Translated from French by u/fearfirethewin from this image
-leaks via Reddit
Stratagems: (many toned down, couple good new ones, many that now scale in cost)
1/2CP: Transhuman; any custodes unit that’s not VEHICLE, 1CP if 3 or fewer models, 2CP otherwise. Lasts for phase, usable in any phase.
1CP: BIKER unit can consolidate extra 3”
1CP: CUSTODIAN GUARD with shields, when targeted in combat, gain -1 to be hit. Only in melee combat.
1CP: At start of first round, choose an enemy unit, until end of battle VIGILATORS re-roll hits against them.
1CP: Use in fight phase when any custodes unit is selected to fight, if under starting strength, +1A to each model, if under half starting number of models, then each model gets +2A instead. (Note: this means fewer attacks than before but can now be used every phase to medium effect instead of just in the turn you lost a bunch of models)
1/2CP: when any custodes unit selected to fight in combat, +1 to wound vs enemy unit with higher toughness than the custodes unit. 2CP if more than 3 models in the custodes unit.
1CP: in any phase after shooting or fighting with any custodes unit, pick an ANATHEMA PSYKANA unit within 6” and that sisters unit gets +1 to hit for the phase. Note: does not say that the sisters unit needs to target the same unit as the custodes unit.
1CP: when witchseekers are selected to shoot or fire overwatch, for that phase, +1 Str to their flamers for that attack2CP: fight on death for any custodes character, if they haven’t already fought. Can be used on named characters.
1CP: ADEPTUS CUSTODES DREADNOUGHT (Note: can be the forgeworld ones) in command phase chooses to give 6” aura of either re-roll hits or wounds of 1. Only effects CORE SHIELD-HOST units.
1CP: In command phase, choose a custodes machine spirit unit to act on top profile.
1CP: In any phase when custodes or anathema psykana vehicle would take a mortal wound, gain 5+++ against mortals for that phase.
1CP: When a non-named custodes character kills an enemy character in melee combat, pick one of the two to happen: a) pick a shield host trait that the character doesnt have and they gain it for the rest of the battle, or b) pick one stance of a martial ka’tah, the character always benefits from that stance. Can only use this start once per custodes character per game, and cant use in crusade unless you pay some requisition. Note: this was slightly hard to translate so possible I missed something in parts a or b. But the selection criteria are clear.
1CP: Extra relics strat, one per character per CP, max 2 extra
1CP: Extra WL traits strat, one per character per CP, max 2 extra
1CP: Give a second WL trait to a character. Note: does not have to be your actual warlord from what I understand.
1CP: Eternal penitent! Use before the battle, pick a custodes DREADNOUGHT (yes can be FW dreads) they gain +1A and re-roll charges. If they already re-roll charges (like from a ka-tah, etc.) then instead add +1 to their charge distance. CAN ONLY USE ONCE PER GAME. Note: not once per game per dread, straight up once per game per army. :(
1CP: Heroic intervention with any unit, if they already could heroic, they intervene 6” instead.
1/2CP: use in command phase when you pick a stance for a ka’tah. Pick any custodes unit and give them a different stance. That custodes unit benefits only from that new stance you picked, not the same stance as the rest of your army. They don’t get both. Lasts until next command phase. If the custodes unit contains 4 or more models it costs 2CP.
1CP: Interrupt in combat if a custodes unit is in range of an objective. Same as before.1/2CP: Unleash the lions, in command phase, same as before, but 2CP if 4 or more allarus in the unit at the time of using.
1CP: When your warlord dies, pick another custodes character to be your warlord, give them the WL trait that the dead warlord had if they don’t already have one. The new warlord is considered warlord for all rules purposes and it doesnt count as your warlord dying until this new one is slain. Note: there is no clause saying you can only use this once per game.
1CP any custodes unit that can FLY can shoot after falling back (but not charge)
1CP in psychic phase when enemy suffers perils within 18” of ANATHEMA PSYKANA INFANTRY. They take an extra d3 mortal wounds.
1/2CP: in any phase when any custodes unit is targeted, the enemy cannot re roll number of shots, hits, or wounds. 1CP if 4 or fewer models, 2CP if custodes unit has 5 or more models.
1CP: before the battle when declaring reserves, an INFANTRY, BIKER, or DREADNOUGHT can deepstrike.
1CP: 18” range 4+ to stop effects of an enemy psychic power, used by any ANATHEMA PSYKANA INFANTRY unit, used after any other deny the witch attempts.
1CP start of any phase use on one ANATHEMA PSYKANA INFANTRY unit, they gain a 6” aura of enemy units are -1 to hit when targeting this sisters unit.
1CP use in opponents movement phase when an enemy unit wants to fall back from combat with a custodes INFANTRY unit. The custodes infantry unit can shoot at the enemy unit as if it were the shooting phase.
1CP: smokescreen standard -1 to hit
1CP: TANGLEFOOT! Use at start of enemy’s movement or charge phase. Cant use on units that FLY. Must be visible within 12”. Otherwise same as before, subtract d6” from movement or charge distance. Can only use once per turn. Note: like many of our core strats from before, still strong, but toned down.
1CP: Use when TELEPORT HOMER ADEPTUS CUSTODES is chosen to move. Remove them form the battlefield, then during the reinforcements step of the SAME movement phase, replace the unit on the battlefield within 3” of a VEXILUS PRAETOR or ALEYA, but more than 9” from enemy units.
1CP: 6” grenade from ANATHEMA PSYKANA INFANTRY that causes perils if hits a psyker.
Sisters can not be affected by psychic powers, enemies within 18” are -1 to cast powers per sister unit to a max of -3 to cast, and sisters gain +1 To hit against PSYKER or DAEMON units.
Edit:
Here you guys go
Some more - here:
Trajann 170pts 2+/4++/5+++ reroll 1s hit and wound for core 2 warlord traits if army pure custodes, sisters.
Trajann WLTs Reroll hits for himself; 6" HI Change order of ka'tahs once per battle, 5+ CP farm