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Astra Militarum Wyvern/ Hydra dual kit........ New Imperial Guard Vehicle......


The Astra Militarum has a new vehicle coming this weekend, and its going to be a dual kit with the Hydra Flakk Tank. The new vehicle is called a Wyvern and is based off a chimera hull (same as the Hydra).

Lets take a look at the rules.
Please take these are rumors as we have not yet had an official release.

via Dex in Alaska on Faeit 212
The Wyvern is on the next cover of the White Dwarf #10
Wyvern Support Battery-Heavy Choice and can take 3 in total.
Comes with a Stormshard Mortar 48" S4 AP6 heavy 2, barrage, blast, ignores cover, shred
Armour Value is the same as a Chimera and it costs 10 points less than a Griffon

The model has a chimera hull and looks a lot like Hydra, but with two large short barrels instead of the Hydra's long Autocannons.

It is a dual kit: Astra Militarum Hydra/ Astra Militarum Wyvern

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46 Comments

  1. Whelp, Plastic Hydra confirmed folks.

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    1. Whelp? You've just had puppies?

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    2. I don't think he did but some people with air-heavy armies have been having kittens since the Hydra pics leaked.

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    3. Well, we had pics of it a few weeks ago anyhow ;)

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    4. Ignore him. Always a Dialog Nazi around somewhere.

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  2. Wow, S4 AP6 ignores cover... Good thing, I'd hate to finally wound a T4 model and then they get their 6+ armor save. :-)

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    1. Not to mention how useless ignore cover is on barrage weapons. :-(

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    2. Nurlge Cultists have finally met their match!

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    3. my poor fenrisian wolves are no toast wilst they once where OP!

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    4. Ignore cover is not terrible on barrage weapons, as it deals with area cover and also cover saves from things like bikes and skimmers...

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    5. That might mean something if a lot of bike units didn't have a better armor save than cover save. So Windrider Jetbikes will be denied their 5+/4+ Jink Save? Well then I guess they'll just have to rely on their 3+ Armor Save.

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    6. @40k player
      Reread rules.
      Barrage only ignore los Cover & only when fired as barrage.

      If you use this thing correct fireing direct at high cover, lower armour targets like stuff behind a aiges you can do something... Well Not much since its not large blast and shred is kinda not great.
      But i see people fielding 2 of these. Trying to be pesky!

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    7. Look again at barrage rules, there is no direct firing anymore in 6th. Barrage weapons always follow barrge rules. The only difference is when they can or can't deduce HP from scatter roll.
      But wound allocation, armour penetration, and cover are always resolved the same.

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  3. Oh... I'll wait to see the photos. Before passing judgement (hint hint inter webs) but I'd hate to see the classic griffon getting the axe in favour of something with a similar effect, but a lamer name and what sounds like a slightly silly looking gun.

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  4. If the Wyvern is to replace the Griffon then that is a nerf to weapon strength and armor penetration, plus, the lost of accurate bombardment.


    I can't wait for a Colossus model.

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    1. Its Heay 2 , so 2 shots insteat of one, so no need for accurate bombardment. But its only 3" blast instead of 5"

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    2. Accurate bombardment is superior because of the decrease in % of scatter.

      With two, if the first one scatters, the second one effectively scattered as well. And you're right, the 3" blast is terrible.

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    3. http://www.forgeworld.co.uk/Warhammer-40000/Imperial_Guard/Imperial_Guard_Tanks/IMPERIAL-BOMBARD.html

      thats the colossus in the pic of the current iG dex

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  5. Hope it doesn't look like the UAP (Up Armoured Pig) AKA Taurox. Sqeeeeee! The infantry looks great and the photos and video of the new units was really top notch so hats off there, but man that new troop transport needs some converting ;)

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  6. I just got two Griffon Heavy Mortars from Forgeworld too.... :C

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    Replies
    1. Reading this made me jealous

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    2. I'm sure they'll still have rules, might just be from Forge World.

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  7. Wow, more totally worthless crappy AP and low strength weapons, just what the IG needs...

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  8. Meanwhile the Knight Lancer has been revealed,
    aswell as a Knight sized Mechanicum walker...

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  9. Griffon is not likely dead, Wyvern is probably a new unit type. Have to check IA: 1, 2nd edition to see if its still in there and the updated Death Korps of Krieg army list to see if its still there. I know that doesn't mean a whole lot but it helps support theories.

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  10. How is this better than 3 mortar teams? (Which are a tad cheaper under the current rules) other than the AV12 and ignores cover. But I guess if you really need to kill some boyz, gaunts or cultists.

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    1. Theres plenty of utility in a s4 shred ignores cover blast. However, its the cost/reward equation that swings everything against it. There are countless times I would love to slam a guardian squad or some guard in cover camping an objective with some arty, but its just not worth the slot, the points etc.
      However, if the kit is cool and the guns can be magnetized, i'd give them a shot

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    2. dont forget shred, and for 195pts you get three tanks with 6 blast shots in total to barrage onto the enemy. (there is a lot of accuracy in doing it this way with so many shots)

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    3. I can see it being useful for flushing out stealth/shrouded units like rangers.

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    4. Cant forget that with 6 blast shots, it also has 3 heavy bolters in the hull for an an additional 9 shots.

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    5. I don't have a rulebook with me at the moment, Shred wounds non-vehicle models on a 2+ right? That seems like it would be very deadly against horde armies. Could also kill a monstrous creature that's not in line of sight of your really big guns with some good and bad rolls.

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    6. Shred is to reroll failed wounds IIRC.

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    7. Yeah shred is reroll to wound, fleshbane is always wounds on a 2+

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    8. Depends on if they can be squadroned. If not, and it's a single tank per heavy slot, these are NOT worth. Better off with a Manticore and hope there isn't a lot of area terrain/jink.

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    9. Well I guess the shred does help quite a bit in making them more effective and ignores cover is quite a thing against tyranids and orks(venomthrope/KFF) and against units like pathfinders and ratlings.
      You are looking at a heavy support slot and 6 blasts vs 9 from mortar teams, which are seperate targets and can target things seperately, and even score!

      Plus you save 15 points, almost enough for another mortar team!

      But I guess we will have to wait and see how these fit in with the new codex and possible minor changes to the force organisation chart.

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  11. I wonder if the FW vehicles will remain in the codex? Now that the hydra has made the port to GW plastic and a few more units have been introduced in the form of the taurox, prime (?), wyvern and bullgryns, will the remaining FW tanks be removed from the codex? IA:1 has been updated recently and FW is now official after all. Seems like a step back but stranger things have happened of late.

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  12. What happened to the Malcador inspired transport please dont tell me that was the taurox :p

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    1. at this stage all we can do is assume/presume or hope it is not to be....but i wouldn't be surprised if it was

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  13. Total, irredeemable garbage. Its barely better than a 3 Mortar HWS, which already sucks balls.

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    1. Ive wiped out a full squad of marines with a mortar team in one round of shooting.. I love them but I agree its very underwhelming for a tank.

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  14. This Wyvern sounds really good! I at forst thought it was large blast and got excited, Bu just 3" blast is still good. And being able to move and fire should make it a sweet addition to my collection. I was looking forward to something more like the Taurox cannon with heavy 2 blast twin linked. That would have been amazing!

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    1. Where the hell did you read that the Taurox battle canon is Heavy 2 and twin-linked?

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  15. I think the Wyvern is perfect for my catachan themed army

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  16. Running Kans with Grotzookas the number of hits you can get with a blast, heavy 2 weapon is filth, I reckon these will be OK. Maybe they will struggle to compete with other better options but without knowing points for the other slots these seem a solid unit.

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  17. Omg, this thing is total trash. Guard already have lots of weak crappy guns, so what purpose will this turd have? GW needs to hire people that don't suck at writing rules. I miss power creep. At least then you got a good competitive codex that people enjoyed playing for a couple of yrs.

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  18. http://www.forgeworld.co.uk/Warhammer-40000/Imperial_Guard/Imperial_Guard_Tanks/HYDRA-FLAK-TANK.html
    Out of Stock.

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