By now most people have heard that THQ has changed the course of Dark Millennium from a MMO to single and multiplayer gameplay. The question arises, "Will you buy it?"

Personally I find it disappointing, and think THQ just saved me a ton of time and a little bit of money by switching it, as I am not the first person shooter type. I find it sad to lose a game that would draw even more into the game. As for this new game?, I will try and keep it in a positive light, and see if they can keep it together and get this game released.

via THQ:
AGOURA HILLS, Calif., Mar 29, 2012 (BUSINESS WIRE) -- THQ Inc. today announced that it has refocused Warhammer® 40,000®: Dark Millennium™ from a Massively Multiplayer Online game to an immersive single player and online multiplayer experience with robust digital content, and engaging community features. Further product details, platforms and release timing will be announced at a later date.

“As previously announced, we have been actively looking for a business partner for the game as an MMO. However, based on changing market dynamics and the additional investment required to complete the game as an MMO, we believe the right direction for us is to shift the title from an MMO to a premium experience with single and multiplayer gameplay, robust digital content and community features,” said Brian Farrell, President and CEO of THQ Inc.

“Because we believe strongly in the high-quality and vast creative work that is in production, this is the right decision for both our portfolio and for gamers devoted to this powerful property.”

“We are genuinely excited about the new direction that THQ is taking with Warhammer 40,000: Dark Millennium, and we are sure that this will be a great addition to the ever growing stable of authentic and engaging Warhammer 40,000 video games,” said Jon Gillard, Head of Licensing for Games Workshop.

As a result of this change, team sizes at two THQ internal studios will be reduced by 79 full-time employees at Vigil Games in Austin, Texas, and 39 employees at Relic Entertainment in Vancouver, B.C.

Vigil Games will continue to focus on both this game and the critically-acclaimed new title, Darksiders® II, scheduled for release this summer. Relic Entertainment continues to focus its development expertise on THQ’s franchises including Company of Heroes® and Warhammer® 40,000®: Dawn of War®.


  1. That depends... a Warhammer 40.000 game can be fun if well made. But it can easily suck badly!

  2. I'm much more inclined to buy it now than I was previously. MMO's have had very much no interest for me in the past, taking up too much time and money. Space Marine, the game, was a hugely enjoyable fare. It wasn't a AAA title by any means, but it never pretended to be. If I get to play more games like that based in the 40k universe I'll be a happy man.

  3. im affraid that it will be now just another "space marine" game but with more options, races etc... kind of hack'n'slash in W40K universe.

  4. Space marine was, I believe, a near-perfect rendition of the 40k universe, and took a lot of inspiration from the ruleset too. Dodge-roll out of combat and point-blank the Nob in the face with a meltagun? Combat tactics, greenskin! The poor guardsmen firing their flashlights into the green tide, and you jumping in and thunderhammering the orks. Oh, and the traitor guard... two bolt rounds and they're gone. priceless. They did mess up the bloodletters, though, they should two-hit a marine... but BOMB SQUIGS LOL

  5. Space Marine wasn't big enough. Dawn of War II was too small.

    As an MMO, Dark Millennium had the potential to bring the right scale to represent 40k, in my opinion.

    I'll buy it regardless. Bought and liked both the other titles I mention. I just hope it's, for lack of a better term, bigger.

    Am relieved it's not an MMO. Gave up on those quite a while ago. I simply don't have the time for them.

  6. I'm pretty sure I'll be helpless to buy it!

  7. I was looking forward to the mmo... it had so much potential. It probably would have , but the chance for greatness was high. Now its mediocrity or bust

  8. Having worked in the game industry, it frightens me to hear such a drastic change in a games type and mechanics. A MMO, and a FPS or RPG are two very different animals. I now fear this game will be another bad attempt at 40K.

  9. With the market of MMOs completely saturated in generic themepark style gameplay, which all hints were pointing DMO gameplay being, DMO future as an MMO wasn't anywhere near cut and dry. If anything we can look at how WAR has turned out and see that IP alone isn't enough to validate generic gameplay, bad developers, worse community.

    Could it have been a huge hit? Possibly. Could it be a complete flop? Just as likely. The MMO market isn't kind to MMOs that fail to win big out of the gate, and any bad word of mouth will stay with it for a long time.

  10. I was relieved in a way, Warhammer 40k as an MMO would have been a 50/50 shot. The problem being that a large chunk of the gaming world has no idea that many of the games borrowed from our past time. That would have made critics negative and on-fence buyers uninterested.

    I'm an avid MMO player, WoW since first beta, and same with SWTOR. Warhammer 40k would have been PvP heavy and some are not so keen on em. Also with Planetside 2 being made Free-to-Play, that would have pilfered player base. Also, with THQ's lay-offs it's only for the better.

    Look at it this way, it's gonna be Dawn of War third-person shooter style with multiple races and stories. And we might get a Space Marine sequel now.

  11. Now that they've killed the mmo aspect it'll be released on consoles for sure and therefore make way more money and have to do less support. Frankly I'm still having a blast with space marine on the ps3 network. And yeah I'll buy this too - hell, i'll probably even preorder it. My 40K addiction is just too strong to dig my heels in on anything at this point.

    Zab (aka NER_OVE on ps3)

  12. I'm now excited by this game, can't stand MMO's. Just hope it's not as buggy as space marine when playing online.

  13. Would have to agree with majority sentiment here and say I'm glad to hear it won't be an MMO. Personally I can't stand them. Last thing I want to do is grind my way through some task just to get some new bit of wargear. I think too from GW's point of view, every 40kMMO addict is one less customer spending his $ on plastic. Better to back a game that gwts the excitement up then gets the punters in the stores.

    What I'd truly love is a fallout style game set in the 40k universe!


  14. To answer the question that titles your post:


    I prefer the roleplaying of Fantasy Flight Games (40K) and the full scale war of 40K and BFG.

    There's something satisfying about creating the who, what, where, when and why for yourself.

  15. it depends...

    i was going to only play the MMO if i could play as Necrons. id only play this new game if i can be Necrons, too.

    if the game ends up being Space Marine 2... then no. i dont care about Space Marines and hate how *everything* has to be about them.

    the game could be interesting if it represents a lot of races and has fun game play. but i am not expecting anything other than a game just about Space Marines... :/

    kinda a shame the MMO was canceled though... if done *right*, it could have been successful, especially if it was F2P with a cash shop. there wasnt any information released about the MMO... it could have been a huge hit if it had popularity. think THQ was too under-estimating on the successes of the game.

  16. There's good and bad to come out of this. Not being an MMO means no monthly subscription fees and all that, but it also means that it may not be so non-linear and open.

    I hope it doesn't just become Space Marine 2...
    It would be nice if it ended up a bit more like Mass Effect, set in the 40k universe. I want all the character customization and stuff.

  17. I'm more finding it scary that THQ have laid off 118 people from working on this game over two teams, bigred from BOLS mentioned a source of his saying that there was only 118 people working on the title.

    I say only, that's a shedload of people, but at the stage it's in I doubt the full quota of artists, musicians and testers would be involved. 118 sounds like the normal size of a team about 60% through a game :(

  18. I think it is a good thing overall, THQ produces only top quality games and though it is sad to hear that so many people lost their job positions it is the right call – if they see that they can’t pull it through.

    If they can't make it an excellent MMO, then I will certainly buy it as a single player. We have seen so many beta MMO's going live... and disappearing after a year or so. That would surely be a disaster and hugely disappointing for everybody.

    Seriously if you look at THQ games, there isn't a single title that isn't really top quality. I am a loyal customer and very happy to pre-order their games without any real worries.

  19. I knew something had to be up when they talked cross platform... That's the downside. They probably saw how successful (pfft) Space Marine was on all the platforms compared to how a single game would have been on a single platform. About a year ago the rumor was development had been moving towards every system which means you immediately lose the ability to play as an MMO with everyone... What are we left with?

    Space Marine... Will I buy it for XBOX if it comes out? Absolutely. I bought all the DLC for Space Marine and have it, still play it for a bit each week. Am I upset at the game? Somewhat because I feel like when it came down to it, the worst part of this game was the date it was released...

    Hopefully this game doesn't suffer like that.

  20. I will buy this game, MMO's are a waste of time for me.

  21. I'd say they made the right decision. The mmo market is in flux right now, in between Guild Wars 2's general new approach to the genre, Tera's spectacle fighter-style combat system, SWTOR'S story focus and WoW'S eternal reign there is a lot of competition out there. Dark Millenium could have been good, but considering the opposition, choosing not to compete loots like the smart choice to me.
    Revamping a mmo for solo play is curious thing, true, but can work out for both the player's and the publisher's benefit.
    Can't say if I'll buy it, yet. There is not a lot of info to be had, so I just don't know, but assuming it has about the same quality as Vigil's first game, Darksiders, I think this will work out pretty well.

  22. THQ is having alot of issues with their games and finances. Whats supposed to be a hit is outright failures and they are downsizing quite frequently if you go by articles from the gaming community. Space Marine is not even listed as a success or failure when they review THQ releases back to 2008...

  23. I will buy this game, if never be out. MMO's are only a waste of time.


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