The Crimson Slaughter: From Someone That Has Read Through It.
The Crimsons Slaughter gets released next weekend and we are looking at the Chaos Space Marines as being the first standard codex to now have 2 codex supplements for it. This is a good thing, and I look forward to seeing more of these are time moves forward for Chaos Marines.
Please take this as a rumor, as we are still a week away. The rules presented below, definitely look like a huge improvement for possessed.
A huge thanks to MAAksel for sharing this with us here in the comment section yesterday.
via the Faeit 212 comment section
MAAksel March 7, 2014 at 4:19 PM
Read through the book... only 2 pages worth of actual rules.
Possessed become troops, lose whatever the possessed special rule is and gain a D3 roll at the start of their owning players turn. 1 = change from 'infantry' to 'beasts'. 2 = 3++, 3 = (I believe) always wounds on a 3+ and gains rending.
A few new items, the only one I recall specifically is a 2+ armor save, crusader and 'it will not die' for 40 points. There was another one that gave access to divination for 25 points.
The only warlord trait I thought was 'nice' was warlord gains shrouded.
Hope this helps!
Thanks for adding to information
IngenuityGapMarch 8, 2014 at 8:16 AM
Actually, on the D3 roll a 1 gives you shrouded, a 2 is beasts, and a 3 is the 3++.
There are a few really neat relics. One of which gives your sorcerers access to DIVINATION but prevents them from using their bonus to deny the witch. Another is for Lords only S User AP3, but it gives bonuses for each kill. 1 kill gives +1 S, 5 gives FNP (I think), 7 gives +1 S, 10 gives Instant Death.