New FAQs are Up. It looks like a lot of armies are FAQ'd and I only quickly when through mine to make sure I was not in trouble for what I am taking to Valhalla next week.

Here are the links. Power Field Generators are now reduced.

40K RULEBOOK v1.4_APRIL13.pdf(0.47 MB)Black Templars v1.2_JANUARY13.pdf(0.22 MB)Blood Angels v1.3_FEBRUARY13.pdf(0.24 MB)Chaos Daemons 2013 v1.0_APRIL13.pdf(0.04 MB)Chaos Space Marines v1.2_APRIL13.pdf(0.05 MB)Dark Angels v1.1A_APRIL13.pdf(0.11 MB)Dark Eldar v1.4_APRIL13.pdf(0.24 MB)Death From the Skies 2013 v1.1_APRIL13.pdf(0.05 MB)Eldar v1.3_APRIL13.pdf(0.21 MB)Grey Knights v1.4_APRIL13.pdf(0.31 MB)Imperial Guard v1.3_APRIL13.pdf(0.21 MB)Necrons v1.4_APRIL13.pdf(0.27 MB)Orks v1.4_APRIL13.pdf(0.27 MB)Sisters of Battle v1.1.pdf(0.09 MB)Space Marines v1.3_APRIL13.pdf(0.22 MB)Space Wolves v1.2_JANUARY13.pdf(0.35 MB)Tau Empire v1.0_APRIL13.pdf(0.03 MB)Tyranids v1.2_JANUARY13.pdf(0.2 MB)

125 Comments:

  1. Just WOW! Been waiting for the dang Chaos Daemons FAQ for almost 2 months, and it ends up being 1 page with nothing of real value. This is a joke, right?

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    Replies
    1. That depends on exactly what you need Errataed FAQed? :P

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    2. Flaming Chariot has a big question such as moving and shooting a heavy flamer. Can the Grimoire of True Names give Posses CSM of TZ a 2++ save?

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    3. A lot, really.

      Do Horrors created by the portalglyph and double 12 on the warpstorm chart roll for psychic powers when they 'pop'

      Flame Chariot- were they meant to be unable to shoot on a turn they moved

      Do Monstrous Creatures with specialist weapons strike with that weapons stated AP, or do they stay AP2 because they are Monstrous Creatures.

      Those are some pretty big ones.

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    4. MCs strike at AP2 unless the weapon is AP1. It's in the BRB.

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    5. So they meant to give Lords of Change +2 strength for 10 points?

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    6. Yeah the book is pretty clear on that one:
      "A1l of the close combat attacks, except
      Hammer of Wrath Attacks, of a model
      with this special rule are resolved at AP 2
      (unless it's attacking with an AP I weapon)."

      Since all MC's have Smash, that's definitely what they meant :)

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    7. Consider that Necron Lords get strength 7 strikes at initiative Chainfists for 10 points and the ability to possibly destroy anything in a challenge for 15 points, are you still annoyed at the Lord of Change?

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    8. This comment has been removed by the author.

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    9. Who said anything about annoyed? I play Daemons, Brendan. It's the only army I have played in 6th.

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    10. Yup the ap thing is already clarified...the burning chariot,the masque, fiends all needed specific rulings to make them playable!

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  2. So i can take two (not twin-linked) plasma rifles/Fusion Blasters/Missile Pods on each battlesuit?!? Oh joy!! \o/

    So a 3 man battlesuit team would rapid fire 12 shots?!

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    1. or give them all 2 burst cannons and 2 gun drones each. that makes 36 18" range str 5 shots a turn lol.

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    2. No because as it says in the codex, that if you take 2 of the same weapon then it counts as twin linked.

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    3. Read the faq. Faq > codex on rules

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    4. You should probably actually ready the Tau FAQ mikey. If I pay 15 points for each of them I could even buy three individual plasma rifles if I wanted to now, though one would be pointless.

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    5. Drayke, add a commander with another two burst cannons, a drone controller, shield generator, iridium armor and another two gun drones:

      48 S5 18" shots, over half of which are BS5, twin linked, or both. And the commander can tank incoming fire for you.

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    6. Or the Farsight's 7 man bodyguard.. with drones.. Geez!!

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    7. Does twinlinked make it one weapon system? Because it makes sense if it is, I will be taking 3 twinlinked systems from now on.

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    8. Pain, no. TL weapons still take two slots, they just fire as one. So, at max, you could take 1 TL weapon and 1 standard weapon on the basic Crisis suit

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  3. Holy crap, all the people trying to twist the wording in the new tau codex to say you could take 2 same non-twin-linked weapons were right. Cool.

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    Replies
    1. C&C and multi-sensor on a shas'vre, commander joins the unit...such potentially ridiculous amounts of fire power. Can you say 12 plasma rifle, 12 missile pod, 24 burst cannon, or 6 fusion blaster barrages that are all twin linked and ignore cover?

      Or just three shas'ui with a twin linked flamer and a flamer, here's 6 flamer templates, half the hits re-rolling to wound, for your hordes.

      Sure those builds would all be pretty unflexible but it's a place to start thinking from.

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    2. If you take 2 of the same weapons then they count as twin linked - it says so in the codex under the weapons.

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    3. As people keep saying, faq takes priority over codex. Read the faq.

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  4. Also, imagine how much pain the farsight's 7 man bodyguard puts out!! That has to be a typo or something! :O

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  5. 18 if you mount guns on their heads,I'm gonna mount guns to their heads !!

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  6. They can only fire 2 weapons though

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    Replies
    1. Fair enough ! Still head mounting !

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    2. 2 weapon systems per shooting phase. Take three twinlinked systems and fire two in shooting and one for overwatch in assault. Totally fair until FAQd otherwise.

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    3. Nvm I'm wrong. 1 of each and 2 for TL. 3rd could still be overwatch weapon. (assault phase)... Flamer IMO

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    4. 1 TL burst cannon and 1 burst cannon still only 8 shots, 4 of which is TL, isn't a massive OP model. For one it's going to be expensive, even more so if you start having gun drones. If it had flamers who in their right mind would charge it, when you can just shot it to bits. The Eldar have been able to have 2 scatter lasers for years and they are not TL.

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  7. Look out sir v. Mind War is allowed? WTF?

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    Replies
    1. I think there is this competition within GW to see what they can nerf next for the Eldar because these nerfs are getting rather weird.

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    2. They might be having fun till the new dex is out :P

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    3. Either one of the play testers really hates Eldar or they want to nerf farseers into the ground so people consider taking an autarch :p

      Not long now my brothers and sisters. Not long now.

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    4. Or they're putting people off eldar so we can be swept off our feet with a fantastic new codex (and buy plenty of new kits...) ;D

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    5. The idea of a look out sir save vs. mind war is mental. But remember how GW FAQed and said markerlights couldn't affect overwatch... and then completely changed it with the new Tau 'Dex... could happen!

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    6. Either Eldar get their own set of spells, or they will be stuck with the rule book spells. (I am guessing the latter, since there are some similar spells in the BRB), so whatever happens to the Farseer right now doesn't really matter.

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    7. Yes, that's it. I'm sure the play-testers and writers sat in a room like this:

      "Good morning everybody."

      "Morning."

      "We hate Eldar."

      "WE HATE ELDAR!"

      "Now, rather than turn a profit off of them, how can we piss off and drive away their player base? We certainly don't want anyone new picking them up!"

      As silly as that little exercise was, that's pretty much what you sound like when you say stupid stuff like "GW hates/screwed [insert army]." They don't do that. They want to make money on all their stuff.

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    8. While it is a rather large nerf, it kind of does make sense. The Farseer is establishing a mental connection with Line of Sight. The Character being targetted either throws a minion in front of him or one dives infront to protect him, disrupting the connection and hitting them instead.

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  8. Option 1, GW meant for the Burning Chariot to not be able to move and fire, didn't pay enough attention to the battle report in which it did just that, and now are struggling to justify the nerf.
    Option 2, GW meant for the Burning Chariot to be able to move and fire, didn't pay enough attention to the codex in which it can't do just that and now won't admit they were wrong.
    Option 3, GW think everything is fine, haven't paid enough attention to the community who are screaming for some clarity.
    I'm noticing some patterns in my theorising with GW and paying attention.

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  9. i looked at Daemons FAQ and thought about chariot and laugh... GW you don't know how to play your own game ?

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  10. Some good erratas in the main rulebook document - blasts and templates can now inflict wounds on models out of line of sight, which removes some of the wierdness from how they worked in play (although they still take casualties from the front of the unit).

    Instant death strength blasts vs swarms now no longer double up their wounds before you work out the instant deaths, so Ripper Swarms got slightly less awful (not by much, though).

    ReplyDelete
    Replies
    1. You got my hopes up, but I suggest reading the paragraph about Blasts and Templates again.
      It only affects the blast/Large Blast rule, not the template rule. So Templates can probably only wound things within it's range. Sadly :(

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    2. I love how GW has released codices and FAQ's with blistering speeds for last year, but has missed one rule that 4 people have a question about, and "GW you don't know how to play your own game?" comes from it.

      LOL.. stupid interwebs.

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  11. So, a Techpriest can again repair a zooming Vendetta by sitting inside of it. YEAH. Also, good to have that clarification in IG FAQ about Camo-Cloaks still giving +1 cover save instead of Stealth (so I can continue abusing Gunny Harker plus camo-cloaks combo).

    Slaaneshi players might turn sour now that Init cannot be lowered to 0.

    No shenanigans anymore equipping your Chaos Sorcerer with two pistols and claiming that Gunslinger allows you to fire two Witchfires. Glad they finally sorted this out, although RAI clearly did not allow this.

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    Replies
    1. As a Slaanesh Daemon player I have turned a new level of sour.

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  12. Glad they took the time to clarify that old zogwart is shite and so is weirdboyz zzap.

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    Replies
    1. They are doing something else with the Zzap entry by specifying that it can target any unit except a flyer. See my comment below.

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    2. Didn't know necrons had an auto hit like that. So they took the time to clarify necrons can use auto hits on flyers but not orks, genius!

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    3. If you read Imotekh's Rule, the lightning hits all units on a roll of a 6, regardless if they are on the ground or not, so there is really no difference.

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  13. So abaddon is safe from being nerfed into a spawn or a daemon prince, allies of convenience are untargetable enemies but count as friendly around objectives and imotekh's lightning hits anyone (including your own allies of convenience)...
    That's nice, but I wish they answered my ork question. It would have created so much more cheese for grey knights AND chaos space marines (and cost a fair bit points wise so it's not too cheesy, kinda)

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    1. This comment has been removed by the author.

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  14. In other news: DA's power field generator now does not affect the vehicle the carrying model is in, nor does it extend from the hull, contrary to the BGB
    Also, Deathwing sergeants can no longer take claws or thunder hammer/storm shields

    Hey, but Asmodai gets a bolt pistol yaaaaay

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    Replies
    1. So he can chose to do +1A, S6, AP4 Crozius hits or Instant Death, S4, AP- hits....

      ok...

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    2. The yay was supposed to be sarcastic

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    3. Normal Deathwing Sergeants can take TH/SS or Lightning Claws (it says any model). Command Squad doesn't have a Sergeant.

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    4. RAW they can't, because they have a storm bolter and power sword, not a power fist

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    5. @Mcblobbicus. That's incorrect. they faq'd it to say any model can swap his storm bolter and power fist, which the sergeant doesn't have a power fist.

      they also faq'd deathwing assault (or clarified), so that those models do count against the reserve limit.

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    6. So melee squads seem like they can take a cyclone, but the sergeant can't swap weapons. Pretty much an errata fail.

      Courage of the Lion took a hit, more in line with the rest of the traits by only affecting Codex:DA models.

      Is there a rule in the BRB for hiding banner bearers in tanks?

      Speaking of tanks, losing the PFG save kind of make me sad.

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    7. Er yeah, my bad lol. They don't have a Power fist. That's what I get for posting half asleep.

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    8. Guess they Sold enough DW.
      DW weren't Good Before the FAQ... Makes no diffrence to me. Its just a bad for those that didnt magnetise weapons.

      Hope this is the Last Nerf.
      I can See them makeing the Banner Not work in Transports next Time -.-

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  15. Now I don't want to sound like a whiney Dark Angel player but...WTF?

    So far we have had 2 units changed from their initial entries. Not little changes but quite big ones. How the hell do you make that many mistakes?

    The lose wording needing clearing up is just further stupid pored onto idiocy...

    Again, how do you send a book out with that many mistakes?

    Your proof reader was on a break and some one just said..$&*$ it. That'll do, no need to check just print it.

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    Replies
    1. It's not whining when it's justified, I think even the 4e codex was better

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    2. Yeah. Our book sucks. Mine has been filled with post it notes... Even with the new toys I still feel like I'm playing on hard mode. This latest errata just made it somewhat more confusing, and strange.

      Months in, still searching for viable build...

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    3. To make it Short for you.
      Salvo Banner with Bikes or Marines... Big Dev squad with flakk if you Face Flyers.
      Everything els is just fluff stuff & doesnt work vs Good Players.
      Even with Banner its Colin flipp. But if you want comp you have to go crons anyways.

      DA have never had the best dex. This is prob the Worst from all of them. But then DAs always had been an collectors than a comp-Players Army.

      At least the Trend of mediocer dexes contiues and we are Not the only rushed Out Book

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  16. I'm glad they allow the Ravenwing Command squad to add additional bikers now. No more buying a Librarian just for extra wounds. And they can actually win an assault

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    Replies
    1. I was thinking the same thing, oh yeah! Not just an expensive banner-bubble any more!

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    2. This might as well be called codex: Ravenwing

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    3. I concur. My dakkabanner stormbolter list is no more which is sad because it wasnt broken just strong and fun. DA continue to get nerfed while necrons get buffs like the stormlord lightning hitting fliers and reanimation working on jaws of the world wolf. Time to ebay my army lol

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    4. And meanwhile nobody yet knows if power armored sergeants can take more rhan one weapon upgrade

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    5. Back to the store for a refund on that dex :D

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    6. Pick up 45 bikes and 5 Landspeeders and your DA codex is your best friend. I keep table-ing opponents.

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  17. It looks like direct fire weapons that automatically hit now hit flyers again. Check out the Necron and Ork codex FAQs. Lord of the Storm now hits flyers and they felt the need to specify that Zzap can't target flyers as an exception. I think GW thinks that "Do not roll to hit" and "Automatically hit" are two different things. So, "Automatically hit" still technically rolls to hit, but does so automatically. "Do not roll to hit" just applies to templates and blast markers.

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    Replies
    1. Actually no. It's referring to special rules specifically imotek, warpstorm table etc

      It says nothin about weapons that cause auto hits

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    2. I dunno man. Imhotek is a FAQ and Zzap is an amendment. With these new FAQs, this entry seems to be making a whole lot more sense:

      Q: Does a weapon that hits automatically, still hit automatically
      when making a Snap Shot? (p13)
      A: Yes.

      I'm starting to think we're going to have to start applying Ockham's razor to this one instead of using bonkers logic to think around it to get the answer we want. I think it's pretty clear now that "Automatically hit" and "Does not roll to hit" are supposed to be two different things.

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    3. Again, Imotekh's Storm ability does require a roll to hit. It requires a roll of a 6 to hit ANY unit, flier or not. This is merely saying that Fliers/FMC's are an eligible target to the ability.

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    4. That's not a to-hit roll, though. It's just a roll to see if the unit is affected.

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    5. Why is njals tempest Wrath not mentioned? Space wolves need to hit flyers :-(

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    6. Ammending the wording of the storm to be, "Lightning has a chance to hit every enemy model on the table top, firing as if it were a snap shot. Roll once for each unit, including zooming flyers and swooping monstrous creatures.". That'd solve this confusion just fine.

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  18. Q: Does a Nemesis Dreadknight armed with a Nemesis greatsword have 4 Attacks at Strength 10 that, because of the Nemesis greatsword, can re-roll To Hit, To Wound and Armour Penetration rolls?(p54)
    A: Yes.

    I'm assuming he gets the extra attack because they're counting the sword and doomfist as 2 closecombat weapons. But why is he getting strength 10 now?

    ReplyDelete
    Replies
    1. This is something I've been wondering about as far as taking a power fist and a lightning claw on a Space Marine Captain. I am thinking that if you take the +1 attack for using 2 weapons, the special abilities of both weapons stack together. I think this might be the death knell for Axe/Sword Death Cult Assassins.

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    2. Its hard to explain without having the codex with me to quote from word to word, but basically its upgrade that gives re-rolls, not a weapon itself to be used. And its in the Nemesis Greatsword entry where you can find how it works.
      (or then it was the other way around that the fists was the important in here - but i highly doubt it..)

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    3. Entry from C:GK, p.54
      Nemesis Doomfist: A Nemesis Doomfist follows the rules for Dreadnought close combat weapons.
      Nemesis Greatsword: A model with a Nemesis Greatsword re-rolls failed to hit, to wound and armour penetration rolls in close combat.

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    4. Its because you hit with the doomfist while holding the greatsword. Unlike other weapons you dont need to hit with it as by wording only be equipped with it. So this is a clear one. And no other mixes will work so stop thinking about axe+sword getting the same ruling because they dont have this wording

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    5. If you look at it like the greatsword as wargear that gives the ability to re-roll hits then it all makes sense. The problem is thinking of the greatsword as replacing a doomfist. As Tyson quoted, the codex makes the greatsword sound like wargear as no where in the codex does it say that the second doomfist is lost.

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    6. Actually, when you pay for either the Greatsword or Hammer you replace one of the doomfists. What gets me is: either the sword counts as a weapon and you get the extra attack paired with the remaining fist, or the sword is taken only for its benefits while attacking with the fist. But both? There are a lot of other precedents out there to go against this sort of thing, and I am surprised they faq in its favor.

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  19. So... the Daemons FAQ was totally useless. Absolutely nothing about the main issues people needed answered. In addition, why the hell does it say that this is an older codex written for the previous edition of the rules? Are they just trying to forget they even wrote the thing?

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    Replies
    1. I guess a couple were answered in the main FAQ... still a lot missing..

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  20. Disappointing. Some question that were total nonsense answered. Others that come up all the time ignored. Seriously gunsling psychic powers?

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  21. Monolith using portal after deep striking makes me a happy panda :)

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    Replies
    1. Me too! I sent GW a bunch of emails regarding that a few months ago. I'm glad to see it get resolved. It makes it somewhat worthwhile to risk deepstriking the monolith in now.

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  22. No changes to the dark angels flyers! AARRRGGGHHHH back in the box for those models then.

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    Replies
    1. The #1 thing I was looking forward to in the FAQ. I want my DA flyers to be field-able!

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    2. Indeed, maybe not enough players emailed games workshop pleading for a change in the rules/stats. Now I fear that this is it for the flyers and they are in stone until the the next edition. :'( but hey at least Asmodai got a pistol right?.... right??? *sigh*

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    3. It's well known the the Nephilim is a joke... Sales have to be non existent too now that everyone has the codex.

      I honestly don't understand why they didn't strengthen the missiles.

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    4. Vetok? Balance? More Profit caus you Need to field 3 Flyers to Hold up against 1 Enemy Flyer? Could be any reason!

      I think GW should have just let Ward do his Magic and have vetok do highelves.

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    5. Every codex Dark Angels get punished. Why the hell do I continue to play them *laugh/cry*

      One thing is for sure, i'll never be buying advanced orders with out seeing the codex first now that both my vengeance and nephilim sit can collect dust.

      Delete
  23. Daemon faq and rulebook faq, yet no solid answer on -5 i? Really?

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  24. It's in the main rule book update, specifically states init can't go below 1.

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  25. It's in the rule book FAQ : initiative cannot be lowered below 1

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    Replies
    1. Ha, that's what I get for having multiple FAQs on my phone. old one deleted. tfg they fixed that.

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  26. Q: If a model is ‘removed from play’ due to such effects as failing
    their Initiative test against ‘Jaws of the World Wolf’, does this count
    as being removed as a casualty? (p15)
    A: Yes.

    Does this mean that Necrons and similar models (Yarrick) can make Reconstruction Rolls against these attacks?

    ReplyDelete
    Replies
    1. Yes. It's the mandatory Necron buff in this round of FAQs. Because Necrons are underpowered and in need of buffing. Unlike Eldar. See Mindwar, the mandatory Eldar nerf this round.

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    2. How about the unupgradeable Deathwing sargeants, the useless power field generator, the equally useless courage warlord trait, etc.
      Because armies like DA, Eldar and Orkz need more nerfs

      Delete
    3. The same nerf to Deathwing Sgt. allows for a Storm Shield + Thunder Hammer Terminator to carry the Cyclone Missile Launcher now. So that balances out pretty well I think. Sgt. can still take the other special weapons as well.

      If you wanted all SS + TH you can take Deathwing Knights, which are better in practice then they are on paper I find.

      Delete
    4. There was never anything that indicated you couldn't put a CML on a thunder hammer/storm shield termie before, but that is besides the point. The point is that sergeants cannot be upgraded at all, they don't have access to the armory so no matter what they are stuck with storm bolter and power sword

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    5. Hey look....my Necron still get up after that Vortex Missile!....lollolol

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    6. Jack, the original wording for the CML was to "... replace ALL his weapons with: Thunder Hammer and Storm Shield" which to me implies all weapons on the model, which would include CML if you had given him one. I assumed it was the same as when you make a tactical armor HQ in to a Terminator, replacing all his gear with etc.

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  27. Am i the only one who is blown away by not being able to move through friendly models? Maybe i should feel dumb, but that seems new and crazy to me.

    ReplyDelete
    Replies
    1. Has been the case since at least last edition - the rules for bases say that the model occupies the space it's base takes up and no other model can move through it. No exception is stated for friendly models.

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    2. See the Pauli Exclusion Principle.

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    3. Hehe only eldar and necrons could cheese with spintronics

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  28. Correct me if i'm wrong, but can't you still shoot through friendly units with no penalty? Sorry, i'm an entirely beer and pretzels player, and i guess this was always an assumed thing. Guess a polite "excuse me" won't get a fellow squad of friendlies to let you pass through. Guess that's just another reason for takig the time to do a 2" spacing every time i move, huh?

    ReplyDelete
    Replies
    1. Nope, not that either - models can shoot through other models in their own *unit* with no restrictions, but if a shot passes through another unit then the opponent will get a cover save (assuming that the intervening unit doesn't completely block line of sight, in which case you can't see them to shoot in the first place).

      Delete
    2. Well i feel sufficiently stupid now. Thanks for the info. Surprised they had to FAQ that if it was such common knowledge, but serves me right for assuming.

      Delete
  29. Again. Shitloads of stuff not errated or clarified that has caused countless pages of arguments and opinions over multiple forums:

    General:
    -Ordnance on heavy vehicles, all weapons at full BS, or only snapshots after/with ordnance shot
    - Got few others i was engaged in conversation recently, but forgot the specific topics, so i'll leave it as blank.

    GK:
    -Master Swordsman clarification / final word
    -Rending cleansing flame on crowe


    IG / Necrons
    - Probably the most relevant question is the heavy vehicle + ordnance stuff..

    Orks:
    - Biker stats (wounds iirc) are still not fixed (half unit entries & references say they are 1w half 2w)

    ReplyDelete
    Replies
    1. Heavy Vehicle+Ordnance is really simple, I'm not sure why it needs clarifying.

      If the model is a Heavy Vehicle then it fires as if stationary.

      If a Heavy vehicle fires an Ordnance weapon it may only fire Snap Shots with its other guns.

      These have absolutely no interaction with each other any more.

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  30. Not that a lot of people used them(or so people say...) but Banshees got their power weapon entry turned into power swords now. No more axe or Lance(lol) Banshees

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  31. Just so everyone knows, fantasy FAQs got updated as well.

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  32. So I have been trying to view the link to the Dark Eldar update but all it does is take me to the games workshop homepage. I have tried on pc and android. Help please

    ReplyDelete
  33. So I have been trying to view the link to the Dark Eldar update but all it does is take me to the games workshop homepage. I have tried on pc and android. Help please

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