I have been discussing in the past how I field my Haemonculi alongside my Grotesque detachment over the last few months. Well today I am going to expand on the unit composition and deployment of the webways.

To catch people up, I field a unit of 3 Grotesques. Upgrades include one liquifier, and an abberation upgrade with scissorhands. What this does is give you 3 models, each with different weapons etc, in order to take advantage of wound allocation.

The scissorhands on the abberation makes him a beast on the charge with 7 attacks on I5 (3 pain tokens with the two haemonculi additions). Since these are poison, and his strength is 6 on the charge, he automatically wounds on a 3+ with re-rolls if the toughness of the victim is 6 or less.

To this unit I add 2 Haemonculi, one ancient and standard. The standard takes advantage of a shattershard and webway portal. If you do not yet know what or how a shattershard works, follow the link. Secrets of the Shattershard Revealed

The Ancient Haemonculi carries an agonizer (he has increased initiative, attacks and Weapon Skill). He also wields a Casket of Flensing and Webway Portal. The casket gives you a decent chance at doing some serious damage to a unit that is trying to stay out of assault range late game, and you are able to take advantage of the higher Ballistic Skill. 2d6 shots with random AP and hits on a 2+.

Now I also add Vect to this unit, as it is a great way to get him up to midfield without him taking any damage. This gives the whole unit 6 models that take advantage of wound allocation, is fearless with its 3 pain tokens, and is able to deploy two webways round 1 that are practically 12" apart. Vect typically leaves the unit and pushes into the enemy somewhere round 2. (your raiders need to be gone at this point, as losing a shadowshield to an exploding raider is foolish)

Webway deployment is as follows. Raider moves forward 12" and turn sideways. Deploy the length of the Raider with one haemonculi on each end. That keeps the Grotesques in the center of the unit line alongside Vect, and maximizes the distance for both webway deployments. If someone foolishly does try to come in and block, there are two portals that they have to deal with. Not to mention all the death that will follow.

Note that if an army is very fast (like all bikes). I will throw my ramming raiders into a V Shape to protect a webway, tank shocking my way into scouts or infiltraters that are in my way.

Give yourself maximum distance between models and you now have two webways that can support each other and give you great table access from the center of the board. This is how I move my 3 Talos on the table, alongside any other fast attack options that I have put into reserve.


  1. Why not run Urien instead of Vect and the Ancient? This will make d3 of them Fearless and the 5pt +1Str upgrade is totally worth it.

    Also, I prefer Venom Blade on the Aberration- you still net +1 attack out of it (since you have another CCW) and wound on a 2+ with reroll against everything except Wraithlords and C'tan. The extra +1A for Scissorhand is nice, but Venom is cheaper (if I recall correctly) and who doesn't love a good poisoned weapon?

  2. I also prefer Venom blades. much cheaper ( i run them on every squad leader), statistically only .5 behind the Szzr Hand in marine deaths. Granted the Szzr hand is better against lower WS models...but who plays that :P.
    love your blog! running a 2.5k coven for ard boys!

  3. There are a couple reasons I do not field Urien, the first though is that I prefer to take the field advantage with my webways. I want my webways at least midfield, within 12" of an enemy line. Going first gets me where I want.

    Also Vect is a monster in close combat, and I love it.

    As for a Venom Blade, yes I agree one less attack really isnt all that much. 6 attacks wound on 2+ with re-roll vs 7 attacks wound on a 3+ with a re-roll for 10 additional points.

    Your going to wound anyhow, and more than likely your opponent is going to be making saves, so I prefer the extra attack. Although if points are tight, it is one of the first things that can go.

  4. Good post. I've been looking at Dark Eldar recently so this was a enjoyable read. Only thing is I am not sure is the anicent as only a little bit better than a normal Haemonculus but costing a fair bit more.

  5. How are the Grotesques, Haemonculi, WWP working for you? I was thinking of running the same combo but im debating on switching out the Grotesques for Incubi and only 1 Haemonculi.

  6. I am going to expand on this in a little bit. It has been working well for me, so look in a couple hours for a second post on this tactic.


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