Here is a second part to the Chaos Space Marine rumors going around.

If you missed the first round, they can be found at this link

These are from Bolter and Chainsword.
CSM doctrine:•       Similar to SM Doctrine, except exploding 6s (unmodified hits) instead of +1AP. Still 3 levels that affefct different weapons (the weapons listed below are not confirmed by my sources, but the ones in the legion traits are confirmed by my sources as well as the names, so what I am about to list may be subject to change)•       Destruction ''Doctrine'': Heavy/grenade•       Massacre ''Doctrine'': Rapid fire/assault•       Slaughter ''Doctrine'': pistol/meleeMarks:•       Can only be applied to CORE & CHARACTERSIcons: (purchaseable upgrade)•       vengeance +1 CA•       wrath +1ap melee•       flame +1ap shooting•       excess +1 to hit melee•       despair 6s to hit = autowound''Daemonic Gifts'': (purchaseable upgrade)•       Khorne: +1S on the charge•       Nurgle: -1 to wound•       Tzeentch: ignore all damage on first missed save•       Slaanesh: fight first in the fight phase•       All legions are getting 6 WT, 8 relics & 8 stratagems each (seems to be a lot from F&F but with some tweaks)Legion rule:NL•       -2LD & -1CA @ 9''•       +1 to advance & +1 to charges•       Wanton Slaughter: When using a pistol/assault/melee vs below half strenght unit or LD 6 and below = +1 to wound (Super doctrine)WLT•       6" aura that cancels obsecRelics•       Jump pack: moving over or charging units causes d3 MW on a 2+Stratagems•       Vox scream: cancels AURAS•       Jump pack DS turn 1IW•       Ignores cover•       Reduce ap1/2 by 1•       Wanton Destruction: Heavy/grenade vs vehicules/buildings/units in cover = +1 to wound (Super doctrine)WLT•       Some way to give +1 damage to certain unitsWB•       Charges/HI = reroll hits•       5+++ vs MW•       Wanton Slaughter: When using a pistol/assault/melee = 6s to wound cause 1MW (capped @ 3MW per unit) (Super doctrine)BL•       ignore CA•       +1  to hit when charge or shoot closest unit•       Wanton Massacre: rapid fire/assault/pistol = exploding 5s (hit) (Super doctrine)Alpha legion•       -1 to hit 12" away, if wounds are 10+ then it's 18"•       Can charge and perform actions if they fell back•       Wanton massacre (super doctrine):Rapid fire, assault, pistol if within half range +1 apEmperor's children•      Ignore any/all negative modifiers to ws / bs•       Any attack on a 6 to wound +1ap•       wanton slaughter (super doctrine): Melee hits on a 6 gives additional hit, combine this with the slaughter bonus and you'd get 2 additional hits on 6•       Side note, this matches up with a 4chan leak that said TH chosen could hit on 2s with EC (legion trait+icon of excess)Red corsairs•       Charge if they advanced•       Models count as 2 for obsec; Models with 10+ wounds count as 5•       wanton destruction (super doctrine): Heav, rapid, grenade get +1apCreations of bile•       +1 str/move•       Fight after death in melee•       wanton slaughter (super doctrine): Melee hits on 6 auto wound''Build a warband'' renegade traits•       +4" to range other than grenade and relic•       After killing a unit, the unit is then considered to be in destruction, massacre and slaughter for the rest of the gameWE•       Not in the codexDatasheet info:Disco lord•       not much changeCypher•       In the codexCult units (berzerkers/rubrics/plague marines, only noise marines are stille in the codex because EC wont be getting their own book very soon)•       Are no longuer in the codex•       Act like harlequins in CWE army,  or like Scions in Guard (including them is like including fabius bile, it doesnt cancel you legion trait)•       Always Elites•       can benefit from army rules•       Cannot gain a legion traitFallen•       No in the codexChosen•       3w•       Stat wise similar to CSM troops (6'' S4 T4 3+/no invul)•       No news on WS BS or A•       can use TH (unconfirmed)•       Gain gain an additional trait that you can choose, this trait is one of  traits from the list of build a warband traitsTerminators•       Loadout options similar to DG blightlords•       Only thing I was told is that we could no longer have an all LC loadout as a hint.Greater possessed•       No in the codexPossessed•       S5 T5 3W 5A•       unit of 10 (do not know if this is total or max)•       Personnal guess: either the greater possessed model will be the new stand possessed model, or it will be an upgrade to the standard possessed unitMutilators•       no longer in the bookWarp talon•       lost cancel overwatch•       gained no fallback•       5a (these are total with claws)Raptors•       still have the -1LD aura•       +2aVenomcrawler•       is now FA•       is a bit faster (my guess 12" instead of 10")•       now gives +1 to psychic tests•       claws and mechatentrites are now just 1 weapon (again my guess this means the claw profile may be getting +2a)•       ws3 bs3Obliterators•       have essentially big guns never tire(shoot into engagement range with -1 to hit)•       ignore modifier for heavy weapons•       armed with powerfists without -1 to hit•       Has 3 shooting profiles:•       Heavy 9+d6 s5 ap1 d1•       Heavy 3+d3 s7 ap2 d2•       Heavy d3 s9 ap3 d4Havocs•       exactly the same as right now but 2wStratagems•       something to ignore invuls (4chan leak, so take with a grain of salt, leak said EC chosen could destory custodes hitting with TH on a 2+ and with strat ignore invul saves)Other:•       New cultist unit HQ•       New mutant culstists•       Unmarked units gain some support from stratagems and renegade traits (build a warband)
 
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