Games Workshop is doing a full frontal assault with this release. There is just so much coming right at launch that many of us will be forced to the soup kitchens across North America and Europe. I hope the world is ready.

There is a lot of cool stuff here...... So much that I had to split the articles up to focus a little bit on what was being said. Its taken a lot of time this morning reading, watching videos etc, but wow, what a release.

OK, I will be honest.... Im not completely through all of this... Im down to accessories as I start digging through everything that interest me. For everyone not into Age of Sigmar..... This is a great time and place to start.

via the Warhammer Community

Malign Sorcery is by far and away our favourite change in the new edition – it’s an expansion that takes magic and turns it up to 11.
Got a wizard in your army? Get this expansion, and they’ll have 13 new endless spells to play with, summoned sorceries with massive in-game effects. We’ve previewed a few of these over the past few weeks, but now, we can reveal the full list in all of its glory:
Every single one of these spells, along its warscroll card, is in the box. It’s your one-stop shop to a new age of magic, and that’s not even all!
Inside the Malign Sorcery box, you’ll find the full Malign Sorcery supplement – your guide to magic in the Mortal Realms. This book takes a closer look at magical lore in the Age of Sigmar, and the arcane materials that accumulate in each realm, such as Aetherquartz and Cyclestone. There are pages of spectacular new art and background depicting the unbound living magic rampant across each of the realms. You’ll even find painting guides for many of the endless spells, to help you get them ready for your own games.

There’s MORE. Seriously, even without the endless spells this would be a pretty hefty supplement. Skirmish on the Realm’s Edge lets you fight battles with a handful of models in some of the Mortal Realms’ most unstable landscapes as they hunt and bind wild spells for coin and renown. You can even expand your games to Path to Glory, as your warband grows into a fully fledged army gathering new spells to its cause.

For larger games, meanwhile, this book contains no fewer than 84(!) magical items that you’ll be able to use in any game, allowing you to customise your Heroes more than ever before, while the Spells of the Realms add a whole lore’s worth of magic to each of the Mortal Realms, building on the rules already found in the Core Book.
There’s even a set of Pitched Battle profiles, giving you the points you need to use your endless spells in matched play, while two Malign Sorcery battleplans aimed at matched play have a chance of showing up in any of your games where both players bring endless spells.
If you’re ready to take your games in the Mortal Realms to the next level, you won’t want to miss this year’s General’s Handbook.

For matched play gamers, you’ll be able to diversify your games with 12 more battleplans. Using new rules for rolling up which battleplan you’ll play, you can combine these with the battleplans in your Core Book for a total of 18 (or 20, if you include Malign Sorcery)! You’ll have to stay on your toes and build your lists to tackle all manner of possible situations if you want to thrive. Meanwhile, pitched battle profiles provide points for every single Warhammer Age of Sigmar model in the Mortal Realms.

Open play, as ever, remains a treat for those gamers who’re looking for fresh new ways to play Warhammer Age of Sigmar. A vastly expanded battleplan generator allows you to create new battleplans easily (no more wondering which one to choose), while Aerial Battles bring a whole new dimension to your games. Ever wanted to see how a wing of Prosecutors would fare against a pack of Tzaangor Skyfires and Enlightened on Discs of Tzeentch? This is a great way to find out. You can play overhead combat where the battle in the skies can violently affect the battlefield below, or stratospheric battles where aerial units rule the skies and those that cannot fly must perch atop eyries and buildings. A set of unique objectives and twists makes generating new Aerial Battles a breeze.

This General’s Handbook is also an incredible resource for narrative play, offering you some really flexible and powerful rules for designing battleplans of your own and telling rich stories on the battlefield. 43 new special rules allow you to add all manner of strange effects to your games, from showers of meteors to storms of magic and networks of tunnels – combined with the battleplan generator, you’ll be able to create rich campaigns with ease.

Gathering of Might, meanwhile, is designed to let you play your biggest games ever – titanic and climatic clashes that define the Mortal Realms forever. With these rules, games between whole teams of players using hundreds of models are simple. Streamlined rules for deploying and fighting combats mean that you’ll be able to get through these games quickly, while legendary traits, artefacts, spells and gifts of the gods allow you to represent the incredible feats and legendary champions at the hearts of these conflicts.

Finally, for every kind of gamer, the General’s Handbook 2018 contains a new set of rules for summoning for every army that used it before, as well as allegiance abilities for every faction that was featured last year – for reference, that’s:
  • Darkling Covens
  • Dispossessed
  • Free Peoples
  • Fyreslayers
  • Seraphon
  • Wanderers
  • Brayherds
  • Slaanesh
  • Slaves to Darkness
  • Skaven Pestilens
  • Skaven Skryre
  • Flesh-eater Courts
  • Ironjawz
Part toolbox, part guide to matched play, all awesome – this year’s General’s Handbook is a must-have for all warlords.
What about painting your new Nighthaunt models? The Hobby Studio (that’s the guys who design all your paints, scenery and other accessories) are constantly looking for new ways to make painting easier, from staples like Agrax Earthshade to innovative technical paints that make effects easy, like Nihilakh Oxide. Nighthaunt Gloom and Hexwraith Flame allow you to create awesome-looking ghostly effects in moments. 

Just spray white, slap on a coat of these, and you’re done. We’re serious – here are some examples of how they look:
In the new edition, tactical play is key, and victory could come down to a matter of inches. You’ll want to make sure that every move, every pile in and every charge is as effective as possible, and a great way to do it is with the new Combat Gauge! Made of solid metal, this little device makes small measurements easy and is a great way to quickly resolve combats, check coherency and more.

We first looked at the new objective markers at Warhammer Fest, and they’re definitely worth another look. These models are great for giving your troops something thematic to fight over and each is a characterful little piece that takes a peek at a corner of the Mortal Realms, from some strange, arcane machinery to treasure chests packed with loot. We reckon the markers will be a blessing for scenery builders, too – by combining multiple packs, you could build anything from ancient tombs to gold-filled vaults or strange, magical landscapes.

Last, but very far from least: dice! We love them, and the Hobby Studio have been hard at work designing more. To help you play the new edition, there’s a range of new dice sets available designed to track in-game effects and make working out what’s going on at a glance easy. The new terrain dice, for instance, feature symbols that correspond to those in the rulebook, making adding mysterious terrain effects to your battle simple.
Meanwhile, the Command Dice Set features command point trackers as well as nifty status dice that let you check which units have charged, ran, are currently enchanted with Mystic Shield and so on – no more scribbling in notepads or relying on your memory! There’s also a new set of wound trackers on the way, designed in a brand new shape and engineered not to roll around for maximum reliability.
If Soul Wars has you hungry for even MORE of the new Stormcast Eternals and Nighthaunt models – well, rest assured, there’s plenty more cool stuff on the way. On the release weekend, meanwhile, you’ll be able to grab a range of push fit kits to bolster your forces from Soul Wars. If you’re a fan of the Sacrosanct Chamber, you’ll be able to reinforce your army with some Sequitors and Castigators (not to mention a loyal Gryph-hound!)…

…while Nighthaunt players can add a Deathbeat Drummer to their Glaivewraith Stalkers, or add the shrieking Myrmourn Banshees to their armies – diabolical wizard-hunters with the power to feast on magical energy.
All of these will be available on the launch weekend for the new edition – and they’re just the start. There are loads more models, boxed sets and books planned, and we’ll be previewing them all right here on Warhammer Community.

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