Here is what is going on. We have a special guest coming on (I cannot say who he is), who will be answering your questions regarding the upcoming Chaos Space Marine codex. He will be joining us within a couple hours, so start compiling some questions up, I cannot guarantee that he will be here long. Treat him with respect, so that we may get future guest visitors.


Lets get to it. Have some fun........
I will be joining the fun, and getting some painting done.

224 Comments:

  1. Noisemarine info and vehicle upgrades for slaanesh.

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    Replies
    1. Noise marines are overall a little bit cheaper. Sonic Blasters are 36" salvo now. Aspiring champions have access to a whip that prevents enemies from denying challenges. Other weapons are the same.

      Delete
  2. What are the God's specific new Psychic powers tables?
    Did the named characters get point cost reductions and/orcool new abilities?
    Any new character, maybe from the Horus Heresy series?

    ReplyDelete
    Replies
    1. Most named characters are the same, but overall a point reduction. Abbadon is the same points and does not make terminators troops.

      Delete
  3. Definitely info on noise marine weapons would be shiny.

    Thanks mystery guest!

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  4. Thirteenth black crusade info. Fluff advances

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  5. do we know the release date yet? also what are the HQ choices?

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  6. Black Legion stuff? Abaddon unlock termis as troops?

    How can play Black Legion fluff?

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  7. Is it true that there are NO new Special/Named Characters? Are there any old Special Characters coming back from previous Codices?

    Are Noise Marines getting any new weapons/toys?

    Do Thousand Sons still require a Sorcerer upgrade?

    Can Predators, Land Raiders, or any other tanks take Sonic/Slaanesh upgrades?

    Is there anything in the Codex that changes how the Allies Matrix behaves (ie; turning Imperial Guard into Brothers in Arms)?

    ReplyDelete
    Replies
    1. There are no new named characters.

      Thousand Sons come with an Aspiring Sorcerer in their basic 5 before adding more Rubric marines.

      There is a sound-based vehicle upgrade but it's more of a Word Bearers item than Slaanesh.

      I haven't read any special character adjusting the allies chart.

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    2. Thanks so much for the info!

      Delete
  8. How is GW representing specific gods in armies? Do you get point reductions on Slaanesh marks if your HQ has one?

    Do Sorcerers have good buff/debuff powers? AKA the better type of psychic powers.

    ReplyDelete
    Replies
    1. The only impact on Marks is that HQ models make corresponding cult units Troops.

      There are 2 debuff spells in Nurgle and Slaanesh, 2 buff spells in Slaanesh.

      Delete
  9. How did they fix posessed?
    Any new weapons options on the oblits?
    How does the rumored CC oblit work?
    What weapon options and cost do the cultists get?
    Any option for fast summoning the daemons from the chaos daemon codex (sacrifice rituals and stuff)?
    Thanks in advance mystery guest :D

    ReplyDelete
    Replies
    1. The "eye of the Gods" table is actually several tables. First you roll to see what table you roll on, then you roll what you get after winning a challenge, killing a monstrous creature or walker, or annihilating a unit in close combat.

      One of the tables is Daemonic Gifts.

      Possessed get to buy (not roll) up to 3 boons from the table.

      Cultists are 4 points each and come in squads of 10-30. They can have any combination of autoguns (str3 ap-) or auto pistol ccw (str 3 ap-)

      They can take special weapons, but not heavy weapons.

      they respond very well to dark apostles getting an extra benefit when one is in their unit.

      Delete
    2. Again thanks for the answers mystery guest!

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  10. Are traitor guard and cultists separate units, an upgrade option for cultists or am I completely off. Can cultists take icons themselves? What specific units do the other sc's unlock for cultists. Also, any truth to the rumor that some HQ choices would effect the FOC, not just for cult units either? Thank you!

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  11. Daemons weapons are AP? or Drach'nyen is AP2?

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    Replies
    1. Abadon is AP2, Daemon Weapons are AP3

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    2. Is really good! Abaddon is a beast!

      Delete
  12. Will Terminators be able to be given both marks and icons to essentially be cult terminators?

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    Replies
    1. Yes, but it's expensive. Taking both increases the cost of the second and Terminators pay more in the first place.

      Delete
  13. Is it Grant? And is Abbadon still a armless failure?

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  14. What is the name of the new "centauroid" daemon engine?

    What is the name of the "dragon" chaos flyer?

    What is the unit name for the "possessed" raptor squad?

    What FOC slots do these fall under?

    What is pictured on the cover of the codex?

    What are the point costs per model for Plaguemarines? Do they have poisoned weapons, and if so, for shooting, CC, or both?

    Do we get some version of drop pods or dreadclaws?

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  15. where do night lords fall into this any specifics.

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  16. Is Khorne getting anything to combat the very shooty/psychic oriented 6th edition? As they are against using magic do they get anything to bring them up to the level of competitiveness psychic gods have?

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    Replies
    1. Skull Champions can take collars that give the squad and any vehicle it's embarked in a 5+ DtW

      Delete
    2. Thanks for the info! Greatly appreciated!

      Delete
  17. Dear honored guest, I'm going to ask some questions I think all CSM players want to know. Thank you so much for doing this!

    Here are my questions:

    Is it true that you can mix and match Marks and Icons on various CSM units? For example, can you take +1T from Mark of Nurgle and the Icon that gives them FNP to essentially make Plague Marine Terminators?

    Is it true that if you take a Chaos Lord and give a specific mark (such as Mark of Slaanesh), you will be able to unlock Noise Marines as Troops?

    Lastly, and this one is more Legion specific because I'm a Death Guard player, but I hear Plague Marines are getting a points increase. Should I be worried? Are they going to be worth the points or will I find myself taking more basic CSM with Mark of Nurgle?

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    Replies
    1. Just to tack on a question here, can you mix Marks with different Icons? For example, put on a Mark of Nurgle on the squad but give the Icon Bearer an Icon of Khorne?

      Delete
    2. You can mix/match Marks and Icons.

      +1T/FnP isn't as good as a Plague Marine, they're worth their points.

      HQ unlocks corresponding cult troop.

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  18. What initiative does kharn strike at and does he get anything new?

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    Replies
    1. Kharne strikes at initiative 5, and he gained armour bane which I guess is new. He's AP3, but for every model he kills (not wound inflicted) he makes an additional attack at initiative 1.

      Not quite the same as warrior born as it doesn't keep growing, but it's very devastating for someone with 8 attacks on the charge.

      Delete
  19. I would give anything to know more about how the non cult legions are being treated ie :alpha legion, night lords, iron warriors. Everyone seems to focus on the 4 cult legions but I want to hear about these!

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  20. Will oblits have a point reduction

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  21. What is Kharns pyschic defense?

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    Replies
    1. 2+ Deny the witch

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    2. Ah hah! Knew it!

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    3. The first guy wasn't me, but he's right. It's 2+ DtW

      Delete
    4. Aha ha! Still right!

      Delete
  22. How does the Sorcerer Commands ability of the 1k sons work now? Did they get back the All is Dust rule?

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  23. Do Thousand Sons get access to more psychic disciplines? in particular can Ahriman use Divination?

    What Mastery Level is an Aspiring sorcerer?

    How many "legions" are they, in the same way that their are chapters in the space marine codex? Are you allowed to list a few? if so, which ones? (other than the Thousand Sons, Death Guard, World Eaters, and Emperor's Children)

    Is the "Dragon" a close combat Flyer?

    Can the Defiler and other daemon engines regain hull points?

    Are winged Daemon Princes Flying?

    How have obliterators changed? (I understand if this question is un-answerable, but any information would be great)

    What are the points cost for Thousand Sons? Are they now going to be called "Rubric Marines"? And on the same track, will Khorne Berserkers and the like change to "World Eaters"?

    That's it for now, i'll think of more.

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  24. Will Khorne Berzerkers chain axes have any special rules, similar to power axes?

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    Replies
    1. khorne berserkers are AP5

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  25. Ooo pick me! Is there any fortifications available IN the codex you can select?

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    Replies
    1. I'd also love to know this!

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    2. There are no new fortifications but there is a unique upgrade to fortifications.

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    3. Ooooooo care to spill? If not das ok

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    4. I'm hoping for some sort of shrine upgrade. that would be awesome.

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  26. Are there still Havocs and can they still be unique in that they can use auto cannons?

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    Replies
    1. Havocs, CSM and chosen squads can take autocannons

      Delete
  27. Defilers: bigger? Meaner? More weapons? Other options? They are my favorite.

    How does demonic possession work now?

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    Replies
    1. They're the same except they have the Daemon special rule, 4 hull points and a 5+ invulnerable save.

      Delete
  28. Dear beloved guest. I have one question to rule them all. But be warned! Tis not simple and will require much searching. Now are you ready? *inhale*

    Where. IS. Waldo?

    ReplyDelete
    Replies
    1. Here: http://www.youtube.com/watch?v=hGMrc3ozMhs

      Delete
  29. I have a quick question? Will we be able to build a sonic landraider or a sonic tank? Will the Sonic weapong be finecast? and will we have mopre fluff on the Emperors childern?

    Also, the two Primarchs, that were whip out before the Hersy started? Were they the first to join Chaos?

    Thank you very much for all and any info on all our questions.

    ReplyDelete
    Replies
    1. There is a sonic upgrade for tanks, but it's not a noise-marine thing.

      I don't know about upgrades being finecast. I know that there is intent to upgrade the basic CSM box to support all the cult troops to be able to achieve any of the weapon combinations from the entries (including everyone having soundblasters).

      No idea on the 2 primarchs.

      Delete
  30. I'd like to know about thousand sons and their psychic powers

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  31. As a person who collects Red Corsairs, I would like to know how the new book affects them and Huron Blackheart. Will his 2nd. Edition-era rules regarding loyalist equipment be implemented? Has Huron's statline/abilities changed for better/worse?

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  32. Adding to the feeding frenzy

    What options are available to Raptors (jump troops) and the 'possessed raptors' that are mentioned. How do they differ?

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    Replies
    1. Raptors still have access to special weapons, only the aspiring champion can take special melee weapons. They are reduced in points.

      The Night Lord's raptors are a lot like vanguard (they cannot charge on deep strike though), but they have 2 attacks base + dual power weapons (ap3) with the shred special rule and are 35 points each.

      Delete
    2. Thanks a billion! 'Zerker jump marines, here I come!
      Much much love.

      Delete
  33. Errrman of the Thousand SunsJuly 25, 2012 at 8:51 PM

    THOUSAND SONS:

    Aspiring Sorcerers pay for powers?

    3+/4+*, or changed?

    Ahriman special abilities?

    Rubric Thousand Sons are Relentless by default, or Slow and Purposeful like always?

    Ahriman gets access to Divination from the main book?

    Thanks for any information, and also for asking everyone else's questions as best you can.

    ReplyDelete
  34. Will their be a chaos razorbacks? Or heavy/special weapon upgrades on rhinos? If so what are they? Thank you for taking your time to answer questions.

    ReplyDelete
    Replies
    1. no chaos razorbacks, just combi-weapons

      Delete
  35. I'd like to know the points cost of the 5 TS with sorcerer to see what the cost of the sorcerer is (basically is it a crazy amount of points and is it worth it...the current incarnation is rip-off central for what you get IMO).

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    Replies
    1. 150 points for 4 Rubric marines and 1 Aspiring Sorcerer.

      Unit size 4-19. 20 points per Rubric. Still slow and purposeful, unless the sorcerer is alive then relentless.

      Delete
    2. Great!! is a little cheaper, but the aspiring sorcerer still have to buy one power or he come with at least one?

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    3. He gets a roll included.

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    4. Oh jeebus! That's going to make ruberic marines dirty.

      Delete
    5. Thank you so much! You made my day =)is an aspiring sorcerer mastery 1 or any options to upgrade to higher mastery?

      Delete
  36. Please forgive us noobs, but are you going to provide a link to the live chat, oooor....?

    ReplyDelete
    Replies
    1. This is it i believe....

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    2. I don't have a live chat. But our guest is on at this moment answering questions. I think I will be looking at methods of getting a live feed going for the site somehow. Or take suggestions on how we can do a better live event like this.

      This was rather last minute, and quite the surprise on my end that it was offered to us here.

      Delete
    3. Well last time with 6ed it worked good. You gave a quick heads up then created the open post. Thar was fine for me.

      Delete
    4. Oh I see how this works now. Thanks!

      Delete
  37. Is it going to be as broke as Grey Knights?

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    Replies
    1. I wouldn't mind so much, personally. In my humble opinion, if any of the armies should be OP, it should be "The Great Enemy".

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    2. I think it will be a solid book but not broken b/c Matt Ward isn't writing it. I wish he had of, Fantasy Chaos Daemons is one of my favorite armies to play with and they are very very competitive. I just hope this month's white dwarf update doesn't screw that up. They need an update for 40k to be usable but not for fantasy.

      Delete
    3. Having not had an extensive amount of time with the rules, from what I have read so far, there seems to be a theme of if you want it, you can have it, but you have to pay.

      Basic CSM squads actually end up cheaper than a tactical squad if they take only 2 special weapons and their aspiring champion has bp/ccw.

      It's possible, however, to clear 400 points on a 10 man squad with a transport.

      There does seem to be a ton of possible army lists that can be built out of it though, and that's really exciting, but at the end of the day they're just marines and nothing has jumped off the page as 'wtf...OP' (yet)

      Delete
  38. What do the melee obliterators get weapon-wise?

    Are they 2w with a 2+/5++?

    Thanks!

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    Replies
    1. str5/t5, 2+/5++, Once per turn can combination of 2:
      power weapon, power fist, lightning claw

      Each mauler chooses individually.

      Delete
  39. Name of flyer please?

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  40. Have the marks changed in what they do to normal squads?
    -Undivided still reroll morale tests?
    -Khorne still +1A?
    -Tzeentch still +1 invuln save?
    -Nurgle still +1T?
    -Slaanesh still +1I?

    Does an undivided lord give any benefit to his army?

    Can you give marks to vehicles and, if so, then what is an example effect?

    Can you still buy specific psychic powers or are they all randomly selected from certain disciplines?

    Did Thousand Sons go back to 2W and no invuln save like 3.5 or are they still 1W with a 4++?

    Can chaos marine squads combat squad?

    ReplyDelete
    Replies
    1. Marks are the same.

      Undivided Lords get Inspiring Presence command trait, and improved reserve manipulation.

      Dedicated transports get the mark of the unit they're bought for, for free. Only units with the same mark can ride in it, (so be careful).

      Undivided vehicles can transport anyone.

      Other vehicles may buy them. An example would be the mark of khorne on a predator, which gives it a dozer blade at no additional cost, and allows it to roll d6 wounds on a unit it tank shocks

      Psychic powers are rolled.

      Rubric marines are 1W, 4++

      Delete
    2. Sorry, missed the last bit.

      There are no CSM squads that can combat squad.

      Delete
    3. Dozer and d6 wounds? that's the old chaos Destroyer rules. Basically a combat thresher at the front end of the vehicle that buzzsaws though whatever it hits.

      Delete
  41. How many Troop options are there? Is it just basic CSM and Cultists?

    ReplyDelete
    Replies
    1. CSM and Cultists.

      Cult units become troops with the right mark on your warlord.

      Delete
    2. This comment has been removed by the author.

      Delete
  42. Also, is the dragon thing the only flier in the Codex?

    ReplyDelete
    Replies
    1. Aww. I appreciate the concise reply, don't get me wrong! I was hoping for something a little more.. vehicle-ish. Thank you though!

      Delete
  43. If you have all this info why are you doing a q&a? Shouldn't you just post everything you have?

    ReplyDelete
    Replies
    1. I'm only answering questions that have answers in the pre-print copy, because a ton more people had access to that then the post-print and I'd like to avoid censure.

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    2. Would you be so kind to leak those pages :)

      Delete
  44. Will cultists have the ability to summon daemons (from the daemons codex of course) or will daemonic allies have to be brought forth using the deep strike bs. Also, if you take a Marked Lord, Sorcerer, or IC, do we have to take Daemons bearing the same mark?

    ReplyDelete
    Replies
    1. I'm also interested in cultist summoning!

      Delete
  45. Do Bikers get any new rules/toys?

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  46. Hi thanks for agreeing to help us out!

    What are the rules for the new flyer?
    Specifically:
    - how does it take out other flyers?
    -any ranged weaponry?
    -armour values and hull points?
    -base points cost?
    -fast attack ur heavy support?

    ReplyDelete
    Replies
    1. Btw appreciate any info you can provide - understand if you can't get to it all! Thanks again!

      Delete
    2. It has a ranged attack
      12/11/10
      170
      Fast attack

      Delete
  47. Do iron warriors get any characters? What specials rules do they get?

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    Replies
    1. Nothing specifically, but there are war smiths who can restore hull points

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  48. Do CSM get the combat squads rule? Can bikers be troops.

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  49. Are Chaos Lords still fearless

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  50. What units are getting nerfed to oblivion and/or What units are getting buffed into every list?

    ReplyDelete
    Replies
    1. Daemonicly possessed vindicators I think will be in every list, with their ability to potentially regenerate destroyed weapons at start of the chaos player's turn.

      Delete
  51. What can you tell us about the Oblits and the Maulers? Specifically, are they both Heavy Support slots?

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    Replies
    1. Maulers are elites, Obliterators are heavy support. You can have both.

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    2. Woot! That's what I was hoping to hear. Does the new Daemon engine go into the Heavy support slot as well?

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    3. the new siege unit is heavy support.

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    4. Thank you! You, sir, are a scholar and a gentleman.

      Delete
  52. Can dreds take marks and if so are they cool

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    Replies
    1. Yes and yes. The mark of khorne for instance gives it Rage and a unique weapon option much-like blood talons except it's a giant rotary saw.

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    2. Slaanesh dreads?

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  53. Dearest honored guest,

    What has changed with the Plague Marines? How much are they now? I also hear they get poisoned weapons? Is that all weapons shooting and melee?

    Thank you!

    ReplyDelete
    Replies
    1. They are 120 for 5, + 24 for more.

      Poisoned only in melee. Can throw their blight grenades to reduce enemy movement speed to 2d6 pick the highest, or if already rolling d6 for whatever reason (i.e. cover, charging) pick the lowest.

      Delete
  54. Long time Death Guard player.. Any advantages for sacred numbers also what is new with my beloved plague marines?

    Ty

    ReplyDelete
    Replies
    1. Nothing for sacred number. Plague marines are now poison in CC. Can throw blight grenades

      Delete
  55. What does ahriman get?

    ReplyDelete
    Replies
    1. I AGREE! Ahriman information, sir?

      Delete
  56. Are havoc launchers still the same? Did oblits get any addition to their weapon arsenal?

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  57. Which units get access to flakk missiles or sky fire? Preds? Dreads? Havocs?

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  58. WHAT IS THE NAMENOF THE NEW FLYER?!!!! Sorry but I really want to know...

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  59. Are Csm daemon princes with wings flying mcs or jump?

    ReplyDelete
  60. Hello good sir. I'd like to know some general info about possessed. Is there a way to move them around? Also, what makes them unique. Also, how big is the EOTG chart?

    ReplyDelete
    Replies
    1. The chart is 6 charts of 6 options.

      Delete
  61. Does the mark of Tzeentch still grant a Psyker level?

    What is the psyker level of a Rubric Squad's Sorcerer?
    -Does he have to pay for his powers or are they included?

    What is the psyker level of an HQ Sorcerer?
    -Can you increase this and how?

    Do all the sorcerors only get 1 power per psyker level?
    -Is there an option to get extra powers (for the HQ and Rubric)?

    ReplyDelete
    Replies
    1. Thousand Son squads are rank 1

      HQ sorcerer are rank 1, can be upgraded to 2.

      Mark of Tzeench on an HQ is +1 (so you can upgrade all the way to rank 3)

      There is a piece of wargear that lets you reroll up to your mastery in dice after you have rolled, but only each dice once.

      Delete
    2. THIS was the information I was looking for.

      THANK you so much, "guest"!

      Delete
  62. Thanks for this, Guest :)

    A few questions:

    How many points is a Berzerker squad?

    Are there any new Land Raider variants? Or options to change the armament of the current Land Raider?

    What kind of stats does the Dragon have?

    How large can an Obliterator/Mauler unit be? Are they still able to teleport?

    Can CSM icons be used to prevent allied Daemons from scattering?

    That's all for the moment. Thanks again!

    ReplyDelete
  63. Berzerkers are 105+21/berzerker

    5-20 in size.

    There is a new land raider, it's a lot like a crusader.

    already posted the dragon

    1-3. Maulers cannot deep strike, but are not slow and purposeful.

    Yes icons prevent scatter

    ReplyDelete
    Replies
    1. Cheers :)

      A follow-up question: can Maulers be transported? It would seem rather pointless if they couldn't deep strike or hitch a ride in a Land Raider...

      Disappointed that Berzerkers are still so expensive. Have they gotten any better?

      Delete
    2. Yeah I don't get why they are the same price as grey knights but can still get owned by them!

      Delete
  64. What is the points cost of the basic Chaos Marine? since other rumors point to a decrease in points.

    ReplyDelete
    Replies
    1. 70 for 5, 14 for each additional marine.

      Aspiring Champion is a 10 point upgrade.

      Come with bolter/bp/ccw

      For every 5 models in the squad you get a special weapon. If the squad is 10 or more, one model can exchange a flamer(5 pts) for a Heavy Bolter, meltagun(10 points) for an Autocannon or Missile Launcher or a plasmagun(15 points) for a Lascannon.

      Marks range from 10-50 points, Icons range from 10-40 points.

      Delete
    2. Thank you kindly! So the Flamer is free?

      Delete
    3. He listed the Flamer as costing 5 points.

      Delete
    4. Actually if you look at it that would not make sense since then he did not point out the Lascannon; plus he says exchange a flamer for.

      Which is why I asked for clarification.

      Delete
    5. I could be wrong, but here's how I interpret it:

      Flamer (5 points) can be replaced with Heavy Bolter.
      Meltagun (10 points) can be replaced with Autocannon or Missile Launcher.
      Plasma Gun (15 points) can be replaced by Lascannon.

      So you pay the cost of the original weapon when you hit 10 models, and can then replace it.

      Delete
    6. I could see that working now that you put it like that. Shame that we are still paying for flamers since all other marines get the damned things for free.

      Delete
  65. Does Kharn still hit his own people on a To-Hit roll of 1 (one of the more flavorful rules, imo)?

    Is there any downside to Typhus turning cultists to zombies?

    Was Ahriman shown some love and is he still 250 pts? Does he get any tricks other than psyker level 4?

    What type of ranged attacks does the new demon engine have?

    Can allied Chaos Daemons units be summoned to CSM icons?

    ReplyDelete
    Replies
    1. Kharne still hits friendly models.

      Zombie cultists aren't scoring and cannot be joined by Characters (even with the mark of nurgle)

      Ahriman is mastery 4, can cast multiple powers per turn, gets access to almost all lores and has a default psychic attack much like smite but longer range that he can use in addition to his normal psychic powers per turn.

      The siege engine has a melta blast template.

      Yes daemons can be summoned to your CSM icons if you have a dark apostle.

      Delete
    2. Errrman of the Thousand SunsJuly 25, 2012 at 10:40 PM

      LOL! Ahriman is BACK, gentlemen.

      Delete
  66. How many troops can our land raiders carry? Any variants or new special abilities/upgrades that are noteworthy?

    ReplyDelete
    Replies
    1. 12 for the basic, 16 for the new one.

      New one can ram fortifications and you can launch an assault on the occupants, except that you don't consolidate at the end, you remain locked in combat.

      If the enemy unit flees they immediately exit the terrain. If the door is blocked (by your land raider for instance), they count as having been caught ala Sweeping Advance

      Delete
  67. Do units come with a default icon (for deep-strike) or do you have to pay for one of the special ones?

    What are the effects/point costs of the icons for a normal unit of CSM and for Term's?

    ReplyDelete
    Replies
    1. No one comes with icons by default, cult troops get marks by default.

      Marks are the same, except Khorne which is Rage, not +1 attack and has a point decrease.

      Terminators pay 50% more. Taking an icon if you already have a mark costs an extra 20 points.

      Delete
    2. Does this mean Berzerkers are only one attack base?

      Delete
    3. berzerkers are 2 attacks, rage, furious charge, frag and krak grenades, bolt pistol / khornate weapon (ap5 in close combat).

      They're 5 attacks at str5 ap5 each on the charge.

      They can also upgrade to have chainfists in the form of 2 handed chain-axes.

      Delete
  68. Are Traitor Guard in? Do they get Leman Russ squadrons? Do mind giving a breakdown of those units available?

    ReplyDelete
    Replies
    1. No traitor guard. Just cultists.

      Delete
  69. How have Daemon Weapons changed? Are they unique like 3.5 or generic like now?

    Also, I may be the only one wanting to know this, but is there any info you could share regarding Fabius Bile?

    Also, what if your favorite change/thing about the book? Just thought I'd let you have some fun :)

    ReplyDelete
  70. Any new main turret options for Predators?

    Do Bikers get any new toys, or are they pretty much just CSM on bikes?

    Overall, does the Codex seem to promote a mixed army, or does it feel like you can make decent mono-god lists? Are there any side benefits to sticking with one Chaos God?

    What's the Leadership of the Cultists? Typhus turns them into Zombies, but do any other Special Characters change them?

    ReplyDelete
    Replies
    1. No new turret options for predators.

      Bikes get nothing new, just CSM on bikes with combi-bolters instead of bolters.

      You can get away with a mono-god list, but at that point you should be using cult troops most likely.

      If you're adding havocs to your berzerker army, there's no real point in giving the havocs the mark of khorne for instance. In that sense you're varied.

      It's not like 3.5 where we'll see thousand son troops with nurgle vehicles to min-max.

      Delete
    2. That's good to know. Thank you very much!

      Delete
  71. How much do the different marks cost for a CSM squad?
    Is it a per model or per squad cost?
    How do the costs differ for Havocs and Termies?

    ReplyDelete
    Replies
    1. Per squad.

      CSM/Havocs/Raptors/Chosen pay the same cost. Termies pay more.

      Delete
  72. How are things looking for generic Undivided folks? Are they going to be just as competitive or is Cult still going to be where the money is?

    ReplyDelete
    Replies
    1. Undivided is a lot cheaper than cult marines. A lot.

      A. Lot.

      Playing undivided gives you many more bodies.

      Delete
    2. Awesome. Malal is pleased with this news! ;-)

      Delete
  73. Does a Daemon Prince grant any bonuses to his army or is that a unique thing for lords (and sorc's)?

    ReplyDelete
    Replies
    1. He kicks ass and takes names. But otherwise, no.

      Delete
  74. Is the Thousand Sons Aspiring Sorcerer capable of mastery level 2 with upgrades?

    ReplyDelete
  75. Are there any notable changes to Lucius the Eternal, such as his armour of shrieking souls?

    ReplyDelete
  76. Daemon Princes flying or jump if they have wings?
    Any way to get biker troops?
    What sort of anti-flyer is available?
    Can cultists do the platoon thing like IG?

    ReplyDelete
    Replies
    1. Daemon princes are jump if they have wings.

      No way to get bikers as troops.

      the flyer you get is retardedly good at blowing up things that are zooming.

      cultists cannot platoon, but you can take up to 30 of them in the first place.

      Delete
    2. Still no flying love for the DP...so sad

      Delete
  77. If daemon weapons are simply ap 3 then why bother using them now. Do they have extraordinary abilities that are worth their expensive points cost now?

    ReplyDelete
    Replies
    1. they're pretty different now, you still wrestle with them. I think it's a matter of preference

      Delete
  78. Name of Dragon?

    ReplyDelete
  79. The "Hatred: Space Marines" rule....is it ALL Space Marines (Chaos and Loyalist), just Loyalist, or just Vanilla?

    ReplyDelete
    Replies
    1. Just imperial loyalist.

      Delete
    2. The better question would be: Does it apply to SW, BA, GK..etc.

      Delete
  80. Alright that's all folks, I have to go to bed and be up soon for work. I'll leave you with this.

    As of July 25th, CSM book is set to release in September along with the starter (though not the same week).

    ReplyDelete
    Replies
    1. Thanks a bunch!!!

      Delete
    2. Thanks for all the tasty responses and the release info! You Rock!

      Delete
  81. What bonuses to Zerkers get?

    ReplyDelete
  82. Thank you very much for your time mate.

    ReplyDelete
  83. We Appreciate all that you could give us, it's nice to get some info. I'm going to be going crazy wondering if 'Zerks are two attacks or one base with the change to the MoK.

    ReplyDelete
    Replies
    1. They're 2 attacks base.

      Delete
  84. I wonder how long it will take to distill this into a giant rumor list.

    ReplyDelete
    Replies
    1. Too long. I'm just gunna let someone else do that work. This has been a fantastic Chaos orgy.

      Delete
    2. Done as we speak:

      http://lkhero.blogspot.com/2012/07/csm-live-q-being-reported.html

      Delete
    3. @ Dr.Bored

      Slaanesh would be pleased :P

      Delete
  85. Seriously I hate that this page refreshes when I post a comment because I just answer another question, I'm turning my monitor off. Goodnight everyone.

    ReplyDelete
    Replies
    1. Gnight! Hope your dreams arent tainted by chaos >:)

      Delete
  86. Thank you so much Mr. Mysterious Guest! It's been great, thank you for finally satisfying a great craving I've had in my soul for so long! This rumorfest has been exactly what we've all needed, I'm sure!

    ReplyDelete
  87. what does the flyer do exactly that is awesome at killing zooming flyers?

    ReplyDelete

 
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