This will be an Eldar Saturday, so get ready. There is some great information coming in, and its all exciting. So yes, I am expecting Eldar to be here in June from the reports I am receiving this morning.

I have several posts getting lined up for today, and this is the first and of course most detailed in regards to information on what we will soon be discovering with the upcoming Eldar release.


In this first we have a very reliable source chiming in on the Eldar. Please remember that these are still rumors, and in fact any information all the way up until codex in hand is considered to be so.

via an anonymous source from the Faeit 212 inbox
Eldar are indeed coming.

Path system has been revamped. Autarchs take paths that are now fixed in point cost (before they became more expensive the more you took) but do not make their aspect troops.

Instead it allows corresponding aspects to be taken as compulsory troops.

Ergo, the Path of the Striking Scorpions would allow you to take up to two striking scorpions as troops.

If you also took the path of Swooping Hawks you could take up to two Swooping Hawks as troops or one and one.

Guardians are a lot cheaper and have more options for special weapons.

New transport for dire avengers / weapon platform (with no transport capacity).

And lots of new goodies.

If tau are the long range shooting army, eldar are a mix with potential units in short, mid and long range

Long range comes almost exclusively from heavy support, however so you need to create a mix it seems.

Aspects are still hyper focused and saw a very small decrease in points except fire dragons.

42 Comments:

  1. Hrmmmmm.

    Cheaper guardians? Not really the way I'd like them to go.

    DAs with weapon platforms? Or is that a 'weapon platform' being a vehicle? unclear.

    Autarch with a path system could be interesting, but naturally, the individual paths will be heavily affected in their effectiveness by how good that aspect is - crappy Hawks will be crappy, even if they're troops.

    Not calling the sky is falling - but if the main changes to aspects are they got cheaper... thats not going to fix anything.

    Excited for the new 'dex, dubious about the prospects given these rumors. Waiting for more info.

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    1. Ah, it'll be fine I'm sure! Look at the Tau rumours; they were pretty vague and while most were accurate they certainly weren't the whole story. Aspects getting cheaper will only be part of the improvement to that aspect of the codex (fnarr).

      Guardians are only really taken to 1) hold objectives and 2) bring weapon platforms to help hold objectives and provide support for other units. Them being cheaper means more units of troops and more heavy weapons. It's a good way to go, right?

      The vehicle is either a DA transport (with no main weapon) or a weapon platform (with no room for passengers), by the wording.

      Chill Winston. Given the current 6E record I think Eldar will be a bit spesh.

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    2. Like i said, not saying the sky is falling, just iffy on what we know so far.

      A huge piece of information is what is happening to the shuricatapults.

      I just don't want near-horde eldar.

      MUCH excited for the release.

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    3. Yea it makes the least sense in the game that Eldar Guardians are cannon fodder...
      Dying race anyone. They shouldn't be cheap, they should be properly represented, more akin to the old Ulthwe guardians.
      I mean what's the cost to a race with amazing technology of giving their troop armour that is better than a Imperial Guard Wool (sorry flak) jacket...

      Also as we've seen before, sometimes a codex is obviously created and sits on a shelf for way too long before being released, being instantly outdated.

      As was stated, super specialised troops are cool, but they need to actually work.
      If you can't deliver close combat troops without them dying, or with them not having any punch, or your shooting troops have a 12" range with pathetic ballistic skill...

      The old dex was designed as though almost every unit had a Farseer attached casting multiple powers, when the reality was far different.
      Its just easy to fall into the logical fallacy of "BUT WITH A FARSEER THEY ROCK" and leave everything shit as a result.

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    4. @Gwyi: Hmmmm. One possibility is that with Guardians getting cheaper and improvements to Aspects we have either the improved Aspects supporting Guardians and preventing their losses or we now have two options: a ton of Guardians with heavy weapons OR a lower numbers list mostly comprised of Aspects (which I think is more accurate as the Guardians should be supporting them IMO). But the new books are all about options so I wouldn't be surprised to see a large Guardian force or more elite Aspect forces?

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    5. If Guardians move to 7pts and get a few buffs that would be absolutely fine.

      They were 11/14pts in 2nd ed depending on armament (more or less 5 and a half or 7 pts in 3rd-6th terms) and no one complained about horde Guardians back then.

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  2. Sounds promising...

    So to clarify "as Troops" means that on the table the Aspect unit is treated as it's normal FOC slot but on the player's FOC chart that Aspect takes up a Troop slot instead of Elite/FA/HS?

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    1. That was an odd pair of statements. I guess that rule would make them not 'free' FOC units, but also not troops.

      If that's how it works, i'm ok with it. Eldar were hamstrung for basically all of 5th edition by basically requiring 2 elite slots for fire dragons.

      Enabling FOC flexibility by getting some of these choices out of their respective areas will really free up Eldar army building, provided the units themselves are effective.

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    2. I am taking it to mean that the two compulsory troops you are required to take per detachment can be taken as aspect troops of the Autarchs chosen path.

      Additional troops choices would have to be taken from your standard troop selections.

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    3. Ahhhh, I overlooked the 'compulsory' part. Two Aspects as Troops, actual Troops? FD or DR holding objectives or SH or WS taking them? That could really work...especially if we can take two different Autarchs.

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    4. DRs holding objectives.

      NomNomNom. Love it. I even have a converted Autarch toting a shuricannon... should have magentised that.

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    5. I think taking two autarchs wouldn't really work like that, you'd still only have the two Compulsory FOC slots to fill, so even if you took two autarchs with 2 paths each, you'd still only be able to pick 2 units of those 4 paths as a troops choice

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    6. You're probably right...one of each as Troops perhaps?

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    7. If I remember correctly, the CSM had the Chaos Lord unlocking three elite units (Khorne Berzerkers, Plague Marines and Noise Marines) depending on his Mark. If memory serves correctly (and my memory is frequently bad), it was the Detachment Warlord that did this, so taking a second lord with a different mark unlocked squat.

      Perhaps Eldar Autarchs would unlock their respective Aspects in a similar fashion?

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  3. Cheaper guardians? Wat?
    (Totally excited for Eldar)

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    1. Could be cheaper in the same way that Tau fire warriors were cheaper.. A point or so is nice, keeps things in line with general point changes in 40k but doesn't really have an enormous effect.

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  4. Y'know what's kind of interesting? If you look along the inside of the Tau Codex, on the first page and very last page, there's the image of the Tau army fighting an Eldar army...

    In the Chaos Marine Codex, the image was the Chaos Marines fighting some Space Marines...

    Can anyone tell me what was on the inside of the Dark Angels and Chaos Daemons Codex? Because if the Dark Angels Codex had them fighting Daemons, and the Daemons Codex had them fighting Tau, then I think we have a new way of seeing what's coming next.

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    1. will definitely have to start paying closer attention.

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    2. Isn't it Guardsmen vs Daemons at the first and last page of the Daemon codex?

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    3. Not sure about DA, but Daemons were fighting Imperial Guard.

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    4. As Leo said, the DA codex inner-cover art is a dark green spread of the 6E rulebook's cover in full: DA vs Chaos Marines.

      Daemons I don't own so I can't check :(

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  5. The DA were fighting demons, iirc. I dont have the demons codex though

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  6. Daemons were fighting Guard... sorry... good try tho!

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  7. The DA are actually fighting Chaos Marines. Also the Daemons are fighting Imperial Guard.

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  8. ... allows corresponding aspects to be taken as compulsory troops.

    I guess we now know why they didn't do similar things with Tau. Too bad (for Tau), I really like this idea.

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  9. Totally stoked for this codex. I am hoping for the guardians to get better not cheaper though.

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    1. If the codex stays on par with the other 6th ed codex. You'll find that the pts cost is decreased across the board. Getting units as effectve as their old codex you end up paying similar pts as the previous edition only having the unit be marginally better. If that makes any sense.

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  10. Guardians should be cheaper and get a range buff imo, 12" is just crap. They are probably worst troop choice in the game for their points currently.

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    1. I'm sure gretchin are still worse, it's their job to be the single worst troop choice!

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  11. Some good rumors so far! I'm keeping my eye open for rumors on the psychic powers and rules. Eldar are supposed to be the best based on fluff, and they currently don't reflect it that well. I would love to see them get a nice boost in that area.

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  12. I'm guessing this FOC shuffle for guardians will be a 'Primary detachment only' rule. Still fun though if you're playing Eldar!

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  13. That's a very roundabout, but probably necessary thing. 60 of any aspect would just be nuts. Why a dire avenger transport though? The wave serpent is perfect for them. What's badly needed is an assault transport!

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    1. Howling Banshees or Scorpions on an assault vehicle would be sweet.

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    2. I play 60 dire avengers sometimes and its not nearly that broken.

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  14. I like the new Autarch path option. With two Aspects as Compulsory troops would be awesome. The biggest things I'd like to see out of the new codex are:
    1: A amazing plethora of Eldar psychic powers.
    2: Phoenix Lords getting an invuln save.
    3: Wraithlord getting more wounds or an invuln.
    4: I would LOVE to see the Solitaire make an appearance.

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    1. #4 without a doubt! The Solitaire plays the role of slannesh so you can paint him up in slannesh colors which imo is just badass.

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  15. They should make Guardians more expensive but specialist support units. Something along the lines of the portable energy shield cover that they have in the recent Dawn of War PC games or a targeting array that makes nearby Aspect Warriors reroll to hit, etc.

    On their own they are weak. They are expensive so you don't want them to die but they don't have the toughness of the more martial Aspect Warriors. However, by buffing other nearby units they become a useful addition to the army.

    Even more so if you gave them something like the webway portals that the dark eldar had. So they could bring tactical flexibility and a way to get the existing close combat aspects into combat range without a whole pile of wave serpents.

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    1. If that was how they worked, I'd definitely start using them. Get on it GW.

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  16. 6 pt guardians with increased gunrange and assault grenades would be in line with the tau firewarriors.

    I like what the autarch does with aspects as troops hopefully the PL's can make more of their aspect troops perhaps 4 units?

    What army wide rule do you think eldar will get, fleet is not exactly unique to eldar perhaps ignoring overwatch shots?

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  17. What I really hope to see out of the new codex is a viable transport option for our assualt units. Scorpions aren't terrible, provided they have the shadowstrike ability. However, they are flimsy at T3 even with a 3+ armour save. Banshees are just flimsy. 4+ armour just isn't going to save them when they get shot in the subsequent phase as well as overwatch. But both units are pretty decent in combat if you can get them there alive.

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