The Eldar Codex is coming out this weekend, and many Eldar players are looking to get as much intel as possible as they plan how to use the new codex. Lets check out the latest details that come from Mavaster over on Reddit.
This was apparently up a couple days ago, but I was just sent the link through a reader. Thank you.
via Mavaster on Reddit
I've been seeing a few posts and comments asking and wondering about point costs in the new codex. Well wonder no more! I have compiled a list of everything! I made a comment in a thread with them but thought I would make an actual post for more visibility. If you think something may be wrong, let me know and I'll look into it again. I had to decipher a sometimes blurry video so anything is possible.
I've left a few notes on a few things I thought were good to know.
Note: If something is indeed gone as an option/loadout, you should still be able to use that loadout per https://www.warhammer-community.com/2017/07/05/codexes-your-questions-answered-july-5gw-homepage-post-2/Things were likely removed due to current sculpts not having that option out of the box.
Q: There are a few options that are missing in the codex that appear in the index: why is that? Does that mean I can’t use these models in my army anymore?A: While the indexes are designed to cover a long history of miniatures, the codexes are designed to give you rules for the current Warhammer 40,000 range. There are a few options in the indexes for some Characters and vehicles that are no longer represented in the Citadel range – certain Dreadnought weapons that don’t come in the box, or some characters on bikes, for example. Don’t worry though, you can still use all of these in your games if you have these older models. In these instances, use the datasheet from the index, and the most recent points published for that model and its weapons.
EDIT: Now in a nicer format!
EDIT: Added note about missing weapons/loadouts
|Autarch||65||If your warlord is a variant of Autarch, in addition to re-rolling hit rolls of 1, roll a die for each command point you spend on stratagems, on a 6, refund that point.|
|Autarch Skyrunner||95||By default, Autarchs lose the weapon choices they had, and they come pretty bare bones but due to my Q/A note above, you should be able to kit them out as you did.|
|Autarch with Wings||85|
|Crimson Hunter Exarch||135|
|Farseer||100||Roll a D6 when this model suffers a mortal wound, adding 3 to the result if the mortal wound is the result of the psyker suffering a perils of the warp, on a 5+ it is ignored|
|Farseer Skyrunner||130||Same as above|
|Hemlock Wraithfighter||200||Can only cast the second part of Battle powers now, Mindshock Pods is -2 Ld now|
|Howling Banshees||9||Can Advance and charge at target at 15" instead of 12", can't be Overwatched, loses fighting first unless with Jain Zar|
|Swooping Hawks||6||Can drop gernades if they deepstrike within 12" of an enemy unit and when they move over|
|War Walkers||50||Scout move is replaced. Instead of getting a free 12" move before the game, they can come in from any edge, at the end of your movement phase, as long as they appear within 3" of the edge and more than 9" from an enemy|
|Warlock Conclave||30 per|
|Warlock Skyrunner Conclave||60 per|
|Warp Spiders||10||Can deepstrike more than 9" away|
|Wraithblades||29||Now T6 instead fo T5|
|Wraithguard||23||Now T6 instead of T5|
|Wraithlord||103||Now T8 instead of T7|
|Barroth||110||Can drop grenades if he deepstrikes within 12" of an enemy and when moving over an enemy|
|Eldrad||150||Roll a D6 when this model suffers a mortal wound, adding 3 to the result if the mortal wound is the result of Eldrad suffering a perils of the warp, on a 5+ it is ignored|
|Illic Nightspear||80||Voidbringer is a flat 3 damage now|
|Jain Zar||140||Can Advance and charge at target at 15" instead of 12"|
|Aeldari Missle Launcher||25|
|D-cannon||45||Now S12 instead of S10, doesn't need line of sight|
|D-Scythe||22||You roll 1 die per model now for number of shots, not 1 die for the whole squad, still auto-hits|
|Dragons Breath Flamer||17|
|Heavy D-Scythe||0||Now S12 instead of S10|
|Heavy Wraith Cannon||50||Now S16 instead of S10|
|Lasblaster||7||Now Assault 4 instead of rapid fire 2, still 24"|
|Prism Cannon||0||Can shoot twice at same target with same profile if moved under half movement|
|Ranger Long Rifle||0|
|Scorpions Claw||12||No longer suffer -1 to hit in melee|
|Sun Cannon||118||Damage is a flat 2 now instead of D3|
|Twin Aeldari Missle Launcher||50|
|Twin Bright Lance||40|
|Twin Scatter Laser||17|
|Twin Shuriken Cannons||17|
|Twin Shuriken Catapults||5|
|Vibro Cannon||30||Added effect that if it inflicts damage against a unit, that unit cannot advance in its next movement unless it has FLY|
|Executioner||7||+1S instead of +2S but you no longer suffer the -1 to hit penalty|
|Star Glaive||6||NEW! Autarch weapon - Sx2, AP-3, D3 Damage, suffer -1 to hit in melee with it|
|Titanic Wraithbone Fists||0|
|Crystal Targetting Matrix||5|