The Crimsons Slaughter gets released next weekend and we are looking at the Chaos Space Marines as being the first standard codex to now have 2 codex supplements for it. This is a good thing, and I look forward to seeing more of these are time moves forward for Chaos Marines.

Please take this as a rumor, as we are still a week away. The rules presented below, definitely look like a huge improvement for possessed.

A huge thanks to MAAksel for sharing this with us here in the comment section yesterday.

via the Faeit 212 comment section
MAAksel March 7, 2014 at 4:19 PM
Read through the book... only 2 pages worth of actual rules.

Possessed become troops, lose whatever the possessed special rule is and gain a D3 roll at the start of their owning players turn. 1 = change from 'infantry' to 'beasts'. 2 = 3++, 3 = (I believe) always wounds on a 3+ and gains rending.

A few new items, the only one I recall specifically is a 2+ armor save, crusader and 'it will not die' for 40 points. There was another one that gave access to divination for 25 points.

The only warlord trait I thought was 'nice' was warlord gains shrouded.

Hope this helps!


Thanks for adding to information
IngenuityGapMarch 8, 2014 at 8:16 AM
Actually, on the D3 roll a 1 gives you shrouded, a 2 is beasts, and a 3 is the 3++.


There are a few really neat relics. One of which gives your sorcerers access to DIVINATION but prevents them from using their bonus to deny the witch. Another is for Lords only S User AP3, but it gives bonuses for each kill. 1 kill gives +1 S, 5 gives FNP (I think), 7 gives +1 S, 10 gives Instant Death.
 
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