Taking a brief break from the Necrons that have dominated this week, it was time to sit back and enjoy something different. It was good timing that the following rumors for 6th edition have resurfaced. So lets get into them.

I am very excited for these rumors, not just the new BS taking into account the speed of the target, but flyers and less randomness in our games (can we say that this is a GW response to the competitive state of the game?)

These are rumors, so please take with a grain of salt.

 via rideroftheerk and resurrected via Darklink
* first 6th edition codexes, but release before or with rulebook, small release with single or two waves: Black Templars (1 waves: 2x plactic, 2x Finecast), Tau (1 wave: 3x plastic boxes, 4x Finecast), Necrons (2 waves)

* first real 6th edition codex: Codex Chaos Legions, really big release in three waves, doesn’t invalidate Codex Chaos Space Marines which gets extensive White Dwarf update as Codex Renegade Space Marines

* two starter sets, each with rules, dices, movement markers, mission booklet, one with Dark Angels and fitting scenery, the other with Black Legion and Chaos scenery. You can combine both to play the campaign or use one set alone to play a selection of dumbed down scenarios against every other force, first starter set that comes with a model for a well established special character

* 6th edition is finished rulewise for some time now, the overall goal is to fix some of the long time problems of the game system. Expect a lot more fundamental improvements than last edition. The rules were even more ambitious at some stage of development, but didn’t get approved as they were too far away from the established rules. The main designer left company and his successors brought the rules back in line with the existing codexes. The rules are nonetheless a bigger step forward than from 4th to 5th. Changes are so big that the next edition relies partial on erratas to fix old codexes. Development relied heavily on feedback of veteran playtesters. You can see some results of this new approach by the way the FAQs were handled in the last months. All codexes since Codex Tyranids were written with the new rules in mind, especially the new mission and reserve structure.

* The main design goals are: one book to rule them all, heroic characters, visceral combat, streamlined mechanism, cleaned up presentation and strategy before chance

* strong narrative focus on Chaos, perspective shifting from the Empire to the struggle between free races and the Warp

* the biggest rule changes:
- similar ballistic to hit chart as wound chart: compare BS to target’s speed and unit type. BS 3 hits moving infantry on 4+, but lightning fast jetbikes on 6+ and stationary tank on 2+… HUGE

- victory points are back, but with another twist: you get two victory points if an unit holds an objective for an entire game turn, if a scoring unit holds one, you get three and one if you destroy a squad leader or vehicle

- before the game there is a bidding contest for the opportunity of the first turn, if you bid more strategic points you can go first, but the enemy can spent these points on stratagems as in Cities of Death: 22 generic stratagems – for example for one point you can decide on night fighting or place an automatic gun, for four you can shift your reserves, most expensive stratagems are at 12 points and are really drastic, every unspent point can be used once a game for a reroll

- new turn sequence: prepare-movement-assault-shooting-consolidate

new phase “consolidate” phase for random movements, jetpack movements, pursuits, morale checks/effects and resolving shooting reactions

assault before shooting – big units are real roadblocks!<<


Some more examples for the development doctrines


One rulebook for all:
- flyer rules are incorporated in the main rules

- narrative rule section that expands core rules: formations, super heavies, gaining experience

- modular rules, core rules can easily be expanded by narratives rules or another expansion set


Heroic characters:
- independent characters more powerful, armour save and invulnerable save at the same time

- squad leaders more important, no more 50% rallying threshold, unit can rally as long as squad leader lives

- independent characters can snipe


More visceral combat:
- standard cover only 5+ now, Feel No Pain (1) only on 5+

- slow slogging units very vulnerable

- some weapon types are specialized in taking out specific unit types and are incredible good at doing this (sniper vs. infantry without armour), but on the other hand ordnance vs flyer isn’t going to do much


streamlined:
- no more random movement at all

- 5 general types of psychic powers

- wound allocation like 4th edition on unit basis, but attacker can chose every 5th wound to go to a single model (sniper weapon every second wound)

- artillery is normal immobile vehicle squadron, crew has no other game purpose than to be a counter for rate of fire and attacks


clean up of combusted rules:
- there are tiers for most of the special rules. Instant Death (2) circumvents Eternal Warrior (1) for example. Feel No Pain (1) is 5+, Feel No Pain (2) is 4+ and Feel No Pain (3) is 3+. If no value is given, the special rule is tier 1.

- no more difference between leadership test and morale test

- terrain rules on a single page, true line of sight, non-vehicles models are ignored altogether, rules for special terrain like bunkers, ruins or deathworld mangroves in narrative rule section


less randomness, more strategic options:
- more elaborate reserve rules, can nominate turn of arrvial and has only small change to arrive earlier or later, or can intervene behind enemy lines, arrives randomly but can hinder enemy reserves, must be distributed evenly between turn two and three, later arrivals only randomly

-no more random game length

-no roll for first turn

-deep striking units more than 18” from enemy away don’t scatter, but landing in 6” is much more dangerous

- movement impairing effects from pinning weapons even if morale check is passed (if roll is above halved Ld), Fearless not immune to this, but only effected if rolled over full Ld

- more reactions to shooting than going to the ground depending on unit type and special rules. bikes can evade (3+ cover as same as before, but cannot assault or shoot next turn), jump troops can fly high, units with Stealth can attempt to vanish, …

20 Comments:

  1. well i guess they decided to ruin 40k, oh well me and my buds can and will keep playing 5th, hopefully we can still use the new codexes that will come out after, if not oh well, most of the armies are in good condition right now anyways(especially with the necrons around the corner). and if tau come out before 6th i think were prety much set(sucks about chaos though, that really could have used an update before 6th...).

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  2. ALl the 6th ED rumors seam like a bunch of crap to me so far.
    i wonder if they will drop the cover saves if they re-interduce the to-hit modifications
    i might just play 2nd ED then :D

    the only thing we don´t need is more rules and a higher lvl for players to get in.. RULE and PRICE wise

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  3. A new edition approaches! Rumors abound! Let the complaining begin! (This post retrieved from February 2008).

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  4. Does anyone recall last Spring when GW let a fake version of 6th edition out into the wild to catch the person who was leaking information? I'd take a serious grain of salt with these rumors, simply because a lot of this sounds kind of similar to the faked version (in particular the BS rules).

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  5. Wasn't there rumors about the starter set containing Chaos and Eldar also?

    That would be cool if it came with Eldar ruins of some kind.

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  6. Starchilde7
    These rumors have been floating around for some time. I also recall a set of rumors floating around for 6th edition, but had not heard it was set to catch someone. Do you have a link to that piece of info?

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  7. assault before shooting would be a big deal,(no firing assault weapons/pistols, then charging into combat), it would make it so a unit would have to CHOOSE to shoot or assault that turn. That's my only real gripe with this leak. I'm taking these with a LOT of salt, though as a Daemon player, I anxiously await codex: chaos legions. These do sound almost identical to some other leak natfka posted june 27, but this one has less info.

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  8. Assault before shooting? Do not want!

    Anyone honestly think half of this stuff is real?

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  9. I'll try to find it for you Nafka. It may take a while though.

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  10. Most of what is mentioned does not seem like it is going to streamline anything. A BS chart to consult based on speed... and the bidding .. just going to slow everything to a crawl.

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  11. At least, the turn sequence is similar to 2nd edition, and I like that

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  12. Natfka
    I got a chance to talk to my friend (Keichi 246) who originally mentioned the faked 6th edition leaks. He indicated that the original information about all this was on Warseer, however, he (and I) can't track down specific threads about it.

    One the other hand, he was able to pass along this: http://www.madison40k.com/forum/viewtopic.php?p=11679

    That link recounts the story of the source, his laptop, and the person who has been leaking false information. Hope that helps!

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  13. Thanks, I do remember that. It was suggested that this was ghost21, and geared towards rumors that were about grey knights.

    I remember reading this, and they were in a Hrud (new race for Tau allies) thread. This was mostly dismissed, as just a personal attack against Ghost21.

    I do not think this implicates the rumors of 6th edition.

    Here is the post.

    "Alright, story time.

    My "source" (let's call him Mr. Black because it sounds cool) has been leaking small tidbits to his friends for years, with the understanding that we keep things under wraps and not say anything until it becomes public knowledge on the internet. He's a cool guy and we want him to keep his job. One of the guys in my group is a poster on Warseer and he leaks like a soggy teabag, though. Mr. Black suspected this, but it wasn't that big of a deal because most of the information he shares with us is either confirmations of rumors that are already out there, it's small stuff that most people wouldn't care that much about (fluff, internal workings, etc). Well, Mr. Black has a laptop, and on that laptop are the next 2-3 unreleased codices plus plenty of other work-related stuff. When Mr. Black went to the restroom one day without locking his laptop, our leaky friend snuck a peak at the unreleased GK codex and leaked a ton of rumors onto Warseer. He didn't get caught at first, but suspicions were running high. Later as a test, Mr. Black told Leaky about some new information he'd heard from on high (all of it completely BS), and sure enough the next day it's all over Warseer under the same account name as the guy who leaked the GK rumors.

    Now that we have confirmation that Leaky is a ****, he is being fed a lot of utter BS to see how gullible he is and/or how long it takes him to realize that he's been caught red-handed. I don't know Leaky's screenname but people who frequent Warseer might be able to take a stab at it.

    That said, I haven't talked to Mr. Black in a few weeks and have no idea if this Hrud information is legitimate or not. Basically I'm just giving the rumor mill a bit of a warning."

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  14. Well, we'll know for sure next August. Cheers!

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  15. Has anything that ghost21 leaked ever come around? I know that his sisters rumors were all wrong and he has been silent lately.

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  16. While I generally dislike the direction the new rumors are taking 40K, and have been taking them with a HUGE grain of salt, there are 2 which I don't mind too much: the inclusion of flyers into the regular 40K rule set, and the to-hit roll made against movement speed.

    Why? Because my all aircav Elysians would be a lot stronger than they are now, especially if they errata the IG Codex to make Valyries and Vendettas flyers again.

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  17. As a tyranid player, I just like the idea of making the first turn night fighting!

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  18. May I say:

    1) I have said for a while that "to hit" modifiers should be included - common sense dictates a point blank pistol has a low chance of missing!!!
    2) Glad flyers are in (plastic thunderbolt?)
    3)I like the idea of independant characters being cooler and harder, plus the emphasis on squad leaders.
    4)Lastly some special rules do need leveling - For instance i'd imagine a command squad medic (IMp G) has more medic knowledge than a Platoon Level Medic, and less knowledge than a space marine apoth- so FNP(2), (1), (3) repesctivly

    If these are all true of course

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  19. I have to I like your rumor run down please continue with this! I would like to add on the part about making heroic characters stronger maybe they should get rid of this no I.C on special character crap cause I fail to see it makes them stronger on the table only easier to kill.

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  20. Lol these rumours are fun to read as they get my mind racing with all the possibilities and also its quite funny people going on about their "sources" XD the whole set up is humerous its like the cold war, but maybe everyone gets all hyped up about it because everyone enjoys the hobby so much :D

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