I apparently missed this one, but Dark Age is looking for playtesters! If you are unfamiliar with the game, its one you should be looking at. Its one of the best skirmish games I have tried, and its a ton of fun. I love the models, and the artwork is top notch.
Enough about the game, if you follow this site you have been introduced to it before. Here is a pic of a couple of my models, and of course some information to get into playtesting for the game.
via Dark Age Games
http://dark-age.com/content.php?235-Dark-Age-Playtesters-Wanted!
I need three to four more teams for playtesting! Teams should be comprised of between four and six players who know their way around Dark Age and are interested in shaping it's future.
What does it entail? Behind the scenes work with yours truly and access to our upcoming releases, working hand in hand with our other groups to tweak and perfect our upcoming releases for the general public.
Sound interesting? Well let me tell you what I need:
First round of screening will require you to send me the following:
1. List of playtesters in your group, their individual wargaming experience, and which of you will be designated Group Leader. Yes, there's always a leader, and they should know their stuff- They should also have Skype access for weekly/bi-weekly chats with myself and the other Team Leaders. Leaders will also be responsible for turning in a weekly report via email about that week's testing criteria.
2. Dedication. These testing cycles will run an average of three months, and will require weekly/bi-weekly games and reports, depending on what we're working on that particular cycle. Failure to complete this will mean removal from the project.
Expectations
Team Size: 4-6
Report schedule: Weekly/Bi-Weekly, as criteria dictates.
Playtime expectation: 2-4 hour session, this should yield 2+ games per report for every 2 testers
All interested parties should send an email to me at michael AT cmon DOT com using the following template:
michael@cmon.com
Team Leader
-Contact Info
-Group Members
--Group Experience, per individual
-Reasons why YOUR TEAM would make a good playtest group.
-Things you would like to see happen in Dark Age (What changes are working)
-Things you dislike seeing in Dark Age (Nothing is perfect)