via the Warhammer Community
The Sepulchral Guard are Shadespire’s most unusual warband, with a unique and varied set of mechanics that lend themselves to a range of playstyles. With the ability to come back from the dead or move multiple fighters at one, they’re a difficult warband to master, but one that can pay dividends for a smart player.
The huge number of fighters in the Sepulchral Guard is the warband’s greatest strength as well as a huge potential liability. Play well, and you’ll be able to hold a huge amount of ground, surround your opponents and score objectives without hobbling your offensive power. Play poorly, and you could give up as many as 7 glory to your opponent for casualties alone.
Play with the Sepulchral Guard generally pans out in three phases – a long series of setup moves in the first turn, careful skirmishes in the second before an all-out assault in the third. You won’t want to tip your deck towards combat or objective holding specifically – rather, you should aim to do both, holding your home objectives with the Petitioners while aggressively pushing forward with the Sepulchral Warden, Harvester and Champion.
Upgrades are a key part of the Sepulchral Guard. Thanks to their ability to resurrect, you can freely stack upgrades on one fighter you particularly like, safe in the knowledge that you won’t lose them permanently. Cards like Grim Cleave, Lethal Lunge and Deathly Charge turn your key fighters into juggernauts capable of sweeping an unprepared enemy.