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The Revenant Titan: Tomorrow Evening.


It cannot be beaten, even with armies designed to take it down. It's nigh unbeatable, a huge massive eldar titan with holo fields and a 36" movement. Its lances shoot an incredible total of 4 destroyer weapon shots and obliterates anything in its path.

Can it be on the table and the outcome of the battle not already pre-determined?


The Game is On Tomorrow Evening. I will be facing a Revenant Titan, and while I have lots of options, can a list be balanced, and still have the power to take down a Revenant? We are going to find out.

Its getting closer and still I have not finalized my army for the game. There are however some excellent options that I am considering, and would like to use. Last time we were discussing this, I simply told you what I had available to fight against this monstrosity. There was a lot of feedback, so here is where I am at.

All this could change before tomorrow when the Titan hits my lines, but for now, perhaps the community can give some feedback and input on what I should take against the Revenant Titan.

I do not know what else I will be facing alongside it, but I have scheduled the game with a player that is good with Taudar, and has the models to field the current meta lists. He also has a lot of Dark Eldar as well. So I fully expect Riptides and Farseers in this nasty force aligned up to table whatever I field.

I mostly have 5th edition armies to field. Eldar being the one that I have a full 8k in points of that is in the current edition. So this will be a difficult test to say the least. For a better understanding of my army options, take a look at the following article. http://natfka.blogspot.com/2013/12/the-revenant-titan-approaches.html

Here are some of the basics
This is what I have.
Imperial Guard
Tons of guardsmen and chimeras, Hydras, artillery, a couple of leman russ's and some misc. Two vendettas

Grey Knights
Loads of purifiers, Razorbacks, Inquisition plasma gunners, dreadnoughts, and a storm raven. there are also some misc.

Dark Eldar
Loads of them, anything but witches, which I only have a few squads of. Couple Venoms, lots of raiders and ravagers.

Eldar
Tons of infantry, aspect warriors, 4 serpents, 2 prism cannons and a couple falcons. I also have like 3 units of wraithguard and 5 wraith lords. Also lots of bikes.

Fortifications
I also have available 2 bastions, 3 aegis defense lines, an Aquila strongpoint, two defense emplacements, and couple void shields generators, and 2 firestorm redoubts.


This will be a regular standard game of 40k at 2,500pts. I am not going to take a D-Weapon or an Escalation unit. My thoughts are the following.

Imperial Guard
Imperial Guard with lots of S7 shots out of chimeras, alongside some vendettas, colossi for cover breaking artillery, and some allied forces to fill in the rest. Lots of heavy weapon shots is the goal here, and possibly even a blob squad to keep him away from lines.

Alternative: fulling functioning ground Guard. Heavy weapons ablazing, with outflanking forces and a continuous wave of conscripts to grab backfield objectives.

Dark Eldar/ Eldar
A fully functioning and hard hitting ravager and raider force, with tons of infantry supported by eldar wave serpents with fire dragons and long range support. would of course come with venom and splinter cannon support.

Grey Knights
A full inquisition force with psybacks, riflemen, and possibly forward moving purifiers.

Now if you are thinking that none of this can take down a Revenant, you may be right.
Lets hear some more thoughts going on this.



Post a Comment

51 Comments

  1. Stormravens with twin melta are going to be the best way to drop a revenant. The revenant cannot hurt the stormraven at all. Take 3 with some grey knights

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    1. Agree. I'd say best bet, as mentioned in the other post, am out your air force. I'd say IG with allied Grey knights. Use the Storm Raven and two Vendettas to bring down the revenant

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    2. Ive mailed you a list, shaving 100 points by dropping the hurricane bolters and psybolta from the ravens will allow you to take void shields for early game protection from the revenant on your ground forces

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    3. Unless youre dead before the flyers come in.
      At least you will be behind with.firstblood and prob kill the warlord. If the eldar player is good youre screwd before they come in.

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    4. so you've got ravens, thats nice, reserve the rev, then after they come in T2 jump behind them with your 36' move and slaughter the rest of the army, they hover to turn. Nuke 'em!

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    5. If the warlord is in the flyers, the opponent will not have slay the warlord before the flyers come in. Likewise, take advantage of reserves to keep your scoring units safe until the titan is dealt with, or as long as possible. More than ever, your goal should be to limit your opponent's good options.

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    6. (Cont'd, bumped publish too soon because phone)
      As much as possible, I'd try to use asymmetry against the titan. Use IG to cover the board in cheap troops with as much distance between them as possible. That way you can keep yourself from being shot off the board before the flyers arrive, and keep the revenant from having valuable targets into the bargain.

      Reserves control will be critical, some source of comms relay highly advised.

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  2. Go air heavy, maybe guard with the 2 vendettas and grey knight allies with the storm raven. That way you can keep some scoring troops safe from it and hit it hard at the same time. Then probably big blobs of guard with heavy weapons to give more fire and absorb the destroyer hits. I wouldn't give it any armor to pop just lots of troops and air support

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    1. Best way is MSU. Giving huge blobs of units is just handing all your army into a nice 4 pieplate shaped present. Split up into lots of small units, same amount of firepower but your opponent can only kill around 10 models per turn with d weapons. (A 5-man unit per weapon, per turn)

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  3. 2-3 IG Command Squads with 4 Meltas apiece and the "Bring it Down" Order jumping out of Valks/Vendettas, should do the trick. Say you get 3 Command Squads (double Force Org, of course) and you drop them all the same turn:

    -12 BS4 Meltas (twin-linked from Bring it Down) yields an average of 10-11 hits.... reduce by half for the Holo-fields, so then you have 5-6 hits.... Revenant is only AV12 all around, so you should penetrate on all (or almost all shots), so 4-5 penetrating hits... that's 4-5 HPs automatically, along with D3 more lost HPs for every Explodes result (you should get an average of 2-3 Explodes redults, due to AP1)... taken together, that should clean up the the 800+ point Revenant in a single turn of shooting, all for the "investment" of about 660 points (3 Melta Command Squads, 3 Vendettas)... by the way, the Vendettas should still be useful after killing the Titan, due to their anti-armor and anti-flyer utility.... even the Melta Command Squads can still contribute, though they are likely to die to either the Revenant meltdown and/or the return fire from the enemy next turn.... the rest of your army can go about its business, in which it should have an advantage due to how many points your opponent sank into the Revenant Titan.

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    1. Question, eldar holofields require you to roll to hot again on a 4+ if the titan moved. As this is worded as a to hit roll, can twinlinked weappns reroll this?

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    2. Holofields are essentially just a save (4+ if moved, 3+ is stationary). No rerolling shenanigans.

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  4. Dark eldar seem fun. Its great to watch d weapons hit transports that are already affraid of bolter fire, really makes it hard to earn those points back, also they could get lucky and get some haywire grenades to stick.

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  5. So far all the comments missed the part where the question "can a list be balanced".

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    Replies
    1. Sure it can, any army can beat a Revenant Titan if the Eldar player rolls badly enough.

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    2. Sure it can. My standard dark eldar/eldar allies list includes 3 Voidravens at 2500, which is plenty to deal with a SH or big fortification.

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    3. Wayne, can't tell if being facetious or serious lol

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  6. I echo everyone else's suggestion of flyer support. The way that I've been able to take down SH and fortifications is with Voidravens - templates can't hit them, and S9 lances can take down anything in the game.

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  7. Replies
    1. at 2.5k you may as well be playing small scale apoc.

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    2. 2.5k is pretty common in my area, 2000 is still the most common here but I see and play a lot of 2500 pt games. It's not really anything like apoc, it's just like a longer version with more exotic stuff on the table that you don't usually get to see.

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  8. Grey Knights with 3 Storm Ravens and ally in IG and have a squadron of Vendettas and Marbo. Then have the rest in small units spaced nicely out of the way.

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  9. Yes Non of it will work.
    Go for DE... Then its at least fluffy ;)

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  10. Unless I have missed some rule (and someone please tell me as this is how I am running my Warhound) it looks like titans are just big walkers and can get trapped in melee so long as the opponent has a chance to glance. Also looks like no snooty from titans in melee either. So the titan needs to be bubble wrapped in order to keep it useful.

    This past summer in an Apoc game, I was engaging titans with Terminators (power/chainfist) and Thunderwolf Cavalry (storm shield/thunderhammer). Fire a couple Krak Missiles from Longfangs and a volley from a Rifleman dread before engaging in melee and overwhelming it with number of shots/attacks. Its just hard to hit, but every hit that gets through the field has a decent chance of penetrating as it maxes out at AR12.

    For you, deep strike some hammers in, maybe a dread knight after taking a few pot shots from Vendettas. If nothing else, tie up the titan while raping the rest of the army.

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    1. In the super heavy walker rules it states that a super heavy walker or gargantuan creature cannot be locked into combat unless by another super heavy walker or gargantuan creature

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    2. Page number, please? Because this is the first I've heard of it, and I don't see that rule anywhere in Escalation.

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    3. Benjamin thats in the APoc rules not escalation

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    4. I just compared my Escalation with my friend's digital version of the current Apoc book and I am not seeing any rules that it cannot be locked in combat. In fact, they look a cut and paste job from one to the other.
      If you could point me to where I can find that part of the rules I would greatly appreciate it. I want my titan to be a punching bag and any turn its in combat, it is not soaking up damage from fliers.

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    5. Not being locked in combat is in the old Apoc rules. New ones allow SH walkers to be locked in combat.

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    6. Ok. That was what I though and I appreciate you confirming that Charles. My friend and I were comparing books and wondering if we were going batty or were looking in the wrong part of the book.

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  11. so far my serpent spam with fire prisms has helped do the job so far, and its the same list since i started playing eldar basically lol

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  12. Infantry platoons, one with Al'rahem; outflank on both sides, have a platoon coming up from the center, and surround it, and get into close combat and tie it up. Like someone already said, the trick to handling a Revenant isn't to kill it, but keep it neutralized. Problem with the Revenant is it's highly mobile, so it's tricky to get into CC with it.

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  14. HQ [ 4 ]

    2x - Haemonculus
    1x - Farseer
    1x - Spiritseer

    Troops [ 8 ]

    4x - Wracks
    >3x - Wracks
    >1x - Venom Splinter cannon (x2);

    4x - Dire Avengers
    > 5x - Dire Avenger
    > 1x - Wave Serpent; Twin-linked scatter lasers;

    Heavy support [ 7 ]

    6x - Ravager
    >Dark Lance (x3);

    1x - Falcon
    >Scatter laser;

    Fortification [ 1 ]
    >3x Void shield generator; 2 extra shields
    >Fuel line

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  15. Facing D weapon hits every turn, I'd focus on LOTS of cheap (mostly vanilla) units with a heavy weapon or 2. How about this?

    1x Vect
    -6x Reavers(3) w/ single heat lance
    -6x Ravagers (dark lances)
    -Several Venoms with Wyches+Haywire grenades
    -Fill out the rest with Raiders carrying Warriors (possibly staying at 5 warriors, just to maximize the number of Raiders on the board)

    Ideally, your opponent will set up first, you'll position as many lances as possible within striking distance and then Vect will steal initiative for you. With 30+ lances on the board, there's a fair (albeit not great) chance you could alpha strike his titan. Even if not, the sheer volume of threats should be difficult for the titan to deal with effectively.

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    1. I believe in the previous post Natfka said he didn't have wyches. He really should invest in a few squads of these as they are great in CC. MSU Wyches in Raiders.

      For this battle I'd be tempted to convert (or take a Cypher in an IG melta squad) mounted in the Vendetta. Going air heavy will give you an advantage. Bring GK as Allies. Have fun

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  16. As a side note, the only part I think is unfair about the Revenant, is how good it is against the other Lords of War. Frankly, it can one-turn kill any other Lord of War even while rolling slightly below average. On the other hand, I don't think any of the other Lords of War can kill a Revenant in one turn without rolling particularly well.

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  17. If you want the ultimate minmax/tailor/powergame to out-perform a Revenant titan its this:

    Double FOC

    FOC 1
    Librarian
    x 2 Scout Squads
    x2 Stormtalons with skyhammer
    x3 Dev squads with 4 lascannons each
    Void Relay network, max generators(x3), max shields(x9 total)

    FOC2
    Librarian
    x 2 Scout Squads
    x2 Stormtalons with skyhammer
    x3 Dev squads with 4 plasma cannons each
    Void Relay network, max generators(x3), max shields(x9 total)

    Total: 2370 so you can get upgrades for whatever

    Against average targets/saves etc, assuming statistical dice, max spread unit coherency and no deviation, those 6 squads of Devastators do more damage than a Revenant could, by a lot.

    Plus good luck getting through 16 voidshieds. That Revenant will be dead by turn 3, and the army tabled by turn 4-5.

    If expect him to take even max void shields, max out your lascannons and go to town for a total of 2430.

    That would obliterate a Revenant and the army it is part of.

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  18. How about playing a real game of 40k? At 2500 points you're pretty much already playing a game of Apocalypse, anyway, and nobody has been commenting on what the Revenant Titan does in a game of Apocalypse. We're talking about regular games of 40k, so how about playing with it in an 1850 point battle, instead, and let us know how that works out?

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  19. Hmmm, after carefully weighing up all tactical options I believe you should focus on rolling sixes.

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  20. I play IG for about ten years now, i can tell you, these boys bring him down.

    First: Veterans with meltaguns and a demolition charge gives you 4 heavy blows to that beast. I would field five squads, three of them in Chimeras, together with two Command Squads in Chimeras.

    The remaining two veteran squads are you all purpose unit as reserve in your two vendettas.

    Don't forget the Hellhound with the Meltagun (and an additional Multi-Melta). You can field them in squadrons and they are fast, giving you that little extra range you might need.

    If you do this with Al Rahem, you can outflank him and avoid beeing insta-killed when your opponent gets the first turn.

    Every tank in Line of sight is practically dead. This is where the guard really shines. Let him chew on a well hidden Manticore squad. At least they will survive one turn. But that shoud pay of.

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  21. Your playing a 2500 point game, not a 1500 or 1750 where they truely are unkillable... so its kinda a moot point

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    1. The thing i'm actually worried about here is that Naftka has gotten into the business of actively promoting GW products and feeling the need to defend his position on them.

      We all understand that he has a vested interest in the game continuing to do well... as the ads that festoon the site can attest to. But until recently he kept mostly to reporting rumors,and did a fine job of keeping the hype level high.

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    2. At a 1500 point game, they are far from unkillable. Treat it like a hard to hit Rhino and wear it down with light, anti-armor weaponry (auto cannons, krak missiles, etc). If you want melee, anything with a strength 8+ and/or armor bane has a good chance of hurting it. While your light anti-armor units are taking shots at the titan, the rest of your army should be moving in close to what little your opponent has so his D Strength guns are useless.

      Stop panicking at those D Guns and that "ITS A TITAN!" and simply think of a reasonable way to kill it.

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  22. Good luck! i hope you blow the dumb thing to smithereens!

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