Scarabs are sounding pretty nasty when it comes to using them against armour. In fact, the rumors of reducing our tanks armour value when they hit you, is an old one. Today it gets yet more verification, and some actual point cost?

A Note about rumors and sources:
Please take all rumors with a salt. Nothing is a fact until the codex is actually in our hands.  I could not locate where Bigred dug this rumor up, so I listed him as the source.

From Bigred
Updated Necron Background
Necrons have now fully awakened. All previously encountered Necrons were "bugs" in the reawakening program and were under the sway of the two rogue C'tan. Now fully awakened, the Necrons are ready for their advancing story arc in the codex. That said, they are effectively "Space Tomb King" with strong parallels in both unit back story and visual appearance linking them to that Warhammer Fantasy army book.

Updated Scarabs
Fast Attack choice. Three models in base unit at 45 pts, with up to seven more at 15 pts per model. Fearless, Swarms, Beast, Entropic Strike. Fout attacks on the charge with 3+ cover save in terrain (which they ignore for movement purposes - like Harlequins) . Entropic Strike is a new rules accessable to several units in the codex. Against infantry on to-wound rolls of 4+, armor saves are ignored (Invulnerables allowed). Against vehicles on armor penetration rolls, each die that rolls a 4+, reduces the vehicle's armor by 1 pt on ALL sides for the rest of the game. Vehicles are destroyed when any of its armor values reach 0.


  1. thank you i was really getting antsy without any new necron roumers for a while. i really apprecite it you ROCK! :D


  2. The Fluff sounds so bad. Its a complete cop-out to just make them Tomb Kings in space.

    Their terminator super-advanced technology may have not been original, but in the warhammer universe they were still unique.

    Now they just sound generic as hell with the whole civil-war killing off their masters every Necron Lord for themselves background the rumours are pointing to.

    They just went from unstoppable advancing killing machines that will harvest the galaxy. To crying children who fight amoungst themselves...

  3. Terminators beware... The only thing I dont really like about this is the loss of turbo boosters and the loss of the 2+ cover save that represents. Though their threq range increases to 24", lack of turbo may mean that they cannot get across the field fast enough to do anything to tanks.. unless you start the game with them deployed in the front where they are easy targets for templates.


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