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Harelquin Warlords: Who and What Traits are Available


Just how a Harlequin Masque works without an HQ selection is something that a lot of people are waiting to see when the codex is released. We have some information from someone with this weekend's White Dwarf that has some of the answers we are looking for, including that Light, Dark, and Twilight tables are warlord options.


This is from information provided by ShadowWolf 32387
This is from this weekends White Dwarf
A Harlequin army provides 4 choices for Warlord; Shadowseer, Death Jester, Solitaire, and Troupe Master.
Solitaires get no warlord traits
Death Jesters and Shadowseers get limited Warlord Traits
Troupe Master can choose from 40k BRB, the rules or from the Light, Dark, and Twilight Trait tables.

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38 Comments

  1. Nifty.

    Also, IN YOUR FACE, SOLITAIRE! YOU GET ENOUGH! :P

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  2. I'm in store Friday to pre-order. I've been waiting for this for a long, long time.

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  3. So could a dedicated troupe master model be incoming?

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    1. Troupe Master is in the harlie box set. after the Shadowseer and Death Jester are released consider the harlie schedul done.

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    2. Ill have to convert mine up a bit then, bit dull otherwise....

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    3. add to that the fact i don't actually care a lot for the troupe box....

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    4. I'm glad I have Jes Goodwin's glorious 2006 Troupe Master in metal as my Warlord. He looks just as impressive as any of the new Harlequin characters.

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  4. Solitaire gets no warlord traits? Given the lore and having pretty much every USR in the game on one character... I'm okay with this

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    1. considering the actual solitaire has a rule that it may not be your warlord..... kinda says it all ( also fuff wise makes sence too)

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    2. Agreed. Assassins don't make the best generals.

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    3. The solitaire may indeed be your warlord. His rule "The Path of Damnation" says, "If a solitaire is your warlord, he never has a warlord trait".

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    4. ahh your right...... almost not worth it then haha :D ( except maby survirability and stopping the enemy scoring warlord as fast.

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    5. Yeah I was thinking the same thing, he is more durable than a troupe master, but the troupe master has a meat shield. So while I think the solitaire is a fine choice depending on how good the traits are it may be a wasted opportunity.

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    6. Honestly though, when did Warlord Traits ever really matter all that much?
      Half of the time you get one that is useless...

      Could be fun to try out a Solitaire as a Warlord.

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    7. If you choose the right table, I guess they can mater.
      T be honest. At least 1/3 of the time they where game breakers/winners for me. 1/3 of the time nothing special but still of use. Only 1/3 of the time I got a useless one.

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  6. So, if people would actually read the main rulebook, they would not be confused by this. Any character can be your Warlord, HQ does not matter, leadership does not matter, being an independent character does not matter. A sergeant in a squad can be your warlord. If you have no characters, then any model can be your warlord. This is seventh edition, read the seventh edition rulebook, do not go by confused memories of previous editions.

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    1. True any character can be the Warlord.
      But anyone who brings along, let's say a Space Marine Chapter Master and has a Scout sergeant as his warlord deserves a slap

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    2. yea, but now that the challenge is out......... Where are my scouts....

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    3. Scout Sergeant as the Warlord? That's standard Alpha Legion tactics.

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    4. Alpha Legion should have a rule where if the warlord dies he is replaced by another character as the warlord as they have multiple backup plans and know who is in charge if the boss is killed/incapacitated
      Would fit them perfectly in my opinion...

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    5. Neil you should also read the main rulebook and understand why people are concern about HQ options. It's not because of Warlord option. The main reason is that if the want to use them as combined arms detachment or allied detachment they NEED 1 HQ option, unless you dont play a veteran list or use the specifict detachment for them with 3 elites and so on.

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    6. @TheDjbz In 30k, the Alpha Legion have a nifty rule where when your opponent rolls for reserves, you can roll and your unit will come in instead of theres, like they planned it all along. May not be the exact wording of that rule but I know it's along that line.

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    7. @carlos galan: But they are obviously not MEANT to be run as a Combined Arms Detachment or an Allied Detachment, they are meant to be run as a Harlequin Masque Detachment.

      And yes that mean's no "objective secured", and it means you have to take loads of vehicles "you might not want".
      But hey Unbound is an option, and a very very powerful one at that.

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  7. a scout warlord in a minimum squad holding a backfield obj in cover drastically reduces your chances of giving up slay the warlord. and it frees up your beatstick HQ to charge that Tervigon with reckless abandon.

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    1. As I said it is not against the rules, but it is still slap worthy
      We all know that A Space Marine Chapter Master would not take orders from a scout sergeant.

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    2. Depends if he's the one who trained him. He's not ordering, he's advising ;)

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    3. We all know the armies of the imperium love their chains of command.

      "You know what the chain of command is? It the chain I'll beat you with so you know who is in rottin comand"
      ~Jayne

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  8. If they don't have a special rule for the DJ or SS to "count as" an HQ for the purposes of a CaD or Allied Detachment, I would be very very shocked. This would be the first instance of GW flat out pigeon-holing an army into only one very limited style of play for the purposes of being "bound".

    Sure, we can go unbound, but a lot of people who want to play these in tournaments (maybe once we see the powers for the shadowseer they'll be a competitive choice, who knows, just saying) won't be able to unless they spend 1100 points on the Masque detachment (on the LOW end)

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    1. Going by past behaviour, I'd probably count on it. The Masque detatchment guarantees that many Harlequin kits will be sold, not just within weeks of release, but also over time. On the other hand, I can see this blow up in their faces when many fans realize how many kits they have to buy just to field a valid bound list.

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    2. Reading the new WD, it hints about using harlequin units on their "own"
      The masque is probably more something like the great company of the space wolf detachment.

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    3. Let's hope! I need to save some ducats for the new Adepta Sororitas.

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    4. It makes sence though. They have put rules into the WD you can (now) sort of use on their own, although be it by spending a lot on models. The masque detachment is a nice way of using the Quins. Though it gives you no command benefits (what is strange) yet it hints at giving your units some advantages. (What ones then?)
      Now, if you want to use them as allies you will need to buy the codex. Spending even more (in a way I don't mind).
      This way they don't have any problem bringing out the models for there are rules for then. But to have full rules we just need to wait.
      And with the impression I have from the WD, gonna be interesting

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    5. "Sure, we can go unbound, but a lot of people who want to play these in tournaments"

      Maybe it's time tournaments started to allow Unbound then? It's not GWs fault that TOs want to restrict the game, and GW shouldn't design their game around arbitrary restrictions made by a 3rd party.

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    7. I agree the GW shouldn't just build their games design around the tournament scene (although, in a very real way, it would make the game much more balanced and make them way more successful), my point is that people who do want to bring these to tournaments won't be buying them if the only option is through the Masque detachment.

      I'm not decrying GW's way of releasing the models/army, just pointing out that significant cash flow is be halted if there's no way of using them in a CaD or AD.

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