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Halo Comes to the Tabletop



Halo has been an award winning and popular series since 2001. There are books, comics, and an entire franchise of products besides the video games that most people are familiar with. Now, Spartan Games has announced that they will be producing a tabletop miniatures game for Halo, full of action in space battles and ground combat as well.


Here is the official announcement from Spartan Games


via Spartan Games
http://www.spartangames.co.uk/spartan-games-is-to-produce-halo-tabletop-miniatures-games
Spartan Games has entered into a License Agreement with Microsoft Corporation to design and produce tabletop miniatures games for “Halo®”, the global entertainment phenomenon. The first products will be on sale around the world through Spartan Games’ sales and distribution channels in 2015.

The award winning “Halo” franchise was first seen on the Xbox in 2001, but has since transcended video games to build a worldwide fan base of millions and inspired best-selling novels, comic books, action figures, apparel and more. Now exciting tabletop miniatures games can be added to the list.
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Neil Fawcett, Creative Director, Spartan Games said “Our design team are huge fans of ‘Halo’ and this opportunity is the icing on the cake for them. After six years of successfully creating our own games and models, we can now work with Microsoft to bring epic ‘Halo’ spaceship battles to gaming tables around the world. And if that’s not enough, we’re making fast and furious ground combat games as well. Hard to tell what is more exciting: invading Reach with our Covenant Fleet or assaulting ground defenses with Spartans and UNSC Marines?”

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17 Comments

  1. Awesome. Im a big fan of halo.
    Maybe this is the end for us GW.

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  2. I kind of hope they're adopting the Firestorm Armada ruleset for this... I'd love to have a bunch of UNSC ships in the same battlegroup as my Works Raptor

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    1. On their forums they saud it will be it's on game system like how Dystopian Wars and Firestorm Armada are two different games. Similar rules but different mechanics.

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  3. Doubt it. But the game has the potential to be big. Unless it's crap.

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  4. Might be a flash in the pan like Andy Chambers' Starship Troopers game was. If the rules aren't as slick as X-Wing it will not do well. There's a reason why GW ditched Battlefleet Gothic. Spaceship tabletop games are difficult to get right.

    The same goes for the ground combat. From the description that part of it sounds like a skirmish game.

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    1. If its anything like firestorm armada it will have a pretty solid ruleset hopefully they incorporate a flood faction

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    2. BfG was a great set of rules for large scale ship combat, where you are firing over distances of 10's thousands of km where as xwing is dogfighting with fighters. Totally different environment.

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    3. BfG was a great set of rules for large scale ship combat, where you are firing over distances of 10's thousands of km where as xwing is dogfighting with fighters. Totally different environment.

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  5. "Global entertainment phenomenon".

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  8. Gee Dubya better bring back Battlefleet Gothic or a lot of people might switch over to Halo.

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    1. GW is not really known for following others lead. i doubt they'd also allow a smaller company attempt to take that lead or influence them in any way. (unless legally challenged, then they are known to pull out all the stops).

      consumers will always come and go. it's part of their game plan. they expect you to enjoy other games, and likely return to their games once you realize theirs is the best.

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    2. I don't know if I agree with that. My example is from a long time ago, maybe 1998, but I remember back when I lived near Games Workshop's old US HQ in Baltimore that absolute disdain they had, not just for other miniatures games, but for the people that played them. I had been an Outrider for maybe 3 or 4 years at the time and when I applied to work in one of the retail stores I was straight up told that they didn't want people that played other games. It was a long time ago and it was just the US branch. But I've always gotten the sense from the various GW folks I've interacted with from all over the world that they don't want to "share" customers with other games. You either play their games or someone else's.

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    3. ^ how is that different to you gaming in X company's infrastructure set up to filter potential consumer finance to higher up HQ food chain? it's not any different. sure they wouldn't like you playing other games but if you are in their store/paid floor space, then it's only reasonable you play their games exclusively there. it's like taking a taco to a Italian restaurant and expecting people to not be offended or upset that you chose to dine there instead of all you can eat "Taco-Land". if you play XYZ at home do GW know or care if you play that game? honestly the answer is no. they neither know nor do they care, and if they did you read too far into things.

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