Death from the Skies went digital earlier this week for pre-orders and second printings have been noted as arriving at stores now. While its one of those interesting books, it was seemingly hard to get for awhile. So those of you still looking to get the supplement, you in luck.


As for pre-orders for the digital product, it goes live tomorrow on April 20th.

via a reader from the Faeit 212 inbox
I'm not sure if this is news or if I just missed the update but this week my local game store received a shipment of Death from the Skies (second printing) from GW.

via White Dwarf Daily
Good news iPad fans - Death from the Skies is now available to pre-order as a digital download from the Apple iBookstore. Packed with background information and rules for using your flyers in games, Death from the Skies is the definitive guide to the aircraft of the 41st Millennium. Much like its paper cousin, the Digital Edition features additional rules and scenarios for using your flyers in battle. The four new missions, which include 'Scramble!' and 'Aerial Assault', are a great way to theme a battle around your flyers, while the dogfighting rules allow you to represent the daredevil antics of your high-flying pilots as they tear through the sky. You'll find that races such as the Eldar and Dark Eldar have very elegant manoeuvres, while the Orks just try to ram other aircraft out of the sky.

15 Comments:

  1. I hope GW makes this available in every country :/

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    1. nevermind that, found out how to make it available :)

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  2. Still makes me laugh when it is called the "definitive guide" by GW considering that not all groups have fliers yet. Its great that my Wolves have piloting abilities and such but I am perplexed as to why they cannot find the keys to a plane unless I shell out to Forge World and get my opponent's permission to use them.

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    1. You only need to inform your opponent that you are using Forge World, it's courtesy. Opponent's permission is not a prerequisite for using them.

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    2. I doubt anyone who doesn't have an opponent's permission would even be playing a game to begin with...

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    3. Just give them a choice: either "I" get to use forgeworld flyers, or you don't get to use flyers at all. Or, like cosper said, dont play them at all.

      It's usually the power gamers, that like the unfair advantage (of flyer list vs non-flyer/non aa), that choose option 3. Most friendly people I've played don't want to rework their army more than they don't want to play against forgeworld.

      Of course, Tau now have new toys so I don't get to use that anymore

      Delete
    4. Unfortunately, what you said is true. Merest mention of "Forgeworld" is the fastest way to get an opponent to pack it in.

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    5. Hardly anyone let's me use FW.

      Heldrake = Fair
      Mortis Dread = Cheating
      Ceastus = OP
      Contemptor Dread = 30k

      I hate people...

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    6. Ill give the Heldrake fair. 170 points for 1 gun (either anti-troop or anti-light armor) and a couple good melee attacks; its cheap but not unreasonably so and limited to a max of 3. Compare it to the Vendetta with its 3 TL lascannons and troop capacity for less than a SW predator and can be fielded in squadrons of 3. Necrons, its cheap dedicated transport spam time.

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    7. Forgeworld aren't official 40k rules. Until GWS releases something from the 40k side of things saying that Forgeworld can be used without permission, they can't. Just because FW says "for use in 40k" doesn't make it official.
      They are run as separate companies and nothing has changed.
      I can't turn up with house rules to a unit I made up and force my opponent to let me use them. There is no difference.

      Just because most people probably don't mind doesn't make it legit. Turn up at most tournaments with FW stuff and unless they specifically allow it you won't be playing.

      Try telling someone they can't use flyers, an actual legitimate part of the 40k ruleset and you deserve a punch in the face. Although I think most will look at you pityingly and just pack up.

      There seems to be a large amount of idiots claiming FW is official, despite never being able to present any proof. That or it's just the one idiot posting in many places under different names... It is the internet afterall.

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  3. The Storm Eagle is worth every penny, in terms of both looks and function... Can't go wrong!

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  4. Doing the rounds on facebook today is the rumor that Space Marine Codex won't be out till early 2014, this does come from the guy that told me Matt Ward had written the Dark Angels Codex.

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  5. I really don't get putting out the digital edition so far after the release, GW loses out on some customers who would've bought a digital edition when it dropped, but pirated it instead. Their mistake I guess.

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    Replies
    1. People who will spend the money on a legit digital version aren't the people who will download a pirated version and just not bother.
      Realistically anyone capable of paying that much is either very wealthy or non too bright, and this method of sale suggests that GWS knows that their target for this product is both - they will probably buy the hardback, then when the digital version comes out purchase that as well. If they release both at once, people make a choice.
      GWS relies upon people making impulse buys, hence the waves and the way releases are done.

      Meanwhile most people living in the real world can afford one or the other, or can't afford either and get a pirated version.

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    2. Or, people in the real world with common sense resist the hype and wait for a pirated copy to be available so they can actually look at the thing before dumping money into it. Lack of basic information as to the content, and it being direct order only should set off basic mental warnings that you are going to be taken for a ride...

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