Finally we are possibly getting to the truth of what we will see in the upcoming codex. A lot of speculation and gasps of Matt Ward hate were abound. So lets evolve this rumor into something more concrete, and more realistic.


Yakface has taken the time to clarify what the attack is with a pretty good description. Now if you know more Yakface, since apparently you do, email me..... lol.

Remember that these are still only rumors, please take with salt.

via Yakface
Okay, a much more full description of the rule is like this:
This rule applies ONLY to the units the special Necron character is engaged with (it doesn't affect every model in the enemy army of the same type).

It happens after the Necron character has killed someone in combat and after all blows have been struck on both sides.

Roll a D6 for every type of model (friend or enemy) that the special character killed that turn. On a 4+ all other models in combat of that type take a wound (armor/inv saves can be taken as normal).

Example: If the Necron character kills an Ork Slugga boy in close combat and got the 4+ roll, all other Slugga boyz in the same combat would take a wound, but NOT the nob (as he's a different type of model). Any Shoota boyz, for example, in the same combat would be unaffected as well. If he killed a marine and got the roll, all other marines would take a wound, but not the vet sgt, etc.

It would seem that if this Necron was fighting against another Necron player, then he has the potential to hurt his own forces if the same type of units were facing off; if he was attached to a unit of warriors that was fighting against an enemy unit of warriors, for example.

13 Comments:

  1. I think this is much more plausible than what was jumping around the net earlier. I'm excited to see what GW has in store with this one.

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  2. I agree that this sounds a lot more plausible that what was floating around earlier.

    Nevertheless, I am worried that if this rule is not written in a very precise manner it will require one if not several FAQs.

    Namely, where does the "type" end? Different wargear? Different statline? both? How does this affect units like Paladins or Nobz tooled up to maximise the wound allocation round?

    I certainly hope that GW has taken this into consideration, because otherwise that new weapon is very ill-advised.

    At least the Purifier psychic power is clear in that respect.

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  3. lol this went from a decent shooting attack to a crap melee ability. maybe it will be ok vs hordes but it really doesnt do that much and it puts necrons where they dont want to be, close combat. I will always argue that the necron lord is a melee monster(have been fielding necrons for 9 years now, str 5 t 6 with a warscyth is irritating to just about everyone in melee). whatever to early to care and i suppose the worse case is it just ends up being another gaze of flame(what point does something that doesnt work vs fearless units have when half the armies fielded are fearless or similarly buffed). i look forward to fielding armies without this ability :)

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  4. It is good against horde armies, agreed, but I think you're looking at it wrong. If you don't want to assualt with your necrons, this is a pretty god deterent. Imagine that you get assualted by a nice and expensive SM Assualt squad and you manage to kill one of the guys. Now your opponent takes a wound on every other assualt marine in that squad on a 4+. He might think twice about assualting you.
    This also might be part of some new assualt unit that is coming out in the codex. We won't really know until it drops (or leaks).
    I agree the one problem that would drive the internet into a nerd frenzy is if they don't define it well enough. If you let players speculate on what you mean, you know have 100 different meanings floating around the web. Sounds good but could produce an epic headache.

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  5. If you cannot assault Necrons because they will hit every model in the unit on 4+ if they manage to kill one single model from the assaulting group, then it would shift the game into a more shooting-oriented approach - which would put another nail in the coffing ot Tyranids and Orks should rethink their strategy as well.
    The one viable solution would be against such ruling is to completely wipe out a Necron unit so they cannot hit back in the assault - which leaves you out in the open to get shot to pieces.
    However, until the codex is out, these are just wild guesses that at best make people angry about how overpowered Necrons will be. Maybe in a few weeks we will know everything :)

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  6. Well now it just sounds like a glorified lightning field on a particular special character. So not so bad other than it may make that character an 'auto choice' for the HQ.

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  7. I think this is actually wrong as well. I think this shooting attack they are referring to is from the new Tesla weapons in the necron war gear list. Every time you hit with a Tesla gun and roll a 6 to wound, one additional wound is generated against the enemy. Wounding all models of the same type like mentioned above would be far to complicated and in certain situations dreadfully op.

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  8. Seems reasonable to me. I am not sure why a lot of people was getting their panties in a bunch over half a rumour. It was like when Grey Knights got the 2+ warding stave invulnerable save, but it turns out it's only in combat and it's expensive and limited. There's always balanced and fine details, two things which people seem to over look and have a knee jerk reaction.

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  10. paladins with warding staves are still scary. don't belittle them. Or the paladin's thunderhammer friend will find you.

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  11. not that great :/

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