The new Chaos Decimator is the latest release from Forgeworld, and it is nothing short of stunning. It comes with the new Decimator Butcher Cannon amongst others, and is the counter to the Contemptor Dreadnought. This unholy beast comes with possession, and the ability to ignore weapon destroyed and immobilization results on a 5+. And get this, if it is wrecked, there is still a chance for this beast to return to the battlefield upright, and resume its fight on the dice roll of a 6+.

Guess I will have to order one or even of these. Stuff like this needs to make the codex.
via Forgeworld
The Decimator is a brutal and hellish creation; the essence of a creature of the Warp bound and fettered within the armoured bulk of a bipedal war machine. Great slab-shoulders of tainted and defiled ceramite and adamantium, and a low-set ‘head’ give the Decimator a characteristic hunched posture which exudes brooding and vicious menace.

Inquisitorial savants do not know for sure what malefic party is responsible for this sinful innovation as the Decimator is capable of fielding a wide range of armament: rapid-firing Butcher Cannons, multi-barrelled Stormlasers, and great raking Siege Claws to name but a few. Towering over even the mighty Contemptor Pattern Dreadnoughts of the Adeptus Astartes, the Decimator is believed to be an attempt to bolster the ranks of such ancient devices that still serve the Traitor Legions. If this is the truth, then it is feared that many warriors of the Imperium will fall before these deadly war machines.

The Decimator Daemon Engine, designed by Daren Parrwood and Edgar Skomorowski, is an incredibly detailed full resin kit that stands roughly 4" (102mm) tall. Weapons for this fell war machine are sold separately, and Daren has designed three weapons kits that are released alongside the body kit: the Decimator Stormlaser, Decimator Siege Claw and Decimator Butcher Cannon. All these kits are available to pre-order now for despatch from Monday 2nd April, and you can also download experimental rules for the Decimator from the Forge World website.

22 Comments:

  1. Not a huge fan of the look, but the rules are pretty cool!

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  2. It looks cool, but it's as though it will end up relying extensively on its Unholy Vigour due to its weak armour. Also, wouldn't get any weapon upgrades for it because its BS is pretty lame.

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  3. I figure unholy vigor will make this real nasty. And at 155 there will be more than one

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  4. I definitely would like to pick this up, we'll see when I can actually muster the cash for it lol. I'm still a few models away from finishing my nids (would like 2 more trygons and 2 of the tervigon models + a bunch more termagants), and if the next 2 dexes really are dark angels and CSM (my fallen + death guard army in other words) then I'm probably going to have to buy a bunch more models to adapt to the new books, so, god knows when I'll have 90 dollars to spend on a giant dread i can only use in friendly games.

    Still, I would love to have a fleet of daemon engines to go with my defiler. Adding a squad of blight drones, a Decimator or two, and Plague Hulk would make for a great shelf in a display case. Maybe even a corrupted baneblade too. And all but the defiler useless in normal games, haha (maybe the plague hulk could work as a defiler)

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  5. No one else think that this looks like a Jack from Warmachine?

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    1. Maybe, but then (some) Warjacks look like Imperial Knights from Titan Legions.

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    2. Wow! They captured the aesthetic beautifully. With the pipes protruding through the upper spine, oversized shoulders, and placement of the head, this looks very much like it could be seen in a game of Warmachine.

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  6. Transformers, robots in disguise.

    When I first saw this I couldn't help but think it looks a lot like a transformer from the new movies. I really like how the pose has a sense of movement and menace to it. I don't think the model has quite the same classic beauty to it that the contemptor pattern does.

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  7. It certainly looks a lot better than a standard dreadnought, and currently is only about £20 more than our crappy metal one that's over a decade old. The rules are amazing, especially if you make it Khorne.
    BTW, anyone else notice that on the Forge World pics, the arms are stuck on with blu-tack?

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    1. I dunno, the rules aren't very good, side armor 11 (and only front armor 12) means you've gotta be pretty lucky to get this thing into combat, and if you go up against a bog standard dreadnought WS3 and I3 is going to get you snuffed before you can swing. I'd say that as weak as its armor is, the Nurgle upgrade is mandatory. Add in the fact that its got BS2 (unless they clarify, Daemonic possession is -1 BS, currently it does not say included in profile) and you've got an unreliable shooting monster (less reliable than a tyranofex somehow) that isn't particularly good at assault either.

      Still, I need the model for my collection.

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    2. I agree. It will suffer from the same problem, as the Defiler. Too big of a target with too little in the way of protection.

      Hoping that Unholy Vigour will save you isn't a sound tactic either.

      Its definately got the 'Decepticon' look about it… worth having just for the model and maybe they'll tweak the rules once they gone through the experimental stage.

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    3. Maybe it's just me, but I normally play games with quite a bit of cover, so it would survive in my case.
      Daemonic possession gives it BS 3. Not -1, but as everything that can take it is BS 4, I can see why you might think that.
      Not good at assault? I see it as a tank hunter (probably Land Raider Crusader will be the best to take down). (with Mark of Khorne) it has 6 attacks on the charge, at S8 + 2D6 penetration, and if it kills the tank, it flamers the people inside.
      Also, it ignores Crew shaken and stunned, ignores weapon destroyed and immobilised results on a 5+, and has Unholy Vigour if it gets wrecked. The only thing it can't stop is destroyed, but then again, IIRC, nothing can short of apocalypse.

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    4. S8+ the highest of 2D6 isn't the most reliable way to pen, especially when you have to hit on a 6 if the vehicle moved fast last term (and who doesnt move if they can). That said, the flamer in the transport thing is a cool rule I wish GW would incorporate elsewhere. Regardless, its side armor 11, if your opponent cant get a side armor shot on a walker and pen you enough times to destroy you (or immobilize you since 5+ isnt going to stop everything)they either don't need it dead or aren't bringing enough serious anti-tank to take on a marine army.

      You are right about the DP, I misremembered the rule. So average 2x S8 hits per gun, AP4, but not

      They need to clarify wording, cause If I could take one of these with 2x butcher cannons, I'd be tempted, although with MoN that puts you near landraider pricing, so probably this wouldn't work.

      Honestly the AV12/11 is really a serious flaw, although BS3 also hurts when you pay 20 points for the ranged upgrade that works best.

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    5. I think the armour is all that stops it from being insanely powerful, but at 175 points each for one dedicated to one of the Chaos Gods, I would definitely want three, not just because it's more likely they would survive long enough to cause serious damage.
      Anyway, if the opponent can't take it down, it could be because they're focusing on your three defilers that are running towards their tanks. ;D

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  8. Okay, they need to FAQ this. Ignore what I said above, it doesn't need to kill the tank (or building) to flamer the people inside, it just needs a penetrating hit to inflict D6 Heavy Flamer hits on the unit inside. And the wording is pretty ambiguous.

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  9. I love the model, and have just ordered two of them! it definitly has the Megatron look! I might convert the second on to have the silly 'head rag' that Megatron had in Bay's T3...

    Re: the strength- if you have the siege claws wouldn't the strenght be increased to 10? as with Dreadnought CC weapons strenght is doubled? and then base line of 8 is for a 'shooty Deci'?

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  10. Alas, the vehicle doesn't have any DCCW, the Siege claws are S8, add 3 D6 and drop the lowest for penetration, which is honestly pretty awful :/

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    1. ER 2D6 drop the lowest, can't brain today. Actually, just noticed, I think the rules were updated, now it allows you to reroll failed pen rolls, not half bad

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    2. Maybe I'm reading the 40k rule book wrong- the Deci is classified as a 'walker' therefore the siege claws should follow the same rules for walkers with regards CC weapons?

      'walkers are often armed with huge CC weapons-hammers, balls, claws etc- A dreadnought CC weapon is a power weapon that doubles the walkers strength in CC (up to 10)'

      I'm not sure how these 'claws' fit in with the walker rules?

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    3. As far as I know, only models equipped with a DCCW in their Equipment field get to use the S10 profile, such as a regular dread or a defiler, all say "DCCW" as an equipment item.

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    4. indeed- it will probabily be rectified come IA3...

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