Space Marines getting a new Gunship? They are Sorry for Finecast problems?

This is really what most of us have been looking for. A serious set of answers to the hard questions that we have been wanting to hear. Will other chapters get the Storm Raven? Hard back Codex's coming to 40k?, What is really up with Finecast?, and more.

This is information from Games Day UK 2011, that we have not yet heard. Now I altered the information somewhat, by placing the Design Studio Seminar (4) first, and the Second Forgeworld Seminar second. This was done, because I felt the information from design studio seminar 4 was what most of us were more interested in.

via theresponsibleone
Where things are in quotes, some paraphrasing may be happening - its been a few days since this was all said and I wasn't transcribing everything!

Design Studio Seminar (4):
Wade Pryce, the Studio Communications Manager, did most of the talking. Jervis, the WD Editor, and one of the hobby chaps were the three people on the panel.

I was desperately disappointed with the quality of the questions. With Wade making it absolutely clear that the seminar was not about upcoming releases and questions about upcoming stuff would not be answered . . . about half the questions were about upcoming releases. Of the rest of the questions, most were confrontational "Is GW about to mess us about?" type questions, when there was a really good opportunity to try and understand _why_ GW is making the decisions they are.

- The "reason" why Stormraven Gunships are Blood Angels and Grey Knights only is because . . . that's what the background GW have written says. I suspect most people tuned out at this point, but what was said next was interesting. More or less: "That's not to say that other Chapters don't have other gunships. I can tell you now that they do. We just haven't written about them yet."

(So, in short: we didn't want to backdate Stormravens into other Chapters, but given everyone is screaming for gunships, we aren't averse to putting new types of gunships into other Chapters...)

- Wade Pryce got as close to an apology about Finecast as I've heard without saying "sorry". He said that he (and GW) accepted that the quality of the Finecast models at the start had not been great, but that he was pretty confident it was now sorted. He also was very clear that if you were not happy about something you should contact GW directly about it, as they do listen to feedback. This was repeated on quite a few controversial things throughout the seminar, so I'm willing to see if his money is where his mouth is on that one and will be dropping him a line in the near future.

- Release schedules and advanced information: You've heard this spiel by now. But he did say up front "This is an experiment. If everyone hates it, we'll change back. Tell us if you don't like it." But effectively: "We want everyone to find out at the same time, either through White Dwarf, or through the Advanced Order section of our website."

- White Dwarf subscription deliveries. They said that it was not intended for people to get their White Dwarf a week after everyone else - but that no-one should be getting it early. The reason for this was to match the desire to control information about releases. This meant that as the vagaries of the postal service can't be relied on, it was likely that for the near future at least, people were not going to be getting their White Dwarf on the day...

However: He did say that he didn't like that, and wanted to change it, but while they were using outsourced distributors (can back this up, my letter about delayed release of White Dwarf this month had writing on it saying that it was by some big magazine distribution company), they weren't able to do that - but that was something they were looking at fixing.

- When discussing the hard backed Warhammer Armies books, he mentioned that he'd been asked when that would be done for 40K. His response? "Well, if I were you, I'd notice that we started doing full colour, hard backed army books after we'd done a full colour Warhammer core rulebook. So I'd be looking out for hardbacked codexes after we published a new, full colour 40K rulebook..."

(Seriously, why has no-one picked up on this comment before? Have I just missed someone posting on this?)

- Jervis, on why they developed Dreadfleet: "Because I don't _just_ want to be doing old stuff all the time. I want to do new, cool, and exciting things. I want to do stuff that means in five or ten years time, people are bugging me about 'Why don't you redo Dreadfleet?' in the same way that you do about Blood Bowl, Necromunda or Man o war."

- The Squats are a running joke at these seminars, it seems. They're dead, live with it. ;-)

- On specialist games: "Its not fair on our staff to expect them to be experts in every game they do. Particularly with the one man stores, we expect them to be experts in Warhammer, 40K and Lord of the Rings. That's a lot of stuff for them to know. These games have a strong following in gaming clubs and similar, and we support them by making most of the rules available as free downloads, and keeping the old models available."

(Honestly, if he'd just said "Shelf space", I'd have been OK with it.)

- When asked about whether or not any old models would no longer be available when GW moved over entirely to Finecast, they stated that they intended to keep on making the classic models they are doing, and they even sometimes brought old models back into production, such as with the Hall of Fame miniatures. In particular, if they were to have another old Hall of Fame miniature voted in that wasn't currently available, it would almost certainly be made available in Finecast. Things drop off the production map if no-one ever buys them, rather than because of a move over to Finecast.



Second Forgeworld Seminar:
- I got the impression that while they would be doing more work on bits of Heresy era stuff, they wouldn't necessarily do anything Heresy _specific_ (IE: Anything that dates from the Heresy that hasn't survived to the 41st Millennium). This is just an impression, as I don't recall the exact wording - there was a lot of banter around things.

- The vote on the Macharius Omega was held in the second seminar as well, and most people didn't like the name either.

- When asked why Forgeworld didn't do more Necron stuff, Tony said that given the age of the Codex, it was probably better for them to wait until after a new codex was released...

- They will be revisiting old scenery products, possibly including the Fortress Walls, with the new hollow resin technique they are using, and intend to do more battle board sections as well as smaller pieces. These pieces should be significantly cheaper as the new technique uses less resin.

- Mark 1 Thunder Armour. Its really weird looking, and Tony wasn't sure it would able to be compatible with the other marks of power armour. Possibly something for the future, but nothing definite.

- Would they do books of tanks and background without the supporting miniatures? Probably not - because everyone would then be upset they couldn't have the miniatures.

- Monstrous Arcana would have rules to use the monsters for both Storm of Magic and normal games of Warhammer.

The definite impression I got was that Tony was being pretty up front about how Forgeworld operates. They have a limited number of person hours available to make stuff, and there is a vast ton of stuff they would love to do - from Ad Mech to scenery to Titans... Almost everything he was asked about making got a pretty clear answer - not in terms of _when_ but of how they would make the decision about when to do it, based on resourcing, demand and time constraints.

There was also some interesting commentary on how Games Workshop / Forgeworld make liaise about what Forge World is working on. Tony was pretty adamant he wasn't dictated to by the Design Studio, and that his office was only a door or so away from the chap on the GW end he needed to liaise with, so they communicated pretty regularly about stuff.

8 Comments:

  1. Thanks for the Design Studio info. I found it very informative, even if I wasn't happy with the actual info.

    ReplyDelete
  2. why would the guy try to understand the reasoning behind GWs doing?

    1.it doesn´t matter caus they do it anyways
    2.its ANNUAL price hike... GW calls it that... we all now it & we now why they do it

    so what... they admit finecast was a fail... good thing you can BUY liqued-greenstuff to repair youre finecast now :D
    thats much better than them producing "FINE"casts :DDDD

    ReplyDelete
  3. So the finecast first wave was a fail... I understand that, but they fixed the problem, and now it's almost as good as forge world stuff. Stop moaning about the initial release, you idiots!
    On the other hand, nice information about forge world. Maybe I should send them my ideas...

    ReplyDelete
  4. I do hope this "experiment" ends soon. I understand wanting to control leaks and also the challenges of aligning product releases globally, due to time zones, etc. However there are many legal ways to control leaks of information and it is clear from past actions, that GW has a solid legal department.

    ReplyDelete
  5. Im with you Shrike, ive got alot of finecast product abd have had one minor issue that was addressed immediately. Alot of people just don't know how to work with resin.

    ReplyDelete
  6. Except that Forge World ships a lot of bad product. That is why you here people talk about how good forge world customer service is since they had to deal with it. I have ordered 4 things from forge world and 1 had an air hole all the way through the rhino door. Straight forward fix but also straight forward to see and not ship to a customer.

    GW made a big deal about how these were the finest miniatures in the world. Resin/metal is a trade off as we all know not the slam dunk GW presented as.

    Dreadfleet does not appear to be my cup of tea but due to their release plan I will never know since they want me to buy it pretty much on their word. I can imagine the games designers would like to design some new games. It is a boardgame. They are not about pretty figures which you have to paint to really make them look good. They are about is this a fun game I can teach and play with multiple people repeatedly.

    The only problem with specialist games right now is the direct status which make it harder to get at your local shop. I saw that wayland was actually charging people above list price for it (which I assume would only be ordered for cross market shipping). They could also bring back some of the lost figures. I see skitter stab-stab and the dark elves with poison blades go for 15+ dollars on ebay now since they do not make them anymore even though they are new compared to teams being made since 93.

    ReplyDelete
  7. While I don't know about the models you speak of exactly, it could be they are relatively expensive because they are rare. To draw a correlation to Magic (which I do know about) any card from Alpha goes for a lot compared to the exact same card from a later set. That is due to collectors wanting it. However, Wizards couldn't just go out and print more of the same thing, because then it would be less rare and the value would drop down. This annoys collectors, and provides no real value to the player-base, as they either don't want the card or are fine playing with the new version. TO bring it back to GW, it is possible that model is $15 because it is rare so collectors will pay a premium. Make it common, and collectors no longer want it, but that doesn't mean players do either.

    Again, I don't know about this model in particular (I don't even know what model it is), but that's the sort of thing that requires a lot of market research to have a better idea about.

    ReplyDelete
  8. FOrge world used to have a suggestion box on teh check out page when you made an order. DO they still do that anymore? I don't think they ever took any of my suggestion. Or at least not teh ones for a Storm Hammer, Subjugator Titan or Plague Tower. =(

    ReplyDelete

 
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