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Tyranid Onslaught - Rising Leviathan III: Available now for Pre-orders.


Earlier today, the third Rising Leviathan dataslate went up for pre-orders. Like the other two, it consists of 5 new formations to add to the series reaching a total of 15 new formations for Tyranids to exploit. With the last one being relatively popular with Tyranid players, the formations in this series really add to the flexibility of what Tyranids can put on the tabletop.

The above pic is a released image from the interactive dataslate sample available for free download on itunes.

The Dataslate is available now for pre-orders.
http://www.games-workshop.com/gws/content/article.jsp?aId=22200010a
Dataslate: Tyranid Onslaught - Rising Leviathan III (eBook Edition) $14.99
Dataslate: Tyranid Onslaught - Rising Leviathan III (interactive Edition) $16.99

From the previews we see can see a little bit of information regarding the 5 formations that this will include.
Subterranean Swarm
A Trygon Prime is at the center of this formation, bringing along with it Raveners and other "burrowing bio-constructs"
1 Trygon Prime
1 Tyrgon
1 Mawloc
3 Ravener Broods

Bioblast Node
This formation seems to be controlled by Tyranid Warriors guiding a massive wall of tyranid ranged attacks.

There are 3 more formations that we have not yet seen from the previews or samples, but the Black Library has said they will be covering this release this coming Tuesday.


via Games Workshop Digital
Dataslate: Tyranid Onslaught
The third and final instalment in the Rising Leviathan series sees the doomed Imperial world of Satys face its final hours. The Imperial defenders prepare to sell their lives dearly as the Tyranid Hive Mind unleashes a final unstoppable assault on the planet.

This Dataslate contains new background, rules and missions for the forces of Hive Fleet Leviathan. It includes five new formations for your games of Warhammer 40,000, featuring the deadliest Tyranid monstrosities that the Hive Mind has at its disposal. There are also two new missions that allow you to re-enact the final battle for Satys.

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35 Comments

  1. Oh yes. MCs and tunnellers. Bring them.

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  2. Okay GW, now bundle all these up, put a hardcover on, and I'll pay you $50.

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    1. I think that is their original intent...

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    2. Why carry another book around that requires leafing through and gets easily damaged/worn, when you can have files that take up virtually no space readily accessible on your phone? It's going to be with you all the time anyway, and then you can just type a search for what you want.

      This is as funny as the people who claim they "loved" it when rules were in White Dwarf, and wish GW would go back to that. Yet when those days existed, people complained about having to buy and carry around a slew of $10 magazines that easily fall apart, just to leaf through them for 10 minutes to locate the 2 pages of rules they needed to reference.

      This digital content is really much easier for the customer. If you don't own a phone that can read these devices, you really shouldn't be playing tabletop games anyway (as they are incredibly expensive).

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    3. Because some of us prefer hard backs

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    4. Not so sure about your white dwarf rules parallel Doog. Nice try though. Particularly like how you prescribe what is best for others based on your situation. This game is expensive? Another little gem. Thanks for tuning in big guy. You are truly a gray cloud in a blue sky. If I liked dataslates I'd buy them and I know there are droves of people that dislike them as much as I do. When the rules are printed I will buy them, until then they might as well be a sentence scratched on notebook paper with pencil, handed to your opponent with a pleasent "look what I can do".

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    5. Hive Fleet Leviathan A Codex Tyranids Supplement.

      Released in digital and (later) printed versions would have been more in line with current releases and saved Tyranid players a lot of hassle with the acceptance issues of dataslates.

      I wonder if these releases are a micro content experiment or a way to deal with a release schedule problem.

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    6. @kwood
      They will i bet.
      But not until they sold you these 1st, let you wait a year or 2 and then include 1 minor new thing that makes it a "must buy" item.
      Maybe they will tigh in the dex and double the price you wished for :)

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    7. Money money money, whine whine whine. Seriously, if you have a computer you should know there are alternate avenues for getting these dataslates. Half of these are fluff and a thats the first reason I buy these. The alternative view on this is maybe they're testing waters for the bitching brigade that inevitably follows a codex release to find ways to ammend their codex.I wouldn't be surprised if they wander through these comments and try to find ways that the (millions) of people on the interwebs would want to find their codex fixed. Then they can cherry pick the reasonable fixes and release them via dataslates. Look at the Teleporting helbrutes.

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  3. I would be pleasantly surprised if the writer remembered to fix the tunnel rule for the trygon formation.

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    1. Given that everything in the tunnelling formation can tunnel in via deep strike they've probably not touched the tunnel rule.

      Which is a shame, I'd like it to be a bit more predictible and to have more than one unit jack-in-the-box per turn... :/

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  4. are these for regular games or apoc?

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  5. For regular games. Formations are also outside of FOC, including the new Helbrute formations. These will be fun to fight (my mom runs nids)

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    1. Mom-nids!
      With all respect to your mother, this made me smile.

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    2. That is one awesome mom you have! :D

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    3. Indeed! awsome mom.

      Around here the army ladies pick are the bugs for some reason.

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  6. This comment has been removed by the author.

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  7. I'm surprised how many people I have seen whining on various sites about Tyranids gaining access to a trilogy of dataslates. They whine, mind you, while playing armies that can ally with anything and everything.

    This is GW's way of giving Tyranids allies. If you have played with or against these formations, then you know that they definitely give Tyranids a tier 1 status.

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    1. This comment has been removed by the author.

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    2. One out of ten formations, one (Skyblight) are definately tier 1, one (Living Artillery) is arguably tier 1. The other eight are sideways moves at best. But I'm not complaining about the shameless cash milking. If only tournaments would allow formations.

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    3. Well i guess people dont want their opponent useing spezial buffs???

      This is... Not nids...in General a Bad development for the game. It lower what people Call "skill" or list makeing abilty. Takes away trial and error. Its basiclly the Net-list sold to you with some buffs to make it even easyer to play/use.

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  8. Awsome.
    Somewhere I got the impression formations where meant for apocalypse.
    I waited for the new codex to start of a Nidzilla list. Always wanted to paint those.
    This formation might be some icing to finish it off.
    As I never made an effort to look into formations... Is it choose one of the three or may they be combined

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    1. You can run each Formation as many times as you have the points and models for them. However, each Formation stands on its own (i.e., you must take everything in the Formation, but you can usually buy upgrades, but not always; the Formation will stipulate any Restrictions), and the rules for each Formation only apply to the units in that formation, or instance of that Formation.

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  9. LOVE the tunneler formation, curious to see if it'll be a variation on the one from the Apocalypse book, or identical.

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    1. Hopefully it will be identical to Apocalypse. 'Tremor Zone' and especially 'Coordinated attack' are needed to make the formation work. The Mawlock and Trygon as optional rather than mandatory is also nice.

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  10. GW tries had to make us buy otherwise useless Warriors.

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  11. Warriors useless is laughable. Crisis battle suit list just won local tourney. T4 multi wound scoring.. Sound familiar?

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    1. Well Warriors are useless if you don't know how to use them ;)

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    2. Fail. Tyranid Warrior =/= Tau Crisis Battle Suit.

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    3. Comparing Tyranid Warriors to Crisis Suits is laughable. They're not even in the same league and if I have to explain the myriad reasons why Crisis Suits shits all over Tyranid Warriors, then you know nothing about 40k.

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    4. Warriors seem to be the second wave in my lists. If you're hitting them with faster (hormagaunts, gargoyles, outflanking 'stealers) then you're making them play your game. The warriors are there to hold the synapse line and bring the heavy hitters up the board. If you're playing MSU warriors then you're gonna have a bad time. Also, if you're comparing warriors to Crisis suits you're gonna have a bad time. Suits are elites in most cases and are fire support, not leadership support. There are many more uses the warriors fill. Mid to short range fire support, synapse fields and second wave close combat support. Yes, there is the strength 8 instant death, but if you're not mitigating that with other parts of your list you've already left an opening for exploitation so poo on you.

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    5. Haha!! I think Derp is the winner...running the key infrastructure units in your list up front is a bad idea.

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    6. But yeah, Warriors being useless depends on what you're doing with them and the rest of your roster.

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    7. Warriors are not useless, but they're extremely overcosted for their firepower, range, movility and survivality. Also, they have a limited support role and even if you manage to engage them in CC, their damage output don't compensate their lack of survival, except if you're fighting against units extremely vulnerable in CC.

      Warriors defensive stats make them vulnerable to all kind of firepower or attacks they recive. Sure, S8 is the most efficient way to bane them because of the instakill, but it is not a bad idea to shot them to death with bolters or any other rapid fire weapon. Is truth that everything dies if you submit them to massive firepower, but if you look at options with similar costs in other codexes you will find more movility, firepower, CC power and/or survivality against low S weaponry.

      Their firepower is just ridicolous. Short range, low S, with not good WS or rate of fire, in models whithout movility and hight point cost. 30 points for a devourer is a horrible investment, and is even a worst deal if you're thinking to field them for 35 each with deathspitters. They have been horrible performing this kind of role since 5th.

      They have a decent CC damage output if you don't buff them too much with their silly expensive options. Double scything talons + toxin sacs can work well if you manage to engage them against non CC specialists, but don't count on it if you're facing a list with movility, firepower or CC power units.

      If Warriors were changed to 25 points base cost, or if they mantained the spore pod option, or if their improvement options were cheaper, they would be a decent option for gaming, but as they're right now, the only role they can fit well in the game is to hide close to mission objetives and never show their heads.

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