barrages. It seems only area terrain and multi-level ruins offer any protection. I learned this the hard when when a squad got wiped out on the battlements of my bastion with no saves allowed.

    All in all, the barrage wound allocation system seems to be out of balance with the rest of the game. If a guy with a gun can't target a heavy weapon trooper from 6" away, how can a gun on the other side of the table and pointed up to the sky get away with it?

    ReplyDelete
    Replies
    1. whats worse, is that you can technically snipe several different models, possibly from seperate squads all based off one multi shot barrage.

      Delete
    2. I think it would be solved if they just make it always scatter and ignore the "Hit" result when firing indirect. Hitting a target dead on 1/3 of the time seems a little too accurate for a barrage.

      Delete
  15. ,all.incorrect...im afraid...the way in wich we look at this is by breaking it up Into components.the reason a minimum range is given,is still for what was previously coined "direct firing",however...under the weapons profile,it states that it is ordnance,large blast, barrage.meaning that if you wish to fire it indirect,you have to use the barrage rules,otherwise,you use the normal rules for blast weapons with the addition of having a minimum range.the rules for blast weapons and then barrage are found on pages 33,and 34 of the rulebook.under lets say a colossus,it has the profile,ordnance,large blast,barrage,to use it as a barrage weapon U follow those rules (if you dont have a line of sight,or is within minimum range,if you want to direct fire...you must follow the rules for standard ordnance large blasts,which also may I point out...do not have to hit the top level of a ruin,as it is direct firing,and not coming from above (ie...barrage)

    ReplyDelete

 
Top
Related Posts Plugin for WordPress, Blogger...