English copies of the codex are now hitting the internet. We are only a couple days out now from having the codex in hand, but for those that are chomping at every waking moment (and sleeping ones for that matter) any additional information is welcome. Here is the latest on Tau leaks.


via Hawke
shadowsun - 3+ armour 5+ invul, all drones optional 20 points each. 3+ invul drones. can join stealthsuits, any stealthsuit in her unit automatically passes Look out sir rolls

farsight - Dawnblade strength as user, ap 2, armourbane. prefered enemy orks, can have body guard unit of 7 suits, not much else

disruption pod - 15 points, +1 to cover save

targeting array - gone

shas'el - seems to be gone

vespid - 4+ Armour 18 points, stealth in Ruins, Jump infantry

Sunshark - bomb generator can make 1 per turn if bomb is dropped on a 2-6, on a 1 loses power

sky ray - 115 points, velocity tracker as standard

Neuroweb System Jammer - curse any unit within 12" with gets hot, didn't notice if it was one use only.

iridium armour- 2+ armour +1 toughness, no downside

Supporting Fire - Any unit within 6" of a unit being charged can fire as if Overwatching, counts as that units overwatch for turn.

Shield Drones are also 12 points


Vespid have Hit and Run

Automated Repair System - Can repair a vehicle on a of an immobilization or weapon destroyed on a roll of a 6. think it was in the movement phase but not completely sure of that.

Advanced Targeting System grants the user precision shots on a roll of i think a 6

Krootox did not appear to remove Infiltrate from the kroot unit (sorry but i only had a chance to quickly glance over the kroot page since i was trying to find information on the Sunshark bomb generator and the targeting array primarily)


103 Comments:

  1. Special rules page is pretty big.

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  2. Riptide, Suits, and Steath teams all in the same slot? Wow, that's some hot competition if true.

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  3. Targeting array gone hu? Well I can live with that. Disruption pod is now back to it's 5th edition usefulness, which is fine with me. I have to say, I'm excited.

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    1. except that it's 15 points instead of 5 :(

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    2. I see both sides. They did ramp up the price, but there is not longer the 12" rule (from the best I could tell) and everything else on the whole is cheaper

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    3. 15 points for +1 cover save is a bloody good deal.

      Imperial Guard pay 20-30 points for Camo Netting, and that only takes effect if the vehicle remained stationary.

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  4. What does the Advanced Targeting System do?

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    1. Well, it's available to both suits and vehicles - perhaps Vetock jut renamed the Targetting Array? The Point Defense Targetting Relay might be the vehicle Multitracker, too. We'll see soon anyway.

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    2. The point defense system allows vehicles to overwatch with S5 weapons.

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    3. The point defense system allows vehicles to overwatch with S5 weapons.

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    4. It says something about precision shots.

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    5. Maybe it allows non-independent character battlesuits to make precision shots. Not sure if I remember but i'm pretty sure only ICs can make precision shots

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    6. Any character gets precision shots, independent or not, as does any sniper weapon. But I suspect it allows precision shots for non-character models.
      Might be cool to set one on a suit with like, a burst cannon and maybe a plasma rifle or something, try to use volume of fire to snipe out heavy weapons/ICs.

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  5. Why did they keep the special issue idea? why!?

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    Replies
    1. most likely to prevent players from spamming the most powerful weapon.

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    2. And for Tau it's fluffy. They like to test stuff in the field.

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  6. I don't play tau, but I am very excited about this book. Seems like it may be the best of the 6th ed books so far.

    The tau look very promising.
    This is making me more excited for eldar :-)

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    1. and so will the next one and the next one... that's the whole point of GW game design, each codex is intended to look like the shiny new, whether it actually invalidates everything that came before it is yet to be seen, but it looks scary, no? 6th edition is all about shooty aliens it seems.

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  7. Looks like a very nicely presented codex and glad to see Aun'Shi back! Go ethereal samurai dude!

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    1. Yet still no armor, yes it looks like it has a ?++ save of something. Reason i never took one before was because they kept dying. Will have to see if it's worth taking now with the new rules. Wonder what the down side of it being killed is this time, and what benefits you get by having one.

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  8. shadowsun gets that command node drone which lets a designated unit rerol to hit shots. Pretty cool

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  9. First of all, Natfka thank you for all the work you have done keeping us all up to date. Now, NO MORE TARGETTING ARRAY!!?!?!?! Vespid got more expensive? Some shocking things in the new codex but most of it is good and I still pretty excited about its release.

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    1. except that the vespid's gun is 18" now and 4+ armor

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    2. and may be the squad of 4+ strain leader is cheaper

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    3. Strain leader was i think a 10 point upgrade

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    4. Plus stealth in ruins. this makes them alot more survivable. that's 3+ behind walls, 4+ even in ruins area.

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  10. Im really liking how Kroot are becoming useful at least with cheap sniping unit

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    1. i can also see them as a decent and cheap outflanking unit if you give them hounds and maybe even krootox.

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  11. Is the Devilfish 95pts with Disruption pod then? Possibly with free multitracker so same as before.

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  12. I'm not going to lie. I am pretty apprehensive. It's hard for me to tell, there seems to be a lot in our elite slots and suit weapons look more expensive now(Except for plasma). But then again I haven't seen the whole codex yet so I'll save my gripes for then.

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    1. They did up the fusion blasters range and gave burst cannons a 4th shot

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    2. ...and XV8s are ~8 points cheaper if you factor in the built-in multitracker.

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  13. I want this book to be good. As the first xeno book.for 6th edition it will hopefully give an idea of what the eldar book will be like.

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    1. you consider Chaos Daemons to be imperialists then?

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    2. Well Daemons certainly aren't aliens

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    3. Yeah, There is 3 fractions in 40k. Imperial, Chaos and the long ignored Xenos.

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    4. Yeah 6th pretty much just lumped your (want-to-be) "Xenos" race in with the Imperials. Nids now thats Xenos!

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  14. Happy that aun'shi is back, however i wonder why gw didn't make a finecast version...

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  15. Sorry for the blurry pictures everyone, i only had access to the book for a minute.

    Couple of things i forgot to add to my list

    Vespid have Hit and Run

    Automated Repair System - Can repair a vehicle on a of an immobilization or weapon destroyed on a roll of a 6. think it was in the movement phase but not completly sure of that.

    Advanced Targeting System grants the user precicsion shots on a roll of i think a 6

    Krootox did not appear to remove Infiltrate from the kroot unit (sorry but i only had a chance to quickly glance over the kroot page since i was trying to find information on the Sunshark bomb generator and the targeting array primarily)

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    1. FINALLY, vehicle repairs! Nice!

      And I thought that FW would update their engineering drone rules for that...beh!

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    2. Take it they can't do hull points, just weapons and Immob results. As destroyed weapons are now random, if a seeker gewts destroyed i wonder if that can be made good again.

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  16. It looks like iridium armor is no longer special issue. Crisis suits are going to be a lot more durable.

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    1. Iridium still in "Signature System". Only one per army.

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    2. I agree jvmldv: I am pissed over this, I was hoping for a good 2+ save unit with multi wounds.

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    3. Broadsides? :P
      If you're hurting over the heavy rail rifle business, go for missile spam build. :D

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  17. Storm of Fire causes all pulse weapons to fire another shot, dose that mean rapid fire 2 or 3 shots at half range?

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    1. It should probably be taken as pulse weapons fire twice instead of fire another shot maybe? GW we need an FAQ already.

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    2. If you RAW (read as written) it's an additional shot in the shooting phase.
      Pulse rifle:
      15-30" 2 shots
      0-15" 3 shots

      Seems clear to me.

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    3. Its actually an additional shot at HALF range, and pulse weapons only (except the bomb). So, 3 shots for pulse rifles at 15", 3 shots for carbines at 9".

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  18. please soneone respond ... what is the exact rules for the disruption pod ... ok is 15 points ... but it only grants 1+ to the cover saves and that's it? oO ... WTF!!!

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    1. why would you spend 15 points for +6 cover save(lets say at any range+ open field) on an already spensive DF(80 points) ... shrouded for 5 points was a little too much for 5 points but come on!!!! it would have been normal to see it at 15 points rather than a miserable +1 for cover saves ... is horrible

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    2. You're forgetting that skimmers have Jink.

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    3. So really your getting a 4++ save at point blank ranges. A 50/50 chance of that melta wounf being saved is worth it.

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    4. Because you have to keep in mind that as a skimmer, it already gets a 5+ for just twitching in the movement phase; Pods now just give it the same survivability as a Fast Skimmer going flat out, for rotating or creeping closer. That's pretty damn good to me.

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    5. yeah I guess ... you guys are right ... I was looking at it if I was staying stationary most of the time ... but moving is the strategy I think ... thanks guys ... but I dont know I mean is 95 points ... with perhaps 10 more for the SMS that now it will crack so good ^^ so 105 points ... any knews if we are having multi tracker for our vehicles or is it gone? and how much is it if it still is in this codex

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    6. saying for the fast vehicle treatment with the multi tacker upgrade option for vehicles

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    7. And you are forgetting that our vehicles aren't fast and that there are a lot of weapons that ignore cover saves

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    8. I refer to the multi tracker upgrade for vehicles that allow you to shot as if you were a fast vehicle one ... so shotting full at 6" and secondary weapons at 12" also rather than the mere 6" available shot permission without the upgrade

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    9. Also, Pulse Carbines are 2 shots... So with the two default gun drones you have 4 burst cannon shots + 4 bs 2 TL pulse carbine shots.

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    10. DAAAAAAAAAAAAMN ... I'm changing my miNd and blown away oO now to confirm ... are we still having multi-tracker for vehicles ?

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  20. I wished either all of the experimental equipment was either standardized or tossed out and we got new experimental equipment. Hell, we are probably going to have this rulebook for another 8-10 years.

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  21. Cheap Hit and Run for Crisis Suits, with Vector Thrusters no longer signature, plus JSJ and Supporting Fire (and Crisis Suits already getting multitrackers)? Nice.

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    1. Stimulant Injectors aren't signature either. What is the onager gauntlet?

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    2. If I remember correctly, H&R requires an initiative test. Their Init is 2. So, you need to roll a 1 or 2 for it to go off. Not worth it in my opinion.

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    3. Only one Crisis with H&R and all unit have it. If you have drone, you can use the max init of the unit. So, it's roll 1, 2, 3, 4 to success. Not that bad i think.

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    4. That's actually awesome now that I think on it.

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  22. What does the Early Warning Override do? Please say Interceptor...

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  23. Why were those pictures taken with a Potato?

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    1. the potato was evil ... EVILLLLLLL!

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    2. The Potato Chip isn't that good at processing images. It Fries under heavy loads, and you really have to Mash the buttons to take a picture. Although the encryption is normally pretty good, especially when Salted and Hashed.

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  24. My first armylist with most things published on the internet.
    Just put two diffrent Shaso-Constructions with their buddy units and other good stuff togheter to what is possible in 1850 points.



    Commander "for markerdrones"
    drone controller
    2+ save +1T Armour
    shield 4++
    multitracker (shoot at diffrent unit)
    rockets
    2 markerdrones
    ------
    177 P

    Commander "for Broadsides"
    drone controller
    neuro-chip (tank hunter/ Monsterhunter)
    Flamer
    multitracker
    rockets
    2 rocket drones
    ------
    157 P

    11 Firewarrior 99 P
    11 Firewarrior 99 P
    6 Firewarrior 54 P
    6 Firewarrior 54 P

    Riptide (Ion, Plasma, fnp) 220 P
    Riptide (Ion, Plasma, fnp) 220 P

    8 Markerdrones 112 P

    3 Broadsides with Hyper-Rocketsystemen (3x Multitracker, 6 rocketdrones) 282 P

    Hammerhead (Longshot, Munition, +1 cover, move trough cover) 195 P
    Hammerhead (nightsvision, Munition, move trough cover) 131 P

    Aegis-Line 50 P

    1850 Punkte

    -----------------------------------------

    Tactics:

    Drone-Commander in markerdrones to powerup agains one heavy enemy unit with 10 Markerlights on BS5
    Firewarrior+Riptides should use the red dots.
    Commander is protecting the drones with 2+,4++ Toughnes 5 and LookoutSir if needed

    Riptides minimals but tough with fnp even against nova-reactor-fail
    Ion-weapon even without nova awesome with 5" Blast S8 DS2

    RocketCommander with Broadsides and rocket-drones mit Tankhunter/Monsterhunter bevause of neuro-chip.
    30 S7 Rockets to shoot at 5 different targets (2,4 synch,4 synch,4 synch,16 (last is 8 drones on BS5). The 4 rockets are also joined by SMS-synch

    Longshothammerhaed with +1 cover, discount Hammerhead not because of so many other good units in the army.

    Aegis: 4+Cover for FW before Broadsides beside MArkerdrones

    Problems and solutions:

    to few standards:
    get some points for more FW by selling some markerdrones, one Broadside&2 rocketdrones or the Riptidfe-fnp (they are maybe tough enough. Maybe kicking Longshot?!

    Teleporting/Deepstrike-Units:
    riptides with nova make 3 Shots Ion an 4 shots plasma each at short distance.. maybe enough.. maybe the broadsides are needed to helb their big bros

    hiding Teams/late game:
    up to 20 shots sms synchro (3x Broadside, 2x Hammerhead) @30" +6" movement

    Heay Tanks:
    Lonshot + discount Hammerhaed + 2 Nova or not-nova-ion blasts

    Aircrafts:
    32 rockets (ah missle is the correct terme -i am from germany :D ) or try the markerlights because snapshots can be buffed by markerlights. With maybe 2 red dots on a flyer Longshot will be on his duty!

    it's a first try to create a list, so be patient

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    1. You can take entire units of marker drones? This just got interesting...

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  25. The costs for the stimulant injectors, I'm assuming the latter is for the Riptide?

    With T6 W5 and FNP that thing is going to be nasty. You can take a FNP roll against the wound suffered from a failed overcharge, since it's technically not a save. I can't see any reason not to take this upgrade on a Riptide, even at 35 points.

    Glad I ordered three :D

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    1. you sir just made my day ... thank you =)

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    2. I'm reasonably positive that you cannot do that.

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    3. you can, its the same as taking a FNP roll against perils of the warp. FNP is NOT a saving throw, it classifies it that way in the BRB. So Overcharge is the same as perils and causes a wound and FNP may be taken against ANY unsaved wounds =)

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    4. Yep, check the 40k FAQ on perils of the warp. Same thing here.

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  26. Farsight 165
    7 bodyguards w/ 7 flamers, 5 fusion blaster, 2 plasma rifles, & 7 shield generators is 539, ( this assumes bodyguards are upgraded from the 22 to the 32 point)

    Deepstrike in no scatter( farsight) annilate the big enemy threat. Then 2d6 to thrust and disperse formation, dare people to charge 7 flamers and the other weapons then watch survivors get owned by big red..... It's a good day to be a Tau

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    1. It looks like you can only take two bodyguards. It definitely says you can only take one additional, so six bodyguards would be a weird squad size.
      That would be a big, big number of templates. I can't remember off the top of my head though, but I'm pretty sure you can't place the template over your own guys, it would take some serious maneuvering to get all 7 templates after they're all bunched from the deepstrike.

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    2. farsite can take a team of 5 for a total of 7.
      1 farsite, 1 generic commander, 5 bodyguards.

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    3. What about giving the generic commander the puretide thingy? That way you can choose a generic USR and give it to the whole blob, right?

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    4. Ouch, that's a lot of Battlesuits. Leaves room for Stealth Suits amd Riptides in Elites too. Would not wanna be a on the recieving end of a tailored Farsight... something... There needs to be a name for that.

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  27. People wonder why and complain about GWs price increases and secrecy with new releases. Pirating (by posting downloaded content) ramps up cost, thanks to the people that are uploading this content, i appreciate you causing 49.50 per book.

    More than likely this revealer is an employee that received his book in this weeks shipment.

    Now for the positive, thank God the book is here, I never played Tau but this has my interest up enough to at least buy the book and that snazzy Riptide. Heck, will think about an allied contingent for the first time.

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    1. No, most of the cost comes from production. All you need to do is look at the price of pre-6th edition Codexes and the prices of them now.
      Most likely this person is a local gaming store owner that's probably regularly been screwed over by GW's treatment of their independent retailers.

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    2. Well im not going to continue the debate as it will ultimatley lead to a slap fight. Whetther screwed by GW or not, its still wrong and does feed into revenue lost due to piracy. Those adds add beginning of dvds and blue rays arent just for show :)

      Regardless, I am happy info is getting out...i hate GWs current secret squirrel routine with releases...as it helps build up excitement for something i can sell in my store. Just wish it wasnt done this way. All i see is lost revenue due to pirated copies printed off or on a mobile device.

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    3. I think it's just we agree to disagree. I actually get the feeling GW themselves are responsible for some of the leaks, there were only a few pictures of the Tau for quite a while, as well as the High Elves leak. Maybe creating the hype might just boost sales? And regarding the mobile devices, personally if I'm going to use a Codex to build an army, I'll buy the Codex, otherwise I'll simply view the pdf, possibly eventually deciding to buy it.

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    4. I like the pirated copies because then I can have the real codex open one page do all my army list on it and then when it comes to gaming I can bust out the laptop and ctrl-f to find references I need real quick

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  28. Thoughts on Aun'shi in a unit of kroot?

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  29. If your able to, not sure if I would. Depends on his vulnerabilities to the army if he dies...if that rule still remains. If i did it would be a large unit, with hounds and krootox

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    1. It looks like the "failure is not an option" rule just means he is worth 2 kill points if he dies. So no loss as long as he'd not your warlord I guess? You you'd need another commander or ethereal and nominate him instead.

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  31. That. Is. A lot. Of. Options. :o

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  32. What gives tau interceptor? I do not see it in the pics.

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    1. This comment has been removed by the author.

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    2. Early Warning Override (which is a great name for it I think) is available as a battlesuit support system

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