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Talk of 40k Khorne Updates Next


There of course is a lot of projects on the horizon that we are looking at. With the latest release of the new Bloodthirster and its listing on both Fantasy and 40k, a lot of chatter and questions coming in are regarding whether or not Chaos Marines or Daemons will be getting an update with new rules or dataslate. 


In the past we have had rumors of White Dwarf doing dataslates with a few new rule changes. These spoke of one God per Issue being released, which would fall in line with perhaps new rules for a 40k Bloodthirster.

via Steve the Warboss in JanuaryI have interesting rumors about CSM:
-No Cult Marines in the Codex
-Few Rule changes
-Dataslates for Cult Marines, Terminators, Chosen ect. in the WD
-One God per Issue (own slates for Berzerker Termis, Plague Termis ect.)

and this was his release schedule
 EARLY - MID JANSkaven (confirmed)
LATE JANNecrons
EARLY - MID  FEBHarlequin
LATE FEB - MID MAREndtimes : Archaon
LATE MARCSM Suppliment
EARLY - MID APRAdeptus Mechanicus
LATE APR - MID MAYWarhammer Fantasy 9th (or a new Game called "Warhammer")

So there are some hints of that something is on the near horizon for updating the new Bloodthirster into Warhammer 40k. After all its a breathtaking model, and I am sure that many people would love to see it reach the tabletop in there games.

So next week is most likely the Archaon Endtimes book release, plus possibly some new units that we have seen in the leaked images and discussed here on the site before. This is depending upon how stretched out the Archaon Endtimes releases will be through the month of March.

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37 Comments

  1. If I'm not mistaken, we had a QnA that featured a GW rep here way back that hinted at the possibility of chaos space marines were overcrowded and getting organized into multiple books like space marines were back in 2nd edition. This could actually be very good for chaos marines because a more focused book might allow the designers to play more with the armywide rules / options. As it is, I think a hard core of just straight renegade marines with their own formations, warlord traits, relics, and special rules would be a great foundation upon which to build supplements for things like the various legions etc. Just my two cents... or two bucks (#walloftext)

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    1. Crowded with shit units, yes

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    2. Breaking CSM apart to 'flesh out' their faction seems a good starting spot. Logical, more room to grow and so on.

      Along with many others I'm hesitant to believe GW will go this route given past performance. We can only hope that they see the potential and not just the 'cost' of going that route.

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    3. I don't buy it. Space Marines have a butt-load of HQ's, three different dedicated transports, three different dreads, three different land raiders, two extra rhino-chassis tanks, centurions in two different slots, honor guard, command squads, sternguard, vanguard vets, and two different types of Terminators, and it's the Chaos Marine Codex that's 'crowded'?

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    4. If you notice, DrBored, the Space Marine codex is more or less multiple different mini-dexes all compiled into one book. So in essence when you buy the space marine codex you're technically getting six-ish. That is how they're able to make all of that work. If GW were to use a similar format, they might be able to make that work for CSM. It wouldn't surprise me if Chaos got formations with a similar structure to the Necron formations, where you have a min-requirement with extra options (Khorne formation, for example, might require a Lord of Khorne and then 0-X Units of Berzerkers, etc). It would be extremely easy to just make mono-god formations and then make the "mark" the free formation bonus. Wouldn't that be something?

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    5. I would like to see a CSM dex similar to the Space Marine one with "warband tactics" in a similar fashion to chapter tactics that way they cover the various legions specifics without having to put so many players on hold for stretched out releases with multiple books.

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    6. I would like to see a CSM dex similar to the Space Marine one with "warband tactics" in a similar fashion to chapter tactics that way they cover the various legions specifics without having to put so many players on hold for stretched out releases with multiple books.

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    7. @Matt: The Space Marine Codex isn't 6 mini-dexes, it's one fat dex that is for the posterboys of the game, so they get the biggest and best.

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    8. This^ that list of units above just shows how spoiled you marine players are. Go look at the ork codex and tell me how many playable units are in there... there is no reliable way to beat vehicles AND a bunch of 3+ saves.

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    9. at the above idea of splitting and expanding the various parts of the chaos marine codex, i would love it. one undivided book with rules for the non-god-specific legions, and then 1 for each of the god-specific legions and their various minor warbands of those gods.

      however if that did happen, i would also like to see chaos daemons tied back into the chaos marine dexes, with each gods units in that gods book, as i dont think the way the daemon codex is (both now and before) really works very well.

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    10. I want one (or both) of the following things for CSM:

      1: A supplement for Codex: Space Marines with different warlord traits and/or relics, that has the same allying rules as Codex: Chaos Space Marines.

      2: A supplement for CSM that includes formations that let you choose from Codex: Daemons, and can ally to Astra Militarum. An example of a formation:

      A Perfect Host:

      Prerequisites:
      1 HQ from Codex: Chaos Space Marines without the Daemon Rule.
      1 HQ from Codex: Chaos Daemons of the Monstrous Creature unit type.

      Possession:
      The HQ from Codex: Chaos Daemons is held in reserve at the start of the game. At any point, the controlling player may deploy this HQ as though the HQ from Codex: Chaos Space Marines successfully manifested the Possession psychic power from the Daemonology discipline.

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    11. @matt
      What are you talking. SM have allways been less crowded not more than csm. Rember Chaos was splitt into csm & demons. Were as SM hardly had diffrent models for diffrent chapters until 5 years ago when they started makeing more than just diffrent ornate marines.

      SM were splitt in 2nd for flavoured chaptors, not to slim down the Vanilla book. CSM have always had the option for diffrent flavoure + buffs with the diffrent god marines & the option for demons. They only lacked scouts speeders & the deals whirlwind. CSM qre just bad and like to Cry a lot!
      While they need new plastic, Its unlikely csm players will ever be happy with the Power lvl.

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  2. I thought there were other rumor dudes saying there was no CSM supplement.

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    1. They dont do supplements anymore. They do mini dexes. Full price dexes like Harlequins with less entrys.
      I think DE was the last to have a supplement right after the dex & more a FOC change & formations book

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  3. Chaos rumors are automatically fake until product is in my hands. Too damn much has come and gone with nothing coming of it.

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  4. That release schedule looks pretty solid though. Fingers crossed chaos guys.

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  5. I won't believe it~

    Till I see iiiiiiit~~

    Though I did make a theory that they'd drop the cult troops like they did some Dark Eldar units that didn't have models.

    If they drop the cult troops though, even if we see them in a dataslate, I strongly doubt they'll get new plastics.

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    1. To be fair it was only special characters that got the cut from DE, Tyranids got the bigger sweeping cuts. I'd say the more curious decision with DE was that of limiting kitbashing - the scourge venom sword is now useless as a bit outside of that particular unit for example, when prior to the new dex you could use it on Archons, Succubi, and Warriors and Wyches. Strange choice to make I thought.
      Then again I believe Tyranids once again know the pain of previously legal models no longer having a valid loadout once the new dex had dropped re: carnifexes.

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    2. Nids is like chaos. Loads of vocal ever complaining players!

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  6. Also the whole thing about 'few rules changes' that people seem to be glossing over.. makes me think that it's going to be the same rehashed crap we've had since 4th.

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    1. Of course it's going to be the same rehashed crap!

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    2. Yep. When Phil Kelly said that the latest CSM dex was an 'homage to the 4th ed' one, that's where Phil Kelly lost all credibility to me.

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  7. We do have a hole in the release schedule currently, but I'm firmly in the skeptic camp until we see WD pages. I'll not be getting my CSM hopes up again

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    1. This. Been burned too many times with Chaos Marines over the past couple years.

      Seems really weird to me that two of the most iconic forces in the game, Eldar and Chaos Marines, are rife with metal and finecast models even now, while armies like Necron, Dark Eldar, and Tyranids are pretty much complete.

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    2. Lol Eldar have gotten tonnes of love. Yeah there's some fine cast, but they are great looking models. Dark Eldar in particular had been neglected for a long while.

      And why do people keep saying the chaos codex is no good? I've been doing really well with it

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  8. I think I'm in agreement with most on here. I've had my CSM hopes crushed to death too many times in the past decade to get excited over any rumors until I'm holding the rules in my hands. Also, I'll take any love that comes toward CSM, but for the love of all that is holy, will they ever make rules for the other legions?!? I don't see why Iron Warriors, Night Lords, Word Bearers and Alpha Legion have just been paint schemes for the better part of the past decade. Meanwhile, individual companies of Marine chapters (looking at you Iron Hands and Imp Fists) get their own rules. These are entire LEGIONS of ~100,000 marines each that just don't have rules to reflect them accurately. Sorry, rant over.

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    1. "will they" probably. probably not. if going from past events/experiences then it is more than likely a no or maybe it will. however i don't see them doing that any time soon. also those chapters (legions) you mentioned have loyalist similar counterparts. use those rules alongside generic chaos marine dex.

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    2. While I agree that there should be Legion rules, or at the very LEAST god-specific rules, the Legions of old are not 100,000 strong any more. Many legions broke up into individual 'warbands' (which is why they use Warband terminology throughout the CSM Codex) and are nowhere near their original strength.

      The issue still stands though, there are enough, and they are varied enough, that they should get some love.

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    3. Yeah with the Warband theme they're pushing they're trying to say that it's usual for a warband to be made up from various components from the former legions, Fabious Bile creations, as well as recent turncoats and renegades from the loyalist legions's descendants, and that a homogenized Warband directly descended from one Legion is about as rare as Hen's teeth. And that includes those marching about in Iron Warrior heraldry or Emperors Children heraldry.

      So a Chapter Tactics type rule wouldn't be appropriate as those stem from a shared heritage, way of thinking, brotherhood etc that the Warband's just wouldn't have.

      The best they give you, is specific units that hint toward a particular legion, which have their own rules and could probably have a list built around if need be. Obviously your Cult units are your Death Guard/World Eaters/Thousand Sons/Emperors Children, then you've Obliterators and Mutilators for Iron Warriors, possessed for Word Bearers, Warp Talons for Night Lords. With Alpha & Black Legions being generalists (unless you want to argue that cultists are the Alpha Legion representative) don't get any unit that stands out strongly as being 'A Black Legion unit' or 'An Alpha Legion unit'.

      It's less than ideal though, given that the majority seem to want to play evil versions of the Ultramarines etc rather than rag-tag bands of vicious marauders and hate fuelled back-stabbing renegades.

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    4. Well I can't speak for anyone else, but I don't want to play "evil versions of the Ultramarines or whatever". I would, however, like to have rules that reflect those vicious, hate-filled renegades that have managed to survive in some of the most hellacious places in the Warhammer 40K setting without the backing of an organization like the Imperium and would have thusly have some tricks up their sleeves. Alternately, if we're going to have to settle for more-or less what we currently have then maybe a more appropriate points cost might be in order, as I think most people would agree that the ATSKNF, chapter tactics, and combat squads special rules are collectively worth a wee bit more than one point per model.

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  9. Games Workshop of 2015: "You only have 30 quid to pay for updating your codex? Hahaha that was sooo last edition."

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  10. "" After all its a breathtaking model, and I am sure that many people would love to see it reach the tabletop in there games.""

    Its still a 100$ model with only a S6 and ONE Vector strike, no special attack/power, and have to be in CC to do anything usefull...

    The model might be awesome, but the use of it on the tabletop isn't worth 100$, for +20$ you have the Wraithknight, who just violates the bloodthirster any time of the week.

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    1. Nonsense. Any player allowing a wraithknight to even shoot at the bloodthirster is an idiot.

      You block the wraithknight first with a cheap unit then kill it with another. It's not complicated, just tactics. Frankly seeing a wraithknight die to plaguebearers is far more fun than bothering a bloodthirster with such a unit.

      It is simple strategy. As for suggesting that a model's price should relate to it's rules usage: that's a bit daft. You're paying for the sculptor, the tooling, the designers. Not whether it can win you a game.

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    2. Pegboard
      Its easyer to bubbelwrap a shooty unit from assault than to get a cheap (usually no great saves) unit over the table to assault a shooty enemy unit.

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  11. With the size of that new Bloodthirster, it would be awesome if they upgraded it to a Gargantuan Monstrous Creature with some new rules. The existing stats seem a bit weak for something that is the size of an Imperial Knight!

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    1. Just use the Forgeworld rules if you want to. It's about the same size.

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