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Fall of Orpheos‏ QnA


The Fall of Orpheos from Forgeworld is now out, and I am sure there are many of us with questions that just need to be answered. Luckily for us, a reader is more than happy to sit down with us and do a QnA on the book.


A huge thanks to our Guest coming in and doing a QnA. If you also have the book, feel free to jump right in.


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124 Comments

  1. Tesseract ark what does it do?

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  2. Any changes to the Acanthrites?

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  3. Are Necrons recieving a full-on army list, or just new units? How many new units are we looking at for Minotaurs and Krieg?

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  4. New flayed one rules? I hear they go to troops.

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    Replies
    1. Troop Flayed ones might get some table time lol. Heres hoping that is true.

      Delete
  5. 250pts
    12 armour all round
    4HP's
    Heavy Support choice
    3 fire options
    Solar Fire Rg 48" Str 7 Ap 2 Heavy 3 Blast
    Particle Hurricane Template St 3 Ap 3 Fleshbane
    Seismic Lash Rg 24" Str 5 Ap 4, Heavy 1 Quake, Armourbane, Ground Lash (hits in a thin line like the death ray)
    When weapon destroyed occurs on a 4+ the ark is destroyed and all models within 6" suffer strength 6 ap - hits. Also str 6 from an exploded result.

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    Replies
    1. Ooo that sounds fun just keep it near the fortification for 3++ against shooting.

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  6. Acanthrites,

    I didnt have previous rules so unsure on whether they have changed;

    150 pts for 3 jump ifantry
    armed void blade and cutting beam rg 12" Str 6 Ap 2 Assault 1 Melta

    Can be a fast attack choice in necron list
    Also fearless and stealth

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    Replies
    1. 150 points would make them 5 more each compared to now :(

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    2. yes, but i still think that is worth it for what they can do.

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  7. Necrons have received a full new army list named Dark Harvest Legions of the Maynarkh
    New warlords trait table

    2 new named chracters
    New versions of existing units IE Royal court of maynarkh

    Yes flayed ones are troops and can have flensing scarabs which gives them shred

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    Replies
    1. Woo my 10 flayed ones are happy to sneak on objectives now.

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    2. Yes but you have to play the alternative list or take the alternative list as allies :-)

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    3. And allies to a different army to boot as they are still necrons so cannot ally with themselves

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    4. Thought you could ally your force with another force form the same codex...

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  8. Is there rules for the realm of battle tile as a fortification?

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    Replies
    1. Yes: https://picasaweb.google.com/113133076298418698776/ForgeWorldOpenDay2013#5864106430370152418

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  9. I have noticed that Tomb Stalkers also went to elite status, that's awesome.
    The obvious question would be: What do all the new necron things do? ;)

    I can't wait to have this book in my hands, the rulings on the Fortification are awesome.

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  10. Minotaurs get a new vet Seargeant Hamath Kraatos 60pts
    Replaces a devastator seargeant
    Armed with a heavy bolter which can be fired normally or with the following profile:
    Rg 48" Str 6 Ap 3 Heavy 1, Sniper
    Signum: one model in the unit can count as having BS 5.
    He also has prefered enemy

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  11. What new stuff, if any, is there for Death Korps, or does it just bring them up to date?

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  12. Tim yes tomb stalkers are elite now as the new tomb sentinel is in the fast attack slot.

    its 195pts
    T7 beastie with 4 wounds
    MC
    Fearless, Rampage, War Construct and Phase Tunneling
    Armed with and Exile Cannon
    Rg 12" Str X AP - Heavy 1 Blast
    The number of models hit under the template have to take a strength test or be removed no saves allowed. It is random which models are hit.

    Phase tunnelling gives Fleet, Deep Strike, Outflank and Hit & Run (interestingly its I 4 no doubt so it can use this ability as most cron stuff is I 2)

    War Construct makes them immune to Fleshbane and Poisoned rules.

    Optional upgrade Sepulchral Scarabs means it gains it will not die!

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    Replies
    1. only change to tomb stalkers is the move to elite?

      the sentinel sounds good.

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    2. Stalkers can also now have sepulchral scarabs giving them it will not die.

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    3. And the exile weapon is new also. Plus, when us says immune to poison and flesh bane, is it the same as before (only wounding on 6's which also inc snipers!) or they cannot wound it?

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    4. Not really getting why you'd field a Stalker with the Sentinel available.(since the Stalkers jumped up in cost) Do their statlines differ in any real way?

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  13. Was the command rhino updated?

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    Replies
    1. Yes i think so...

      Damocles 75 pts
      Can be used with as an HQ choice Space Marines, DA, BA, SW and BT

      Can bring in orbital bombardment once per game Str 10 AP 1 Large Blast, Barrage.

      Teleport Beacon units arriving from deep strike within 12" do not scatter

      Command Vox Relay
      Allows player to add or subtract 1 from all reserve rolls

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  14. The current stalker has a pair of gauss flayers, is that still an option?

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    1. Well, from what I know we have two stalkers now!
      An elite option in the Tomb Stalker
      A Fast Attack model named Tomb Sentinel

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    2. The tomb stalker does the sentinel has just the exile cannon

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  15. Anu new necron lords? Also stats on the nightshroud bombers bombs


    Thanks!

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    Replies
    1. think bombs were
      Heavy 3
      Blast 3"
      S10 AP1
      I'm sure Doc will confirm though

      Delete
  16. Ans are these updates to flayed ones as troops and warlord tables able to be used in regular 40k?

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  17. This comment has been removed by the author.

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  18. What are the charnal guard? And what's different about the warriors and immortals?

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    1. Charnal Lychguard
      225 pts for 5
      Warscythe armed
      Have Rage and Fear

      Soldiers of the bloody court: Only 1 unit per Overlord in the Army

      Can add flensing scarabs giving them shred
      Can exchange warscythe for shield and sword like normal lychguard

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  19. Let me help Doc out by giving some information too!

    The Gauss Pylon (Apoc) is mostly the same.
    One change:
    Flux Arc used to be heavy D6 to all enemy units in range.
    Now it seems to be 2D6 to one unit only!


    And for the big finale, what you've been all waiting for:
    Necron Tomb Citadel
    300 pnt fortification for 40K!!!
    The two big buildings are both AV14 and each penetrate results into a D6 (5+ destroys it)

    Ziggurat:
    has both Eternity Gate and Scarab Hive (check Codex! Scarab Hive is broken when you roll a 1)
    docked Monolith or Sentry Pylon fire with STR+1
    If destroyed, the docked machine takes STR10AP2.

    Power Crucible:
    Units, Crucible and Ziggurat on the Citadel have 3++
    All RP-rolls of 1 can be rerolled on the Citadel.

    Optional:
    Comms Relay for 20
    Up to two Tesla Destructors or Gauss Exterminators with Skyfire/Interceptor for 65 or 100 each.

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    Replies
    1. Thats insanely epic! Too bad most TO would never allow that. ;_;

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    2. I think they would allow it ;)
      You are either playing Apoc and it doesn't matter or you're wasting 300 points in a 1500-tournament.
      I'd rather have a full group of Wraiths with a D-lord in almost every game.

      Delete
  20. Ok Jay Dee,

    Bomber 225pts
    12 armour all round + quantum like the teseract armour 14 Awesome!
    4 HP
    Five death sphere bombs Large blast Str 10 Ap 1, Blind and Pinning
    Heavy Support choice

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    Replies
    1. So the tesseract has QS too? Dang!


      Thanks so much! Im nerding out right now.

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    2. So av14 with QS means only strength 10 can break the shield. Even better.

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    3. I think he means AV12 + QS = AV14
      That means STR8 could break it!
      Nevertheless, AV14 fliers are freaking scary!

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    4. That should be STR9, since 9+6=15 and you need to penetrate to remove it..
      Combined with HP4 this means it will never die.

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    5. We are both wrong. Its str 9. But only with a 6 to pen.

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    6. Yes it Str 9 people might say thats too much they are land raider points values!

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    7. The bomber sounds immense, I already have to convince people crons are not ridiculous, this probably won't help matters

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    8. so the bomb is strength 10 and we have an armor value of 14??? thats awesome

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    9. An AV 14 flyer with 4 HP?

      Utter. Bullshit.

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    10. So I can't read then!! It's av 14 until it takes a pen hit

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    11. yeah thats not really gonna happen, 6's for S9 after 6's to hit, there's a reason GW capped fliers at AV12, even at land raider cost that is utter Bullshit. a raven is close to that in points and not nearly as ridiculous.

      Congratulations FW you just vindicated those idiots that parrot all your rules are over powered.

      Delete
    12. It's AV14 on the front and sides, and 12 on the rear. That makes it a LOT more manageable, but AV14 is still a pain no matter how long it's got it.

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    13. more manageable?

      when the heldrake with 12/12/10 is already considered ruthlessly survivable?

      Delete
  21. Yes there is a complete alternative list which allows the new flayed ones to be used in 40K. Although essentially they are the same just moved to troops and can have shred

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  22. What are the stat of the big minotaur dreadnought ? Any new stat for army / char of minotaurs ?

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  23. New Necron Lord Kutlakh The World Killer 220pts

    He has a Staff of Light and The Obsidax
    The obsidax is a close combat weapon with the following profile:
    Str as User (5) Ap 2, Instant Death, Specialist Weapon.

    He also has the splinter of madness...
    He must declare a challenge...
    Before the challenge takes place both combatants roll a d6 and add their leadership If Kutlakh's total score is greater than that of his opponents, his opponent suffers a reduction to their weapon skill for this assault phase equal to the difference. Opponents reduced to 0 cannot fight this phase.

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    1. Awesome, could you perhaps give his statline too? I'm really curious to his wargear and number of attacks :)
      STR5 AP2 and ID sounds too good to be truth.

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    2. any news on the sentry pylon?? weapon strengths? armor value?

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  24. Are there any more new units? Because it seems like so far we have the bomber, the arc, acanthrites, pylon, the tomb stalker, annd new lords.

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    Replies
    1. For Necrons we have:
      xHQ - Kutlakh the World Killer
      HQ - Toholk the Blinded
      xFA - Canoptek Tomb Sentinel
      xHS - Tesseract Ark
      HS - Sentry Pylon
      xHS - Nightshroud Bomber
      xFC - Necron Tomb Citadel

      xTomb Stalker > Elite
      xFlayed ones > Troops

      Everything with an x means we have their rules.

      Delete
  25. Ok Herve

    Minotaurs stuff...

    Dread is called Hecaton Aiakos
    225 pts
    Can be added previous minotaurs list or used in codex space marines as an elite choice.

    FA 13 S 12 I5 rest as normal
    HP 3

    Plasma cannon
    Special Rules
    Augmented Atomantic Shielding
    4+ invulnerable vs shooting attacks, 5+ inv in close combat in addtion add +2" to the radious of explosion results

    He is venerable

    Groundstrike:

    Instead of making normal cc attacks he can chose to make a groundstrike attack at I1. It automatically inflicts 1 hit against each enemy unit engaged with Aiakos for each model in that unit in base contact with Aiakos model. So for example, if Aiakos is in base contact with three models from an enemy unit, the unit suffers 3 hits and so on.

    Str 6 Ap4 Melee, Strikedown.

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  26. Jay Dee, I dont see how a tournament can ban a 40k expansion. It was said they want in to be used, its the same as any other codex.

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    Replies
    1. Lots of people are ignorant to FW. They think its just for apocalypse. But since this time its considered an expansion I wont have to be shunned away.

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  27. Tim in order

    Kutlakh
    5,4,5,5,3,2,4,10 2+

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  28. Death Korps get complete list, New Warlord Traits, Flyers in HS as a 1-3 option. TBH as i have never studied them in the past i cant tell you what is new. Is Marshall Karis Venner new?

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  29. Can we get the warlord traits for everyone?

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    Replies
    1. Crons
      1 = +1 or -1 to reserves
      2 = Warlord survives game +1vp
      3 = Must issue and accept challenges +1vp for every enemy character killed in a challenge
      4 = Whilst within 3" of objective warlord and unit get to re roll re animation rolls
      5 = Can give a single ranged weapon +1 strength each turn
      6 = Warlord gains the crusader USR

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    2. Death Korps

      1 = The warlord and all DK's units within 12" add +1" to their charge roll
      2 = Whilst warlord is alive select a single unit within 6" of them in the shooting phase that has the ordnance special rule the weapon counts as twin linked this turn
      3 = Warlord and unit within 3" of Obj gain Fearless and FNP 6+
      4 = Can auto put night fighting on in first turn
      5 = Warlord and any DK's unit within 6" gain prefered enemy infantry when in the enenmy deployment zone
      6 = Nominate a single piece of terrain in enemy deployment zone the cover save is lowered by 1

      Delete
  30. That is amazing! The crusader usr really helps with our biggest weakness.

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  31. Are there any cron units that the new list cannot take?

    And thank u for doing this, much appreciated

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  32. So is the teseract and the night shroud AV12+2(Quantum) or AV10+2(Quantum) ?

    Currently ground vehicles are 11+2, so 12+2 doesn't make sense, nor does 10+2.

    Flyers are AV11, without quantum, so again... doesn't match. That, and AV14 flyer is all kinds of broken, especially since this book does not require opponent consent.

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    Replies
    1. As I understand it they are av 12 normally. But get QS so they are av 14 front and side.

      And they are very expensive in points and $. But I will deffinately get them.

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    2. Wow. Thank goodness for lance weapons.

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  33. Thank yous to everyone posting information, answering questions, and for being nice folks in general! I have a dire need to get this book now.

    What differences, if any, are present in Maynarkh's Royal Court?

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    Replies
    1. And the difference Between normal Scarabs and Maynarkh Scarabs?

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  34. Did the deathstorm drop pod change at all? I use 2 in my list and need to know. what is the StormEagle Roc pattern?

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  35. Did they mention a release date for the book for the general public?

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  36. Release date?? :)
    Thanks for the info!

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  37. Can we pretty please have a list of the dkok units and what slots they are in? Also, Marshal Venner is definitely new, can you tell us about him?

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  38. Do the immortals and warriors get the shred option too?

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  39. Any possibility of getting Toholk the Blinded's rules? He seems to be the last one left unmentioned. Thanks for the coverage.

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    Replies
    1. Toholk: 125 points
      4 4 4 5 2 2 2 10 3+/3++
      Aeonstave, Timesplinter Cloak, Transdimensional Beamer.

      IC, Ever Living, Slow and Purposeful
      You have Cron-Warlord-trait 1 if Toholk is the Warlord. (Reserve thingy)
      Joined unit has Night Vision and cannot be blinded (HAHA, he's the Blinded.. Get it? Me neither.)
      You may reroll a single D6 each phase.
      At the start of the game, roll a D3. Select that many vehicles that gain the 'It will not die'-USR.

      It's like a super-Cryptek :P

      Delete
  40. Can we get more info on the Death Corps units please?

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  41. I will answer these when I get home from work.

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  42. The flyer does not have QS i made that mistake in my haste to publish it to you all the teseract act does. So its AV12 and fits the model with the other flyers

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  43. Thanks Much for all the info all! Also Any difference between normal Scarabs, and Maynarkh Scarabs?

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  44. http://www.dakkadakka.com/dakkaforum/posts/list/150/519022.page

    Flayed Ones don't have Shred but Maynarkh Flayed Ones 10pts and other units such as Maynarkh OverLords 5pts, Maynarkh Lords 5pts, Maynarkh Warriors10pts, Maynarkh Immortals 10pts and Charnel Lynchguard 10pts can be upgraded to have Flensing Scarabs which give Shred rule in the first round of assault for the points above.
    New Scarabs called Charnel Scarabs have Shred and Rending but no Entropic Strike, WS improved to 3 from 2 and is 20 points a base so extra 5 points to upgrade to Charnel type, everything else the same.
    New Sentry Pylon (HS Choice), 135pts each basic with 120" S9 AP2 Heavy 2 Gauss Exterminator, has interceptor and skyfire, is artillery with 3 Wounds, 3+ save and T7, can take 1-3 in battery's, +40pts for Heat Cannon 36" S10 AP1 Heavy 2 Blast Melta or +25pts for Focussed Death Ray pick point in 24" roll 3D6 and extend line between the two points, S10 AP1 Heavy 1.
    Tomb Stalker is still 205pts but i still think its better due to the rules it has than previous ones.
    Toholk the Blinded 125pts WS, BS & S 4, T5, W2, I2 A2 3+Sv, Aeonstave, Timesplinter Cloak and Trans Beamer, Slow and Purposeful, always gets the +1 or -1 to your reserve rolls if is your warlord, unit joined gains night vision and cannot be blinded, may also reroll a single D6 in each of their turns, other ability at start of game roll D3, this amount of vehicles in your army get the It Will Not Die rule and regenerate Hull Points on a 5+ of which you choose.
    10 warriors in a unit minimum instead of 5 no points difference with the Maynarkh units compared to their standard counterparts, need two troop choices filled in before can use Immortals ie they cant be used in compulsory slots as they are classed as rare in the Maynarkh army but really its just so people field more Flayed Ones.
    Almost forgot to mention but the Dark Harvest army list can be taken as Allies of Convenience for a Necron Codex army or vice versa so the usual things apply ie cant join the other necron codex characters to the Dark Harvest units etc.
    Acanthrites still have 3+ save, 50pts each, 3-9 per unit.
    Charnal Lychguard 5-10 a unit, 45pts base per model, Swords and Shields +5pts, comes with Rage, Fear and only one unit allowed per Overlord in the army.

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    Replies
    1. So only difference between normal units and their Maynarkh counterparts is this Flensing Scarabs (Shred USR)option?

      Delete
    2. And the points ;)
      And you can't take it in a normal army.

      Imagine it like this:
      You have Necrons and New-Necrons.
      You can take ONE of those and make an army, but you can't randomly take units from the other one.
      But you can take the other one as "Allies of Convenience!"


      PS. I have like 'ALL THE NECRON INFO', so ask me anything ;)

      Delete
    3. The Tomb Sentinel thing is only for New-Necron list, or for both, and is the Tomb Stalker is moved to elite for both lists?

      Delete
    4. The (elite) Tomb Stalker, Acanthrites, (Fast Attack) Tomb Sentinel, Tessaract Ark, Sentry Pylon, Night Shroud Bomber and the Necron Tomb Citadel can all be used for normal lists.

      The two HQ's and the changed units like FO's and Lychguard are only for a 'Dark Harvest'-list.
      But you can use them as allies even though Necrons usually can't ally Necrons!

      Delete
    5. Thanks for all info, this is great!
      Just 2 more questions, point cost for Tessaract Ark's options, and when is release date for book?

      Delete
    6. I have no idea when the book is out, I do not own the book myself.
      I'm just a guy who spent way too much time on way too many sites to combine all information.
      So disclaimer: I could be wrong since my source is from different websites ;)

      From what I have understood the Ark has no options, it has one weapon with three different firing-modes.

      Delete
    7. Thanks All the same, been a big help! =)

      Delete
  45. Allies woo Flayed ones troops yay.

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  46. This comment has been removed by the author.

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  47. Ark: 250 points
    AV12 all around and QS with 4HP and BS4
    It seems to have the same Tesla/Gauss cannon that all Barges have and one new weapon:
    "Black Hole-weapon thiny"
    This weapon has three firing modes: Solar Fire, Particle Hurricane and Seismic Lash.

    PS. I will REFUSE to call it like that.
    It looks like a Barge so I shall now name it Tessaract BARGE :P

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  48. Dose the Tessaract Ark have to choose one of those cool weapons or dose it get them all? And if only one, what are the point costs for each?

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    Replies
    1. As he said, its like the heat ray; it has 3 firing modes, so you declare which at the beginning of your turn/shooting phase.

      It's an incredibly versatile unit, and powerful for its points cost, I recon to be seeing a lot of them replacing doom scythes and/or 3xbarges load outs

      Delete
    2. And filling ally heavy spot with flayed troops and cryptek special char.

      Delete
    3. But it's sooo expensive, and that scares me!
      Well, at least we have another super vehicle next to the awesome Monolith..
      I am definitely buying this Tesseract Barge, the Sentinel, Some Pylons and a Tomb Citadel.

      Let's hope they keep it calm on the price!

      Delete
    4. So the bomber does NOT have quantum shielding?

      Also only 3 wounds for thay pylin is meh.

      Delete
    5. but the mini pylons are cool, specially the death ray ones. criss crossing beams of doom.

      Delete
    6. From what I have heard, he has no QS.
      And that could be expected, because AV14 flyers are madness.

      3 Wounds is perfect for the Pylon, anything else would probably skyrocket his 135 points.
      I already think that the Pylon is way underpriced for his two str9 ap2 shots on 120"
      The Skyfire/Interceptor makes it even crazier!

      Delete
    7. Does anyone else find it weird that the pylons aren't vehicles?

      Delete
  49. Deathstorm drop pod change at all or still the same? What is the Stormeagle Roc pattern? Thank you

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  50. Ooeh guys, Kutlakh the World Killer has an update.
    He now has around 200% more special rules ;)

    Wargear:
    Staff of Light, The Obsidax and Splinter of Madness, Phylactery, Phase Shifter, Semp. Weave

    Obsidax is a CC-weapon with the following profile:
    STR: User AP 2

    Splinter of Madness: Kutlakh must declare challenge(?). Before the challenge both combatants roll a D6 and add their leadership.

    Special Rules: IC, Ever Living and RP, Adamantium Will, Must be Warlord in a 'new-necron' army and has to use a specific trait (probably 3), Phaeron, Unit joined by Kutlakh has Fear and Fearless, Phaeron
    May take a Command Barge

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  51. Is the Warlord Table for Crons, Maynarch Only, or can be taken with regular lists as well?

    Thank you!

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  52. Toholk is forced to pick a specific trait, so is Kutlakh.
    So I am 100% sure the table can be taken with regular lists too, otherwise 4 of the traits would be useless ;)

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  53. Can someone please give us some info on the krieg character and list. Characters abilities,grenadier points and what is the storm eagle roc would be great. This would be appreciated a huge amount.

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