Adeptus Titanicus is a brand-new game based around combat between Battle Titans, the mightiest war machines in the Imperium of Man. It’s set during the Horus Heresy, where brother battles brother for the fate of Mankind – and it’s coming your way this weekend.
All this week, we’ll be looking at different aspects of Adeptus Titanicus – and today we’re starting with the basics. We talked to Andy Hoare, the game’s writer, and he gave us some thoughts on the core principles of Adeptus Titanicus.
In Adeptus Titanicus, you are the Princeps Seniores of a Titan maniple, taking control of a number of war engines and interfacing with your models via unique Command Terminals. The game is designed to make you feel like the commander, issuing orders and directing your God-Machines to grind down the enemy, popping void shields and damaging their systems before making a definitive killing blow.
As you take the fight to your foes, you must manage the systems of your Titans, from their plasma reactors and void shields to a variety of potent weaponry – but be careful, because if you push your reactor too hard, there will be consequences.
Adeptus Titanicus uses a system of alternating activations across distinct Movement, Combat, Damage Control and Stratagem phases. This means that choosing which Titan to move, attack with, give orders to or repair can be critical and spell the difference between victory and defeat.
Like Warhammer 40,000 and Warhammer Age of Sigmar, Adeptus Titanicus includes three distinct ways to play. Open play has few restrictions, allowing you to craft your own missions. Narrative play is story driven, using scenarios from the greatest battles of the Horus Heresy series, and matched play is designed for competitive games, utilising victory points and tactical objectives for balanced play.
The core rules of Adeptus Titanicus are simple and elegant, with additional rules such as Stratagems and Orders adding extra depth and complexity. Players can purchase a limited number of Stratagems before the game, allowing them to do things like call in orbital strikes or make use of battlefield assets.
Orders can be issued to Titans to increase their Movement, repair additional systems or even fire out of the normal sequence – but if a Titan fails a Command Check for an order, you can’t issue any more that turn, so you need to carefully decide which orders are most important.
Adeptus Titanicus includes rules for specific Titan Legions, each with unique traits and wargear. In the rulebook, you’ll find the Legio Gryphonicus and Legio Tempestus – and you can expect more in future expansions, as well as unique Princeps to bring some of the great heroes and villains of the Horus Heresy to the tabletop.